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make the start button visible on the screen
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Increase the space between the three order graphics by five pixels above the customers head
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Center start button so that it's visible to the player
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1. Initialize the `gameStarted` variable at the beginning of the `Game` class. Set it to `false` to indicate that the game has not started yet. This variable will be used to control the flow of the game and to prevent game logic from running before the game has actually started. 2. Create an instance of the `StartButton` class within the `Game` class and add it to the game stage. This will make the start button visible and interactive. When the start button is pressed, it should trigger the game to start. 3. Ensure that the `StartButton`'s event listener that sets `gameStarted` to `true` is working correctly. Once the start button is pressed and the game is set to start, the button should be destroyed or removed from the stage to prevent it from being pressed again. 4. Make sure that the game logic within the `Game` class checks for `gameStarted` being `true` before executing. This will ensure that the game only runs its logic when it is supposed to start. 5. After the game has started, you should also ensure that the game logic is correctly handling the creation of customers, bubble teas, and ingredients, as well as checking for the correct combinations and updating the score accordingly.
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Fix Bug: 'ReferenceError: Can't find variable: resetGame' in this line: 'resetGame();' Line Number: 16
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Fix Bug: 'ReferenceError: Can't find variable: customer' in this line: 'customer.request();' Line Number: 16
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Fix Bug: 'ReferenceError: Can't find variable: customer' in this line: 'customer.request();' Line Number: 18
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When the start button is pushed the game level begins and the ingredients need to start following down so they can be caught by the player in the cup
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Fix Bug: 'ReferenceError: Can't find variable: startIngredientFall' in this line: 'startIngredientFall();' Line Number: 18
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Fix Bug: 'TypeError: self.startIngredientFall is not a function. (In 'self.startIngredientFall()', 'self.startIngredientFall' is undefined)' in this line: 'self.startIngredientFall();' Line Number: 18
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Fix Bug: 'ReferenceError: Can't find variable: ingredientSpawnCounter' in this line: 'if (ingredientSpawnCounter++ % 60 == 0) {' Line Number: 16
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Fix Bug: 'ReferenceError: Can't find variable: ingredientTypes' in this line: 'var randomIndex = Math.floor(Math.random() * ingredientTypes.length);' Line Number: 18
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Fix Bug: 'TypeError: undefined is not an object (evaluating 'new window[ingredientTypes[randomIndex]]')' in this line: 'var newIngredient = new window[ingredientTypes[randomIndex]]();' Line Number: 20
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Review the code and make improvement to ensure that the ingredients can fall after the start button is pressed
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1. Ensure that the `gameStarted` variable is set to `true` within the event listener for the start button. This is crucial because the `startIngredientFall` function checks this variable before spawning ingredients.
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3. Within the single `startIngredientFall` function, ensure that the logic for spawning ingredients is correct. This includes incrementing the `ingredientSpawnCounter`, checking if it's time to spawn a new ingredient, creating the ingredient, and adding it to the game.
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6. Ensure that there is logic to remove ingredients from the game once they are off-screen or caught by the bubble tea, to prevent memory leaks and keep the game running smoothly.
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2. Remove the duplicate definition of the `startIngredientFall` function within the `Game` class. There should only be one definition of this function.
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Review game logic reviewed to ensure that: - The `startIngredientFall` function is called on each tick. - The `ingredientSpawnCounter` is incremented correctly and the spawn condition is met. - The `move` method of each ingredient is called on each tick to update its position. - Ingredients are correctly instantiated and added to the game stage. - The initial positions of the ingredients are set correctly for them to fall into the view from the top.
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Why aren't the ingredients visible?
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Have ingredients fall from the top of the screen once the start button is pressed
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Review code and make improvements to ensure the ingredients fall correctly on screen
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Debug ingredient code
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Ensure all falling ingredients are falling on screen
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Ensure that the asset ID for ingredients matches the parameters
var Happy = Container.expand(function () {
var self = Container.call(this);
var happyGraphics = self.createAsset('happy', 'Happy', .5, .5);
});
var Angry = Container.expand(function () {
var self = Container.call(this);
var angryGraphics = self.createAsset('angry', 'Angry', .5, .5);
});
var StartButton = Container.expand(function () {
var self = Container.call(this);
