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Please fix the bug: 'Timeout.tick error: createButton is not a function' in or related to this line: 'var createButton = createButton("CREATE NEW LEVEL", 0x00AA00, 3, 1.2, function () {' Line Number: 756
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crea una función reusable para la creación de niveles manuales con las siguientes especificaciones: - 2 tipos de modos: Por puntaje, Por romper x memes. - Limite de movimientos - Agrega para modificar puntaje requerido; limite de movimientos; y cantidad de memes 1,2,3,4 y 5, por separado ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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crea un nuevo modo de niveles, aun no agrueges las caracteristicas
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aumenta la velocidad de la caida
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elimina la caracteristica de la gravedad que hace que todas las caídas duren igual
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elimina el texto "set selected" y el audio. Agrega buttonSound a los botones
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Fix the bug where old checkmarks remain after changing sets
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arregla el bug que al cambiar el set el check original aun permanece
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mejora la disposición del menu cosmeticos
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mejora la apariencia de la tienda de cosmeticos ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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haz que los memes del gameplay ajusten automaticamente su tamaño
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haz al grid un 7*7 y aumenta un poco su tamaño
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mejora la función reusable agregando ButtonX e Buttony
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optimiza los botones con una funcion reusable
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mejora la disposición de los memes de cosmeticos
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Please fix the bug: 'MenuScreen is not defined' in or related to this line: 'menuScreen = new MenuScreen();' Line Number: 141
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borra comentarios //
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mejora la disposición de los memes de la tienda
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mejora el display de los memes en el apartado cosmeticos
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mejora la disposición de la tienda cosmeticos
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agranda los memes del cosmetica
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScores: { classic: 0, fast: 0 }, cosmetics: { selectedSet: 1, unlockedSets: [1, 2, 3] }, levels: { current: 1, custom: [] } }); /**** * Classes ****/ var CosmeticsScreen = Container.expand(function () { var self = Container.call(this); // Create title var title = new Text2("Cosmetics", { size: 120, fill: 0x000000 }); title.anchor.set(0.5, 0); title.x = 2048 / 2; title.y = 300; self.addChild(title); // Title padding title.y = 200; // Create cosmetics grid self.cosmeticsGrid = new Container(); self.addChild(self.cosmeticsGrid); // Define cosmetic sets var cosmeticSets = [{ id: 1, name: "Default", memePrefix: 'meme' }, { id: 2, name: "Variant 1", memePrefix: 'meme1-2' }, { id: 3, name: "Variant 2", memePrefix: 'meme1-3' }]; // Create cosmetic set cards var cardWidth = 550; var cardHeight = 680; var cardsPerRow = 3; var cardSpacing = 50; var startX = (2048 - (cardsPerRow * cardWidth + (cardsPerRow - 1) * cardSpacing)) / 2 + cardWidth / 2; var startY = 700; cosmeticSets.forEach(function (set, index) { var row = Math.floor(index / cardsPerRow); var col = index % cardsPerRow; var card = new Container(); card.x = startX + col * (cardWidth + cardSpacing); card.y = startY + row * (cardHeight + 80); // Card background with shadow effect var cardShadow = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.6, scaleY: 3.6 }); cardShadow.tint = 0x000000; cardShadow.alpha = 0.3; cardShadow.x = 10; cardShadow.y = 10; var cardBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 3.5 }); cardBg.tint = 0xFFFFFF; // Set name with improved styling var nameText = new Text2(set.name, { size: 70, fill: 0x000000 }); nameText.anchor.set(0.5, 0); nameText.y = -cardHeight / 2 + 80; // Add a decorative label at the bottom var setLabel = new Text2("MEME SET", { size: 40, fill: 0x555555 }); setLabel.anchor.set(0.5, 1); setLabel.y = cardHeight / 2 - 40; // Add hover animation to card function animateCard() { tween(card, { y: card.y - 10 }, { duration: 800, easing: tween.easeInOutQuad, onComplete: function onComplete() { tween(card, { y: card.y + 10 }, { duration: 800, easing: tween.easeInOutQuad, onComplete: animateCard }); } }); } // Start animation with random delay to avoid all cards moving in sync LK.setTimeout(animateCard, Math.random() * 1000); // Preview images - improved grid layout var previewContainer = new Container(); var previewSize = 120; var previewSpacing = 20; var previewScale = 0.6; var previewsPerRow = 3; var previewGridWidth = previewsPerRow * previewSize + (previewsPerRow - 1) * previewSpacing; var previewStartX = -previewGridWidth / 2 + previewSize / 2; var previewStartY = -40; for (var i = 1; i <= 5; i++) { var row = Math.floor((i - 1) / previewsPerRow); var col = (i - 1) % previewsPerRow; var preview; if (set.id === 1) { preview = LK.getAsset('meme' + i, { anchorX: 0.5, anchorY: 0.5, scaleX: previewScale, scaleY: previewScale }); } else if (set.id === 2) { preview = LK.getAsset('meme' + i + '-2', { anchorX: 0.5, anchorY: 0.5, scaleX: previewScale, scaleY: previewScale }); } else { preview = LK.getAsset('meme' + i + '-3', { anchorX: 0.5, anchorY: 0.5, scaleX: previewScale, scaleY: previewScale }); } preview.x = previewStartX + col * (previewSize + previewSpacing); preview.y = previewStartY + row * (previewSize + previewSpacing); // Add a subtle background circle for each preview var previewBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.6, alpha: 0.1 }); previewBg.tint = 0x888888; previewBg.x = preview.x; previewBg.y = preview.y; previewContainer.addChild(previewBg); previewContainer.addChild(preview); } // Status