User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'autoPointerOption.destroy();' Line Number: 203
User prompt
make the orange targets yellow
User prompt
Please fix the bug: 'Uncaught ReferenceError: autoPointerOption is not defined' in or related to this line: 'autoPointerOption.destroy();' Line Number: 201
User prompt
make it so orange spawns every 50 ticks
User prompt
make shop options such as auto pointers which cost 20 points and levels which cost nothing
User prompt
make it so when you click the shop it changes the background to green and targets don't spawn
User prompt
make a shop button
User prompt
make new orange targets like the red but show up less and give you 5 points
User prompt
when you make a red dissapear you get 1 point
User prompt
show the points
User prompt
make it so when you click a target you get points
User prompt
make it so the red target dissapears when you click on it
User prompt
make it so it doesn't kill you
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it kills you when you click red
User prompt
you die when you click the red can you make it so you die when you touch the blue
User prompt
do the oppiset of what you just did
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make it so if you click the blue you die but if you click the red you live
User prompt
it kills you when you touch it can you fix that
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make them bigger
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make the targets bigger and make them appear slower
User prompt
make targets that you have to click and if you miss he explodes
User prompt
bigger
User prompt
make duckey bigger
User prompt
change the duck asset with the duckey asset
Initial prompt
duck game
/****
* Classes
****/
// Create a BlueTarget class to represent the targets that the player has to click
var BlueTarget = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the target
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4,
color: 0xff0000 // Set color to red
});
// Event listener for when the target is pressed
self.down = function (x, y, obj) {
// Destroy the target when it is clicked
self.destroy();
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Duck class to represent the player character
var Duck = Container.expand(function () {
var self = Container.call(this);
// Attach duck asset
var duckGraphics = self.attachAsset('duckey', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
scaleY: 3
});
// Method to update duck's position
self.update = function () {
// Duck movement logic can be added here if needed
};
});
// Create a RedTarget class to represent the targets that the player has to avoid
var RedTarget = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the target
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4,
color: 0xff0000 // Set color to red
});
// Event listener for when the target is pressed
self.down = function (x, y, obj) {
// Destroy the target when it is clicked
self.destroy();
// Add points when a target is clicked
LK.setScore(LK.getScore() + 1);
};
});
// Create a Target class to represent the targets that the player has to click
var Target = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the target
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4
});
// Method to update target's state
self.update = function () {
// Target state update logic can be added here if needed
};
// Event listener for when the target is pressed
self.down = function (x, y, obj) {
// Destroy the target when it is clicked
self.destroy();
// Add points when a target is clicked
LK.setScore(LK.getScore() + 1);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the pond
});
/****
* Game Code
****/
// Initialize the duck and add it to the game
var duck = game.addChild(new Duck());
// Set initial position of the duck to the center of the screen
duck.x = 2048 / 2;
duck.y = 2732 / 2;
// Variable to track the node being dragged
var dragNode = null;
// Function to handle movement of the duck
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
}
// Event listener for when the game is pressed
game.down = function (x, y, obj) {
// Set the drag node to the duck
dragNode = duck;
// Call move handler immediately
handleMove(x, y, obj);
};
// Event listener for when the game is released
game.up = function (x, y, obj) {
dragNode = null;
};
// Initialize score text
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
// Add the score text to the GUI overlay at the top-center of the screen
LK.gui.top.addChild(scoreTxt);
// Update function called every game tick
game.update = function () {
// Update the score text
scoreTxt.setText(LK.getScore());
// Spawn a red target every 120 ticks
if (LK.ticks % 120 == 0) {
var redTarget = game.addChild(new RedTarget());
redTarget.x = Math.random() * 2048;
redTarget.y = Math.random() * 2732;
}
// Spawn a blue target every 180 ticks
if (LK.ticks % 180 == 0) {
var blueTarget = game.addChild(new BlueTarget());
blueTarget.x = Math.random() * 2048;
blueTarget.y = Math.random() * 2732;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -49,8 +49,10 @@
// Event listener for when the target is pressed
self.down = function (x, y, obj) {
// Destroy the target when it is clicked
self.destroy();
+ // Add points when a target is clicked
+ LK.setScore(LK.getScore() + 1);
};
});
// Create a Target class to represent the targets that the player has to click
var Target = Container.expand(function () {