User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'autoPointerOption.destroy();' Line Number: 203
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make the orange targets yellow
User prompt
Please fix the bug: 'Uncaught ReferenceError: autoPointerOption is not defined' in or related to this line: 'autoPointerOption.destroy();' Line Number: 201
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make it so orange spawns every 50 ticks
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make shop options such as auto pointers which cost 20 points and levels which cost nothing
User prompt
make it so when you click the shop it changes the background to green and targets don't spawn
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make a shop button
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make new orange targets like the red but show up less and give you 5 points
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when you make a red dissapear you get 1 point
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show the points
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make it so when you click a target you get points
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make it so the red target dissapears when you click on it
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make it so it doesn't kill you
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it kills you when you click red
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you die when you click the red can you make it so you die when you touch the blue
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do the oppiset of what you just did
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make it so if you click the blue you die but if you click the red you live
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it kills you when you touch it can you fix that
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make them bigger
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make the targets bigger and make them appear slower
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make targets that you have to click and if you miss he explodes
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bigger
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make duckey bigger
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change the duck asset with the duckey asset
Initial prompt
duck game
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Duck class to represent the player character
var Duck = Container.expand(function () {
var self = Container.call(this);
// Attach duck asset
var duckGraphics = self.attachAsset('duckey', {
anchorX: 0.5,
anchorY: 0.5
});
// Method to update duck's position
self.update = function () {
// Duck movement logic can be added here if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the pond
});
/****
* Game Code
****/
// Initialize the duck and add it to the game
var duck = game.addChild(new Duck());
// Set initial position of the duck to the center of the screen
duck.x = 2048 / 2;
duck.y = 2732 / 2;
// Variable to track the node being dragged
var dragNode = null;
// Function to handle movement of the duck
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
}
// Event listener for when the game is pressed
game.down = function (x, y, obj) {
// Set the drag node to the duck
dragNode = duck;
// Call move handler immediately
handleMove(x, y, obj);
};
// Event listener for when the game is released
game.up = function (x, y, obj) {
dragNode = null;
};
// Update function called every game tick
game.update = function () {
// Update logic for the duck can be added here if needed
}; ===================================================================
--- original.js
+++ change.js
@@ -1,33 +1,33 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Duck class to represent the player character
var Duck = Container.expand(function () {
- var self = Container.call(this);
- // Attach duck asset
- var duckGraphics = self.attachAsset('duck', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Method to update duck's position
- self.update = function () {
- // Duck movement logic can be added here if needed
- };
+ var self = Container.call(this);
+ // Attach duck asset
+ var duckGraphics = self.attachAsset('duckey', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Method to update duck's position
+ self.update = function () {
+ // Duck movement logic can be added here if needed
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Light blue background to represent the pond
+ backgroundColor: 0x87CEEB // Light blue background to represent the pond
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize the duck and add it to the game
var duck = game.addChild(new Duck());
// Set initial position of the duck to the center of the screen
duck.x = 2048 / 2;
@@ -35,24 +35,24 @@
// Variable to track the node being dragged
var dragNode = null;
// Function to handle movement of the duck
function handleMove(x, y, obj) {
- if (dragNode) {
- dragNode.x = x;
- dragNode.y = y;
- }
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
}
// Event listener for when the game is pressed
game.down = function (x, y, obj) {
- // Set the drag node to the duck
- dragNode = duck;
- // Call move handler immediately
- handleMove(x, y, obj);
+ // Set the drag node to the duck
+ dragNode = duck;
+ // Call move handler immediately
+ handleMove(x, y, obj);
};
// Event listener for when the game is released
game.up = function (x, y, obj) {
- dragNode = null;
+ dragNode = null;
};
// Update function called every game tick
game.update = function () {
- // Update logic for the duck can be added here if needed
+ // Update logic for the duck can be added here if needed
};
\ No newline at end of file