User prompt
Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'size')' in or related to this line: 'game.endingScoreText.style.size = 110; // reduce size' Line Number: 734
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FINAL SCORE hala çok büyük biraz daha küçültüp 40 px aşağı kaydıralım. Ayrıca altında yazanların rengi daha koyu yeşil olsun. enging screen 10 saniye sürsün. En sonda da diğer oyunlarda olduğu gibi yeniden oynamak ister misin penceresi gelsin
User prompt
FINAL SCORE: Çok büyük biraz küçültelim. Rengi de altın rengi olsun. Ayrıca altında doğru sayısı ve süre bonusu da daha küçük puntolarla ama koyu yeşil renk olarak yazsın.
User prompt
Make an endingscreen looks like startingscreen. Same background and same gameBanner. Final Score will be look like FINAL SCORE: with bigger puntos and bold. Everything centered.
Code edit (1 edits merged)
Please save this source code
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gameBanner and tolkienText only at starting screen delete at game
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make an animation for startBtn ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make an animation for startBtn and gameBanner ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make an animation for startBtn and gameBanner ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make an animation for gameBanner asset ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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move tolkienText 1600px down
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move tolkienText 1300px down
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move tolkienText 1800px down
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Move gameBanner 80px up, move startBtn 94px up, move tolkienText 800px down
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Remove golden ornoment from startingscreen. Move gameBanner 200px up, move startBtn 214px up, move tolkienText 600px down
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add two assets to starting screen names: goldenOrnament and tolkienText
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Move startBtn 200px down and move gameBanner 100px up
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Bir asset oluştur başlangıç ekranına adı gameBanner olsun
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move truetex and wrongtext 10px left
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move startBtn 170px down
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move startBtn 170px down and create another asset for starting screen which names: gameBanner
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score asseti sabit kalırken Score: formülünü yukarı taşı 188px ve sola taşı 9px
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score asseti sabit kalırken Score: formülünü yukarı taşı 178px
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score asseti sabit kalırken Score: formülünü yukarı taşı 78px
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Score u bu sefer 75px yukarı taşı
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Option Button Class
var OptionButton = Container.expand(function () {
var self = Container.call(this);
// Attach button background
var btn = self.attachAsset('optionBtn', {
anchorX: 0.5,
anchorY: 0.5
});
// Attach text
var txt = new Text2('', {
size: 80,
fill: "#fff"
});
txt.anchor.set(0.5, 0.5);
self.addChild(txt);
// Set option text
self.setText = function (str) {
txt.setText(str);
};
