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Fix Bug: 'ReferenceError: Can't find variable: gameStarted' in this line: 'if (gameStarted && bubbleTea.children.every(function (child) {' Line Number: 101
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Fix Bug: 'TypeError: undefined is not an object (evaluating 'self.parent.parent')' in this line: 'self.parent.parent.gameStarted = true;' Line Number: 19
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Fix Bug: 'TypeError: undefined is not an object (evaluating 'self.parent.gameStarted = true')' in this line: 'self.parent.gameStarted = true;' Line Number: 19
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Review and rewrite code so that the start button triggers ingredient fall
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Review and improve code so that ingredients can fall from the top of the screen only
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Review code and fix so the ingredients can fall on screen
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Ensure that the asset ID for ingredients matches the parameters
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Ensure all falling ingredients are falling on screen
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Debug ingredient code
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Review code and make improvements to ensure the ingredients fall correctly on screen
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Have ingredients fall from the top of the screen once the start button is pressed
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Why aren't the ingredients visible?
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Review game logic reviewed to ensure that: - The `startIngredientFall` function is called on each tick. - The `ingredientSpawnCounter` is incremented correctly and the spawn condition is met. - The `move` method of each ingredient is called on each tick to update its position. - Ingredients are correctly instantiated and added to the game stage. - The initial positions of the ingredients are set correctly for them to fall into the view from the top.
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2. Remove the duplicate definition of the `startIngredientFall` function within the `Game` class. There should only be one definition of this function.
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6. Ensure that there is logic to remove ingredients from the game once they are off-screen or caught by the bubble tea, to prevent memory leaks and keep the game running smoothly.
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3. Within the single `startIngredientFall` function, ensure that the logic for spawning ingredients is correct. This includes incrementing the `ingredientSpawnCounter`, checking if it's time to spawn a new ingredient, creating the ingredient, and adding it to the game.
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1. Ensure that the `gameStarted` variable is set to `true` within the event listener for the start button. This is crucial because the `startIngredientFall` function checks this variable before spawning ingredients.
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Review the code and make improvement to ensure that the ingredients can fall after the start button is pressed
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Fix Bug: 'TypeError: undefined is not an object (evaluating 'new window[ingredientTypes[randomIndex]]')' in this line: 'var newIngredient = new window[ingredientTypes[randomIndex]]();' Line Number: 20
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Fix Bug: 'ReferenceError: Can't find variable: ingredientTypes' in this line: 'var randomIndex = Math.floor(Math.random() * ingredientTypes.length);' Line Number: 18
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Fix Bug: 'ReferenceError: Can't find variable: ingredientSpawnCounter' in this line: 'if (ingredientSpawnCounter++ % 60 == 0) {' Line Number: 16
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Fix Bug: 'TypeError: self.startIngredientFall is not a function. (In 'self.startIngredientFall()', 'self.startIngredientFall' is undefined)' in this line: 'self.startIngredientFall();' Line Number: 18
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Fix Bug: 'ReferenceError: Can't find variable: startIngredientFall' in this line: 'startIngredientFall();' Line Number: 18
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When the start button is pushed the game level begins and the ingredients need to start following down so they can be caught by the player in the cup
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Fix Bug: 'ReferenceError: Can't find variable: customer' in this line: 'customer.request();' Line Number: 18
var Happy = Container.expand(function () { var self = Container.call(this); var happyGraphics = self.createAsset('happy', 'Happy', .5, .5); }); var Angry = Container.expand(function () { var self = Container.call(this); var angryGraphics = self.createAsset('angry', 'Angry', .5, .5); }); var StartButton = Container.expand(function () { var self = Container.call(this); var ingredientSpawnCounter = 0; var startButtonGraphics = self.createAsset('startButton', 'Start Button'); var ingredientTypes = ['Topping', 'Fruit', 'Jelly', 'Pudding', 'Pearl']; self.x = LK.stageContainer.width / 2; self.y = LK.stageContainer.height / 2; self.on('down', function (obj) { console.log('Start button was pressed'); self.destroy(); gameStarted = true; }); }); var Customer = Container.expand(function () { var self = Container.call(this); var customerGraphics = self.createAsset('customer', 'Customer', .5, .5); self.request = function () { var ingredientTypes = ['Topping', 'Fruit', 'Jelly', 'Pudding', 'Pearl']; var request = []; for (var i = 0; i < 3; i++) { var randomIndex = Math.floor(Math.random() * ingredientTypes.length); request.push(ingredientTypes[randomIndex]); } self.order = request; return request; }; self.createOrderVisual = function () { var orderVisual = new Container(); for (var i = 0; i < self.order.length; i++) { var ingredientAsset = LK.getAsset(self.order[i], 'Ingredient', .5, .5); orderVisual.addChild(ingredientAsset); ingredientAsset.x = i * (ingredientAsset.width + 5); } orderVisual.x = self.x - orderVisual.width / 2 + 30; orderVisual.y = self.y - orderVisual.height - self.height * 0.3 - 150; return orderVisual; }; }); var BubbleTea = Container.expand(function () { var self = Container.call(this); var teaGraphics = self.createAsset('bubbleTea', 'Bubble Tea', .5, .5); self.setChildIndex(teaGraphics, self.children.length - 1); self.move = function (x) { self.x = x; }; self.catch = function (ingredient) { if (self.intersects(ingredient)) { self.addChild(ingredient); ingredient.x = 0; ingredient.y = 0; } }; }); var Ingredient = Container.expand(function (assetId) { var self = Container.call(this); var ingredientGraphics = self.createAsset(assetId, 'Ingredient', .5, .5); self.speed = Math.random() * 5 + 1; self.move = function () { self.y += self.speed; }; }); var Topping = Ingredient.expand(function () { var self = Ingredient.call(this, 'topping'); }); var Fruit = Ingredient.expand(function () { var self = Ingredient.call(this, 'fruit'); }); var Jelly = Ingredient.expand(function () { var self = Ingredient.call(this, 'jelly'); }); var Pudding = Ingredient.expand(function () { var self = Ingredient.call(this, 'pudding'); }); var Pearl = Ingredient.expand(function () { var self = Ingredient.call(this, 'pearl'); }); var Game = Container.expand(function () { var self = Container.call(this); self.startIngredientFall = function () { if (gameStarted) { if (ingredientSpawnCounter++ % 60 == 0) { var randomIndex = Math.floor(Math.random() * ingredientTypes.length); var newIngredient = new window[ingredientTypes[randomIndex]](); newIngredient.x = Math.random() * LK.stageContainer.width; newIngredient.y = 0; ingredients.push(newIngredient); self.addChild(newIngredient); } } }; if (gameStarted && bubbleTea.children.every(function (child) { return order.includes(child.assetId); })) { var happy = self.addChild(new Happy()); happy.x = customer.x; happy.y = customer.y; happy.alpha = 0.75; } if (gameStarted && !bubbleTea.children.some(function (child) { return child.assetId === order[i]; })) { var angry = new Angry(); angry.x = customer.x; angry.y = customer.y; angry.alpha = 0.75; self.addChildAt(angry, self.getChildIndex(bubbleTea)); } var gameStarted = false; var bubbleTeas = []; var ingredients = []; var scoreTxt = new Text2('$0.00', { size: 150, fill: "#ffffff" }); var score = 0; var ingredientTypes = ['Topping', 'Fruit', 'Jelly', 'Pudding', 'Pearl']; var ingredientSpawnCounter = 0; scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); var startButton = self.addChild(new StartButton()); var customer = self.addChild(new Customer()); customer.x = 2048 / 2 - 500; customer.y = 2732 - customer.height / 2; self.addChild(customer); customer.request(); var bubbleTea = self.addChild(new BubbleTea()); bubbleTea.x = 2048 / 2; bubbleTea.y = 2732 - bubbleTea.height / 2; bubbleTea.on('down', function (obj) { console.log('Bubble tea was pressed'); }); customer.request(); var orderVisual = customer.createOrderVisual(); self.addChild(orderVisual); stage.on('move', function (obj) { var pos = obj.event.getLocalPosition(self); bubbleTea.move(pos.x); }); LK.on('tick', function () { self.startIngredientFall(); if (gameStarted) { if (ingredientSpawnCounter++ % 60 == 0) { var randomIndex = Math.floor(Math.random() * ingredientTypes.length); var newIngredient = new window[ingredientTypes[randomIndex]](); newIngredient.x = Math.random() * LK.stageContainer.width; newIngredient.y = 0; ingredients.push(newIngredient); self.addChild(newIngredient); } for (var a = ingredients.length - 1; a >= 0; a--) { if (ingredients[a]) { ingredients[a].move(); bubbleTea.catch(ingredients[a]); if (ingredients[a].y > 2732 || bubbleTea.children.includes(ingredients[a])) { ingredients[a].destroy(); ingredients.splice(a, 1); } } } } var order = customer.order; for (var i = 0; i < order.length; i++) { if (!bubbleTea.children.some(function (child) { return child.assetId === order[i]; })) { console.log('Wrong combination!'); return; } } console.log('Correct combination!'); score += 2.5; scoreTxt.setText('$' + score.toFixed(2)); orderVisual.destroy(); customer.destroy(); customer = self.addChild(new Customer()); customer.x = 0; customer.y = 0; LK.gui.topLeft.addChild(customer); customer.request(); orderVisual = customer.createOrderVisual(); self.addChild(orderVisual); }); });
===================================================================
--- original.js
+++ change.js
@@ -87,20 +87,8 @@
self.startIngredientFall = function () {
if (gameStarted) {
if (ingredientSpawnCounter++ % 60 == 0) {
var randomIndex = Math.floor(Math.random() * ingredientTypes.length);
- var newIngredient = new Ingredient(ingredientTypes[randomIndex]);
- newIngredient.x = Math.random() * LK.stageContainer.width;
- newIngredient.y = 0;
- ingredients.push(newIngredient);
- self.addChild(newIngredient);
- }
- }
- };
- self.startIngredientFall = function () {
- if (gameStarted) {
- if (ingredientSpawnCounter++ % 60 == 0) {
- var randomIndex = Math.floor(Math.random() * ingredientTypes.length);
var newIngredient = new window[ingredientTypes[randomIndex]]();
newIngredient.x = Math.random() * LK.stageContainer.width;
newIngredient.y = 0;
ingredients.push(newIngredient);
Fruit jelly boba pearls, no cup Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pile of Fruit jelly boba pearls, no cup Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
kawaii harajuku customer, mask, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
fruit shiny anime, no face Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
boba pearls, pile, no cup, shiny anime Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red bean, shiny anime, pile no cup Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shiny plastic cup, no lid, anime, empty Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
whipped milk foam, creamy fluff, anime, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
flan pudding, shiny, anime Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
anime angry lines, red cross Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
boba tea shop logo, kawaii anime, circular logo Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Tea shop interior, anime cafe Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Speech bubble 💬, "don't drop!" Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
UI point box, white square Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.