User prompt
make it so the button asset when clicked once it gives 5 points every 3 seconds and when clicked twice it stops giving you points
User prompt
delete the autoduck asset
User prompt
make it so you get one point for every target clickes
User prompt
make it so when you click the button you get 5 points every 3 seconds
User prompt
make it so when you click the button ducky gets you 5 points every 3 seconds
User prompt
make it so no targets spawn by the button
User prompt
make a button that gets you 1 point per every 5 times clicked
User prompt
make the autoduckshape asset the same code as auto duck
User prompt
make the auto duck start getting pts by touching the targets l target per 5 sec
User prompt
make the asset show in shop
User prompt
make them spawn every 5 seconds
User prompt
make points spawn every 7 seconds
User prompt
make it so that you can buy an auto duck witch costs 50 pts and it will destroy targets slowly
User prompt
make it so targets cant spawn on the shop
User prompt
make the targets spawn less
User prompt
make it so the targets dissapear after 7 seconds
User prompt
make it so when you exit the items in the shop dissapear
User prompt
make an exit button for the shop
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'levelOption.destroy();' Line Number: 205
User prompt
make it so that when you click on the shop the targets dissapear
User prompt
make it so one orange appears every 20 red
User prompt
make it so orange show up less
User prompt
make the orange targets an asset
User prompt
make it so that the targets appear less
User prompt
Please fix the bug: 'Uncaught ReferenceError: levelOption is not defined' in or related to this line: 'levelOption.destroy();' Line Number: 204
/**** * Classes ****/ // Create a BlueTarget class to represent the targets that the player has to click var BlueTarget = Container.expand(function () { var self = Container.call(this); // Attach a shape asset to represent the target var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 4, color: 0xff0000 // Set color to red }); // Set a timeout to destroy the target after 7 seconds LK.setTimeout(function () { self.destroy(); }, 7000); // Event listener for when the target is pressed self.down = function (x, y, obj) { // Destroy the target when it is clicked self.destroy(); // Add points when a target is clicked LK.setScore(LK.getScore() + 1); }; }); // Create a Button class to represent the button that awards points every 5 clicks var Button = Container.expand(function () { var self = Container.call(this); // Attach a shape asset to represent the button var buttonGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 4 }); // Variable to track the number of clicks self.clickCount = 0; // Event listener for when the button is pressed self.down = function (x, y, obj) { // Increment the click count self.clickCount++; // Toggle point awarding on every second click if (self.clickCount % 2 === 1) { // Set a timer to award 5 points every 3 seconds if (!self.awardPointsInterval) { self.awardPointsInterval = LK.setInterval(function () { LK.setScore(LK.getScore() + 5); }, 3000); } } else { // Clear the interval to stop awarding points if (self.awardPointsInterval) { LK.clearInterval(self.awardPointsInterval); self.awardPointsInterval = null; } } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Duck class to represent the player character var Duck = Container.expand(function () { var self = Container.call(this); // Attach duck asset var duckGraphics = self.attachAsset('duckey', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 3 }); // Method to update duck's position self.update = function () { // Duck movement logic can be added here if needed }; }); // Create a OrangeTarget class to represent the targets that the player has to click var OrangeTarget = Container.expand(function () { var self = Container.call(this); // Attach a shape asset to represent the target var targetGraphics = self.attachAsset('orangeTarget', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 4 }); // Set a timeout to destroy the target after 7 seconds LK.setTimeout(function () { self.destroy(); }, 7000); // Event listener for when the target is pressed self.down = function (x, y, obj) { // Destroy the target when it is clicked self.destroy(); // Add points when a target is clicked LK.setScore(LK.getScore() + 5); }; }); // Create a RedTarget class to represent the targets that the player has to avoid var RedTarget = Container.expand(function () { var self = Container.call(this); // Attach a shape asset to represent the target var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 4, color: 0xff0000 // Set color to red }); // Set a timeout to destroy the target after 7 seconds LK.setTimeout(function () { self.destroy(); }, 7000); // Event listener for when the target is pressed self.down = function (x, y, obj) { // Destroy the target when it is clicked self.destroy(); // Add points when a target is clicked LK.setScore(LK.getScore() + 1); }; }); // Create a ShopButton class to represent the shop button var ShopButton = Container.expand(function () { var self = Container.call(this); // Attach a shape asset to represent the button var buttonGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 4, color: 0x0000ff // Set color to blue }); // Event listener for when the button is pressed self.down = function (x, y, obj) { // Open the shop when the button is clicked openShop(); }; }); // Create a ShopOption class to represent the shop options var ShopOption = Container.expand(function () { var self = Container.call(this); // Attach a shape asset to represent the shop option var optionGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 4, color: 0x0000ff // Set color to blue }); // Event listener for when the shop option is