Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: powerBarAsset is not defined' in or related to this line: 'var powerBar = LK.getAsset(powerBarAsset, {' Line Number: 364
Code edit (1 edits merged)
Please save this source code
User prompt
if ball intersects with defender make ball dissapear
User prompt
if ball asset intersects with defender asset make ball dissapear for 1.5 seconds
User prompt
if ball asset intersects with defender asset make ball asset dissapear
User prompt
do not redirect ball when ball intersects with defender asset
User prompt
if ball intersects with defender asset make ball dissapear for 1.5 seconds
User prompt
pause ball in location of teammate until user shoots the ball again
User prompt
make ball pause in location of teammate when it intersects with teammate
User prompt
do not make ball dissapear if it intersects with teammate
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do not display miniballs if ball intersects with teammae
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Please fix the bug: 'TypeError: defender.pause is not a function' in or related to this line: 'defender.pause(); // Pause defender movement' Line Number: 674
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if ball intersects with teammate pause defender and shoot ball from where teammate is standing
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have teammate move randomly along bottom third of screen
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display teammate on bottom left or right side of screen
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display teammate randomly on bottom screen
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shoot ball in opposite direction of where ball is dragged
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do not display ball before miniballs dissapear
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if there is a succesful score reset ball on floor
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if ball goes through hoop do not make ball dissapear
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if ball lands on top of platform allow user to shoot ball from here
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make platform asset non transparent
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display platform asset randomly on screen
===================================================================
--- original.js
+++ change.js
@@ -48,10 +48,10 @@
var dx = self.x - x;
var dy = self.y - y;
var angle = Math.atan2(dy, dx);
var speed = Math.sqrt(self.speed.x * self.speed.x + self.speed.y * self.speed.y);
- self.speed.x = Math.cos(angle) * speed * elasticity;
- self.speed.y = Math.sin(angle) * speed * elasticity;
+ self.speed.x = Math.cos(angle) * speed * elasticity; // * self.throwSpeed;
+ self.speed.y = Math.sin(angle) * speed * elasticity; // * self.throwSpeed;
};
self.angleTo = function (x, y) {
var dx = self.x - x;
var dy = self.y - y;
@@ -315,23 +315,23 @@
platform.x = platformSide === 'left' ? 0 : 2048;
platform.y = Math.random() * (2732 - platform.height) + platform.height / 2;
game.addChild(platform);
var currentPowerBar = 1;
-var powerBar = LK.getAsset('powerbar1', {
- anchorX: 0.5,
- anchorY: 0.5
-});
+// Cycle through power bar assets
var cyclePowerBars = function cyclePowerBars() {
var powerBarAsset = 'powerBar' + currentPowerBar;
+ var powerBar = LK.getAsset(powerBarAsset, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
powerBar.x = 2048 - powerBar.width / 2; // Position in bottom right corner
powerBar.y = 2732 - powerBar.height / 2;
game.addChild(powerBar);
currentPowerBar = currentPowerBar % 8 + 1;
LK.setTimeout(function () {
game.removeChild(powerBar);
- }, 500);
+ }, 400);
};
-// cyclePowerBars(); // Removed to stop automatic powerBar cycling
var longestStreak = 0;
var currentStreak = 0;
var mouseDownTime = 0;
var screenClicks = 0;
@@ -356,9 +356,8 @@
defender.move();
