Code edit (7 edits merged)
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Please fix the bug: 'curveGraphics.lineStyle is not a function' in or related to this line: 'curveGraphics.lineStyle(5, 0xFFFFFF);' Line Number: 112
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
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Please fix the bug: 'LK.Graphics is not a constructor' in or related to this line: 'var curveGraphics = new LK.Graphics(); // Create new graphics object' Line Number: 104
Code edit (1 edits merged)
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increase some more
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increase the goal post width
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: game.stop is not a function' in or related to this line: 'game.stop();' Line Number: 166
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'TypeError: game.stop is not a function' in or related to this line: 'game.stop();' Line Number: 166
Code edit (1 edits merged)
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Initial prompt
Goal Kick
/**** 
* Classes
****/ 
// Ball class
var Ball = Container.expand(function () {
	var self = Container.call(this);
	var ballGraphics = self.attachAsset('ball', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 0; // Initially the ball is stationary
	self.direction = {
		x: 0,
		y: 0
	}; // Initially no direction
	self.update = function () {
		self.x += self.direction.x * self.speed;
		self.y += self.direction.y * self.speed;
	};
});
// Goalkeeper class
var Goalkeeper = Container.expand(function () {
	var self = Container.call(this);
	var keeperGraphics = self.attachAsset('goalkeeper', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5; // Goalkeeper's speed
	self.x = 2048 / 2; // Starting position in the center of the goalpost
	self.y = 400; // Positioned closer to the bottom of the goalpost
	self.update = function () {
		// Move the goalkeeper left and right within the goalpost bounds
		self.x += self.speed;
		if (self.x > goalpost.x + goalpost.width / 2 - keeperGraphics.width / 2 || self.x < goalpost.x - goalpost.width / 2 + keeperGraphics.width / 2) {
			self.speed *= -1; // Reverse direction when reaching the edge of the goalpost
		}
	};
});
// Goalpost class
var Goalpost = Container.expand(function () {
	var self = Container.call(this);
	var postGraphics = self.attachAsset('goalpost', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = 2048 / 2; // Position goalpost in the middle of the screen
	self.y = 200; // Positioned near the top of the screen
	self.update = function () {
		// Static goalpost, no movement
	};
});
/**** 
* Initialize Game
****/ 
// Game initialization with black background
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
// Create ball, goalkeeper, and goalpost shapes
// Initialize variables
var score = 0;
var missedShots = 0;
var maxMissedShots = 5;
var goalkeeperBlockedGoals = 0; // Track the number of consecutive blocked goals
var ball = null;
var goalkeeper = null;
var goalpost = null;
var scoreTxt = null;
// Initialize game elements
function initGame() {
	// Create and position the ball
	ball = game.addChild(new Ball());
	ball.x = 2048 / 2;
	ball.y = 2732 - 200;
	// Create and position the goalpost
	goalpost = game.addChild(new Goalpost());
	// Create and position the goalkeeper
	goalkeeper = game.addChild(new Goalkeeper());
	// Create and position the score text
	scoreTxt = new Text2('Score: 0', {
		size: 100,
		fill: 0xFFFFFF
	});
	scoreTxt.anchor.set(0.5, 0);
	LK.gui.top.addChild(scoreTxt);
}
// Handle game updates
game.update = function () {
	if (ball) {
		ball.update();
		// Check if the ball has crossed into the goal area (goal scoring logic)
		if (ball.x > goalpost.x - goalpost.width / 2 && ball.x < goalpost.x + goalpost.width / 2 && ball.y < goalpost.y + goalpost.height / 2 && ball.y > goalpost.y - goalpost.height / 2) {
			// Ball scored, increase score
			score += 10;
			scoreTxt.setText('Score: ' + score);
			resetBall();
			increaseDifficulty();
		}
		// If ball goes off-screen (missed shot)
		else if (ball.y < 0) {
			missedShots++;
			resetBall();
			if (missedShots >= maxMissedShots) {
				LK.showGameOver();
			}
		}
		// If ball intersects with goalkeeper (blocked)
		else if (ball.intersects(goalkeeper)) {
			goalkeeperBlockedGoals++; // Increase the consecutive blocked goals count
			resetBall();
			// Check if the goalkeeper has blocked 3 consecutive goals
			if (goalkeeperBlockedGoals >= 3) {
				// Show custom message when goalkeeper blocks 3 consecutive goals
				alert("Hey, I stopped it!");
				LK.showGameOver();
			}
		}
	}
	if (goalkeeper) {
		goalkeeper.update();
	}
};
// Reset the ball position after goal, miss, or block
function resetBall() {
	ball.x = 2048 / 2;
	ball.y = 2732 - 200;
	ball.direction = {
		x: 0,
		y: 0
	}; // Stop the ball
	ball.speed = 0; // Stop the ball initially
}
// Increase difficulty by speeding up the goalkeeper after each goal
function increaseDifficulty() {
	goalkeeper.speed += 0.5;
}
// Handle touch events to kick the ball (tap or swipe)
game.down = function (x, y, obj) {
	if (ball) {
		var angle = Math.atan2(y - ball.y, x - ball.x); // Calculate angle of swipe/tap
		ball.direction = {
			x: Math.cos(angle),
			y: Math.sin(angle)
		};
		ball.speed = 20; // Set speed of the ball when kicked
	}
};
// Initialize the game
initGame(); ===================================================================
--- original.js
+++ change.js
@@ -105,11 +105,9 @@
 		else if (ball.y < 0) {
 			missedShots++;
 			resetBall();
 			if (missedShots >= maxMissedShots) {
-				// Game over due to missed shots, use custom message instead of LK.showGameOver
-				alert("Game Over: Too many missed shots!");
-				// Custom game-over handling here, e.g., show a screen or end the game
+				LK.showGameOver();
 			}
 		}
 		// If ball intersects with goalkeeper (blocked)
 		else if (ball.intersects(goalkeeper)) {
@@ -118,10 +116,9 @@
 			// Check if the goalkeeper has blocked 3 consecutive goals
 			if (goalkeeperBlockedGoals >= 3) {
 				// Show custom message when goalkeeper blocks 3 consecutive goals
 				alert("Hey, I stopped it!");
-				// End the game manually without the default game over prompt
-				gameOver();
+				LK.showGameOver();
 			}
 		}
 	}
 	if (goalkeeper) {
@@ -152,14 +149,6 @@
 		};
 		ball.speed = 20; // Set speed of the ball when kicked
 	}
 };
-// Custom game-over function to stop the game
-function gameOver() {
-	// Custom handling to stop the game. For example:
-	LK.showGameOver();
-	// You can display a game-over screen or message here
-	// For example, a simple alert or custom UI can be shown to the user
-	alert("Game Over!");
-}
 // Initialize the game
 initGame();
\ No newline at end of file
:quality(85)/https://cdn.frvr.ai/67c69b64937553d0582ec29f.png%3F3) 
 soccer ball 3d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67c750fb5933f3e208fd328b.png%3F3) 
 real soccer goal post front view. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67c986f8f0c2c4952c32464f.png%3F3) 
 Soft circular glow effect with a bright white center fading into soft blue and green edges. The glow should be smooth and slightly pulsating. Transparent background (PNG format), suitable for overlay on a soccer goal or ball to highlight special moments in a mobile soccer game.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/683aaf485d685e2006a4753a.png%3F3)