overlay (selected or locked) var statusOverlay = new Container(); card.statusOverlay = statusOverlay; // Check if set is selected with improved visual indicator var isSelected = storage.cosmetics.selectedSet === set.id; if (isSelected) { // Add pulsing animation to selected border var _pulseBorder = function pulseBorder() { tween(selectedBorder, { alpha: 0.2 }, { duration: 700, easing: tween.easeInOutQuad, onComplete: function onComplete() { tween(selectedBorder, { alpha: 0.5 }, { duration: 700, easing: tween.easeInOutQuad, onComplete: _pulseBorder }); } }); }; // Selected indicator with glowing effect var selectedBorder = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.6, scaleY: 3.6 }); selectedBorder.tint = 0x00FF00; selectedBorder.alpha = 0.5; _pulseBorder(); // No selected text is needed var checkmark = LK.getAsset('check', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); checkmark.x = cardWidth / 2 - 70; checkmark.y = -cardHeight / 2 + 70; card.addChildAt(selectedBorder, 0); statusOverlay.addChild(checkmark); } // Add elements to card in proper order card.addChild(cardShadow); card.addChild(cardBg); card.addChild(nameText); card.addChild(setLabel); card.addChild(previewContainer); card.addChild(statusOverlay); // Card interaction card.interactive = true; card.setId = set.id; card.isUnlocked = true; // All cosmetic sets are unlocked card.price = set.price; card.down = function (x, y, obj) { LK.effects.flashObject(cardBg, 0xFFFFFF, 200); LK.getSound('ButtonSound').play(); // Select this set storage.cosmetics.selectedSet = card.setId; // Update all cards to reflect selection self.cosmeticsGrid.children.forEach(function (otherCard) { // Remove previous selection indicators otherCard.children.forEach(function (child) { if (child.tint === 0x00FF00 && child !== cardBg) { otherCard.removeChild(child); } }); // Remove checkmarks if (otherCard.statusOverlay) { // Clear all children from the status overlay to ensure checkmarks are removed while (otherCard.statusOverlay.children.length > 0) { otherCard.statusOverlay.removeChild(otherCard.statusOverlay.children[0]); } } }); // Add selection indicator to this card var selectedBorder = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.6, scaleY: 3.6 }); selectedBorder.tint = 0x00FF00; var checkmark = LK.getAsset('check', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); checkmark.x = cardWidth / 2 - 70; checkmark.y = -cardHeight / 2 + 70; checkmark.isCheckmark = true; card.addChildAt(selectedBorder, 0); statusOverlay.addChild(checkmark); // No confirmation message is needed }; self.cosmeticsGrid.addChild(card); }); // Create back button using the reusable function with position parameters var backButton = createButton("BACK TO MENU", 0xFF5500, 3, 1.5, function () { game.removeChild(self); initializeMenu(); }, 2048 / 2, 2732 - 200); self.addChild(backButton); return self; }); var GridCell = Container.expand(function () { var self = Container.call(this); self.init = function () { if (!self.background) { self.background = self.attachAsset('cuadricula', { anchorX: 0.5, anchorY: 0.5 }); } self.value = 0; self.sprite = null; self.row = -1; self.col = -1; self.isSpecial = false; self.specialType = null; return self; }; self.setValue = function (newValue) { if (self.value === newValue) { return; } self.value = newValue; if (self.sprite) { self.removeChild(self.sprite); } // Get the selected cosmetic set prefix var selectedSet = storage.cosmetics.selectedSet || 1; var spriteId; // Determine the right sprite ID based on the selected cosmetic set if (selectedSet === 1) { spriteId = 'meme' + newValue; } else if (selectedSet === 2) { spriteId = 'meme' + newValue + '-2'; } else if (selectedSet === 3) { spriteId = 'meme' + newValue + '-3'; } else { // Default fallback spriteId = 'meme' + newValue; } self.sprite = LK.getAsset(spriteId, { anchorX: 0.5, anchorY: 0.5 }); // Calculate scale to fit the meme within the cell (with some padding) var padding = 20; // Padding from cell edges var maxWidth = cellSize - padding * 2; var maxHeight = cellSize - padding * 2; var scaleX = maxWidth / self.sprite.width; var scaleY = maxHeight / self.sprite.height; var scale = Math.min(scaleX, scaleY); // Use the smaller scale to maintain aspect ratio self.sprite.scale.set(scale, scale); self.addChild(self.sprite); // Apply tint if this is a special meme if (self.isSpecial) { if (self.specialType === 'bomb') { self.sprite.tint = 0x0088FF; // Blue tint for bomb special meme } else if (self.specialType === 'green') { self.sprite.tint = 0x00FF00; // Green tint for swap-destroy special meme } else { self.sprite.tint = 0xFF8800; // Orange tint for horizontal/vertical special meme } } }; self.activateSpecialPower = function () { if (!self.isSpecial) { return; } var cellsToDestroy = []; var bonusPoints = 0; if (self.specialType === 'horizontal') { // Destroy all cells in the same column for (var row = extraRows; row < gridSize + extraRows; row++) { if (gridCells[row][self.col] && gridCells[row][self.col] !== self) { cellsToDestroy.push(gridCells[row][self.col]); } } // Award bonus points for horizontal special activation bonusPoints = 100; } else if (self.specialType === 'vertical') { // Destroy all cells in the same row for (var col = 0; col < gridSize; col++) { if (gridCells[self.row][col] && gridCells[self.row][col] !== self) { cellsToDestroy.push(gridCells[self.row][col]); } } // Award bonus points for vertical special activation bonusPoints = 100; } else if (self.specialType === 'bomb') { // Destroy adjacent cells (bomb effect) for (var row = Math.max(extraRows, self.row - 1); row <= Math.min(gridSize + extraRows - 1, self.row + 1); row++) { for (var col = Math.max(0, self.col - 1); col <= Math.min(gridSize - 1, self.col + 1); col++) { if (gridCells[row][col] && gridCells[row][col] !