// Set index (for event handling)
self.index = -1;
// Enable/disable button
self.setEnabled = function (enabled) {
btn.alpha = enabled ? 1 : 0.5;
self.interactive = enabled;
};
// Flash green/red for feedback
self.flash = function (color, duration) {
tween(btn, {
color: color
}, {
duration: duration,
onFinish: function onFinish() {
btn.color = 0x8B0000;
}
});
};
return self;
});
// Start Button Class
var StartButton = Container.expand(function () {
var self = Container.call(this);
var btn = self.attachAsset('startBtn', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
// Timer Bar Class
var TimerBar = Container.expand(function () {
var self = Container.call(this);
var bg = self.attachAsset('timerBarBg', {
anchorX: 0.5,
anchorY: 0.5
});
var fg = self.attachAsset('timerBarFg', {
anchorX: 0.5,
anchorY: 0.5
});
fg.y = 0;
self.fg = fg;
self.bg = bg;
// Set progress (0-1)
self.setProgress = function (p) {
if (p < 0) {
p = 0;
}
if (p > 1) {
p = 1;
}
fg.width = 1200 * p;
fg.x = -(1200 * (1 - p)) / 2;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x181818
});
/****
* Game Code
****/
// 3 packages: Easy, Medium, Hard. Each is an array of {q, options, answer, points}
// --- Quiz Data ---
// Button shape: dark red rectangle for options
// Start button shape: larger dark red rectangle
// Timer bar background
// Timer bar foreground
var easyQuestions = [{
q: "What is the name of Bilbo's home?",
options: ["Bag End", "Rivendell", "Minas Tirith", "Helm's Deep"],
answer: 0,
points: 3
}, {
q: "Who created the Two Trees of Valinor?",
options: ["Yavanna", "Varda", "Nienna", "Melian"],
answer: 0,
points: 3
}, {
q: "What creature did Gollum used to be?",
options: ["Hobbit", "Elf", "Dwarf", "Orc"],
answer: 0,
points: 3
}, {
q: "What is the name of Frodo's sword?",
options: ["Sting", "Andúril", "Glamdring", "Orcrist"],
answer: 0,
points: 3
}, {
q: "What were the Silmarils made of?",
options: ["The light of the Two Trees", "Fire of Udûn", "Mithril", "Starlight from Varda"],
answer: 0,
points: 3
}, {
q: "Who forged the One Ring?",
options: ["Sauron", "Saruman", "Elrond", "Gandalf"],
answer: 0,
points: 5
}, {
q: "Which group of Elves followed Fëanor into exile?",
options: ["The Noldor", "The Vanyar", "The Teleri", "The Sindar"],
answer: 0,
points: 5
}];
var mediumQuestions = [{
q: "What is the name of Aragorn's sword?",
options: ["Andúril", "Sting", "Glamdring", "Orcrist"],
answer: 0,
points: 5
}, {
q: "Which forest is home to Legolas?",
options: ["Mirkwood", "Fangorn", "Lothlórien", "Shire"],
answer: 0,
points: 5
}, {
q: "Who was the king of Doriath?",
options: ["Thingol", "Fingolfin", "Finarfin", "Finrod"],
answer: 0,
points: 5
}, {
q: "Who gave birth to Fëanor?",
options: ["Míriel", "Indis", "Nerdanel", "Galadriel"],
answer: 0,
points: 5
}, {
q: "Which of the Valar created the stars before the awakening of the Elves?",
options: ["Varda", "Yavanna", "Nessa", "Nienna"],
answer: 0,
points: 5
}, {
q: "Who helped Beren on his quest for a Silmaril?",
options: ["Lúthien", "Idril", "Finrod", "Elwing"],
answer: 0,
points: 5
}, {
q: "What was the name of the great spider that devoured the light of the Trees?",
options: ["Ungoliant", "Shelob", "Gorgol", "Thuringwethil"],
answer: 0,
points: 5
}, {
q: "What is the true name of Gandalf?",
options: ["Olórin", "Curunír", "Aiwendil", "Mithrandir"],
answer: 0,
points: 10
}, {
q: "Which Vala created the Dwarves?",
options: ["Aulë", "Manwë", "Ulmo", "Yavanna"],
answer: 0,
points: 10
}, {
q: "What is the name of the inn in Bree?",
options: ["The Prancing Pony", "The Green Dragon", "The Golden Perch", "The Ivy Bush"],
answer: 0,
points: 5
}];
var hardQuestions = [{
q: "Who was the first King of Númenor?",
options: ["Elros", "Isildur", "Ar-Pharazôn", "Tar-Míriel"],
answer: 0,
points: 10
}, {
q: "Who spoke the Doom of Mandos to the Noldor at Losgar?",
options: ["Mandos himself", "Manwë", "Oromë", "Eönwë"],
answer: 0,
points: 10
}, {
q: "Who is the father of Galadriel?",
options: ["Finarfin", "Finwë", "Fëanor", "Fingolfin"],
answer: 0,
points: 10
}, {
q: "Which Maia guided the Sun across the sky after the destruction of the Two Trees?",
options: ["Arien", "Eönwë", "Melian", "Ilmarë"],
answer: 0,
points: 10
}, {
q: "What gift did Finrod Felagund receive from the Dwarves of Belegost?",
options: ["The Nauglamír necklace", "The Axe of Hador", "The Helm of Dragonfire", "The Ring of Barahir"],
answer: 0,
points: 10
}, {
q: "What fortress did Melkor build in the far north of Middle-earth?",
options: ["Angband", "Utumno", "Barad-dûr", "Thangorodrim"],
answer: 0,
points: 10
}, {
q: "What is the name of the mountain where the One Ring was forged?",
options: ["Orodruin", "Caradhras", "Erebor", "Thangorodrim"],
answer: 0,
points: 10
}];
// Helper to pick n random questions from an array
function pickRandomQuestions(arr, n) {
var copy = arr.slice();
shuffleArray(copy);
var out = [];
for (var i = 0; i < n && i < copy.length; i++) {
out.push(copy[i]);
}
return out;
}
// Select 3 random from each package for this game
var selectedEasy = pickRandomQuestions(easyQuestions, 3);
var selectedMedium = pickRandomQuestions(mediumQuestions, 3);
var selectedHard = pickRandomQuestions(hardQuestions, 3);
// Combine for 9-question game: 3 easy, 3 medium, 3 hard
var allQuestions = selectedEasy.concat(selectedMedium, selectedHard);
// --- State Variables ---
var currentQuestion = 0;
var score = 0;
var timeLeft = 60.0; // seconds
var timerInterval = null;
var quizStarted = false;
var optionButtons = [];
var timerBar = null;
var questionText = null;
var scoreText = null;
var startButton = null;
var summaryText = null;
var bonusText = null;
var canAnswer = false;
// --- Utility Functions ---
// Shuffle array in-place (Fisher-Yates)
function shuffleArray(arr) {
for (var i = arr.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var tmp = arr[i];
arr[i] = arr[j];
arr[j] = tmp;
}
}
// Randomize options for a question, return {options, answerIdx}
function randomizeOptions(q) {
var opts = [];
for (var i = 0; i < 4; i++) {
opts.push({
text: q.options[i],
origIdx: i
});
}
shuffleArray(opts);
var answerIdx = -1;
for (var i = 0; i < 4; i++) {
if (opts[i].origIdx === q.answer) {
answerIdx = i;
break;
}
}
return {
options: [opts[0].text, opts[1].text, opts[2].text, opts[3].text],
answerIdx: answerIdx
};
}
// --- UI Setup ---
// Center positions
var centerX = 2048 / 2;
var centerY = 2732 / 2;
// Question text
questionText = new Text2('', {
size: 100,
fill: "#fff"
});
questionText.anchor.set(0.5, 0);
questionText.x = centerX;
questionText.y = 350;
// Score background asset (bottom center, behind score text)
var scoreBgAsset = LK.getAsset('score', {
anchorX: 0.5,
anchorY: 1.0,
x: centerX,
y: 2732 - 40
});
game.addChild(scoreBgAsset);
// Score text (bottom center, GUI, dramatic font)
scoreText = new Text2('Score: 0', {
size: 140,
fill: "#fff",
font: "'Impact','GillSans-Bold','Arial Black','Papyrus','Georgia','Times New Roman',serif"
});
scoreText.anchor.set(0.5, 1.0);
// Move Score: text 188px up and 9px left from its previous position
scoreText.x = centerX - 9;
scoreText.y = 2732 - 40 - 10 - 188;
game.addChild(scoreText);