pressed self.down = function (x, y, obj) { // Implement the functionality of the shop option when it is clicked }; }); // Create a Target class to represent the targets that the player has to click var Target = Container.expand(function () { var self = Container.call(this); // Attach a shape asset to represent the target var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 4 }); // Method to update target's state self.update = function () { // Target state update logic can be added here if needed }; // Event listener for when the target is pressed self.down = function (x, y, obj) { // Destroy the target when it is clicked self.destroy(); // Add points when a target is clicked LK.setScore(LK.getScore() + 1); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the pond }); /**** * Game Code ****/ // Initialize the button and add it to the game var pointButton = game.addChild(new Button()); // Set initial position of the button to the bottom-right corner of the screen pointButton.x = 2048 - 100; pointButton.y = 2732 - 100; // Variable to track if the shop is open var shopOpen = false; // Declare autoPointerOption in the global scope var autoPointerOption; // Declare levelOption in the global scope var levelOption = null; function openShop() { // Set shopOpen to true shopOpen = true; // Change the background color to green game.setBackgroundColor(0x008000); // Create shop options autoPointerOption = game.addChild(new ShopOption()); autoPointerOption.x = 2048 / 2; autoPointerOption.y = 2732 / 2 - 200; var levelOption = game.addChild(new ShopOption()); // Create an exit button for the shop var exitButton = game.addChild(new ShopOption()); exitButton.x = 2048 / 2; exitButton.y = 2732 / 2 + 400; exitButton.down = function (x, y, obj) { // Close the shop when the exit button is clicked shopOpen = false; game.setBackgroundColor(0x87CEEB); autoPointerOption.destroy(); if (levelOption) { levelOption.destroy(); } exitButton.destroy(); // Remove all targets from the game when exiting the shop game.children.forEach(function (child) { if (child instanceof BlueTarget || child instanceof OrangeTarget || child instanceof RedTarget) { child.destroy(); } }); }; levelOption.x = 2048 / 2; levelOption.y = 2732 / 2 + 200; levelOption.down = function (x, y, obj) { // Implement the functionality of the level }; } // Initialize the duck and add it to the game var duck = game.addChild(new Duck()); // Initialize the shop button and add it to the game var shopButton = game.addChild(new ShopButton()); // Set initial position of the shop button to the top-right corner of the screen shopButton.x = 2048 - 50; shopButton.y = 50; // Set initial position of the duck to the center of the screen duck.x = 2048 / 2; duck.y = 2732 / 2; // Variable to track the node being dragged var dragNode = null; // Function to handle movement of the duck function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } } // Event listener for when the game is pressed game.down = function (x, y, obj) { // Check if the shop is open if (shopOpen) { // Destroy the shop options autoPointerOption.destroy(); if (levelOption) { levelOption.destroy(); } // Close the shop shopOpen = false; // Change the background color back to light blue game.setBackgroundColor(0x87CEEB); // Remove all targets from the game game.children.forEach(function (child) { if (child instanceof BlueTarget || child instanceof OrangeTarget || child instanceof RedTarget) { child.destroy(); } }); } else { // Set the drag node to the duck dragNode = duck; // Call move handler immediately handleMove(x, y, obj); } }; // Event listener for when the game is released game.up = function (x, y, obj) { dragNode = null; }; // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); // Add the score text to the GUI overlay at the top-center of the screen LK.gui.top.addChild(scoreTxt); // Function to spawn points every 7 seconds function spawnPoints() { var point = game.addChild(new BlueTarget()); do { point.x = Math.random() * 2048; point.y = Math.random() * 2732; } while (point.x > 1948 && point.x < 2048 && point.y > 2632 && point.y < 2732); } // Set an interval to spawn points every 5 seconds LK.setInterval(spawnPoints, 5000); // Update function called every game tick game.update = function () { // Update the score text scoreTxt.setText(LK.getScore()); // Spawn a red target every 120 ticks and an orange target every 50 ticks if the shop is not open if (!shopOpen) { if (LK.ticks % 240 == 0) { var redTarget = game.addChild(new RedTarget()); do { redTarget.x = Math.random() * 2048; redTarget.y = Math.random() * 2732; } while (redTarget.x > 800 && redTarget.x < 1248 && redTarget.y > 1132 && redTarget.y < 1600); } if (LK.ticks % 4800 == 0) { var orangeTarget = game.addChild(new OrangeTarget()); do { orangeTarget.x = Math.random() * 2048; orangeTarget.y = Math.random() * 2732; } while (orangeTarget.x > 800 && orangeTarget.x < 1248 && orangeTarget.y > 1132 && orangeTarget.y < 1600); } } };
===================================================================
--- original.js
+++ change.js
@@ -39,16 +39,22 @@
// Event listener for when the button is pressed
self.down = function (x, y, obj) {
// Increment the click count
self.clickCount++;
- // Award 1 point for every 5 clicks
- if (self.clickCount % 5 === 0) {
+ // Toggle point awarding on every second click
+ if (self.clickCount % 2 === 1) {
// Set a timer to award 5 points every 3 seconds
if (!self.awardPointsInterval) {
self.awardPointsInterval = LK.setInterval(function () {
LK.setScore(LK.getScore() + 5);
}, 3000);
}
+ } else {
+ // Clear the interval to stop awarding points
+ if (self.awardPointsInterval) {
+ LK.clearInterval(self.awardPointsInterval);
+ self.awardPointsInterval = null;
+ }
}
};
});
//<Assets used in the game will automatically appear here>