var startButtonGraphics = self.createAsset('startButton', 'Start Button');
self.x = LK.stageContainer.width / 2 - startButtonGraphics.width / 2;
self.y = LK.stageContainer.height / 2 - startButtonGraphics.height / 2;
self.on('down', function (obj) {
console.log('Start button was pressed');
resetGame();
customer.request();
self.destroy();
gameStarted = true;
});
});
var Customer = Container.expand(function () {
var self = Container.call(this);
var customerGraphics = self.createAsset('customer', 'Customer', .5, .5);
self.request = function () {
var ingredientTypes = ['Topping', 'Fruit', 'Jelly', 'Pudding', 'Pearl'];
var request = [];
for (var i = 0; i < 3; i++) {
var randomIndex = Math.floor(Math.random() * ingredientTypes.length);
request.push(ingredientTypes[randomIndex]);
}
self.order = request;
return request;
};
self.createOrderVisual = function () {
var orderVisual = new Container();
for (var i = 0; i < self.order.length; i++) {
var ingredientAsset = LK.getAsset(self.order[i], 'Ingredient', .5, .5);
orderVisual.addChild(ingredientAsset);
ingredientAsset.x = i * ingredientAsset.width;
}
orderVisual.x = self.x - orderVisual.width / 2 + 30;
orderVisual.y = self.y - orderVisual.height - self.height * 0.3 - 150;
return orderVisual;
};
});
var BubbleTea = Container.expand(function () {
var self = Container.call(this);
var teaGraphics = self.createAsset('bubbleTea', 'Bubble Tea', .5, .5);
self.setChildIndex(teaGraphics, self.children.length - 1);
self.move = function (x) {
self.x = x;
};
self.catch = function (ingredient) {
if (self.intersects(ingredient)) {
self.addChild(ingredient);
ingredient.x = 0;
ingredient.y = 0;
}
};
});
var Ingredient = Container.expand(function (assetId) {
var self = Container.call(this);
var ingredientGraphics = self.createAsset(assetId, 'Ingredient', .5, .5);
self.speed = Math.random() * 5 + 1;
self.move = function () {
self.y += self.speed;
};
});
var Topping = Ingredient.expand(function () {
var self = Ingredient.call(this, 'topping');
});
var Fruit = Ingredient.expand(function () {
var self = Ingredient.call(this, 'fruit');
});
var Jelly = Ingredient.expand(function () {
var self = Ingredient.call(this, 'jelly');
});
var Pudding = Ingredient.expand(function () {
var self = Ingredient.call(this, 'pudding');
});
var Pearl = Ingredient.expand(function () {
var self = Ingredient.call(this, 'pearl');
});
var Game = Container.expand(function () {
var self = Container.call(this);
if (gameStarted && bubbleTea.children.every(function (child) {
return order.includes(child.assetId);
})) {
var happy = self.addChild(new Happy());
happy.x = customer.x;
happy.y = customer.y;
happy.alpha = 0.75;
}
if (gameStarted && !bubbleTea.children.some(function (child) {
return child.assetId === order[i];
})) {
var angry = new Angry();
angry.x = customer.x;
angry.y = customer.y;
angry.alpha = 0.75;
self.addChildAt(angry, self.getChildIndex(bubbleTea));
}
var gameStarted = false;
var bubbleTeas = [];
var ingredients = [];
var scoreTxt = new Text2('$0.00', {
size: 150,
fill: "#ffffff"
});
var score = 0;
var ingredientTypes = ['Topping', 'Fruit', 'Jelly', 'Pudding', 'Pearl'];
var ingredientSpawnCounter = 0;
scoreTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(scoreTxt);
var customer = self.addChild(new Customer());
customer.x = 2048 / 2 - 500;
customer.y = 2732 - customer.height / 2;
self.addChild(customer);
var bubbleTea = self.addChild(new BubbleTea());
bubbleTea.x = 2048 / 2;
bubbleTea.y = 2732 - bubbleTea.height / 2;
bubbleTea.on('down', function (obj) {
console.log('Bubble tea was pressed');
});
customer.request();
var orderVisual = customer.createOrderVisual();
self.addChild(orderVisual);
stage.on('move', function (obj) {
var pos = obj.event.getLocalPosition(self);
bubbleTea.move(pos.x);
});
LK.on('tick', function () {
if (gameStarted) {
if (ingredientSpawnCounter++ % 60 == 0) {
var randomIndex = Math.floor(Math.random() * ingredientTypes.length);
var newIngredient = new window[ingredientTypes[randomIndex]]();
newIngredient.x = Math.random() * LK.stageContainer.width;
newIngredient.y = 0;
ingredients.push(newIngredient);
self.addChild(newIngredient);
}
for (var a = ingredients.length - 1; a >= 0; a--) {
if (ingredients[a]) {
ingredients[a].move();
bubbleTea.catch(ingredients[a]);
if (ingredients[a].y > 2732) {
ingredients[a].destroy();
ingredients.splice(a, 1);
}
}
}
}
var order = customer.order;
for (var i = 0; i < order.length; i++) {
if (!bubbleTea.children.some(function (child) {
return child.assetId === order[i];
})) {
console.log('Wrong combination!');
return;
}
}
console.log('Correct combination!');
score += 2.5;
scoreTxt.setText('$' + score.toFixed(2));
orderVisual.destroy();
customer.destroy();
customer = self.addChild(new Customer());
customer.x = 0;
customer.y = 0;
LK.gui.topLeft.addChild(customer);
customer.request();
orderVisual = customer.createOrderVisual();
self.addChild(orderVisual);
});
});
Fruit jelly boba pearls, no cup Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pile of Fruit jelly boba pearls, no cup Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
kawaii harajuku customer, mask, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
fruit shiny anime, no face Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
boba pearls, pile, no cup, shiny anime Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red bean, shiny anime, pile no cup Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shiny plastic cup, no lid, anime, empty Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
whipped milk foam, creamy fluff, anime, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
flan pudding, shiny, anime Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
anime angry lines, red cross Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
boba tea shop logo, kawaii anime, circular logo Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Tea shop interior, anime cafe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Speech bubble đź’¬, "don't drop!" Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
UI point box, white square Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.