} else {
defender.move();
}
- //defender.move();
if (ball.hasThrown) {
// Create a fire particle only when there is a multiplier
if (scoreMultiplier == 2) {
var particle = new Particle();
@@ -445,27 +444,8 @@
}
timerTxt.setText(gameTime.toString());
}
}, 1000);
-// Add event listener to toggle game pause state
-game.on('down', function (obj) {
- screenClicks++; // Increment screenClicks on every click
- // cycleDirections(); // Pause cycling when basketball is clicked
- if (obj.event.target === pauseButton) {
- if (isGamePaused) {
- resumeGame();
- } else {
- pauseGame();
- }
- }
-});
-var pauseButton = LK.getAsset('pauseButton', {
- anchorX: 0.5,
- anchorY: 0.5
-});
-pauseButton.x = 2048 - 100; // Position on the top right of the screen
-pauseButton.y = 100;
-LK.gui.topRight.addChild(pauseButton);
var hoop = game.addChild(new Hoop());
var defender = game.addChild(new Defender());
defender.x = 2048 / 2;
defender.y = 2732 / 2 - 500; // Position above the hoop
@@ -494,10 +474,8 @@
mouseDownTime = Date.now();
powerBar1Displayed = false;
var event = obj.event;
dragStart = event.getLocalPosition(game);
- // Display powerBar when basketball is clicked
- cyclePowerBars();
}
});
ball.on('up', function (obj) {
mouseDownTime = 0;
@@ -505,47 +483,8 @@
var dragStart = null;
game.on('move', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(game);
- if (!powerBar1Displayed && mouseDownTime > 0 && Date.now() - mouseDownTime >= 200) {
- game.addChild(powerBar1);
- powerBar1Displayed = true;
- ball.speed.y = -80; // Shoot ball in the air 80 pixels
- }
- if (!powerBar3Displayed && mouseDownTime > 0 && Date.now() - mouseDownTime >= 600) {
- var powerBar3 = LK.getAsset('powerBar3', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- powerBar3.x = 2048 - powerBar3.width / 2;
- powerBar3.y = 2732 - powerBar3.height - powerBar1.height / 2 - 20; // Position above powerBar1
- game.addChild(powerBar3);
- powerBar3Displayed = true;
- }
- if (!powerBar4Displayed && mouseDownTime > 0 && Date.now() - mouseDownTime >= 800) {
- var powerBar2 = LK.getAsset('powerBar2', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- powerBar2.x = 2048 - powerBar2.width / 2;
- powerBar2.y = 2732 - powerBar2.height / 2;
- var powerBar4 = LK.getAsset('powerBar4', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- powerBar4.x = 2048 - powerBar4.width / 2;
- // Ensure powerBar2 is defined and use its height safely
- // Ensure all powerBars are defined and use their heights safely
- if (typeof powerBar2 !== 'undefined' && powerBar2 && typeof powerBar3 !== 'undefined' && powerBar3 && typeof powerBar1 !== 'undefined' && powerBar1) {
- powerBar4.y = 2732 - powerBar4.height - powerBar3.height - powerBar2.height - powerBar1.height / 2 - 60; // Position above powerBar3
- } else {
- // Fallback position if any powerBar is not defined
- powerBar4.y = 2732 - powerBar4.height / 2 - 60;
- }
- game.addChild(powerBar4);
- powerBar4Displayed = true;
- ball.speed.y = -160; // Shoot ball in the air 160 pixels
- }
if (dragStart !== null && ball.distanceTo(pos.x, pos.y) > 400) {
game.fireBall(obj);
}
});
@@ -569,9 +508,9 @@
if (dragStart !== null) {
var event = obj.event;
var pos = event.getLocalPosition(game);
ball.throwSpeed = (Date.now() - mouseDownTime) / 1000;
- mouseDownTime = 0;
+ //mouseDownTime = 0;
var distance = Math.sqrt(Math.pow(pos.x - dragStart.x, 2) + Math.pow(pos.y - dragStart.y, 2));
if (distance > 150) {
game.fireBall(obj);
}
@@ -582,10 +521,15 @@
ball.y = floorY - ball.height;
powerBarIncrease = 0;
LK.on('tick', function () {
powerBarIncrease += 1;
- if (mouseDownTime > 0 && powerBarIncrease % 25 == 0) {
- cyclePowerBars();
+ if (powerBarIncrease % 15 == 0) {
+ if (mouseDownTime > 0) {
+ cyclePowerBars();
+ } else {
+ powerBarIncrease = 0;
+ currentPowerBar = 1;
+ }
}
if (scoreMultiplier > 1 && !ball.hasThrown) {
for (var i = 0; i < 2; i++) {
var particle = new Particle();
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