// Timer bar (below score)
timerBar = new TimerBar();
timerBar.x = centerX;
timerBar.y = 200;
timerBar.setProgress(1);
game.addChild(timerBar);
// Timer digits (top right, GUI, using harmonious style)
var timerDigits = new Text2('60', {
size: 110,
fill: 0xE2C275,
// goldish, harmonious with LOTR
font: "'Papyrus','Georgia','Times New Roman',serif"
});
timerDigits.anchor.set(1, 0); // right-top
timerDigits.x = 2048 - 60; // 60px from right edge, avoid top left menu
timerDigits.y = 0;
LK.gui.top.addChild(timerDigits);
// Option buttons (4)
var optionYStart = 900;
var optionYGap = 260 + 32; // 32px extra gap between options
for (var i = 0; i < 4; i++) {
var btn = new OptionButton();
btn.x = centerX;
btn.y = optionYStart + i * optionYGap;
btn.index = i;
btn.setEnabled(false);
// Event: tap/click
btn.down = function (idx) {
return function (x, y, obj) {
if (!canAnswer) {
return;
}
handleOptionSelected(idx);
};
}(i);
optionButtons.push(btn);
game.addChild(btn);
}
// Starting screen background (centered, behind start button)
var startingScreenBg = LK.getAsset('startingscreen', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: centerY
});
game.addChild(startingScreenBg);
// tolkienText asset (centered, moved 1600px down)
var tolkienTextAsset = LK.getAsset('tolkienText', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: centerY - 350 - 100 - 60 + 1600 // moved 1600px down
});
game.addChild(tolkienTextAsset);
// Game banner asset (centered, above start button)
var gameBannerAsset = LK.getAsset('gameBanner', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: centerY - 350 - 100 - 280 // moved 80px further up
});
game.addChild(gameBannerAsset);
// Start button (centered, moved up 214px from previous position)
startButton = new StartButton();
startButton.x = centerX;
startButton.y = centerY + 440 + 200 - 308; // moved 94px further up (214+94=308)
startButton.scaleX = 1;
startButton.scaleY = 1;
startButton.down = function (x, y, obj) {
if (!quizStarted) {
startQuiz();
}
};
game.addChild(startButton);
// Animate startBtn: pulse scale up and down forever
function animateStartBtn() {
tween(startButton, {
scaleX: 1.12,
scaleY: 1.12
}, {
duration: 600,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(startButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 600,
easing: tween.easeInOut,
onFinish: animateStartBtn
});
}
});
}
animateStartBtn();
// Summary text (hidden at start)
summaryText = new Text2('', {
size: 110,
fill: "#fff"
});
summaryText.anchor.set(0.5, 0.5);
summaryText.x = centerX;
summaryText.y = centerY - 200;
summaryText.visible = false;
game.addChild(summaryText);
// Bonus text (hidden at start)
bonusText = new Text2('', {
size: 80,
fill: 0x83DE44
});
bonusText.anchor.set(0.5, 0.5);
bonusText.x = centerX;
bonusText.y = centerY + 100;
bonusText.visible = false;
game.addChild(bonusText);
// --- Feedback Assets ---
var trueAsset = LK.getAsset('true', {
anchorX: 0.5,
anchorY: 1.0,
x: centerX - 500,
y: 2732 - 40 + 60
});
var wrongAsset = LK.getAsset('wrong', {
anchorX: 0.5,
anchorY: 1.0,
x: centerX - 500,
y: 2732 - 40 + 60
});
var trueAsset2 = LK.getAsset('true2', {
anchorX: 0.5,
anchorY: 1.0,
x: centerX - 500,
y: 2732 - 40 + 60
});
var wrongAsset2 = LK.getAsset('wrong2', {
anchorX: 0.5,
anchorY: 1.0,
x: centerX - 500,
y: 2732 - 40 + 60
});
trueAsset.visible = false;
wrongAsset.visible = false;
trueAsset2.visible = false;
wrongAsset2.visible = false;
// --- Feedback Text Assets ---
var truetextAsset = LK.getAsset('truetext', {
anchorX: 0.5,
anchorY: 1.0,
x: centerX + 490,
y: 2732 - 300
});
var wrongtextAsset = LK.getAsset('wrongtext', {
anchorX: 0.5,
anchorY: 1.0,
x: centerX + 490,
y: 2732 - 300
});
truetextAsset.visible = false;
wrongtextAsset.visible = false;
game.addChild(trueAsset);
game.addChild(wrongAsset);
game.addChild(trueAsset2);
game.addChild(wrongAsset2);
game.addChild(truetextAsset);
game.addChild(wrongtextAsset);
// --- Game Logic ---
function startQuiz() {
quizStarted = true;
score = 0;
timeLeft = 60.0;
currentQuestion = 0;
scoreText.setText('Score: 0');
timerBar.setProgress(1);
timerDigits.setText("60");
summaryText.visible = false;
bonusText.visible = false;
startButton.visible = false;
startingScreenBg.visible = false;
gameBannerAsset.visible = false;
tolkienTextAsset.visible = false;
for (var i = 0; i < 4; i++) {
optionButtons[i].setEnabled(false);
optionButtons[i].visible = true;
}
showQuestion(currentQuestion);
canAnswer = true;
// Start timer
if (timerInterval) {
LK.clearInterval(timerInterval);
}
timerInterval = LK.setInterval(function () {
if (!quizStarted) {
return;
}
timeLeft -= 0.1;
if (timeLeft < 0) {
timeLeft = 0;
}
timerBar.setProgress(timeLeft / 60.0);
// Update timerDigits to show remaining time as integer seconds, always 2 digits
var shownTime = Math.ceil(timeLeft);
if (shownTime < 0) {
shownTime = 0;
}
if (shownTime > 99) {
shownTime = 99;
}
timerDigits.setText((shownTime < 10 ? "0" : "") + shownTime);
if (timeLeft <= 0) {
endQuiz();
}
}, 100);
}
function showQuestion(idx) {
if (idx >= allQuestions.length) {
endQuiz();
return;
}
var q = allQuestions[idx];
var randomized = randomizeOptions(q);
// Split question into two lines if more than 7 words
var qText = q.q;
var words = qText.split(' ');
if (words.length > 7) {
var mid = Math.ceil(words.length / 2);
var firstLine = words.slice(0, mid).join(' ');
var secondLine = words.slice(mid).join(' ');
qText = firstLine + '\n' + secondLine;
}
questionText.setText(qText);
if (!game.children.includes(questionText)) {
game.addChild(questionText);
}
for (var i = 0; i < 4; i++) {
optionButtons[i].setText(randomized.options[i]);
optionButtons[i].setEnabled(true);
optionButtons[i].visible = true;
optionButtons[i].correct = i === randomized.answerIdx;
}
canAnswer = true;
}
function handleOptionSelected(idx) {
if (!canAnswer) {
return;
}
canAnswer = false;
var q = allQuestions[currentQuestion];
var correctIdx = -1;
for (var i = 0; i < 4; i++) {
if (optionButtons[i].correct) {
correctIdx = i;
break;
}
}
// Feedback: flash green/red
// Pick which feedback asset to show
var showTrue = Math.random() < 0.5;
var showWrong = Math.random() < 0.5;
if (optionButtons[idx].correct) {
optionButtons[idx].flash(0x83de44, 300);
score += q.points;
scoreText.setText('Score: ' + score);
if (showTrue) {
trueAsset.visible = true;
trueAsset2.visible = false;
} else {
trueAsset.visible = false;
trueAsset2.visible = true;
}
wrongAsset.visible = false;
wrongAsset2.visible = false;
// Show truetext asset
truetextAsset.visible = true;
wrongtextAsset.visible = false;
} else {
optionButtons[idx].flash(0xff0000, 300);
optionButtons[correctIdx].flash(0x83de44, 300);
trueAsset.visible = false;
trueAsset2.visible = false;
if (showWrong) {
wrongAsset.visible = true;
wrongAsset2.visible = false;
} else {
wrongAsset.visible = false;
wrongAsset2.visible = true;
}
// Show wrongtext asset
truetextAsset.visible = false;
wrongtextAsset.visible = true;
}
// Hide feedback after short delay
LK.setTimeout(function () {
trueAsset.visible = false;
wrongAsset.visible = false;
trueAsset2.visible = false;
wrongAsset2.visible = false;
truetextAsset.visible = false;
