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Make enemyghost fade in when spawning. Change alpha property to 50
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Fix issue: The EnemyGhost is not visible because there is a missing call to add the EnemyGhost instance to the game's display list. In the provided source code, an EnemyGhost instance is created and configured, but it is never added to the Game container or any other container that is part of the display list. In order for any graphical object to be rendered and visible on the screen, it must be added to the display list by calling `addChild` on a container that is already part of the display list. In the source code, there is a placeholder for adding the EnemyGhost to the Game container (`self.addChild(new EnemyGhost());`), but it is not followed by any code that would actually add the EnemyGhost to the display list. Without being added to the display list, the EnemyGhost will not be rendered, and therefore, will not be visible in the game.
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Enemy ghost spawns at random intervals. Flicker EnemyGhost graphic when spawning.
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When enemy ghost photo is taken, flash green on screen for 0.3 seconds. EnemyGhost does not return for 4 seconds
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Change EnemyGhost max size to 500% of original size
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EnemyGhost is only enemy. Enemy ghosts faded onto screen and increases in size. If enemy ghost reaches max size of 200% of original size, show game over. Player stops EnemyGhost by taking photo.
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Add EnemyGhost
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Add win state graphic
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Add background 2 graphic
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When player wins, show win graphic
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Win state is when player gets 10 ghost pgotos
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Create background2
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After 10 photos are taken, level is complete. Display level complete graphic. Change to background to background2 and restart photo counter.
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Increase ghost movement speed
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Increase ghost speed after photo is taken. Every subsequent photo adds 20% more speed to ghost movement.
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Modify photo soeed increase. Speed increases continue and add speed as each photo is taken until end of round.
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Add counter above photo that counts to 10
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Move photos down 400 pixels
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Move photos down 200 pixels
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To increase the ghost movement speed after every photo is taken, you can adjust the `speedX` and `speedY` properties of the Ghost class instances within the Game class's logic. Specifically, after a photo is taken and a ghost is removed, you can iterate through the remaining ghosts in the `ghosts` array and increase their `speedX` and `speedY` by a certain factor or by adding a constant value. Here's a conceptual outline of how you might implement this: 1. Define a base speed increase value or a multiplier that will be used to increase the ghost's speed. 2. After a photo is taken and a ghost is removed (inside the `if (camera.isReadyToSnap && camera.snap(ghosts[i], viewfinder))` block), iterate through the remaining ghosts in the `ghosts` array. 3. For each ghost, increase the `speedX` and `speedY` by the defined base speed increase or multiply the current speed by the multiplier. 4. Ensure that the new speed does not exceed any maximum speed limit you may want to impose for gameplay balance. Remember to perform these operations within the Game class's logic, as per the guidelines provided.
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Fix Bug: 'ReferenceError: Can't find variable: photosTaken' in this line: 'self.x += self.speedX * (1 + photosTaken * 0.2);' Line Number: 13
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Increase ghost movement speed by an additional 20% after each photo taken
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Increase ghost speed by 20% after each photo taken
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After every photo taken increase ghost speed by 10%
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Add condition to stop photo from moving once it reaches the target Y position
var Viewfinder = Container.expand(function () { var self = Container.call(this); var viewfinderGraphics = self.createAsset('viewfinder', 'Viewfinder Graphics', .5, .5); viewfinderGraphics.alpha = 0.5; }); var Ghost = Container.expand(function () { var self = Container.call(this); var ghostGraphics = self.createAsset('ghost', 'Ghost Graphics', .5, .5); ghostGraphics.alpha = 0.5; self.speedX = (Math.random() - 0.5) * 26.25; self.speedY = (Math.random() - 0.5) * 26.25; self.move = function () { self.x += self.speedX; self.y += self.speedY; if (self.x < 0) { self.x = 2048; } else if (self.x > 2048) { self.x = 0; } if (self.y < 0) { self.y = 2732; } else if (self.y > 2732) { self.y = 0; } }; self.destroy = function () {}; }); var Camera = Container.expand(function () { var self = Container.call(this); self.isReadyToSnap = false; var cameraGraphics = self.createAsset('camera', 'Camera Graphics', .5, .5); self.isHovering = function (ghost) { if (Math.sqrt(Math.pow(self.x - ghost.x, 2) + Math.pow(self.y - ghost.y, 2)) <= self.width / 2) { return true; } return false; }; self.snap = function (ghost, viewfinder) { if (viewfinder && Math.sqrt(Math.pow(viewfinder.x - ghost.x, 2) + Math.pow(viewfinder.y - ghost.y, 2)) <= viewfinder.width / 2) { return true; } return false; }; }); var Game = Container.expand(function () { var self = Container.call(this); self.photosTaken = 0; self.cumulativePhotoHeight = 0; var ghosts = []; var camera; var bg = self.createAsset('abandoned_house', 'Abandoned House Background', 0, 0); bg.width = 2048; bg.height = 2732; var ghost = self.addChild(new Ghost()); ghost.x = Math.random() * 2048; ghost.y = Math.random() * 2732; ghosts.push(ghost); camera = self.addChild(new Camera()); camera.x = 2048 / 2; camera.y = 2732 / 2; var viewfinder = self.addChild(new Viewfinder()); viewfinder.x = 2048 / 2; viewfinder.y = 2732 / 2; stage.on('move', function (obj) { var pos = obj.event.getLocalPosition(self); camera.x = pos.x; camera.y = pos.y; viewfinder.x = pos.x; viewfinder.y = pos.y; }); stage.on('down', function () { for (var i = 0; i < ghosts.length; i++) { if (camera.isHovering(ghosts[i])) { camera.isReadyToSnap = true; } } }); LK.on('tick', function () { for (var i = 0; i < ghosts.length; i++) { ghosts[i].move(); } for (var i = 0; i < ghosts.length; i++) { if (camera.isReadyToSnap && camera.snap(ghosts[i], viewfinder)) { LK.effects.flashScreen(0xffffff, 300); var photo = self.createAsset('photo', 'Photograph Graphic', 0.5, 0.5); photo.x = 2048 / 2; photo.y = 2732 / 2; LK.gui.addChild(photo); self.removeChild(ghosts[i]); ghosts[i].destroy(); ghosts.splice(i, 1); i--; camera.isReadyToSnap = false; var photoTargetX = 100; var photoTargetY = 3300; var photoMoveInterval = LK.setInterval(function () { if (photo.x > photoTargetX) { photo.x -= 5; } else if (photo.x < photoTargetX) { photo.x = photoTargetX; } else if (photo.y > photoTargetY) { photo.y -= 5; } else if (photo.width > 150) { photo.width -= 1; photo.height -= 1; } else if (photo.x > 0) { photo.x -= 5; } else { LK.clearInterval(photoMoveInterval); self.cumulativePhotoHeight += photo.height + 10; } }, 16); self.photosTaken++; if (self.photosTaken % 10 == 0) { self.cumulativePhotoHeight = 100; } for (var j = 0; j < ghosts.length; j++) { ghosts[j].speedX *= 1.1; ghosts[j].speedY *= 1.1; } } } if (ghosts.length == 0) { var ghost = self.addChild(new Ghost()); ghost.x = Math.random() * 2048; ghost.y = Math.random() * 2732; ghosts.push(ghost); } }); });
===================================================================
--- original.js
+++ change.js
@@ -91,9 +91,9 @@
ghosts.splice(i, 1);
i--;
camera.isReadyToSnap = false;
var photoTargetX = 100;
- var photoTargetY = 2900;
+ var photoTargetY = 3300;
var photoMoveInterval = LK.setInterval(function () {
if (photo.x > photoTargetX) {
photo.x -= 5;
} else if (photo.x < photoTargetX) {
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