User prompt
Please fix the bug: 'curveGraphics.lineStyle is not a function' in or related to this line: 'curveGraphics.lineStyle(5, 0xFFFFFF);' Line Number: 112
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
User prompt
Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var curveGraphics = new Graphics(); // Create new graphics object' Line Number: 104
User prompt
Please fix the bug: 'LK.Graphics is not a constructor' in or related to this line: 'var curveGraphics = new LK.Graphics(); // Create new graphics object' Line Number: 104
Code edit (1 edits merged)
Please save this source code
User prompt
increase some more
User prompt
increase the goal post width
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: game.stop is not a function' in or related to this line: 'game.stop();' Line Number: 166
Code edit (6 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: game.stop is not a function' in or related to this line: 'game.stop();' Line Number: 166
Code edit (1 edits merged)
Please save this source code
Initial prompt
Goal Kick
/**** * Classes ****/ // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.direction = { x: 0, y: -1 }; self.update = function () { self.x += self.direction.x * self.speed; self.y += self.direction.y * self.speed; }; }); // Goalkeeper class var Goalkeeper = Container.expand(function () { var self = Container.call(this); var keeperGraphics = self.attachAsset('goalkeeper', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Move the goalkeeper back and forth self.x += self.speed; if (self.x > 2048 - keeperGraphics.width / 2 || self.x < keeperGraphics.width / 2) { self.speed *= -1; // Reverse direction when reaching edge } }; }); /**** * Initialize Game ****/ // Game initialization with black background var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create ball and goalkeeper shapes // Initialize variables var score = 0; var missedShots = 0; var maxMissedShots = 5; var ball = null; var goalkeeper = null; var scoreTxt = null; // Initialize game elements function initGame() { // Create and position the ball ball = game.addChild(new Ball()); ball.x = 2048 / 2; ball.y = 2732 - 200; // Create and position the goalkeeper goalkeeper = game.addChild(new Goalkeeper()); goalkeeper.x = 2048 / 2; goalkeeper.y = 200; // Create and position the score text scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Handle game updates game.update = function () { if (ball) { ball.update(); if (ball.y < 0) { missedShots++; resetBall(); if (missedShots >= maxMissedShots) { LK.showGameOver(); } } else if (ball.intersects(goalkeeper)) { score += 10; scoreTxt.setText('Score: ' + score); resetBall(); increaseDifficulty(); } } if (goalkeeper) { goalkeeper.update(); } }; // Reset the ball position function resetBall() { ball.x = 2048 / 2; ball.y = 2732 - 200; ball.direction = { x: 0, y: -1 }; } // Increase difficulty by speeding up the goalkeeper function increaseDifficulty() { goalkeeper.speed += 0.5; } // Handle touch events to kick the ball game.down = function (x, y, obj) { if (ball) { var angle = Math.atan2(y - ball.y, x - ball.x); ball.direction = { x: Math.cos(angle), y: Math.sin(angle) }; ball.speed = 20; // Set the speed of the ball when kicked } }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -1,52 +1,53 @@
-/****
+/****
* Classes
-****/
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
+****/
// Ball class
var Ball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.attachAsset('ball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.direction = {
- x: 0,
- y: -1
- };
- self.update = function () {
- self.x += self.direction.x * self.speed;
- self.y += self.direction.y * self.speed;
- };
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.direction = {
+ x: 0,
+ y: -1
+ };
+ self.update = function () {
+ self.x += self.direction.x * self.speed;
+ self.y += self.direction.y * self.speed;
+ };
});
// Goalkeeper class
var Goalkeeper = Container.expand(function () {
