Code edit (1 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: powerBarAsset is not defined' in or related to this line: 'var powerBar = LK.getAsset(powerBarAsset, {' Line Number: 364
Code edit (1 edits merged)
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if ball intersects with defender make ball dissapear
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if ball asset intersects with defender asset make ball dissapear for 1.5 seconds
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if ball asset intersects with defender asset make ball asset dissapear
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do not redirect ball when ball intersects with defender asset
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if ball intersects with defender asset make ball dissapear for 1.5 seconds
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pause ball in location of teammate until user shoots the ball again
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make ball pause in location of teammate when it intersects with teammate
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do not make ball dissapear if it intersects with teammate
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do not display miniballs if ball intersects with teammae
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Please fix the bug: 'TypeError: defender.pause is not a function' in or related to this line: 'defender.pause(); // Pause defender movement' Line Number: 674
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if ball intersects with teammate pause defender and shoot ball from where teammate is standing
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have teammate move randomly along bottom third of screen
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display teammate on bottom left or right side of screen
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display teammate randomly on bottom screen
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shoot ball in opposite direction of where ball is dragged
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do not display ball before miniballs dissapear
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if there is a succesful score reset ball on floor
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if ball goes through hoop do not make ball dissapear
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if ball lands on top of platform allow user to shoot ball from here
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make platform asset non transparent
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display platform asset randomly on screen
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'powerBar4.y = 2732 - powerBar4.height - powerBar3.height - powerBar2.height - powerBar1.height / 2 - 60; // Position above powerBar3' Line Number: 575
===================================================================
--- original.js
+++ change.js
@@ -287,21 +287,23 @@
/****
* Game Code
****/
-var teammate = LK.getAsset('Teammate', {
+var teammate = game.addChild(new Container());
+var teammateGraphics = teammate.attachAsset('Teammate', {
anchorX: 0.5,
anchorY: 0.5
});
-// Decide to place the teammate on the bottom left or right side of the screen randomly
-var side = Math.random() < 0.5 ? 'left' : 'right';
-if (side === 'left') {
- teammate.x = teammate.width / 2; // Position on the bottom left
-} else {
- teammate.x = 2048 - teammate.width / 2; // Position on the bottom right
-}
-teammate.y = 2732 - teammate.height / 2;
-game.addChild(teammate);
+teammate.y = 2732 - 2732 / 3; // Position teammate in the bottom third of the screen
+teammate.moveRandomly = function () {
+ var minX = 0 + teammateGraphics.width / 2;
+ var maxX = 2048 - teammateGraphics.width / 2;
+ var randomX = Math.random() * (maxX - minX) + minX;
+ teammate.x = randomX;
+};
+LK.setInterval(function () {
+ teammate.moveRandomly();
+}, 2000); // Move teammate randomly every 2 seconds
// Randomly decide to place the platform on the left or right side of the screen
var platformSide = Math.random() < 0.5 ? 'left' : 'right';
var platform = LK.getAsset('platform', {
anchorX: platformSide === 'left' ? 0.0 : 1.0,
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