User prompt
Yeniden başla için startBtn değil yeni bir asset kullan adı restart olsun. İçinde yazı yazmasın.
User prompt
Replay dialog çalışmıyor. Hata veriyor. Tüm o dialog kutusunu silip baştan yaz.
User prompt
Please fix the bug: 'Timeout.tick error: LK.showReplayDialog is not a function' in or related to this line: 'LK.showReplayDialog();' Line Number: 773
User prompt
Please fix the bug: 'Timeout.tick error: LK.showReplay is not a function' in or related to this line: 'LK.showReplay();' Line Number: 773
User prompt
Please fix the bug: 'Timeout.tick error: LK.showReplayDialog is not a function' in or related to this line: 'LK.showReplayDialog();' Line Number: 773
User prompt
Doğru ve Süre Bonusu yazılarını 50px daha aşağı kaydır. Ayrıca endingscreen 10 saniye sürecek ve en son replay penceresi gelecek. Bunu onar
User prompt
Please fix the bug: 'Timeout.tick error: LK.showReplayDialog is not a function' in or related to this line: 'LK.showReplayDialog();' Line Number: 774
User prompt
Oyunun sonunda Replay penceresini aktif et
User prompt
FINAL SCORE yazısını 40px daha aşağı kaydır. Ardından gelen skoru da 30px aşağı kaydır ve puntosunu büyüt
User prompt
Please fix the bug: 'Timeout.tick error: LK.showReplayDialog is not a function' in or related to this line: 'LK.showReplayDialog();' Line Number: 770
User prompt
Doğru ve Süre Bonusu yazılarını 70px daha aşağı kaydır
User prompt
Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'game.endingScoreDetails.style.fill = 0x14551a; // much darker green' Line Number: 745
User prompt
Doğru ve Süre Bonusu yazılarını 60px aşağı kaydır
User prompt
Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'game.endingScoreDetails.style.fill = 0x14551a; // much darker green' Line Number: 745
User prompt
FINAL SCORE dan sonra gelen skoru 100px aşağı kaydır. Onların altındaki yazıları da 100px aşağı kaydır
User prompt
En sonda Replay ekranı çıkmıyor. Fix it
User prompt
Please fix the bug: 'Timeout.tick error: LK.showReplayDialog is not a function' in or related to this line: 'LK.showReplayDialog();' Line Number: 770
User prompt
Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'game.endingScoreDetails.style.fill = 0x14551a; // much darker green' Line Number: 745
User prompt
Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'size')' in or related to this line: 'game.endingScoreText.style.size = 110; // reduce size' Line Number: 734
User prompt
FINAL SCORE: yazısı ve skor iç içe giriyor. Skor dijitleri 30px aşağı insin
User prompt
Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'game.endingScoreDetails.style.fill = 0x14551a; // much darker green' Line Number: 747
User prompt
Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'size')' in or related to this line: 'game.endingScoreText.style.size = 110; // reduce size' Line Number: 734
User prompt
FINAL SCORE ve altında yazanlar 100 px aşağı kaysın
User prompt
Please fix the bug: 'Timeout.tick error: LK.showReplayDialog is not a function' in or related to this line: 'LK.showReplayDialog();' Line Number: 770
User prompt
Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'game.endingScoreDetails.style.fill = 0x14551a; // much darker green' Line Number: 745
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Option Button Class
var OptionButton = Container.expand(function () {
var self = Container.call(this);
// Attach button background
var btn = self.attachAsset('optionBtn', {
anchorX: 0.5,
anchorY: 0.5
});
// Attach text
var txt = new Text2('', {
size: 80,
fill: "#fff"
});
txt.anchor.set(0.5, 0.5);
