User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'autoPointerOption.destroy();' Line Number: 203
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make the orange targets yellow
User prompt
Please fix the bug: 'Uncaught ReferenceError: autoPointerOption is not defined' in or related to this line: 'autoPointerOption.destroy();' Line Number: 201
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make it so orange spawns every 50 ticks
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make shop options such as auto pointers which cost 20 points and levels which cost nothing
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make it so when you click the shop it changes the background to green and targets don't spawn
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make a shop button
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make new orange targets like the red but show up less and give you 5 points
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when you make a red dissapear you get 1 point
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show the points
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make it so when you click a target you get points
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make it so the red target dissapears when you click on it
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make it so it doesn't kill you
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it kills you when you click red
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you die when you click the red can you make it so you die when you touch the blue
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do the oppiset of what you just did
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make it so if you click the blue you die but if you click the red you live
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it kills you when you touch it can you fix that
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make them bigger
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make the targets bigger and make them appear slower
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make targets that you have to click and if you miss he explodes
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bigger
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make duckey bigger
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change the duck asset with the duckey asset
Initial prompt
duck game
/****
* Classes
****/
// Create a BlueTarget class to represent the targets that the player has to click
var BlueTarget = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the target
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4,
color: 0xff0000 // Set color to red
});
// Event listener for when the target is pressed
self.down = function (x, y, obj) {
// Destroy the target when it is clicked
self.destroy();
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Duck class to represent the player character
var Duck = Container.expand(function () {
var self = Container.call(this);
// Attach duck asset
var duckGraphics = self.attachAsset('duckey', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
scaleY: 3
});
// Method to update duck's position
self.update = function () {
// Duck movement logic can be added here if needed
};
});
// Create a OrangeTarget class to represent the targets that the player has to click
var OrangeTarget = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the target
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4,
color: 0xffff00 // Set color to yellow
});
// Event listener for when the target is pressed
self.down = function (x, y, obj) {
// Destroy the target when it is clicked
self.destroy();
// Add points when a target is clicked
LK.setScore(LK.getScore() + 5);
};
});
// Create a RedTarget class to represent the targets that the player has to avoid
var RedTarget = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the target
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4,
color: 0xff0000 // Set color to red
});
// Event listener for when the target is pressed
self.down = function (x, y, obj) {
// Destroy the target when it is clicked
self.destroy();
// Add points when a target is clicked
LK.setScore(LK.getScore() + 1);
};
});
// Create a ShopButton class to represent the shop button
var ShopButton = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the button
var buttonGraphics = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4,
color: 0x0000ff // Set color to blue
});
// Event listener for when the button is pressed
self.down = function (x, y, obj) {
// Open the shop when the button is clicked
openShop();
};
});
// Create a ShopOption class to represent the shop options
var ShopOption = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the shop option
var optionGraphics = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4,
color: 0x0000ff // Set color to blue
});
// Event listener for when the shop option is pressed
self.down = function (x, y, obj) {
// Implement the functionality of the shop option when it is clicked
};
});
// Create a Target class to represent the targets that the player has to click
var Target = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the target
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4
});
// Method to update target's state
self.update = function () {
// Target state update logic can be added here if needed
};
// Event listener for when the target is pressed
self.down = function (x, y, obj) {
// Destroy the target when it is clicked
self.destroy();
// Add points when a target is clicked
LK.setScore(LK.getScore() + 1);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the pond
});
/****
* Game Code
****/
// Variable to track if the shop is open
var shopOpen = false;
// Declare autoPointerOption in the global scope
var autoPointerOption;
// Function to open the shop
function openShop() {
// Set shopOpen to true
shopOpen = true;
// Change the background color to green
game.setBackgroundColor(0x008000);
// Create shop options
autoPointerOption = game.addChild(new ShopOption());
autoPointerOption.x = 2048 / 2;
autoPointerOption.y = 2732 / 2 - 200;
autoPointerOption.down = function (x, y, obj) {
// Check if the player has enough points to buy the auto pointer
if (LK.getScore() >= 20) {
// Subtract the cost of the auto pointer from the player's score
LK.setScore(LK.getScore() - 20);
// Implement the functionality of the auto pointer
}
};
var levelOption = game.addChild(new ShopOption());
levelOption.x = 2048 / 2;
levelOption.y = 2732 / 2 + 200;
levelOption.down = function (x, y, obj) {
// Implement the functionality of the level
};
}
// Initialize the duck and add it to the game
var duck = game.addChild(new Duck());
// Initialize the shop button and add it to the game
var shopButton = game.addChild(new ShopButton());
// Set initial position of the shop button to the top-right corner of the screen
shopButton.x = 2048 - 50;
shopButton.y = 50;
// Set initial position of the duck to the center of the screen
duck.x = 2048 / 2;
duck.y = 2732 / 2;
// Variable to track the node being dragged
var dragNode = null;
// Function to handle movement of the duck
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
}
// Event listener for when the game is pressed
game.down = function (x, y, obj) {
// Check if the shop is open
if (shopOpen) {
// Destroy the shop options
autoPointerOption.destroy();
levelOption.destroy();
// Close the shop
shopOpen = false;
// Change the background color back to light blue
game.setBackgroundColor(0x87CEEB);
} else {
// Set the drag node to the duck
dragNode = duck;
// Call move handler immediately
handleMove(x, y, obj);
}
};
// Event listener for when the game is released
game.up = function (x, y, obj) {
dragNode = null;
};
// Initialize score text
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
// Add the score text to the GUI overlay at the top-center of the screen
LK.gui.top.addChild(scoreTxt);
// Update function called every game tick
game.update = function () {
// Update the score text
scoreTxt.setText(LK.getScore());
// Spawn a red target every 120 ticks and an orange target every 50 ticks if the shop is not open
if (!shopOpen) {
if (LK.ticks % 120 == 0) {
var redTarget = game.addChild(new RedTarget());
redTarget.x = Math.random() * 2048;
redTarget.y = Math.random() * 2732;
}
if (LK.ticks % 50 == 0) {
var orangeTarget = game.addChild(new OrangeTarget());
orangeTarget.x = Math.random() * 2048;
orangeTarget.y = Math.random() * 2732;
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -149,9 +149,9 @@
shopOpen = true;
// Change the background color to green
game.setBackgroundColor(0x008000);
// Create shop options
- var autoPointerOption = game.addChild(new ShopOption());
+ autoPointerOption = game.addChild(new ShopOption());
autoPointerOption.x = 2048 / 2;
autoPointerOption.y = 2732 / 2 - 200;
autoPointerOption.down = function (x, y, obj) {
// Check if the player has enough points to buy the auto pointer