User prompt
Change motivational text color to red with white outline
User prompt
Change motivational text color to red with white outline
User prompt
Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(firework, {' Line Number: 232 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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apply tween to firework to add some magical moment ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add different goal sound for every third goal
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add sound effect that only for glowball kick
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add sound for every glow ball
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Move motivational message up by adjusting its y-coordinate
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Move motivational message up by adjusting its y-coordinate
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Move motivational message up by adjusting its y-coordinate
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move motivational msg some up
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Change motivational text to 'Champions never quit!' with red text color
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change motivational text to "Champions never quit! with orange text color
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motivational msg move bottom
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add motivational message after game over
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Add dark shining blue color to 'Glow Ball!' text with gold outline
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add dark shining blue color to only glow ball text
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add Glow ball text to every third goal
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remove got glow ball text
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Add function to display achievement text centered on screen for 1.5 seconds with white color text and black outline
User prompt
Add function to display achievement text centered on screen for 1.5 seconds with golden color text and black outline
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ /**** * Ball Class ****/ var Ball = Container.expand(function () { var self = Container.call(this); self.asset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; self.direction = { x: 0, y: 0 }; self.update = function () { self.x += self.direction.x * self.speed; self.y += self.direction.y * self.speed; }; self.setGlow = function (isGlow) { self.removeChild(self.asset); self.asset = self.attachAsset(isGlow ? 'glow' : 'ball', { anchorX: 0.5, anchorY: 0.5 }); }; return self; }); /**** * Goalkeeper Class ****/ var Goalkeeper = Container.expand(function () { var self = Container.call(this); self.attachAsset('goalkeeper', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.resetPosition = function () { self.x = 2048 / 2; self.y = 580; // Positioned near bottom of goalpost self.speed = 5 + Math.floor(score / 10) * 2; }; self.update = function () { self.x += self.speed; if (self.x > 1700 || self.x < 300) { self.speed *= -1; } }; self.resetPosition(); return self; }); /**** * Goalpost Class ****/ var Goalpost = Container.expand(function () { var self = Container.call(this); self.attachAsset('goalpost', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 200; return self; }); /**** * Initialize Game ****/ /**** * Game Initialization ****/ var game = new LK.Game({ backgroundColor: 0x228B22 }); /**** * Game Code ****/ /**** * Game Variables ****/ var score = 0; var consecutiveGoals = 0; var useGlowBall = false; var firstGoalAchieved = false; var fiveGoalsStreakAchieved = false; var glowMasterAchieved = false; var ball, goalkeeper, goalpost, scoreTxt, flashEffect, crowdText; function initGame() { goalpost = game.addChild(new Goalpost()); goalkeeper = game.addChild(new Goalkeeper()); ball = game.addChild(new Ball()); resetBall(); scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); flashEffect = LK.getAsset('glow', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, scaleY: 2732 / 100 }); flashEffect.tint = 0xFFFFFF; flashEffect.alpha = 0; game.addChild(flashEffect); crowdText = new Text2('Goal!', { size: 