== self) { cellsToDestroy.push(gridCells[row][col]); } } } bonusPoints = 150; } else if (self.specialType === 'green') { bonusPoints = 200; } // Award special activation bonus points if (bonusPoints > 0) { updateScore(bonusPoints); // Show floating score text for special activation var scorePopup = new Text2("+" + bonusPoints, { size: 60, fill: 0xFFFF00 }); scorePopup.anchor.set(0.5, 0.5); scorePopup.x = self.x; scorePopup.y = self.y; game.addChild(scorePopup); // Animate score popup tween(scorePopup, { y: scorePopup.y - 80, alpha: 0 }, { duration: 800, onComplete: function onComplete() { game.removeChild(scorePopup); scorePopup.destroy(); } }); } // Destroy collected cells if (cellsToDestroy.length > 0) { destroyCells(cellsToDestroy); // Also destroy this special meme self.beingDestroyed = true; LK.getSound('Explosion').play(); LK.effects.flashObject(self, 0xFFFFFF, 200); gridContainer.removeChild(self); self.destroy(); gridCells[self.row][self.col] = null; } }; self.showSelection = function () { if (self.selectionHighlight) { return; } self.selectionHighlight = new Container(); // Create pulsating highlight effect var highlight = LK.getAsset('cuadricula', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.15, scaleY: 1.15, alpha: 0.6 }); highlight.tint = 0x00FFFF; // Cyan highlight self.selectionHighlight.addChild(highlight); self.addChildAt(self.selectionHighlight, 0); // Create pulsating animation function pulseAnimation() { tween(highlight, { alpha: 0.3, scaleX: 1.2, scaleY: 1.2 }, { duration: 500, easing: tween.easeInOutQuad, onComplete: function onComplete() { tween(highlight, { alpha: 0.6, scaleX: 1.15, scaleY: 1.15 }, { duration: 500, easing: tween.easeInOutQuad, onComplete: pulseAnimation }); } }); } pulseAnimation(); }; self.hideSelection = function () { if (self.selectionHighlight) { self.removeChild(self.selectionHighlight); self.selectionHighlight = null; } }; self.down = function (x, y, obj) { handleCellTap(self); }; self.init(); return self; }); var LevelCreator = Container.expand(function () { var self = Container.call(this); // Level properties self.levelId = 0; self.modeType = 'score'; // 'score' or 'break' self.targetScore = 1000; self.targetMemes = 0; // Number of memes to break when modeType is 'break' self.movesLimit = 20; self.memeCount = [10, 10, 10, 10, 10]; // Count for memes 1-5 // Create title var title = new Text2("Level Creator", { size: 120, fill: 0x000000 }); title.anchor.set(0.5, 0); title.x = 2048 / 2; title.y = 120; self.addChild(title); // Create main panel var mainPanel = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 6 }); mainPanel.tint = 0xFFFFFF; mainPanel.alpha = 0.9; mainPanel.x = 2048 / 2; mainPanel.y = 2732 / 2; self.addChild(mainPanel); // Mode selection var modeTitle = new Text2("Game Mode:", { size: 60, fill: 0x000000 }); modeTitle.anchor.set(0, 0.5); modeTitle.x = 2048 / 2 - 500; modeTitle.y = 400; self.addChild(modeTitle); // Create mode toggle buttons var scoreButton = createButton("SCORE", 0x00AA00, 1.5, 1, function () { self.modeType = 'score'; scoreButton.background.tint = 0x00AA00; breakButton.background.tint = 0x888888; self.updateTargetDisplay(); }, 2048 / 2 - 180, 400); self.addChild(scoreButton); var breakButton = createButton("BREAK", 0x888888, 1.5, 1, function () { self.modeType = 'break'; scoreButton.background.tint = 0x888888; breakButton.background.tint = 0x0088FF; self.updateTargetDisplay(); }, 2048 / 2 + 180, 400); self.addChild(breakButton); // Create target score/memes input var targetTitle = new Text2("Target:", { size: 60, fill: 0x000000 }); targetTitle.anchor.set(0, 0.5); targetTitle.x = 2048 / 2 - 500; targetTitle.y = 550; self.addChild(targetTitle); self.targetDisplay = new Text2(self.targetScore.toString(), { size: 60, fill: 0x000000 }); self.targetDisplay.anchor.set(0.5, 0.5); self.targetDisplay.x = 2048 / 2; self.targetDisplay.y = 550; self.addChild(self.targetDisplay); var targetDecreaseBtn = createButton("-", 0xFF0000, 0.8, 0.8, function () { if (self.modeType === 'score') { self.targetScore = Math.max(100, self.targetScore - 100); } else { self.targetMemes = Math.max(5, self.targetMemes - 5); } self.updateTargetDisplay(); }, 2048 / 2 - 180, 550); self.addChild(targetDecreaseBtn); var targetIncreaseBtn = createButton("+", 0x00AA00, 0.8, 0.8, function () { if (self.modeType === 'score') { self.targetScore += 100; } else { self.targetMemes += 5; } self.updateTargetDisplay(); }, 2048 / 2 + 180, 550); self.addChild(targetIncreaseBtn); // Create moves limit input var movesTitle = new Text2("Moves Limit:", { size: 60, fill: 0x000000 }); movesTitle.anchor.set(0, 0.5); movesTitle.x = 2048 / 2 - 500; movesTitle.y = 700; self.addChild(movesTitle); self.movesDisplay = new Text2(self.movesLimit.toString(), { size: 60, fill: 0x000000 }); self.movesDisplay.anchor.set(0.5, 0.5); self.movesDisplay.x = 2048 / 2; self.movesDisplay.y = 700; self.addChild(self.movesDisplay); var movesDecreaseBtn = createButton("-", 0xFF0000, 0.8, 0.8, function () { self.movesLimit = Math.max(5, self.movesLimit - 1); self.updateMovesDisplay(); }, 2048 / 2 - 180, 700); self.addChild(movesDecreaseBtn); var movesIncreaseBtn = createButton("+", 0x00AA00, 0.8, 0.8, function () { self.movesLimit += 1; self.updateMovesDisplay(); }, 2048 / 2 + 180, 700); self.addChild(movesIncreaseBtn); // Create meme count inputs var memeCountTitle = new Text2("Meme Distribution:", { size: 60, fill: 0x000000 }); memeCountTitle.anchor.set(0.5, 0.5); memeCountTitle.x = 2048 / 2; memeCountTitle.y = 850; self.addChild(memeCountTitle); self.memeDisplays = []; self.memeImages = []; // Create UI for each meme type for (var i = 0; i < 5; i++) { var x = 2048 / 2 - 400 + i * 200; var y = 950; // Meme image preview var selectedSet = storage.cosmetics.selectedSet || 1; var spriteId; if (selectedSet === 1) { spriteId = 'meme' + (i + 1); } else if (selectedSet === 2) { spriteId = 'meme' + (i + 1) + '-2'; } else if (selectedSet === 3) { spriteId = 'meme' + (i + 1) + '-3'; } else { spriteId = 'meme' + (i + 1); } var memeImg = LK.getAsset(spriteId, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5 }); memeImg.x = x; memeImg.y = y; self.addChild(memeImg); self.memeImages.push(memeImg); // Meme count display var display = new Text2(self.memeCount[i].toString(), { size: 50, fill: 0x000000 }); display.anchor.set(0.5, 0.5); display.x = x; display.y = y + 120; self.addChild(display); self.memeDisplays.push(display); // Decrease button var decreaseBtn = createButton("-", 0xFF0000, 0.6, 0.6, function (idx) { return function () { self.memeCount[idx] = Math.max(0, self.memeCount[idx] - 1); self.updateMemeCountDisplay(idx); }; }(i), x - 60, y + 120); self.addChild(decreaseBtn); // Increase button var increaseBtn = createButton("+", 0x00AA00, 0.6, 0.6, function (idx) { return function () { self.memeCount[idx] += 1; self.updateMemeCountDisplay(idx); }; }(i), x + 60, y + 120); self.addChild(increaseBtn); } // Save and cancel buttons var saveButton = createButton("SAVE LEVEL", 0x00AA00, 2.5, 1.2, function () { self.saveLevel(); }, 2048 / 2, 1400); self.addChild(saveButton); var backButton = createButton("BACK", 0xFF5500, 2.5, 1.2, function () { game.removeChild(self); initializeMenu(); }, 2048 / 2, 1550); self.addChild(backButton); // Update methods self.updateTargetDisplay = function () { if (self.modeType === 'score') { self.targetDisplay.setText(self.targetScore.toString()); } else { self.targetDisplay.setText(self.targetMemes.toString()); } }; self.updateMovesDisplay = function () { self.movesDisplay.setText(self.movesLimit.toString()); }; self.updateMemeCountDisplay = function (index) { self.memeDisplays[index].setText(self.memeCount[index].toString()); }; // Save level to storage self.saveLevel = function () { var newLevel = { id: Date.now(), modeType: self.modeType, targetScore: self.targetScore, targetMemes: self.targetMemes, movesLimit: self.movesLimit, memeCount: self.memeCount.slice() }; // Add to custom levels in storage if (!storage.levels.custom) { storage.levels.custom = []; } storage.levels.custom.push(newLevel); // Show confirmation message var confirmMessage = new Text2("Level Saved!", { size: 80, fill: 0x00AA00 }); confirmMessage.anchor.set(0.5, 0.5); confirmMessage.x = 2048 / 2; confirmMessage.y = 1700; self.addChild(confirmMessage); // Remove message after a delay LK.setTimeout(function () { self.removeChild(confirmMessage); confirmMessage.destroy(); }, 2000); }; return self; }); var LevelSelector = Container.expand(function () { var self = Container.call(this); // Create title var title = new Text2("Level Select", { size: 120, fill: 0x000000 }); title.anchor.set(0.5, 0); title.x = 2048 / 2; title.y = 120; self.addChild(title); // Create scroll container for levels self.levelContainer = new Container(); self.addChild(self.levelContainer); // Create new level button var createNewLevelButton = createButton("CREATE NEW LEVEL", 0x00AA00, 3, 1.2, function () { game.removeChild(self); var levelCreator = new LevelCreator(); game.addChild(levelCreator); }, 2048 / 2, 300); self.addChild(createButton); // Load levels from storage self.loadLevels = function () { // Clear existing level displays while (self.levelContainer.children.length > 0) { var child = self.levelContainer.children[0]; self.levelContainer.removeChild(child); child.destroy(); } // Get custom levels var customLevels = storage.levels.custom || []; if (customLevels.length === 0) { var noLevelsText = new Text2("No custom levels found. Create one!", { size: 60, fill: 0x888888 }); noLevelsText.anchor.set(0.5, 0.5); noLevelsText.x = 2048 / 2; noLevelsText.y = 600; self.levelContainer.addChild(noLevelsText); } else { // Display each level customLevels.forEach(function (level, index) { var y = 450 + index * 250; // Level panel var panel = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 3.5, scaleY: 1.2 }); panel.tint = level.modeType === 'score' ? 0x00AA00 : 0x0088FF; panel.alpha = 0.8; panel.x = 2048 / 2; panel.y = y; self.levelContainer.addChild(panel); // Level info var levelTypeText = level.modeType === 'score' ? "SCORE MODE" : "BREAK MODE"; var targetText = level.modeType === 'score' ? "Target Score: " + level.targetScore : "Target Memes: " + level.targetMemes; var levelText = new Text2(levelTypeText + " - " + targetText + " - Moves: " + level.movesLimit, { size: 45, fill: 0xFFFFFF }); levelText.anchor.set(0.5, 0.5); levelText.x = 2048 / 2; levelText.y = y; self.levelContainer.addChild(levelText); // Play button var playButton = createButton("PLAY", 0xFF5500, 1, 0.8, function () { self.startLevel(level); }, 2048 / 2 + 400, y); self.levelContainer.addChild(playButton); // Delete button var deleteButton = createButton("X", 0xFF0000, 0.5, 0.5, function () { self.deleteLevel(level.id); }, 2048 / 2 - 450, y); self.levelContainer.addChild(deleteButton); }); } }; // Delete a level self.deleteLevel = function (levelId) { if (!storage.levels.custom) return; // Find and remove the level storage.levels.custom = storage.levels.custom.filter(function (level) { return level.id !== levelId; }); // Reload levels display self.loadLevels(); }; // Start a level self.startLevel = function (level) { // Set the level configuration in the game game.customLevel = level; // Start the game with custom level game.removeChild(self); game.gameMode = 'custom'; game.initializeGame(); }; // Create back button var backButton = createButton("BACK TO MENU", 0xFF5500, 3, 1.5, function () { game.removeChild(self); initializeMenu(); }, 2048 / 2, 2732 - 200); self.addChild(backButton); // Load levels initially self.loadLevels(); return self; }); var MemeParticle = Container.expand(function () { var self = Container.call(this); self.init = function (textureId) { self.textureId = textureId; if (self.sprite) { self.removeChild(self.sprite); } self.sprite = self.attachAsset(self.textureId, { anchorX: 0.5, anchorY: 0.5 }); self.alpha = 0.8; self.scale.set(0.5); // Increased initial scale self.speedX = (Math.random() - 0.5) * 1; // Reduced horizontal speed self.speedY = 0.5 + Math.random() * 0.5; // Reduced downward speed self.rotationSpeed = (Math.random() - 0.5) * 0.05; // Reduced rotation speed return self; }; self.update = function () { self.x += self.speedX; self.y += self.speedY; self.rotation += self.rotationSpeed; // Remove particle when it goes off screen if (self.y > 2732 + 100 || self.x < -100 || self.x > 2048 + 100) { // Increased threshold self.destroy(); } }; return self; }); var MenuScreen = Container.expand(function () { var self = Container.call(this); // Create title var title = self.attachAsset('titulo', { anchorX: 0.5, anchorY: 0, scaleX: 3, scaleY: 3 }); title.x = 2048 / 2; title.y = 300; // Pulse effect for title function pulseTitle() { // Initial bounce up animation tween(title, { scaleX: 3.2, scaleY: 3.4, y: 200 // Move up }, { duration: 400, easing: tween.easeOutQuad, onFinish: function onFinish() { // Squash when coming down tween(title, { scaleX: 3.5, scaleY: 2.7, y: 350 // Slightly beyond original position }, { duration: 300, easing: tween.easeInQuad, onFinish: function onFinish() { // Wobble left tween(title, { rotation: -0.05, scaleX: 3.1, scaleY: 3.2, y: 320 }, { duration: 180, easing: tween.easeOutQuad, onFinish: function onFinish() { // Wobble right tween(title, { rotation: 0.05, scaleX: 3.2, scaleY: 3.1 }, { duration: 180, easing: tween.easeInOutQuad, onFinish: function onFinish() { // Return to normal with slight anticipation tween(title, { rotation: 0, scaleX: 3, scaleY: 3, y: 300 // Back to original position }, { duration: 250, easing: tween.easeOutElastic, onFinish: function onFinish() { // Wait a bit before repeating LK.setTimeout(pulseTitle, 800); } }); } }); } }); } }); } }); } pulseTitle(); // Create buttons using the reusable function with position parameters var classicButton = createButton("ZEN MODE", 0x00AA00, 3, 1.5, function () { self.startGame('classic'); }, 2048 / 2, 2732 / 2 - 150); self.addChild(classicButton); var fastButton = createButton("FAST MODE", 0x0088FF, 3, 1.5, function () { self.startGame('fast'); }, 2048 / 2, 2732 / 2 + 0); self.addChild(fastButton); var customLevelsButton = createButton("CUSTOM LEVELS", 0xFF9900, 3, 1.5, function () { game.removeChild(self); showLevelSelector(); }, 2048 / 2, 2732 / 2 + 150); self.addChild(customLevelsButton); var recordsButton = createButton("HIGH SCORES", 0xFFA500, 3, 1.5, function () { game.removeChild(self); showRecordsScreen(); }, 2048 / 2, 2732 / 2 + 450); self.addChild(recordsButton); var cosmeticsButton = createButton("COSMETICS", 0x9932CC, 3, 1.5, function () { game.removeChild(self); showCosmeticsScreen(); }, 2048 / 2, 2732 / 2 + 300); self.addChild(cosmeticsButton); // Function to start the game self.startGame = function (mode) { game.gameMode = mode || 'classic'; game.removeChild(self); game.initializeGame(); }; // Create container for background particles self.particleContainer = new Container(); self.addChildAt(self.particleContainer, 0); // Add particles behind other elements // Meme particle types self.memeParticles = ['meme1', 'meme2', 'meme3', 'meme4', 'meme5']; // Particle emission timer self.particleTimer = LK.setInterval(function () { self.emitParticle(); }, 500); // Emit a particle every 500ms // Function to emit a particle self.emitParticle = function () { var randomMemeId = self.memeParticles[Math.floor(Math.random() * self.memeParticles.length)]; var particle = new MemeParticle().init(randomMemeId); particle.x = Math.random() * 2048; // Random horizontal position at the top particle.y = -50; // Start above the screen self.particleContainer.addChild(particle); }; // Add update method to handle particle movement self.update = function () { // Update all particles self.particleContainer.children.forEach(function (particle) { if (particle && particle.update) { particle.update(); } }); }; // Override destroy to clear interval self.destroy = function () { LK.clearInterval(self.particleTimer); self.particleTimer = null; self.particleContainer.destroy({ children: true }); self.particleContainer = null; Container.prototype.destroy.call(self); // Call parent destroy method }; return self; }); var PauseButton = Container.expand(function () { var self = Container.call(this); // Create pause button icon var pauseIcon = self.attachAsset('Pause', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); // Create background circle for the button var background = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); background.tint = 0x444444; background.alpha = 0.7; // Add the background first so it's behind the icon self.addChildAt(background, 0); // Handle button press self.down = function (x, y, obj) { LK.effects.flashObject(self, 0xFFFFFF, 200); LK.getSound('ButtonSound').play(); showPausePopup(); }; return self; }); var PausePopup = Container.expand(function () { var self = Container.call(this); // Create popup background var popupBg = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 3.5, scaleY: 4.5 }); popupBg.tint = 0x222222; popupBg.alpha = 0.9; // Create popup title var popupTitle = new Text2("PAUSED", { size: 80, fill: 0xFFFFFF }); popupTitle.anchor.set(0.5, 0); popupTitle.y = -250; self.addChild(popupTitle); // Create continue button using the reusable function with position parameters var continueButton = createButton("CONTINUE", 0x00AA00, 2.5, 1.2, function () { game.removeChild(self); // Fast Mode doesn't have pause functionality }, 0, -20); self.addChild(continueButton); // Create surrender button using the reusable function with position parameters var surrenderButton = createButton("SURRENDER", 0xFF0000, 2.5, 1.2, function () { game.removeChild(self); game.onGameOver(); }, 0, 200); self.addChild(surrenderButton); return self; }); var RecordsScreen = Container.expand(function () { var self = Container.call(this); // Create title var title = new Text2("High Scores", { size: 120, fill: 0x000000 }); title.anchor.set(0.5, 0); title.x = 2048 / 2; title.y = 300; self.addChild(title); // Create zen mode score display var classicScoreBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 1.8 }); classicScoreBg.tint = 0x00AA00; // Format the score to have line breaks for better display var zenModeText = "ZEN MODE:\n" + storage.highScores.classic; var classicScoreText = new Text2(zenModeText, { size: 60, fill: 0xFFFFFF }); classicScoreText.anchor.set(0.5, 0.5); var classicScoreContainer = new Container(); classicScoreContainer.addChild(classicScoreBg); classicScoreContainer.addChild(classicScoreText); classicScoreContainer.x = 2048 / 2; classicScoreContainer.y = 2732 / 2 - 200; self.addChild(classicScoreContainer); // Create fast mode score display var fastScoreBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 1.8 }); fastScoreBg.tint = 0x0088FF; // Format the score to have line breaks for better display var fastModeText = "FAST MODE:\n" + storage.highScores.fast; var fastScoreText = new Text2(fastModeText, { size: 60, fill: 0xFFFFFF }); fastScoreText.anchor.set(0.5, 0.5); var fastScoreContainer = new Container(); fastScoreContainer.addChild(fastScoreBg); fastScoreContainer.addChild(fastScoreText); fastScoreContainer.x = 2048 / 2; fastScoreContainer.y = 2732 / 2 + 100; self.addChild(fastScoreContainer); // Create back button using the reusable function with position parameters var backButton = createButton("BACK TO MENU", 0xFF5500, 3, 1.5, function () { game.removeChild(self); initializeMenu(); }, 2048 / 2, 2732 / 2 + 400); self.addChild(backButton); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xF4FFFF }); /**** * Game Code ****/ // Game state and initialization var menuScreen; var gameInitialized = false; var score = 0; var scoreText; var gridContainer; var gameMode = 'classic'; // Track current game mode var timerText; var timerSeconds = 10; // 10 seconds timer for Fast Mode var timerInterval; var saveScoreInterval; // Interval for saving classic mode high score // Create a reusable button function function createButton(text, bgColor, width, height, callback, buttonX, buttonY) { var button = new Container(); var buttonBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: width || 3, scaleY: height || 1.5 }); buttonBg.tint = bgColor || 0x00AA00; var buttonText = new Text2(text, { size: 70, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); button.addChild(buttonBg); button.addChild(buttonText); // Add button interaction button.interactive = true; button.down = function (x, y, obj) { LK.effects.flashObject(buttonBg, 0xFFFFFF, 200); LK.getSound('ButtonSound').play(); if (callback) { LK.setTimeout(function () { callback(); }, 300); } }; // Store references for later access button.background = buttonBg; button.label = buttonText; // Set position if provided if (buttonX !== undefined) { button.x = buttonX; } if (buttonY !== undefined) { button.y = buttonY; } return button; } // Centralized initialization function for adding elements to the game function initializeGameElements() { // Create and add grid container if it doesn't exist if (!gridContainer) { gridContainer = new Container(); game.addChild(gridContainer); } // Create score text if it doesn't exist if (!scoreText) { scoreText = new Text2("Score: 0", { size: 80, fill: 0x000000 }); scoreText.anchor.set(0.5, 0); scoreText.x = 2048 / 2; scoreText.y = 100; game.addChild(scoreText); } // Create timer text for fast mode if needed if (game.gameMode === 'fast' && !timerText) { timerText = new Text2("Time: " + timerSeconds.toFixed(1), { size: 120, fill: 0xFF0000 }); timerText.anchor.set(0.5, 1); timerText.x = 2048 / 2; timerText.y = 2732 - 100; game.addChild(timerText); } // Add mode indicator text var modeTitle; if (game.gameMode === 'custom') { if (game.customLevel.modeType === 'score') { modeTitle = "Custom Level - Score Mode"; } else { modeTitle = "Custom Level - Break Mode"; } } else { modeTitle = game.gameMode === 'classic' ? "Zen Mode" : "Fast Mode"; } game.modeText = new Text2(modeTitle, { size: 60, fill: game.gameMode === 'custom' ? 0xFF9900 : game.gameMode === 'classic' ? 0x00AA00 : 0x0088FF }); game.modeText.anchor.set(0.5, 0); game.modeText.x = 2048 / 2; game.modeText.y = 180; game.addChild(game.modeText); // Add moves display for custom levels if (game.gameMode === 'custom') { game.movesText = new Text2("Moves: " + game.movesRemaining, { size: 60, fill: 0xFF9900 }); game.movesText.anchor.set(1, 0); game.movesText.x = 2048 - 100; game.movesText.y = 180; game.addChild(game.movesText); // Add target display for custom levels var targetLabel; if (game.customLevel.modeType === 'score') { targetLabel = "Target: " + game.customLevel.targetScore; } else { targetLabel = "Break: " + game.memesBroken + "/" + game.customLevel.targetMemes; } game.targetText = new Text2(targetLabel, { size: 60, fill: 0xFF9900 }); game.targetText.anchor.set(0, 0); game.targetText.x = 100; game.targetText.y = 180; game.addChild(game.targetText); } // Add pause button to the top right corner for zen mode and custom mode if (game.gameMode === 'classic' || game.gameMode === 'custom') { game.pauseButton = new PauseButton(); game.pauseButton.x = 2048 - 100; game.pauseButton.y = 100; game.pauseButton.interactive = true; game.addChild(game.pauseButton); } } // Function to show pause popup function showPausePopup() { var pausePopup = new PausePopup(); pausePopup.x = 2048 / 2; pausePopup.y = 2732 / 2; game.addChild(pausePopup); // Fast Mode doesn't have pause functionality, so no need to pause the timer } // Show records screen function showRecordsScreen() { var recordsScreen = new RecordsScreen(); game.addChild(recordsScreen); } // Show cosmetics screen function showCosmeticsScreen() { var cosmeticsScreen = new CosmeticsScreen(); game.addChild(cosmeticsScreen); } // Show level selector function showLevelSelector() { var levelSelector = new LevelSelector(); game.addChild(levelSelector); } // Initialize the menu function initializeMenu() { menuScreen = new MenuScreen(); game.addChild(menuScreen); } // Function to periodically save high score and manage music function startPeriodicSave() { // Clear any existing save interval if (saveScoreInterval) { LK.clearInterval(saveScoreInterval); saveScoreInterval = null; } // Only start save interval in classic mode if (game.gameMode === 'classic') { saveScoreInterval = LK.setInterval(function () { // Check if current score is higher than stored high score if (score > storage.highScores.classic) { storage.highScores.classic = score; console.log("Classic mode high score saved: " + score); } }, 60000); // Save every minute (60000ms) } // Start background music startBackgroundMusic(); } // Function to manage background music function startBackgroundMusic() { // Clear existing music interval if it exists if (game.musicInterval) { LK.clearInterval(game.musicInterval); game.musicInterval = null; } // Array of available music tracks var musicTracks = ['Backgroundmusic', 'backgroundmusic2']; // Function to play a random track function playRandomTrack() { var randomIndex = Math.floor(Math.random() * musicTracks.length); var selectedTrack = musicTracks[randomIndex]; // Play the selected track LK.playMusic(selectedTrack); console.log("Now playing: " + selectedTrack); } // Play initial track playRandomTrack(); // Set interval to change music every 1 minute and 20 seconds (80000 ms) game.musicInterval = LK.setInterval(playRandomTrack, 80000); } // Initialize the game game.initializeGame = function () { // Initialize score system score = 0; // Initialize moves for custom level game.movesRemaining = game.customLevel ? game.customLevel.movesLimit : 0; game.memesBroken = 0; // Clear existing grid container if it exists if (gridContainer) { while (gridContainer.children.length > 0) { var child = gridContainer.children[0]; gridContainer.removeChild(child); child.destroy(); } } // Initialize timer for Fast Mode if (game.gameMode === 'fast') { // Clear any existing timer if (timerInterval) { LK.clearInterval(timerInterval); timerInterval = null; } // Calculate initial max timer value based on score var maxTimer = 10; // Use exponential thresholds for slower decrease if (score >= 100) { maxTimer = 9; } if (score >= 500) { maxTimer = 8; } if (score >= 1000) { maxTimer = 7; } if (score >= 3500) { maxTimer = 6; } if (score >= 10000) { maxTimer = 5; } if (score >= 25000) { maxTimer = 4; } if (score >= 50000) { maxTimer = 3; } // Reset timer value timerSeconds = maxTimer; if (timerText) { timerText.setText("Time: " + maxTimer.toFixed(1)); } // Start timer countdown startTimer(); } // Centralize initialization of all game elements initializeGameElements(); // Initialize score initializeScore(); // Initialize the game grid initializeGrid(); ensureNoInitialMatches(); gameInitialized = true; // Start periodic save of high score for classic mode startPeriodicSave(); }; // Create and position score text function initializeScore() { // Now handled in initializeGameElements if (scoreText) { scoreText.setText("Score: 0"); } } // Update score display function updateScore(points) { score += points; if (scoreText) { scoreText.setText("Score: " + score); } } var cellPool = []; function getGridCell() { if (cellPool.length > 0) { return cellPool.pop().init(); } return new GridCell(); } function recycleGridCell(cell) { if (cell) { cellPool.push(cell); } } var selectedCell = null; var isAnimating = false; window.gravityInProgress = false; window.fillInProgress = false; // Track combo counts for sound effects var comboCounter = 0; var comboInProgress = false; function handleCellTap(tappedCell) { if (isAnimating || window.gravityInProgress || window.fillInProgress) { return; } if (!tappedCell || !gridCells[tappedCell.row] || gridCells[tappedCell.row][tappedCell.col] !== tappedCell || tappedCell.beingDestroyed) { return; } // Special memes need to be matched with other memes to be activated, so we don't check for special activation here // If we already have a selected cell if (selectedCell !== null) { // If it's valid if (selectedCell && gridCells[selectedCell.row] && gridCells[selectedCell.row][selectedCell.col] === selectedCell) { // If we tap the same cell, deselect it if (selectedCell === tappedCell) { selectedCell.hideSelection(); selectedCell = null; return; } // Check if they're adjacent var isAdjacent = Math.abs(selectedCell.row - tappedCell.row) === 1 && selectedCell.col === tappedCell.col || Math.abs(selectedCell.col - tappedCell.col) === 1 && selectedCell.row === tappedCell.row; if (!isAdjacent) { // Not adjacent, switch selection selectedCell.hideSelection(); selectedCell = tappedCell; selectedCell.showSelection(); return; } // They are adjacent, continue with swap var cell1 = selectedCell; var cell2 = tappedCell; // Hide selection before swap cell1.hideSelection(); selectedCell = null; var isAdjacent = Math.abs(cell1.row - cell2.row) === 1 && cell1.col === cell2.col || Math.abs(cell1.col - cell2.col) === 1 && cell1.row === cell2.row; if (!isAdjacent) { return; } // If this is a custom level, decrement moves if (game.gameMode === 'custom' && game.movesRemaining > 0) { game.movesRemaining--; if (game.movesText) { game.movesText.setText("Moves: " + game.movesRemaining); } } } else { // Invalid selected cell, select the new one if (selectedCell) { selectedCell.hideSelection(); } selectedCell = tappedCell; selectedCell.showSelection(); return; } } else { // No selection yet, select this cell selectedCell = tappedCell; selectedCell.showSelection(); return; } isAnimating = true; var pos1_x = cell1.x; var pos1_y = cell1.y; var pos2_x = cell2.x; var pos2_y = cell2.y; var row1 = cell1.row; var col1 = cell1.col; var row2 = cell2.row; var col2 = cell2.col; // Check if cells are special memes var greenSpecialCell = null; var regularCell = null; var lineSpecialCells = []; var twoGreenSpecials = false; // Check for two green special memes if (cell1.isSpecial && cell1.specialType === 'green' && cell2.isSpecial && cell2.specialType === 'green') { twoGreenSpecials = true; } // Check for green special meme else if (cell1.isSpecial && cell1.specialType === 'green') { greenSpecialCell = cell1; regularCell = cell2; } else if (cell2.isSpecial && cell2.specialType === 'green') { greenSpecialCell = cell2; regularCell = cell1; } // Check for line-clearing special memes (horizontal/vertical) if (cell1.isSpecial && (cell1.specialType === 'horizontal' || cell1.specialType === 'vertical')) { lineSpecialCells.push(cell1); } if (cell2.isSpecial && (cell2.specialType === 'horizontal' || cell2.specialType === 'vertical')) { lineSpecialCells.push(cell2); } gridCells[row1][col1] = cell2; gridCells[row2][col2] = cell1; cell1.row = row2; cell1.col = col2; cell2.row = row1; cell2.col = col1; // Make sure any selection highlights are removed if (cell1.selectionHighlight) { cell1.hideSelection(); } if (cell2.selectionHighlight) { cell2.hideSelection(); } // Check for special combinations: two green special memes, two bombs, line-clearing + bomb, or two line special memes if (twoGreenSpecials) { // Two green special memes combination - destroys all visible memes var cellsToDestroy = []; // Collect all visible cells on the board for (var row = extraRows; row < gridSize + extraRows; row++) { for (var col = 0; col < gridSize; col++) { if (gridCells[row][col] && gridCells[row][col] !== cell1 && gridCells[row][col] !== cell2) { cellsToDestroy.push(gridCells[row][col]); } } } // Award massive bonus for two green special meme combination updateScore(1000); // Show mega score popup var megaScorePopup = new Text2("+1000", { size: 100, fill: 0x00FF00 }); megaScorePopup.anchor.set(0.5, 0.5); megaScorePopup.x = 2048 / 2; megaScorePopup.y = 2732 / 2; game.addChild(megaScorePopup); // Animate mega score popup tween(megaScorePopup, { scaleX: 1.5, scaleY: 1.5, alpha: 0 }, { duration: 1000, onComplete: function onComplete() { game.removeChild(megaScorePopup); megaScorePopup.destroy(); } }); // Mark special memes for destruction cell1.beingDestroyed = true; cell2.beingDestroyed = true; // Schedule destruction after the swap animation completes LK.setTimeout(function () { LK.getSound('Explosion').play(); // Flash screen effect for this powerful combination LK.effects.flashScreen(0x00FF00, 500); // Destroy the collected cells if (cellsToDestroy.length > 0) { destroyCells(cellsToDestroy); } // Destroy the special memes LK.effects.flashObject(cell1, 0xFFFFFF, 200); LK.effects.flashObject(cell2, 0xFFFFFF, 200); gridContainer.removeChild(cell1); gridContainer.removeChild(cell2); cell1.destroy(); cell2.destroy(); gridCells[cell1.row][cell1.col] = null; gridCells[cell2.row][cell2.col] = null; }, 250); } else if (cell1.isSpecial && cell1.specialType === 'bomb' && cell2.isSpecial && cell2.specialType === 'bomb') { // Two bomb special memes combination - creates a 5x5 explosion var cellsToDestroy = []; // Determine which cell was moved by the player var activatedCell = cell1; // Create a 5x5 area effect centered on the first bomb for (var r = Math.max(extraRows, cell1.row - 2); r <= Math.min(gridSize + extraRows - 1, cell1.row + 2); r++) { for (var c = Math.max(0, cell1.col - 2); c <= Math.min(gridSize - 1, cell1.col + 2); c++) { if (gridCells[r][c] && gridCells[r][c] !