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Modify photocounter : create the photo counter text object once outside of the loop or condition that checks for successful photo captures and then simply update its text content with the new number of photos taken, rather than creating a new text object each time.
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PhotoCounter.Y = 3050 / 2
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PhotoCounter.Y = 2999 / 2
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PhotoCounter.Y = 2900 / 2
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PhotoCounter.Y = 2875 / 2
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PhotoCounter.Y = 2799 / 2
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PhotoCounter.Y = 2600 / 2
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PhotoCounter.Y = 2600
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Change photocoinrer text to be be Number
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PhotoCointer.X = 100
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Move Photo counter to left side of screen below photos. Remove text Photos:
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Add photo counter to game display
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Display counter at left bottom corner of screen
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Make counter text white
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Add counter above photos
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Ensure enemy ghost is not rendered behind background
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Change EnemyGhost alpha to 1
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Modify EnemyGhost make fully visible. Remove fadein
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Add win state display graphic
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gradually change the alpha of an EnemyGhost from 0 to 1 over 1.5 seconds, you would create a function within the EnemyGhost class that increments the alpha property of the ghost's graphics by a small amount on each tick of the game loop. Since the game loop operates at 60 frames per second (FPS), you would have 90 frames to change the alpha from 0 to 1 (1.5 seconds * 60 FPS = 90 frames). This means you would increase the alpha by approximately 1/90 on each frame.
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When spawning EnemyGhost, gradually change alpha from 0 to 1 over 1.5 seconds. Slow speed of size increase
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Make enemyghost fade in when spawning. Change alpha property to 50
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Fix issue: The EnemyGhost is not visible because there is a missing call to add the EnemyGhost instance to the game's display list. In the provided source code, an EnemyGhost instance is created and configured, but it is never added to the Game container or any other container that is part of the display list. In order for any graphical object to be rendered and visible on the screen, it must be added to the display list by calling `addChild` on a container that is already part of the display list. In the source code, there is a placeholder for adding the EnemyGhost to the Game container (`self.addChild(new EnemyGhost());`), but it is not followed by any code that would actually add the EnemyGhost to the display list. Without being added to the display list, the EnemyGhost will not be rendered, and therefore, will not be visible in the game.
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Enemy ghost spawns at random intervals. Flicker EnemyGhost graphic when spawning.
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When enemy ghost photo is taken, flash green on screen for 0.3 seconds. EnemyGhost does not return for 4 seconds
===================================================================
--- original.js
+++ change.js
@@ -91,17 +91,9 @@
ghosts.splice(i, 1);
i--;
camera.isReadyToSnap = false;
var photoTargetX = 100;
- var photoCounter = new Text2('Photos: 0', {
- size: 100,
- fill: '#ffffff',
- align: 'center'
- });
- photoCounter.anchor.set(0.5, 0.5);
- photoCounter.x = 100;
- photoCounter.y = 3050 / 2;
- LK.gui.addChild(photoCounter);
+ photoCounter.setText(self.photosTaken.toString());
var photoTargetY = 2600;
var photoMoveInterval = LK.setInterval(function () {
if (photo.x > photoTargetX) {
photo.x -= 5;
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