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Review code and fix so the ingredients can fall on screen
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Review and improve code so that ingredients can fall from the top of the screen only
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Review and rewrite code so that the start button triggers ingredient fall
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Fix Bug: 'TypeError: undefined is not an object (evaluating 'self.parent.gameStarted = true')' in this line: 'self.parent.gameStarted = true;' Line Number: 19
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Fix Bug: 'TypeError: undefined is not an object (evaluating 'self.parent.parent')' in this line: 'self.parent.parent.gameStarted = true;' Line Number: 19
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Fix Bug: 'ReferenceError: Can't find variable: gameStarted' in this line: 'if (gameStarted && bubbleTea.children.every(function (child) {' Line Number: 101
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Fix Bug: 'ReferenceError: Can't find variable: gameStarted' in this line: 'if (gameStarted && !bubbleTea.children.some(function (child) {' Line Number: 109
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Fix Bug: 'ReferenceError: Can't find variable: gameStarted' in this line: 'if (gameStarted && bubbleTea.children.every(function (child) {' Line Number: 101
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Improve code so that ingredients can fall on screen.
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No more than 20 ingredients can be on screen at one time
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Review and ensure ingredients are called ingredients and not topping
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Remove limitations so that random ingredients fall from the top of the screen continuously
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Ingredients only fall where visible
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Troubleshoot ingredients not falling
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Focus the code on ensuring the ingredients can all fall from the top of the screen. Rewrite any code that may inhibit that action.
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When start button is pressed, pearls should fall from the top of the screen to the bottom of the screen
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Have pearls, jelly, fruit, topping assets fall from top of screen in random order
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Review code and fix any of these issues: 1. **Ingredient Initialization**: Ingredients are created and added to the game within the `startIngredientFall` function and the `tick` event listener. However, if the `gameStarted` flag is not set to `true` (which is toggled by pressing the start button), the ingredients will not be created. 2. **Visibility and Rendering**: If the ingredients are created but not visible, it could be due to their `alpha` property being set to 0 or another visibility-related property preventing them from being rendered correctly. 3. **Positioning**: Ingredients might be created off-screen or with incorrect coordinates, making them invisible to the player. The `y` coordinate is set to `-newIngredient.height`, which should place them just above the visible area, but if the `x` coordinate is not set correctly within the bounds of the screen, they won't be seen. 4. **Asset Loading**: If the assets for the ingredients are not loaded correctly or the asset IDs are incorrect, the ingredients won't be displayed. The `LK.getAsset` function is used to retrieve graphics, and if the provided IDs don't match the assets, nothing will be shown. 5. **Z-Index Issues**: The ingredients might be added to the game but rendered behind other elements. The `setChildIndex` method is used to manage the rendering order of elements, and if the ingredients are added with a lower z-index than the background or other elements, they will not be visible. 6. **Destruction Logic**: There is logic in place to destroy ingredients if they move off-screen or are caught by the bubble tea. If there's a bug in this logic, ingredients might be destroyed prematurely or as soon as they are created. 7. **Collision Detection**: The `catch` function in the `BubbleTea` class checks for intersection with ingredients. If there's an issue with the collision detection logic, ingredients might be considered "caught" immediately and removed from the game
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Troubleshoot and rewrite the code to fix this issue: 2. **Incorrect Asset Class Instantiation**: If the `IngredientClass` and its subclasses (`Fruit`, `Jelly`, `Pudding`, `Pearl`) are not instantiated correctly, or if the assetId passed to them does not match the actual asset IDs, the ingredients will not be rendered.
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Analyze the code and find issues that interfere with ingredients falling
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Fix Bug: 'TypeError: bubbleTea.update is not a function. (In 'bubbleTea.update()', 'bubbleTea.update' is undefined)' in this line: 'bubbleTea.update();' Line Number: 36
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Create the following game mechanics: ingredients fall from the top of the screen. The player guides a cup at the bottom of the screen to catch ingredients. There is a customer in the lower left corner. Above the customer is the order. The order is a combination of randomly generated 3 ingredients. If the player gets the combo right, they win. If it's wrong, they lose.
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Fix Bug: 'TypeError: bubbleTea.update is not a function. (In 'bubbleTea.update()', 'bubbleTea.update' is undefined)' in this line: 'bubbleTea.update();' Line Number: 44
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Fix Bug: 'ReferenceError: Can't find variable: ingredients' in this line: 'for (var a = ingredients.length - 1; a >= 0; a--) {' Line Number: 44
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1. Define a speed variable within the `Ingredient` class that determines how fast the ingredient should move down the screen. 2. Inside the `move` method of the `Ingredient` class, increment the `y` property of the ingredient by the value of the speed variable. This will simulate the ingredient falling down due to gravity. 3. Ensure that the `move` method is called for each ingredient in the game's main tick event. This will update the position of each ingredient on every frame. 4. Make sure that the `move` method respects the game boundaries, so that ingredients do not move beyond the bottom of the screen or any other defined limit.
var Happy = Container.expand(function () {
var self = Container.call(this);
var happyGraphics = self.createAsset('happy', 'Happy', .5, .5);
});
var Angry = Container.expand(function () {
var self = Container.call(this);
var angryGraphics = self.createAsset('angry', 'Angry', .5, .5);
});
var StartButton = Container.expand(function () {
var self = Container.call(this);
var ingredientSpawnCounter = 0;
var startButtonGraphics = self.createAsset('startButton', 'Start Button');
var ingredientTypes = ['Topping', 'Fruit', 'Jelly', 'Pudding', 'Pearl'];
self.x = LK.stageContainer.width / 2;
self.y = LK.stageContainer.height / 2;
self.on('down', function (obj) {
console.log('Start button was pressed');
self.destroy();
gameStarted = true;
});
});
var Customer = Container.expand(function () {
var self = Container.call(this);
var customerGraphics = self.createAsset('customer', 'Customer', .5, .5);
self.request = function () {
var ingredientTypes = ['Topping', 'Fruit', 'Jelly', 'Pudding', 'Pearl'];
var request = [];
for (var i = 0; i < 3; i++) {
var randomIndex = Math.floor(Math.random() * ingredientTypes.length);
request.push(ingredientTypes[randomIndex]);
}
self.order = request;
return request;
};
self.createOrderVisual = function () {
var orderVisual = new Container();
for (var i = 0; i < self.order.length; i++) {
var ingredientAsset = LK.getAsset(self.order[i], 'Ingredient', .5, .5);
orderVisual.addChild(ingredientAsset);
ingredientAsset.x = i * (ingredientAsset.width + 5);
}
orderVisual.x = self.x - orderVisual.width / 2 + 30;
orderVisual.y = self.y - orderVisual.height - self.height * 0.3 - 150;
return orderVisual;
};
});
var BubbleTea = Container.expand(function () {
var self = Container.call(this);
var teaGraphics = self.createAsset('bubbleTea', 'Bubble Tea', .5, .5);
self.setChildIndex(teaGraphics, self.children.length - 1);
self.move = function (x) {
self.x = x;
};
self.catch = function (ingredient) {
if (self.intersects(ingredient)) {
self.addChild(ingredient);
ingredient.x = 0;
ingredient.y = 0;
}
};
});
var Ingredient = Container.expand(function (assetId) {
var self = Container.call(this);
var ingredientGraphics = self.createAsset(assetId, assetId, .5, .5);
self.speed = Math.random() * 5 + 1;
self.move = function () {
self.y += self.speed;
};
});
var Topping = Ingredient.expand(function () {
var self = Ingredient.call(this, 'Topping');
});
var Fruit = Ingredient.expand(function () {
var self = Ingredient.call(this, 'Fruit');
});
var Jelly = Ingredient.expand(function () {
var self = Ingredient.call(this, 'Jelly');
});
var Pudding = Ingredient.expand(function () {
var self = Ingredient.call(this, 'Pudding');
});
var Pearl = Ingredient.expand(function () {
var self = Ingredient.call(this, 'Pearl');
});
var Game = Container.expand(function () {
var self = Container.call(this);
self.startIngredientFall = function () {
if (gameStarted) {
if (ingredientSpawnCounter % 60 == 0) {
var randomIndex = Math.floor(Math.random() * ingredientTypes.length);
var newIngredient = new window[ingredientTypes[randomIndex]]();
newIngredient.x = Math.random() * (LK.stageContainer.width - newIngredient.width);
newIngredient.y = 0;
ingredients.push(newIngredient);
self.addChild(newIngredient);
newIngredient.visible = true;
}
}
};
if (gameStarted && bubbleTea.children.every(function (child) {
return order.includes(child.assetId);
})) {
var happy = self.addChild(new Happy());
happy.x = customer.x;
happy.y = customer.y;
happy.alpha = 0.75;
}
if (gameStarted && !bubbleTea.children.some(function (child) {
return child.assetId === order[i];
})) {
var angry = new Angry();
angry.x = customer.x;
angry.y = customer.y;
angry.alpha = 0.75;
self.addChildAt(angry, self.getChildIndex(bubbleTea));
}
var gameStarted = false;
var bubbleTeas = [];
var ingredients = [];
var scoreTxt = new Text2('$0.00', {
size: 150,
fill: "#ffffff"
});
var score = 0;
var ingredientTypes = ['Topping', 'Fruit', 'Jelly', 'Pudding', 'Pearl'];
var ingredientSpawnCounter = 0;
scoreTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(scoreTxt);
var startButton = self.addChild(new StartButton());
var customer = self.addChild(new Customer());
customer.x = 2048 / 2 - 500;
customer.y = 2732 - customer.height / 2;
self.addChild(customer);
customer.request();
var bubbleTea = self.addChild(new BubbleTea());
bubbleTea.x = 2048 / 2;
bubbleTea.y = 2732 - bubbleTea.height / 2;
bubbleTea.on('down', function (obj) {
console.log('Bubble tea was pressed');
});
customer.request();
var orderVisual = customer.createOrderVisual();
self.addChild(orderVisual);
stage.on('move', function (obj) {
var pos = obj.event.getLocalPosition(self);
bubbleTea.move(pos.x);
});
LK.on('tick', function () {
if (gameStarted) {
self.startIngredientFall();
if (ingredientSpawnCounter % 60 == 0) {
var randomIndex = Math.floor(Math.random() * ingredientTypes.length);
var newIngredient = new window[ingredientTypes[randomIndex]]();
newIngredient.x = Math.random() * LK.stageContainer.width;
newIngredient.y = 0;
ingredients.push(newIngredient);
self.addChild(newIngredient);
}
for (var a = ingredients.length - 1; a >= 0; a--) {
if (ingredients[a]) {
ingredients[a].move();
bubbleTea.catch(ingredients[a]);
if (ingredients[a].y > 2732 || bubbleTea.children.includes(ingredients[a])) {
ingredients[a].destroy();
ingredients.splice(a, 1);
}
}
}
}
var order = customer.order;
for (var i = 0; i < order.length; i++) {
if (!bubbleTea.children.some(function (child) {
return child.assetId === order[i];
})) {
console.log('Wrong combination!');
return;
}
}
console.log('Correct combination!');
score += 2.5;
scoreTxt.setText('$' + score.toFixed(2));
orderVisual.destroy();
customer.destroy();
customer = self.addChild(new Customer());
customer.x = 0;
customer.y = 0;
LK.gui.topLeft.addChild(customer);
customer.request();
orderVisual = customer.createOrderVisual();
self.addChild(orderVisual);
});
});
Fruit jelly boba pearls, no cup Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pile of Fruit jelly boba pearls, no cup Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
kawaii harajuku customer, mask, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
fruit shiny anime, no face Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
boba pearls, pile, no cup, shiny anime Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red bean, shiny anime, pile no cup Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shiny plastic cup, no lid, anime, empty Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
whipped milk foam, creamy fluff, anime, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
flan pudding, shiny, anime Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
anime angry lines, red cross Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
boba tea shop logo, kawaii anime, circular logo Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Tea shop interior, anime cafe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Speech bubble đź’¬, "don't drop!" Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
UI point box, white square Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.