self.addChild(txt);
// Set option text
self.setText = function (str) {
txt.setText(str);
};
// Set index (for event handling)
self.index = -1;
// Enable/disable button
self.setEnabled = function (enabled) {
btn.alpha = enabled ? 1 : 0.5;
self.interactive = enabled;
};
// Flash green/red for feedback
self.flash = function (color, duration) {
tween(btn, {
color: color
}, {
duration: duration,
onFinish: function onFinish() {
btn.color = 0x8B0000;
}
});
};
return self;
});
// Restart Button Class (no text inside)
var RestartButton = Container.expand(function () {
var self = Container.call(this);
var btn = self.attachAsset('restart', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
// Start Button Class
var StartButton = Container.expand(function () {
var self = Container.call(this);
var btn = self.attachAsset('startBtn', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
// Timer Bar Class
var TimerBar = Container.expand(function () {
var self = Container.call(this);
var bg = self.attachAsset('timerBarBg', {
anchorX: 0.5,
anchorY: 0.5
});
var fg = self.attachAsset('timerBarFg', {
anchorX: 0.5,
anchorY: 0.5
});
fg.y = 0;
self.fg = fg;
self.bg = bg;
// Set progress (0-1)
self.setProgress = function (p) {
if (p < 0) {
p = 0;
}
if (p > 1) {
p = 1;
}
fg.width = 1200 * p;
fg.x = -(1200 * (1 - p)) / 2;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x181818
});
/****
* Game Code
****/
// 3 packages: Easy, Medium, Hard. Each is an array of {q, options, answer, points}
// --- Quiz Data ---
// Button shape: dark red rectangle for options
// Start button shape: larger dark red rectangle
// Timer bar background
// Timer bar foreground
var easyQuestions = [{
q: "What is the name of Bilbo's home?",
options: ["Bag End", "Rivendell", "Minas Tirith", "Helm's Deep"],
answer: 0,
points: 3
}, {
q: "Who created the Two Trees of Valinor?",
options: ["Yavanna", "Varda", "Nienna", "Melian"],
answer: 0,
points: 3
}, {
q: "What creature did Gollum used to be?",
options: ["Hobbit", "Elf", "Dwarf", "Orc"],
answer: 0,
points: 3
}, {
q: "What is the name of Frodo's sword?",
options: ["Sting", "Andúril", "Glamdring", "Orcrist"],
answer: 0,
points: 3
}, {
q: "What were the Silmarils made of?",
options: ["The light of the Two Trees", "Fire of Udûn", "Mithril", "Starlight from Varda"],
answer: 0,
points: 3
}, {
q: "Who forged the One Ring?",
options: ["Sauron", "Saruman", "Elrond", "Gandalf"],
answer: 0,
points: 5
}, {
q: "Which group of Elves followed Fëanor into exile?",
options: ["The Noldor", "The Vanyar", "The Teleri", "The Sindar"],
answer: 0,
points: 5
}];
var mediumQuestions = [{
q: "What is the name of Aragorn's sword?",
options: ["Andúril", "Sting", "Glamdring", "Orcrist"],
answer: 0,
points: 5
}, {
q: "Which forest is home to Legolas?",
options: ["Mirkwood", "Fangorn", "Lothlórien", "Shire"],
answer: 0,
points: 5
}, {
q: "Who was the king of Doriath?",
options: ["Thingol", "Fingolfin", "Finarfin", "Finrod"],
answer: 0,
points: 5
}, {
q: "Who gave birth to Fëanor?",
options: ["Míriel", "Indis", "Nerdanel", "Galadriel"],
answer: 0,
points: 5
}, {
q: "Which of the Valar created the stars before the awakening of the Elves?",
options: ["Varda", "Yavanna", "Nessa", "Nienna"],
answer: 0,
points: 5
}, {
q: "Who helped Beren on his quest for a Silmaril?",
options: ["Lúthien", "Idril", "Finrod", "Elwing"],
answer: 0,
points: 5
}, {
q: "What was the name of the great spider that devoured the light of the Trees?",
options: ["Ungoliant", "Shelob", "Gorgol", "Thuringwethil"],
answer: 0,
points: 5
}, {
q: "What is the true name of Gandalf?",
options: ["Olórin", "Curunír", "Aiwendil", "Mithrandir"],
answer: 0,
points: 10
}, {
q: "Which Vala created the Dwarves?",
options: ["Aulë", "Manwë", "Ulmo", "Yavanna"],
answer: 0,
points: 10
}, {
q: "What is the name of the inn in Bree?",
options: ["The Prancing Pony", "The Green Dragon", "The Golden Perch", "The Ivy Bush"],
answer: 0,
points: 5
}];
var hardQuestions = [{
q: "Who was the first King of Númenor?",
options: ["Elros", "Isildur", "Ar-Pharazôn", "Tar-Míriel"],
answer: 0,
points: 10
}, {
q: "Who spoke the Doom of Mandos to the Noldor at Losgar?",
options: ["Mandos himself", "Manwë", "Oromë", "Eönwë"],
answer: 0,
points: 10
}, {
q: "Who is the father of Galadriel?",
options: ["Finarfin", "Finwë", "Fëanor", "Fingolfin"],
answer: 0,
points: 10
}, {
q: "Which Maia guided the Sun across the sky after the destruction of the Two Trees?",
options: ["Arien", "Eönwë", "Melian", "Ilmarë"],
answer: 0,
points: 10
}, {
q: "What gift did Finrod Felagund receive from the Dwarves of Belegost?",
options: ["The Nauglamír necklace", "The Axe of Hador", "The Helm of Dragonfire", "The Ring of Barahir"],
answer: 0,
points: 10
}, {
q: "What fortress did Melkor build in the far north of Middle-earth?",
options: ["Angband", "Utumno", "Barad-dûr", "Thangorodrim"],
answer: 0,
points: 10
}, {
q: "What is the name of the mountain where the One Ring was forged?",
options: ["Orodruin", "Caradhras", "Erebor", "Thangorodrim"],
answer: 0,
points: 10
}];
// Helper to pick n random questions from an array
function pickRandomQuestions(arr, n) {
var copy = arr.slice();
shuffleArray(copy);
var out = [];
for (var i = 0; i < n && i < copy.length; i++) {
out.push(copy[i]);
}
return out;
}
// Select 3 random from each package for this game
var selectedEasy = pickRandomQuestions(easyQuestions, 3);
var selectedMedium = pickRandomQuestions(mediumQuestions, 3);
var selectedHard = pickRandomQuestions(hardQuestions, 3);
// Combine for 9-question game: 3 easy, 3 medium, 3 hard
var allQuestions = selectedEasy.concat(selectedMedium, selectedHard);
// --- State Variables ---
var currentQuestion = 0;
var score = 0;
var timeLeft = 60.0; // seconds
var timerInterval = null;
var quizStarted = false;
var optionButtons = [];
var timerBar = null;
var questionText = null;
var scoreText = null;
var startButton = null;
var summaryText = null;
var bonusText = null;
var canAnswer = false;
// --- Utility Functions ---
// Shuffle array in-place (Fisher-Yates)
function shuffleArray(arr) {
for (var i = arr.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var tmp = arr[i];
arr[i] = arr[j];
arr[j] = tmp;
}
}
// Randomize options for a question, return {options, answerIdx}
function randomizeOptions(q) {
var opts = [];
for (var i = 0; i < 4; i++) {
opts.push({
text: q.options[i],
origIdx: i
});
}
shuffleArray(opts);
var answerIdx = -1;
for (var i = 0; i < 4; i++) {
if (opts[i].origIdx === q.answer) {
answerIdx = i;
break;
}
}
return {
options: [opts[0].text, opts[1].text, opts[2].text, opts[3].text],
answerIdx: answerIdx
};
}
// --- UI Setup ---
// Center positions
var centerX = 2048 / 2;
var centerY = 2732 / 2;
// Question text
questionText = new Text2('', {
size: 100,
fill: "#fff"
});
questionText.anchor.set(0.5, 0);
questionText.x = centerX;
questionText.y = 350;
// Score background asset (bottom center, behind score text)
var scoreBgAsset = LK.getAsset('score', {
anchorX: 0.5,
anchorY: 1.0,
x: centerX,
y: 2732 - 40
});
game.addChild(scoreBgAsset);
// Score text (bottom center, GUI, dramatic font)
scoreText = new Text2('Score: 0', {
size: 140,
fill: "#fff",
font: "'Impact','GillSans-Bold','Arial Black','Papyrus','Georgia','Times New Roman',serif"
});
scoreText.anchor.set(0.5, 1.0);
// Move Score: text 188px up and 9px left from its previous position
scoreText.x = centerX - 9;
scoreText.y = 2732 - 40 - 10 - 188;
game.addChild(scoreText);
// Timer bar (below score)
timerBar = new TimerBar();
timerBar.x = centerX;
timerBar.y = 200;
timerBar.setProgress(1);
game.addChild(timerBar);
// Timer digits (top right, GUI, using harmonious style)
var timerDigits = new Text2('60', {
size: 110,
fill: 0xE2C275,
// goldish, harmonious with LOTR
font: "'Papyrus','Georgia','Times New Roman',serif"
});
timerDigits.anchor.set(1, 0); // right-top
timerDigits.x = 2048 - 60; // 60px from right edge, avoid top left menu
timerDigits.y = 0;
LK.gui.top.addChild(timerDigits);
// Option buttons (4)
var optionYStart = 900;
var optionYGap = 260 + 32; // 32px extra gap between options
for (var i = 0; i < 4; i++) {
var btn = new OptionButton();
btn.x = centerX;
btn.y = optionYStart + i * optionYGap;
btn.index = i;
btn.setEnabled(false);
// Event: tap/click
btn.down = function (idx) {
return function (x, y, obj) {
if (!canAnswer) {
return;
}
handleOptionSelected(idx);
};
}(i);
optionButtons.push(btn);
game.addChild(btn);
}
// Starting screen background (centered, behind start button)
var startingScreenBg = LK.getAsset('startingscreen', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: centerY
});
game.addChild(startingScreenBg);
// tolkienText asset (centered, moved 1600px down)
var tolkienTextAsset = LK.getAsset('tolkienText', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: centerY - 350 - 100 - 60 + 1600 // moved 1600px down
});
game.addChild(tolkienTextAsset);
// Game banner asset (centered, above start button)
var gameBannerAsset = LK.getAsset('gameBanner', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: centerY - 350 - 100 - 280 // moved 80px further up
});
game.addChild(gameBannerAsset);
// Start button (centered, moved up 214px from previous position)
startButton = new StartButton();
startButton.x = centerX;
startButton.y = centerY + 440 + 200 - 308; // moved 94px further up (214+94=308)
startButton.scaleX = 1;
startButton.scaleY = 1;
startButton.down = function (x, y, obj) {
if (!quizStarted) {
startQuiz();
}
};
game.addChild(startButton);
// Animate startBtn: pulse scale up and down forever
function animateStartBtn() {
tween(startButton, {
scaleX: 1.12,
scaleY: 1.12
}, {
duration: 600,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(startButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 600,
easing: tween.easeInOut,
onFinish: animateStartBtn
});
}
});
}
animateStartBtn();
// Summary text (hidden at start)
summaryText = new Text2('', {
size: 110,
fill: "#fff"
});
summaryText.anchor.set(0.5, 0.5);
summaryText.x = centerX;
summaryText.y = centerY - 200;
summaryText.visible = false;
game.addChild(summaryText);
// Bonus text (hidden at start)
bonusText = new Text2('', {
size: 80,
fill: 0x83DE44
});
bonusText.anchor.set(0.5, 0.5);
bonusText.x = centerX;
bonusText.y = centerY + 100;
bonusText.visible = false;
game.addChild(bonusText);
// --- Feedback Assets ---
var trueAsset = LK.getAsset('true', {
anchorX: 0.5,
anchorY: 1.0,
x: centerX - 500,
y: 2732 - 40 + 60
});
var wrongAsset = LK.getAsset('wrong', {
anchorX: 0.5,
anchorY: 1.0,
x: centerX - 500,
y: 2732 - 40 + 60
});
var trueAsset2 = LK.getAsset('true2', {
anchorX: 0.5,
anchorY: 1.0,
x: centerX - 500,
y: 2732 - 40 + 60
});
var wrongAsset2 = LK.getAsset('wrong2', {
anchorX: 0.5,
anchorY: 1.0,
x: centerX - 500,
y: 2732 - 40 + 60
});
trueAsset.visible = false;
wrongAsset.visible = false;
trueAsset2.visible = false;
wrongAsset2.visible = false;
// --- Feedback Text Assets ---
var truetextAsset = LK.getAsset('truetext', {
anchorX: 0.5,
anchorY: 1.0,
x: centerX + 490,
y: 2732 - 300
});
var wrongtextAsset = LK.getAsset('wrongtext', {
anchorX: 0.5,
anchorY: 1.0,
x: centerX + 490,
y: 2732 - 300
});
truetextAsset.visible = false;
wrongtextAsset.visible = false;
game.addChild(trueAsset);
game.addChild(wrongAsset);
game.addChild(trueAsset2);
game.addChild(wrongAsset2);
game.addChild(truetextAsset);
game.addChild(wrongtextAsset);
// --- Game Logic ---
function startQuiz() {
quizStarted = true;
score = 0;
timeLeft = 60.0;
currentQuestion = 0;
scoreText.setText('Score: 0');
timerBar.setProgress(1);
timerDigits.setText("60");
summaryText.visible = false;
bonusText.visible = false;
startButton.visible = false;
startingScreenBg.visible = false;
gameBannerAsset.visible = false;
tolkienTextAsset.visible = false;
for (var i = 0; i < 4; i++) {
optionButtons[i].setEnabled(false);
optionButtons[i].visible = true;
}
showQuestion(currentQuestion);
canAnswer = true;
// Start timer
if (timerInterval) {
LK.clearInterval(timerInterval);
}
timerInterval = LK.setInterval(function () {
if (!quizStarted) {
return;
}
timeLeft -= 0.1;
if (timeLeft < 0) {
timeLeft = 0;
}
timerBar.setProgress(timeLeft / 60.0);
// Update timerDigits to show remaining time as integer seconds, always 2 digits
var shownTime = Math.ceil(timeLeft);
if (shownTime < 0) {
shownTime = 0;
}
if (shownTime > 99) {
shownTime = 99;
}
timerDigits.setText((shownTime < 10 ? "0" : "") + shownTime);
if (timeLeft <= 0) {
endQuiz();
}
}, 100);
}
function showQuestion(idx) {
if (idx >= allQuestions.length) {
endQuiz();
return;
}
var q = allQuestions[idx];
var randomized = randomizeOptions(q);
// Split question into two lines if more than 7 words
var qText = q.q;
var words = qText.split(' ');
if (words.length > 7) {
var mid = Math.ceil(words.length / 2);
var firstLine = words.slice(0, mid).join(' ');
var secondLine = words.slice(mid).join(' ');
qText = firstLine + '\n' + secondLine;
}
questionText.setText(qText);
if (!game.children.includes(questionText)) {
game.addChild(questionText);
}
for (var i = 0; i < 4; i++) {
optionButtons[i].setText(randomized.options[i]);
optionButtons[i].setEnabled(true);
optionButtons[i].visible = true;
optionButtons[i].correct = i === randomized.answerIdx;
}
canAnswer = true;
}
function handleOptionSelected(idx) {
if (!canAnswer) {
return;
}
canAnswer = false;
var q = allQuestions[currentQuestion];
var correctIdx = -1;
for (var i = 0; i < 4; i++) {
if (optionButtons[i].correct) {
correctIdx = i;
break;
}
}
// Feedback: flash green/red
// Pick which feedback asset to show
var showTrue = Math.random() < 0.5;
var showWrong = Math.random() < 0.5;
if (optionButtons[idx].correct) {
optionButtons[idx].flash(0x83de44, 300);
score += q.points;
scoreText.setText('Score: ' + score);
if (showTrue) {
trueAsset.visible = true;
trueAsset2.visible = false;
} else {
trueAsset.visible = false;
trueAsset2.visible = true;
}
wrongAsset.visible = false;
wrongAsset2.visible = false;
// Show truetext asset
truetextAsset.visible = true;
wrongtextAsset.visible = false;
} else {
optionButtons[idx].flash(0xff0000, 300);
optionButtons[correctIdx].flash(0x83de44, 300);
trueAsset.visible = false;
trueAsset2.visible = false;
if (showWrong) {
wrongAsset.visible = true;
wrongAsset2.visible = false;
} else {
wrongAsset.visible = false;
wrongAsset2.visible = true;
}
// Show wrongtext asset
truetextAsset.visible = false;
wrongtextAsset.visible = true;
}
// Hide feedback after short delay
LK.setTimeout(function () {
trueAsset.visible = false;
wrongAsset.visible = false;
trueAsset2.visible = false;
wrongAsset2.visible = false;
truetextAsset.visible = false;
wrongtextAsset.visible = false;
}, 500);
// Disable all buttons
for (var i = 0; i < 4; i++) {
optionButtons[i].setEnabled(false);
}
// Next question after short delay
LK.setTimeout(function () {
currentQuestion++;
if (currentQuestion < allQuestions.length && timeLeft > 0) {
showQuestion(currentQuestion);
} else {
endQuiz();
}
}, 600);
}
function endQuiz() {
quizStarted = false;
canAnswer = false;
if (timerInterval) {
LK.clearInterval(timerInterval);
timerInterval = null;
}
timerDigits.setText("00");
// Hide question/options
questionText.setText('');
for (var i = 0; i < 4; i++) {
optionButtons[i].setEnabled(false);
optionButtons[i].visible = false;
}
// Calculate number of correct answers
var correctCount = 0;
for (var i = 0; i < allQuestions.length; i++) {
if (score >= allQuestions[i].points * (i + 1)) {
correctCount++;
score -= allQuestions[i].points;
}
}
// Restore score (since above loop subtracts)
score += correctCount * (allQuestions[0] ? allQuestions[0].points : 0);
// Calculate bonus: 1 point per 2 seconds left (rounded down)
var bonus = Math.floor(timeLeft / 2);
// If 2 or fewer correct in 9 questions, only 1/4 bonus
if (allQuestions.length === 9 && correctCount <= 2) {
bonus = Math.floor(bonus / 4);
}
var total = score + bonus;
// Hide quiz UI
questionText.visible = false;
scoreText.visible = false;
timerBar.visible = false;
timerDigits.visible = false;
// Show ending screen background and gameBanner
startingScreenBg.visible = true;
startingScreenBg.x = centerX;
startingScreenBg.y = centerY;
startingScreenBg.anchorX = 0.5;
startingScreenBg.anchorY = 0.5;
gameBannerAsset.visible = true;
gameBannerAsset.x = centerX;
gameBannerAsset.y = centerY - 530; // same as starting screen
// Hide tolkienText (not on ending screen)
tolkienTextAsset.visible = false;
// Show final score in bold, large, centered
if (!game.endingScoreText) {
game.endingScoreText = new Text2('', {
size: 160,
fill: 0xFFD700,
// gold
font: "'Impact','GillSans-Bold','Arial Black','Papyrus','Georgia','Times New Roman',serif",
fontWeight: "bold"
});
game.endingScoreText.anchor.set(0.5, 0.5);
game.addChild(game.endingScoreText);
}
if (!game.endingScorePoints) {
game.endingScorePoints = new Text2('', {
size: 260,
fill: 0xFFD700,
// gold
font: "'Impact','GillSans-Bold','Arial Black','Papyrus','Georgia','Times New Roman',serif",
fontWeight: "bold"
});
game.endingScorePoints.anchor.set(0.5, 0.5);
game.addChild(game.endingScorePoints);
}
if (!game.endingScoreDetails) {
game.endingScoreDetails = new Text2('', {
size: 80,
fill: 0x1B7F2A,
// bold green
font: "'GillSans-Bold','Arial Black','Papyrus','Georgia','Times New Roman',serif",
fontWeight: "bold"
});
game.endingScoreDetails.anchor.set(0.5, 0.5);
game.addChild(game.endingScoreDetails);
}
game.endingScoreText.setText("FINAL SCORE:");
game.endingScoreText.x = centerX;
game.endingScoreText.y = centerY + 220; // 40px further down (180+40=220)
game.endingScoreText.visible = true;
game.endingScoreText.setStyle({
size: 110
}); // reduce size
game.endingScorePoints.setText(total + "");
game.endingScorePoints.x = centerX;
game.endingScorePoints.y = centerY + 440; // 30px further down (410+30=440)
game.endingScorePoints.visible = true;
game.endingScorePoints.setStyle({
size: 300
}); // increase font size
game.endingScoreDetails.setText("Doğru: " + correctCount + " Süre Bonusu: " + bonus);
game.endingScoreDetails.x = centerX;
game.endingScoreDetails.y = centerY + 700; // 50px further down (650+50=700)
game.endingScoreDetails.visible = true;
game.endingScoreDetails.setStyle({
fill: 0x14551a
}); // much darker green
// Hide summary and bonus text (not used in new ending screen)
summaryText.visible = false;
bonusText.visible = false;
// Show ending screen for 10 seconds, then show a custom replay dialog and restore UI
LK.setTimeout(function () {
if (game.endingScoreText) game.endingScoreText.visible = false;
if (game.endingScorePoints) game.endingScorePoints.visible = false;
if (game.endingScoreDetails) game.endingScoreDetails.visible = false;
summaryText.visible = false;
bonusText.visible = false;
scoreText.setText('Score: 0');
scoreText.visible = true;
timerBar.visible = true;
timerDigits.visible = true;
questionText.visible = true;
// Remove any previous replay dialog
if (game.replayDialogBg) {
game.removeChild(game.replayDialogBg);
game.replayDialogBg = null;
}
if (game.replayDialogText) {
game.removeChild(game.replayDialogText);
game.replayDialogText = null;
}
if (game.replayDialogBtn) {
game.removeChild(game.replayDialogBtn);
game.replayDialogBtn = null;
}
// Create a semi-transparent dark background
var dialogBg = LK.getAsset('startingscreen', {
anchorX: 0.5,
anchorY: 0.5,
x: centerX,
y: centerY,
width: 1200,
height: 900,
color: 0x000000
});
dialogBg.alpha = 0.85;
game.addChild(dialogBg);
game.replayDialogBg = dialogBg;
// Create dialog text
var dialogText = new Text2("Tekrar oyna?", {
size: 120,
fill: 0xFFD700,
font: "'Impact','GillSans-Bold','Arial Black','Papyrus','Georgia','Times New Roman',serif"
});
dialogText.anchor.set(0.5, 0.5);
dialogText.x = centerX;
dialogText.y = centerY - 120;
game.addChild(dialogText);
game.replayDialogText = dialogText;
// Create replay button (no text inside)
var replayBtn = new RestartButton();
replayBtn.x = centerX;
replayBtn.y = centerY + 120;
replayBtn.scaleX = 0.7;
replayBtn.scaleY = 0.7;
game.addChild(replayBtn);
game.replayDialogBtn = replayBtn;
// Animate replay button
function animateReplayBtn() {
tween(replayBtn, {
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(replayBtn, {
scaleX: 0.7,
scaleY: 0.7
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: animateReplayBtn
});
}
});
}
animateReplayBtn();
// Replay button event
replayBtn.down = function (x, y, obj) {
// Remove dialog
if (game.replayDialogBg) {
game.removeChild(game.replayDialogBg);
game.replayDialogBg = null;
}
if (game.replayDialogText) {
game.removeChild(game.replayDialogText);
game.replayDialogText = null;
}
if (game.replayDialogBtn) {
game.removeChild(game.replayDialogBtn);
game.replayDialogBtn = null;
}
// Reset quiz state and show start screen
quizStarted = false;
canAnswer = false;
score = 0;
timeLeft = 60.0;
currentQuestion = 0;
scoreText.setText('Score: 0');
timerBar.setProgress(1);
timerDigits.setText("60");
summaryText.visible = false;
bonusText.visible = false;
startButton.visible = true;
startingScreenBg.visible = true;
gameBannerAsset.visible = true;
tolkienTextAsset.visible = true;
questionText.visible = false;
for (var i = 0; i < 4; i++) {
optionButtons[i].setEnabled(false);
optionButtons[i].visible = true;
}
};
}, 10000);
}
// --- Game Update ---
game.update = function () {
// No per-frame logic needed; timer handled by interval
};
// --- Touch Handling ---
// No drag/move needed; all handled by button events
// --- End of File --- ===================================================================
--- original.js
+++ change.js
@@ -44,8 +44,17 @@
});
};
return self;
});
+// Restart Button Class (no text inside)
+var RestartButton = Container.expand(function () {
+ var self = Container.call(this);
+ var btn = self.attachAsset('restart', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
// Start Button Class
var StartButton = Container.expand(function () {
var self = Container.call(this);
var btn = self.attachAsset('startBtn', {
@@ -91,14 +100,14 @@
/****
* Game Code
****/
-// Timer bar foreground
-// Timer bar background
-// Start button shape: larger dark red rectangle
-// Button shape: dark red rectangle for options
-// --- Quiz Data ---
// 3 packages: Easy, Medium, Hard. Each is an array of {q, options, answer, points}
+// --- Quiz Data ---
+// Button shape: dark red rectangle for options
+// Start button shape: larger dark red rectangle
+// Timer bar background
+// Timer bar foreground
var easyQuestions = [{
q: "What is the name of Bilbo's home?",
options: ["Bag End", "Rivendell", "Minas Tirith", "Helm's Deep"],
answer: 0,
@@ -780,26 +789,16 @@
dialogText.x = centerX;
dialogText.y = centerY - 120;
game.addChild(dialogText);
game.replayDialogText = dialogText;
- // Create replay button
- var replayBtn = new StartButton();
+ // Create replay button (no text inside)
+ var replayBtn = new RestartButton();
replayBtn.x = centerX;
replayBtn.y = centerY + 120;
replayBtn.scaleX = 0.7;
replayBtn.scaleY = 0.7;
game.addChild(replayBtn);
game.replayDialogBtn = replayBtn;
- // Add replay button text
- var replayBtnText = new Text2("Yeniden Başla", {
- size: 90,
- fill: "#fff",
- font: "'Impact','GillSans-Bold','Arial Black','Papyrus','Georgia','Times New Roman',serif"
- });
- replayBtnText.anchor.set(0.5, 0.5);
- replayBtnText.x = 0;
- replayBtnText.y = 0;
- replayBtn.addChild(replayBtnText);
// Animate replay button
function animateReplayBtn() {
tween(replayBtn, {
scaleX: 0.8,
Make him smile
a LOTR style button with elegant and green leaves. In-Game asset. 2d. High contrast. No shadows
write "TAP to START" on it with LOTR style
tonu daha yapraksı ve dokulu olsun
Kare ama köşeleri oval bir banner. LOTR tarzı. Yeşil ve altın sarısı ağırlıklı. İçinde "Myths of the West" yazıyor.
write: "This is an unofficial, non-commercial quiz game created as a tribute to the epic legends imagined by J.R.R. Tolkien." with golden color and LOTR style. 1400x200. In-Game asset. 2d. High contrast. No shadows
Golden ornoment LOTR style. In-Game asset. 2d. High contrast. No shadows
Same but write "RESTART"
Same stars but make it two.
delete blacks
Write "MAGNIFICENT" bottom of the stars with LOTR style
Arka planı sil şeffaf olsun
Tamamen aynı sanatsal formda ama parmağını aşağı indirip üzülen GOLLUM olacak
Tamamen aynı sanatsal formda ama parmağını aşağı indirip üzülen GRIMA WORMTHONG olacak
Tamamen aynı sanatsal formda ama parmağını yukarı kaldırıp gülen ARAGORN olacak
Tamamen aynı sanatsal formda ama parmağını aşağı indirip üzülen SARUMAN olacak
Make a mute button in lotr style
Çerçeve içinde "5'te 5 BONUS" yazsın. LOTR temalı olacak. Dikkat çekici bir popup bu.. In-Game asset. 2d. High contrast. No shadows
Her şey aynı sadece yazıyı düzenle; "5 out of 5 BONUS"
tamamen aynı sadece rengi biraz daha soluk gri olacak
tamamen aynı ama yeşilin tonunu daha LOTR dünyasına uydur. ve çizgileri koyu kahverengi yap
Tamamen aynı resim olacak ama daha gerçekçi bir hale getir
Tamamen aynı ama yatay olacak
arka planı ve pençesindeki yüzüğü sil