- var self = Container.call(this);
- var keeperGraphics = self.attachAsset('goalkeeper', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.x += self.speed;
- if (self.x > 2048 - keeperGraphics.width / 2 || self.x < keeperGraphics.width / 2) {
- self.speed *= -1;
- }
- };
+ var self = Container.call(this);
+ var keeperGraphics = self.attachAsset('goalkeeper', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Move the goalkeeper back and forth
+ self.x += self.speed;
+ if (self.x > 2048 - keeperGraphics.width / 2 || self.x < keeperGraphics.width / 2) {
+ self.speed *= -1; // Reverse direction when reaching edge
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
+// Game initialization with black background
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000
});
-/****
+/****
* Game Code
-****/
+****/
+// Create ball and goalkeeper shapes
// Initialize variables
var score = 0;
var missedShots = 0;
var maxMissedShots = 5;
@@ -54,66 +55,67 @@
var goalkeeper = null;
var scoreTxt = null;
// Initialize game elements
function initGame() {
- // Create and position the ball
- ball = game.addChild(new Ball());
- ball.x = 2048 / 2;
- ball.y = 2732 - 200;
- // Create and position the goalkeeper
- goalkeeper = game.addChild(new Goalkeeper());
- goalkeeper.x = 2048 / 2;
- goalkeeper.y = 200;
- // Create and position the score text
- scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: 0xFFFFFF
- });
- scoreTxt.anchor.set(0.5, 0);
- LK.gui.top.addChild(scoreTxt);
+ // Create and position the ball
+ ball = game.addChild(new Ball());
+ ball.x = 2048 / 2;
+ ball.y = 2732 - 200;
+ // Create and position the goalkeeper
+ goalkeeper = game.addChild(new Goalkeeper());
+ goalkeeper.x = 2048 / 2;
+ goalkeeper.y = 200;
+ // Create and position the score text
+ scoreTxt = new Text2('Score: 0', {
+ size: 100,
+ fill: 0xFFFFFF
+ });
+ scoreTxt.anchor.set(0.5, 0);
+ LK.gui.top.addChild(scoreTxt);
}
// Handle game updates
game.update = function () {
- if (ball) {
- ball.update();
- if (ball.y < 0) {
- missedShots++;
- resetBall();
- if (missedShots >= maxMissedShots) {
- LK.showGameOver();
- }
- } else if (ball.intersects(goalkeeper)) {
- score += 10;
- scoreTxt.setText('Score: ' + score);
- resetBall();
- increaseDifficulty();
- }
- }
- if (goalkeeper) {
- goalkeeper.update();
- }
+ if (ball) {
+ ball.update();
+ if (ball.y < 0) {
+ missedShots++;
+ resetBall();
+ if (missedShots >= maxMissedShots) {
+ LK.showGameOver();
+ }
+ } else if (ball.intersects(goalkeeper)) {
+ score += 10;
+ scoreTxt.setText('Score: ' + score);
+ resetBall();
+ increaseDifficulty();
+ }
+ }
+ if (goalkeeper) {
+ goalkeeper.update();
+ }
};
// Reset the ball position
function resetBall() {
- ball.x = 2048 / 2;
- ball.y = 2732 - 200;
- ball.direction = {
- x: 0,
- y: -1
- };
+ ball.x = 2048 / 2;
+ ball.y = 2732 - 200;
+ ball.direction = {
+ x: 0,
+ y: -1
+ };
}
// Increase difficulty by speeding up the goalkeeper
function increaseDifficulty() {
- goalkeeper.speed += 0.5;
+ goalkeeper.speed += 0.5;
}
// Handle touch events to kick the ball
game.down = function (x, y, obj) {
- if (ball) {
- var angle = Math.atan2(y - ball.y, x - ball.x);
- ball.direction = {
- x: Math.cos(angle),
- y: Math.sin(angle)
- };
- }
+ if (ball) {
+ var angle = Math.atan2(y - ball.y, x - ball.x);
+ ball.direction = {
+ x: Math.cos(angle),
+ y: Math.sin(angle)
+ };
+ ball.speed = 20; // Set the speed of the ball when kicked
+ }
};
// Initialize the game
initGame();
\ No newline at end of file
soccer ball 3d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
real soccer goal post front view. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows
Soft circular glow effect with a bright white center fading into soft blue and green edges. The glow should be smooth and slightly pulsating. Transparent background (PNG format), suitable for overlay on a soccer goal or ball to highlight special moments in a mobile soccer game.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows