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Correctly update the 'defender' object's position
Code edit (6 edits merged)
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Please fix the bug: 'TypeError: Defender.pickNewTarget is not a function' in or related to this line: 'Defender.pickNewTarget();' Line Number: 313
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.targetX = hoopRim.x;' Line Number: 96
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.targetX = hoopRim.x;' Line Number: 96
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if the ball lands on the platform you can reshoot it from the platform
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Please fix the bug: 'Uncaught TypeError: game.getChild is not a function' in or related to this line: 'var hoopRimSeparateAsset = game.getChild('hoopRim');' Line Number: 95
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Please fix the bug: 'Uncaught TypeError: game.getChildByName is not a function' in or related to this line: 'var hoopRimSeparateAsset = game.getChildByName('hoopRim');' Line Number: 95
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Please fix the bug: 'Uncaught ReferenceError: hoopRimSeparate is not defined' in or related to this line: 'self.targetX = hoopRimSeparate.x + (Math.random() - 0.5) * 900;' Line Number: 95
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.targetX = hoopRim.x + (Math.random() - 0.5) * 900;' Line Number: 95
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make 'defender' asset move more gradually
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make 'defender' asset move randomly within 200 pixel radius of 'hoopRimSeparate' asset
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if 'ball' asset intersects with 'defender' asset, reverse the direction of the ball
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place powerball asset to right of ball
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place powerbar asset above ball
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Please fix the bug: 'ReferenceError: pauseButton is not defined' in or related to this line: 'if (obj.event.target === pauseButton) {' Line Number: 375
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Please fix the bug: 'ReferenceError: pauseButton is not defined' in or related to this line: 'if (obj.event.target === pauseButton) {' Line Number: 374
===================================================================
--- original.js
+++ change.js
@@ -74,10 +74,10 @@
var defenderGraphics = self.attachAsset('defender', {
anchorX: 0.5,
anchorY: 0.5
});
- self.x = 100;
- self.y = 100;
+ self.x = HoopRim.x;
+ self.y = HoopRim.y;
self.targetX = HoopRim.x;
self.targetY = HoopRim.y;
self.distanceFromTarget = function () {
self.distanceX = self.targetX - self.x;
@@ -90,8 +90,11 @@
//self.targetX = HoopRim.x + 400;
//self.targetY = HoopRim.y + 400;
};
self.move = function () {
+ //self.targetX = HoopRim.x + (Math.random() - 0.5) * 100; // Target position within 200 pixels radius
+ //self.targetY = HoopRim.y + (Math.random() - 0.5) * 100;
+ self.distanceFromTarget();
self.x += self.distanceX * 0.1; // Move 10% towards the target each tick
self.y += self.distanceY * 0.1;
};
});
@@ -295,8 +298,10 @@
defender.pickNewTarget();
defender.distanceFromTarget();
defender.move();
} else {
+ defender.pickNewTarget();
+ defender.distanceFromTarget();
defender.move();
}
if (ball.hasThrown) {
// Create a fire particle only when there is a multiplier
@@ -386,10 +391,10 @@
pauseButton.y = 100;
LK.gui.topRight.addChild(pauseButton);
var hoop = game.addChild(new Hoop());
var defender = game.addChild(new Defender());
-defender.x = 2048 / 2;
-defender.y = 2732 / 2 - 500; // Position above the hoop
+//defender.x = 2048 / 2;
+//defender.y = 2732 / 2 - 500; // Position above the hoop
var score = 0;
var scoreMultiplier = 1;
var ballShadow = LK.getAsset('ballShadow', {
anchorX: 0.5,
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