200, fill: 0xFFFF00, stroke: 0x000000, strokeThickness: 5 }); crowdText.anchor.set(0.5, 0.5); crowdText.x = 2048 / 2; crowdText.y = 2732 / 2; crowdText.alpha = 0; game.addChild(crowdText); } /**** * Game Loop ****/ game.update = function () { ball.update(); goalkeeper.update(); if (checkGoal()) { if (score === 0 && !firstGoalAchieved) { displayAchievementText("First Goal!"); firstGoalAchieved = true; } if (useGlowBall) { score += 20; } else { if (useGlowBall) { score += 20; } else { score += 10; } } scoreTxt.setText('Score: ' + score); consecutiveGoals++; if (consecutiveGoals === 3) { useGlowBall = true; } else if (consecutiveGoals > 3) { consecutiveGoals = 0; useGlowBall = false; } resetBall(); goalkeeper.resetPosition(); playGoalCheer(); if (consecutiveGoals === 3) { displayAchievementText("Glow Ball!"); } if (consecutiveGoals === 5 && !fiveGoalsStreakAchieved) { displayAchievementText("5 Goals Streak!"); fiveGoalsStreakAchieved = true; } if (consecutiveGoals >= 3) { triggerFireworks(); } triggerWowMoments(); } else if (ball.y < 0) { resetBall(); consecutiveGoals = 0; useGlowBall = false; } else if (ball.intersects(goalkeeper)) { LK.showGameOver(); displayMotivationalMessage(); } updateWowEffects(); }; /**** * Functions ****/ function checkGoal() { var goalArea = { left: goalpost.x - goalpost.width / 2, right: goalpost.x + goalpost.width / 2, top: goalpost.y - goalpost.height / 2, bottom: goalpost.y + goalpost.height / 2 }; if (ball.x > goalArea.left && ball.x < goalArea.right && ball.y < goalArea.bottom && ball.y > goalArea.top) { if (ball.intersects(goalkeeper)) { return false; } return true; } return false; } function resetBall() { ball.x = 2048 / 2; ball.y = 2732 - 200; ball.speed = 0; ball.direction = { x: 0, y: 0 }; ball.setGlow(useGlowBall); } function playGoalCheer() { var cheer = consecutiveGoals % 3 === 0 ? LK.getSound('specialGoal') : LK.getSound('goal'); if (cheer) { cheer.play(); } } function triggerFireworks() { var firework = LK.getAsset('firework', { anchorX: 0.5, anchorY: 0.5 }); firework.x = 2048 / 2; firework.y = 500; firework.anchor.set(0.5, 0.5); game.addChild(firework); // Apply tween for magical effect tween(firework, { scaleX: 2, scaleY: 2, alpha: 0 }, { duration: 1500, easing: tween.easeOut, onFinish: function onFinish() { game.removeChild(firework); } }); } function triggerWowMoments() { flashEffect.alpha = 1; crowdText.alpha = 1; } function updateWowEffects() { if (flashEffect.alpha > 0) { flashEffect.alpha -= 0.05; } if (crowdText.alpha > 0) { crowdText.alpha -= 0.05; } } /**** * Ball Kick Handler ****/ game.down = function (x, y) { var angle = Math.atan2(y - ball.y, x - ball.x); ball.direction = { x: Math.cos(angle), y: Math.sin(angle) }; ball.speed = 20; LK.getSound('kick').play(); }; initGame(); function displayAchievementText(text) { var achievementText = new Text2(text, { size: 150, fill: text === "Glow Ball!" ? 0x00008B : 0xFFFFFF, // Dark shining blue for 'Glow Ball!', white otherwise stroke: text === "Glow Ball!" ? 0xFFD700 : 0x000000, // Gold outline for 'Glow Ball!', black otherwise strokeThickness: 5 }); achievementText.anchor.set(0.5, 0.5); achievementText.x = 2048 / 2; achievementText.y = 2732 / 2; game.addChild(achievementText); LK.setTimeout(function () { game.removeChild(achievementText); }, 1500); } function displayMotivationalMessage() { var motivationalText = new Text2('Champions never quit!', { size: 150, fill: 0xFF0000, // Red color stroke: 0xFFFFFF, // White outline strokeThickness: 5 }); motivationalText.anchor.set(0.5, 0.5); motivationalText.x = 2048 / 2; motivationalText.y = 2732 - 800; game.addChild(motivationalText); LK.setTimeout(function () { game.removeChild(motivationalText); }, 2000); }
===================================================================
--- original.js
+++ change.js
soccer ball 3d. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
real soccer goal post front view. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows
Soft circular glow effect with a bright white center fading into soft blue and green edges. The glow should be smooth and slightly pulsating. Transparent background (PNG format), suitable for overlay on a soccer goal or ball to highlight special moments in a mobile soccer game.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows