User prompt
make it so the button asset when clicked once it gives 5 points every 3 seconds and when clicked twice it stops giving you points
User prompt
delete the autoduck asset
User prompt
make it so you get one point for every target clickes
User prompt
make it so when you click the button you get 5 points every 3 seconds
User prompt
make it so when you click the button ducky gets you 5 points every 3 seconds
User prompt
make it so no targets spawn by the button
User prompt
make a button that gets you 1 point per every 5 times clicked
User prompt
make the autoduckshape asset the same code as auto duck
User prompt
make the auto duck start getting pts by touching the targets l target per 5 sec
User prompt
make the asset show in shop
User prompt
make them spawn every 5 seconds
User prompt
make points spawn every 7 seconds
User prompt
make it so that you can buy an auto duck witch costs 50 pts and it will destroy targets slowly
User prompt
make it so targets cant spawn on the shop
User prompt
make the targets spawn less
User prompt
make it so the targets dissapear after 7 seconds
User prompt
make it so when you exit the items in the shop dissapear
User prompt
make an exit button for the shop
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'levelOption.destroy();' Line Number: 205
User prompt
make it so that when you click on the shop the targets dissapear
User prompt
make it so one orange appears every 20 red
User prompt
make it so orange show up less
User prompt
make the orange targets an asset
User prompt
make it so that the targets appear less
User prompt
Please fix the bug: 'Uncaught ReferenceError: levelOption is not defined' in or related to this line: 'levelOption.destroy();' Line Number: 204
/****
* Classes
****/
// Create a BlueTarget class to represent the targets that the player has to click
var BlueTarget = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the target
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4,
color: 0xff0000 // Set color to red
});
// Set a timeout to destroy the target after 7 seconds
LK.setTimeout(function () {
self.destroy();
}, 7000);
// Event listener for when the target is pressed
self.down = function (x, y, obj) {
// Destroy the target when it is clicked
self.destroy();
// Add points when a target is clicked
LK.setScore(LK.getScore() + 1);
};
});
// Create a Button class to represent the button that awards points every 5 clicks
var Button = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the button
var buttonGraphics = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4
});
// Variable to track the number of clicks
self.clickCount = 0;
// Event listener for when the button is pressed
self.down = function (x, y, obj) {
// Increment the click count
self.clickCount++;
// Toggle point awarding on every second click
if (self.clickCount % 2 === 1) {
// Set a timer to award 5 points every 3 seconds
if (!self.awardPointsInterval) {
self.awardPointsInterval = LK.setInterval(function () {
LK.setScore(LK.getScore() + 5);
}, 3000);
}
} else {
// Clear the interval to stop awarding points
if (self.awardPointsInterval) {
LK.clearInterval(self.awardPointsInterval);
self.awardPointsInterval = null;
}
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Duck class to represent the player character
var Duck = Container.expand(function () {
var self = Container.call(this);
// Attach duck asset
var duckGraphics = self.attachAsset('duckey', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
scaleY: 3
});
// Method to update duck's position
self.update = function () {
// Duck movement logic can be added here if needed
};
});
// Create a OrangeTarget class to represent the targets that the player has to click
var OrangeTarget = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the target
var targetGraphics = self.attachAsset('orangeTarget', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4
});
// Set a timeout to destroy the target after 7 seconds
LK.setTimeout(function () {
self.destroy();
}, 7000);
// Event listener for when the target is pressed
self.down = function (x, y, obj) {
// Destroy the target when it is clicked
self.destroy();
// Add points when a target is clicked
LK.setScore(LK.getScore() + 5);
};
});
// Create a RedTarget class to represent the targets that the player has to avoid
var RedTarget = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the target
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4,
color: 0xff0000 // Set color to red
});
// Set a timeout to destroy the target after 7 seconds
LK.setTimeout(function () {
self.destroy();
}, 7000);
// Event listener for when the target is pressed
self.down = function (x, y, obj) {
// Destroy the target when it is clicked
self.destroy();
// Add points when a target is clicked
LK.setScore(LK.getScore() + 1);
};
});
// Create a ShopButton class to represent the shop button
var ShopButton = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the button
var buttonGraphics = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4,
color: 0x0000ff // Set color to blue
});
// Event listener for when the button is pressed
self.down = function (x, y, obj) {
// Open the shop when the button is clicked
openShop();
};
});
// Create a ShopOption class to represent the shop options
var ShopOption = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the shop option
var optionGraphics = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4,
color: 0x0000ff // Set color to blue
});
// Event listener for when the shop option is pressed
self.down = function (x, y, obj) {
// Implement the functionality of the shop option when it is clicked
};
});
// Create a Target class to represent the targets that the player has to click
var Target = Container.expand(function () {
var self = Container.call(this);
// Attach a shape asset to represent the target
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 4,
scaleY: 4
});
// Method to update target's state
self.update = function () {
// Target state update logic can be added here if needed
};
// Event listener for when the target is pressed
self.down = function (x, y, obj) {
// Destroy the target when it is clicked
self.destroy();
// Add points when a target is clicked
LK.setScore(LK.getScore() + 1);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the pond
});
/****
* Game Code
****/
// Initialize the button and add it to the game
var pointButton = game.addChild(new Button());
// Set initial position of the button to the bottom-right corner of the screen
pointButton.x = 2048 - 100;
pointButton.y = 2732 - 100;
// Variable to track if the shop is open
var shopOpen = false;
// Declare autoPointerOption in the global scope
var autoPointerOption;
// Declare levelOption in the global scope
var levelOption = null;
function openShop() {
// Set shopOpen to true
shopOpen = true;
// Change the background color to green
game.setBackgroundColor(0x008000);
// Create shop options
autoPointerOption = game.addChild(new ShopOption());
autoPointerOption.x = 2048 / 2;
autoPointerOption.y = 2732 / 2 - 200;
var levelOption = game.addChild(new ShopOption());
// Create an exit button for the shop
var exitButton = game.addChild(new ShopOption());
exitButton.x = 2048 / 2;
exitButton.y = 2732 / 2 + 400;
exitButton.down = function (x, y, obj) {
// Close the shop when the exit button is clicked
shopOpen = false;
game.setBackgroundColor(0x87CEEB);
autoPointerOption.destroy();
if (levelOption) {
levelOption.destroy();
}
exitButton.destroy();
// Remove all targets from the game when exiting the shop
game.children.forEach(function (child) {
if (child instanceof BlueTarget || child instanceof OrangeTarget || child instanceof RedTarget) {
child.destroy();
}
});
};
levelOption.x = 2048 / 2;
levelOption.y = 2732 / 2 + 200;
levelOption.down = function (x, y, obj) {
// Implement the functionality of the level
};
}
// Initialize the duck and add it to the game
var duck = game.addChild(new Duck());
// Initialize the shop button and add it to the game
var shopButton = game.addChild(new ShopButton());
// Set initial position of the shop button to the top-right corner of the screen
shopButton.x = 2048 - 50;
shopButton.y = 50;
// Set initial position of the duck to the center of the screen
duck.x = 2048 / 2;
duck.y = 2732 / 2;
// Variable to track the node being dragged
var dragNode = null;
// Function to handle movement of the duck
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
}
// Event listener for when the game is pressed
game.down = function (x, y, obj) {
// Check if the shop is open
if (shopOpen) {
// Destroy the shop options
autoPointerOption.destroy();
if (levelOption) {
levelOption.destroy();
}
// Close the shop
shopOpen = false;
// Change the background color back to light blue
game.setBackgroundColor(0x87CEEB);
// Remove all targets from the game
game.children.forEach(function (child) {
if (child instanceof BlueTarget || child instanceof OrangeTarget || child instanceof RedTarget) {
child.destroy();
}
});
} else {
// Set the drag node to the duck
dragNode = duck;
// Call move handler immediately
handleMove(x, y, obj);
}
};
// Event listener for when the game is released
game.up = function (x, y, obj) {
dragNode = null;
};
// Initialize score text
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
// Add the score text to the GUI overlay at the top-center of the screen
LK.gui.top.addChild(scoreTxt);
// Function to spawn points every 7 seconds
function spawnPoints() {
var point = game.addChild(new BlueTarget());
do {
point.x = Math.random() * 2048;
point.y = Math.random() * 2732;
} while (point.x > 1948 && point.x < 2048 && point.y > 2632 && point.y < 2732);
}
// Set an interval to spawn points every 5 seconds
LK.setInterval(spawnPoints, 5000);
// Update function called every game tick
game.update = function () {
// Update the score text
scoreTxt.setText(LK.getScore());
// Spawn a red target every 120 ticks and an orange target every 50 ticks if the shop is not open
if (!shopOpen) {
if (LK.ticks % 240 == 0) {
var redTarget = game.addChild(new RedTarget());
do {
redTarget.x = Math.random() * 2048;
redTarget.y = Math.random() * 2732;
} while (redTarget.x > 800 && redTarget.x < 1248 && redTarget.y > 1132 && redTarget.y < 1600);
}
if (LK.ticks % 4800 == 0) {
var orangeTarget = game.addChild(new OrangeTarget());
do {
orangeTarget.x = Math.random() * 2048;
orangeTarget.y = Math.random() * 2732;
} while (orangeTarget.x > 800 && orangeTarget.x < 1248 && orangeTarget.y > 1132 && orangeTarget.y < 1600);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -39,16 +39,22 @@
// Event listener for when the button is pressed
self.down = function (x, y, obj) {
// Increment the click count
self.clickCount++;
- // Award 1 point for every 5 clicks
- if (self.clickCount % 5 === 0) {
+ // Toggle point awarding on every second click
+ if (self.clickCount % 2 === 1) {
// Set a timer to award 5 points every 3 seconds
if (!self.awardPointsInterval) {
self.awardPointsInterval = LK.setInterval(function () {
LK.setScore(LK.getScore() + 5);
}, 3000);
}
+ } else {
+ // Clear the interval to stop awarding points
+ if (self.awardPointsInterval) {
+ LK.clearInterval(self.awardPointsInterval);
+ self.awardPointsInterval = null;
+ }
}
};
});
//<Assets used in the game will automatically appear here>