wrongtextAsset.visible = false;
}, 500);
// Disable all buttons
for (var i = 0; i < 4; i++) {
optionButtons[i].setEnabled(false);
}
// Next question after short delay
LK.setTimeout(function () {
currentQuestion++;
if (currentQuestion < allQuestions.length && timeLeft > 0) {
showQuestion(currentQuestion);
} else {
endQuiz();
}
}, 600);
}
function endQuiz() {
quizStarted = false;
canAnswer = false;
if (timerInterval) {
LK.clearInterval(timerInterval);
timerInterval = null;
}
timerDigits.setText("00");
// Hide question/options
questionText.setText('');
for (var i = 0; i < 4; i++) {
optionButtons[i].setEnabled(false);
optionButtons[i].visible = false;
}
// Calculate number of correct answers
var correctCount = 0;
for (var i = 0; i < allQuestions.length; i++) {
if (score >= allQuestions[i].points * (i + 1)) {
correctCount++;
score -= allQuestions[i].points;
}
}
// Restore score (since above loop subtracts)
score += correctCount * (allQuestions[0] ? allQuestions[0].points : 0);
// Calculate bonus: 1 point per 2 seconds left (rounded down)
var bonus = Math.floor(timeLeft / 2);
// If 2 or fewer correct in 9 questions, only 1/4 bonus
if (allQuestions.length === 9 && correctCount <= 2) {
bonus = Math.floor(bonus / 4);
}
var total = score + bonus;
// Hide quiz UI
questionText.visible = false;
scoreText.visible = false;
timerBar.visible = false;
timerDigits.visible = false;
// Show ending screen background and gameBanner
startingScreenBg.visible = true;
startingScreenBg.x = centerX;
startingScreenBg.y = centerY;
startingScreenBg.anchorX = 0.5;
startingScreenBg.anchorY = 0.5;
gameBannerAsset.visible = true;
gameBannerAsset.x = centerX;
gameBannerAsset.y = centerY - 530; // same as starting screen
// Hide tolkienText (not on ending screen)
tolkienTextAsset.visible = false;
// Show final score in bold, large, centered
if (!game.endingScoreText) {
game.endingScoreText = new Text2('', {
size: 160,
fill: 0xFFD700,
// gold
font: "'Impact','GillSans-Bold','Arial Black','Papyrus','Georgia','Times New Roman',serif",
fontWeight: "bold"
});
game.endingScoreText.anchor.set(0.5, 0.5);
game.addChild(game.endingScoreText);
}
if (!game.endingScorePoints) {
game.endingScorePoints = new Text2('', {
size: 260,
fill: 0xFFD700,
// gold
font: "'Impact','GillSans-Bold','Arial Black','Papyrus','Georgia','Times New Roman',serif",
fontWeight: "bold"
});
game.endingScorePoints.anchor.set(0.5, 0.5);
game.addChild(game.endingScorePoints);
}
if (!game.endingScoreDetails) {
game.endingScoreDetails = new Text2('', {
size: 80,
fill: 0x1B7F2A,
// bold green
font: "'GillSans-Bold','Arial Black','Papyrus','Georgia','Times New Roman',serif",
fontWeight: "bold"
});
game.endingScoreDetails.anchor.set(0.5, 0.5);
game.addChild(game.endingScoreDetails);
}
game.endingScoreText.setText("FINAL SCORE:");
game.endingScoreText.x = centerX;
game.endingScoreText.y = centerY + 80; // 40px further down
game.endingScoreText.visible = true;
if (game.endingScoreText.setFontSize) {
game.endingScoreText.setFontSize(110);
}
game.endingScorePoints.setText(total + "");
game.endingScorePoints.x = centerX;
game.endingScorePoints.y = centerY + 180;
game.endingScorePoints.visible = true;
game.endingScoreDetails.setText("Doğru: " + correctCount + " Süre Bonusu: " + bonus);
game.endingScoreDetails.x = centerX;
game.endingScoreDetails.y = centerY + 320;
game.endingScoreDetails.visible = true;
game.endingScoreDetails.style.fill = 0x14551a; // much darker green
// Hide summary and bonus text (not used in new ending screen)
summaryText.visible = false;
bonusText.visible = false;
// Show ending screen for 10 seconds, then show replay dialog and restore UI
LK.setTimeout(function () {
if (game.endingScoreText) game.endingScoreText.visible = false;
if (game.endingScorePoints) game.endingScorePoints.visible = false;
if (game.endingScoreDetails) game.endingScoreDetails.visible = false;
summaryText.visible = false;
bonusText.visible = false;
scoreText.setText('Score: 0');
scoreText.visible = true;
timerBar.visible = true;
timerDigits.visible = true;
questionText.visible = true;
// Show replay dialog (standard LK dialog)
LK.showReplayDialog();
}, 10000);
}
// --- Game Update ---
game.update = function () {
// No per-frame logic needed; timer handled by interval
};
// --- Touch Handling ---
// No drag/move needed; all handled by button events
// --- End of File --- ===================================================================
--- original.js
+++ change.js
@@ -91,14 +91,14 @@
/****
* Game Code
****/
-// Timer bar foreground
-// Timer bar background
-// Start button shape: larger dark red rectangle
-// Button shape: dark red rectangle for options
-// --- Quiz Data ---
// 3 packages: Easy, Medium, Hard. Each is an array of {q, options, answer, points}
+// --- Quiz Data ---
+// Button shape: dark red rectangle for options
+// Start button shape: larger dark red rectangle
+// Timer bar background
+// Timer bar foreground
var easyQuestions = [{
q: "What is the name of Bilbo's home?",
options: ["Bag End", "Rivendell", "Minas Tirith", "Helm's Deep"],
answer: 0,
@@ -711,9 +711,11 @@
game.endingScoreText.setText("FINAL SCORE:");
game.endingScoreText.x = centerX;
game.endingScoreText.y = centerY + 80; // 40px further down
game.endingScoreText.visible = true;
- game.endingScoreText.style.size = 110; // reduce size
+ if (game.endingScoreText.setFontSize) {
+ game.endingScoreText.setFontSize(110);
+ }
game.endingScorePoints.setText(total + "");
game.endingScorePoints.x = centerX;
game.endingScorePoints.y = centerY + 180;
game.endingScorePoints.visible = true;
Make him smile
a LOTR style button with elegant and green leaves. In-Game asset. 2d. High contrast. No shadows
write "TAP to START" on it with LOTR style
tonu daha yapraksı ve dokulu olsun
Kare ama köşeleri oval bir banner. LOTR tarzı. Yeşil ve altın sarısı ağırlıklı. İçinde "Myths of the West" yazıyor.
write: "This is an unofficial, non-commercial quiz game created as a tribute to the epic legends imagined by J.R.R. Tolkien." with golden color and LOTR style. 1400x200. In-Game asset. 2d. High contrast. No shadows
Golden ornoment LOTR style. In-Game asset. 2d. High contrast. No shadows
Same but write "RESTART"
Same stars but make it two.
delete blacks
Write "MAGNIFICENT" bottom of the stars with LOTR style
Arka planı sil şeffaf olsun
Tamamen aynı sanatsal formda ama parmağını aşağı indirip üzülen GOLLUM olacak
Tamamen aynı sanatsal formda ama parmağını aşağı indirip üzülen GRIMA WORMTHONG olacak
Tamamen aynı sanatsal formda ama parmağını yukarı kaldırıp gülen ARAGORN olacak
Tamamen aynı sanatsal formda ama parmağını aşağı indirip üzülen SARUMAN olacak
Make a mute button in lotr style
Çerçeve içinde "5'te 5 BONUS" yazsın. LOTR temalı olacak. Dikkat çekici bir popup bu.. In-Game asset. 2d. High contrast. No shadows
Her şey aynı sadece yazıyı düzenle; "5 out of 5 BONUS"
tamamen aynı sadece rengi biraz daha soluk gri olacak
tamamen aynı ama yeşilin tonunu daha LOTR dünyasına uydur. ve çizgileri koyu kahverengi yap
Tamamen aynı resim olacak ama daha gerçekçi bir hale getir
Tamamen aynı ama yatay olacak
arka planı ve pençesindeki yüzüğü sil