== cell1 && gridCells[r][c] !== cell2) { cellsToDestroy.push(gridCells[r][c]); } } } // Mark special memes for destruction cell1.beingDestroyed = true; cell2.beingDestroyed = true; // Schedule destruction after the swap animation completes LK.setTimeout(function () { LK.getSound('Explosion').play(); // Destroy the collected cells if (cellsToDestroy.length > 0) { destroyCells(cellsToDestroy); } // Destroy the special memes LK.effects.flashObject(cell1, 0xFFFFFF, 200); LK.effects.flashObject(cell2, 0xFFFFFF, 200); gridContainer.removeChild(cell1); gridContainer.removeChild(cell2); cell1.destroy(); cell2.destroy(); gridCells[cell1.row][cell1.col] = null; gridCells[cell2.row][cell2.col] = null; }, 250); } else if (cell1.isSpecial && cell1.specialType === 'bomb' && cell2.isSpecial && (cell2.specialType === 'horizontal' || cell2.specialType === 'vertical') || cell2.isSpecial && cell2.specialType === 'bomb' && cell1.isSpecial && (cell1.specialType === 'horizontal' || cell1.specialType === 'vertical')) { // Line-clearing + bomb special combination var bombCell = cell1.specialType === 'bomb' ? cell1 : cell2; var lineCell = cell1.specialType === 'horizontal' || cell1.specialType === 'vertical' ? cell1 : cell2; var cellsToDestroy = []; var affectedRows = []; // Determine which cell was moved by the player var activatedCell = cell1; // Enhanced effect: destroy 3 rows or columns based on the line special type if (lineCell.specialType === 'horizontal') { // Destroy 3 rows centered on the bomb's row for (var r = Math.max(extraRows, bombCell.row - 1); r <= Math.min(gridSize + extraRows - 1, bombCell.row + 1); r++) { affectedRows.push(r); for (var c = 0; c < gridSize; c++) { if (gridCells[r][c] && gridCells[r][c] !== bombCell && gridCells[r][c] !== lineCell) { cellsToDestroy.push(gridCells[r][c]); } } } } else { // vertical // Destroy 3 columns centered on the bomb's column for (var r = extraRows; r < gridSize + extraRows; r++) { for (var c = Math.max(0, bombCell.col - 1); c <= Math.min(gridSize - 1, bombCell.col + 1); c++) { if (gridCells[r][c] && gridCells[r][c] !== bombCell && gridCells[r][c] !== lineCell) { cellsToDestroy.push(gridCells[r][c]); } } } } // Mark special memes for destruction bombCell.beingDestroyed = true; lineCell.beingDestroyed = true; // Schedule destruction after the swap animation completes LK.setTimeout(function () { LK.getSound('Explosion').play(); // Destroy the collected cells if (cellsToDestroy.length > 0) { destroyCells(cellsToDestroy); } // Destroy the special memes LK.effects.flashObject(bombCell, 0xFFFFFF, 200); LK.effects.flashObject(lineCell, 0xFFFFFF, 200); gridContainer.removeChild(bombCell); gridContainer.removeChild(lineCell); bombCell.destroy(); lineCell.destroy(); gridCells[bombCell.row][bombCell.col] = null; gridCells[lineCell.row][lineCell.col] = null; }, 250); } // Check if two line special memes were swapped (horizontal and vertical) else if (lineSpecialCells.length === 2) { var cellsToDestroy = []; // Collect cells in both row and column var row1, col1, row2, col2; var activatedSpecial; // Determine which special meme was moved by the player (based on original positions) if (lineSpecialCells[0] === cell1) { activatedSpecial = lineSpecialCells[0]; row1 = lineSpecialCells[0].row; col1 = lineSpecialCells[0].col; } else { activatedSpecial = lineSpecialCells[1]; row1 = lineSpecialCells[1].row; col1 = lineSpecialCells[1].col; } // Add cells from the activated special's row or column for (var row = extraRows; row < gridSize + extraRows; row++) { // Add cells from column if (gridCells[row][col1] && gridCells[row][col1] !== lineSpecialCells[0] && gridCells[row][col1] !== lineSpecialCells[1]) { cellsToDestroy.push(gridCells[row][col1]); } } // Add cells from the activated special's row for (var col = 0; col < gridSize; col++) { // Add cells from row if (col !== col1 && gridCells[row1][col] && gridCells[row1][col] !== lineSpecialCells[0] && gridCells[row1][col] !== lineSpecialCells[1]) { cellsToDestroy.push(gridCells[row1][col]); } } // Mark special memes for destruction lineSpecialCells.forEach(function (specialMeme) { specialMeme.beingDestroyed = true; }); // Schedule destruction after the swap animation completes LK.setTimeout(function () { LK.getSound('Explosion').play(); // Destroy the collected cells if (cellsToDestroy.length > 0) { destroyCells(cellsToDestroy); } // Destroy the special memes lineSpecialCells.forEach(function (specialMeme) { LK.effects.flashObject(specialMeme, 0xFFFFFF, 200); gridContainer.removeChild(specialMeme); specialMeme.destroy(); gridCells[specialMeme.row][specialMeme.col] = null; }); }, 250); } // Check if greenSpecialCell was swapped with a line-clearing special meme or bomb else if (greenSpecialCell && regularCell) { // Check if regularCell is a line-clearing special meme if (regularCell.isSpecial && (regularCell.specialType === 'horizontal' || regularCell.specialType === 'vertical')) { var targetType = regularCell.value; var cellsToTransform = []; // Find all cells with the same type as the swapped line-clearing meme for (var row = extraRows; row < gridSize + extraRows; row++) { for (var col = 0; col < gridSize; col++) { var cell = gridCells[row][col]; if (cell && cell.value === targetType && cell !== greenSpecialCell && cell !== regularCell && !cell.isSpecial) { cellsToTransform.push(cell); } } } // Mark special memes for destruction greenSpecialCell.beingDestroyed = true; // Schedule transformation and activation after the swap animation completes LK.setTimeout(function () { LK.getSound('Explosion').play(); LK.effects.flashObject(greenSpecialCell, 0xFFFFFF, 200); // Transform all cells of the same type into line-clearing memes cellsToTransform.forEach(function (cell) { cell.isSpecial = true; // Randomly assign horizontal or vertical cell.specialType = Math.random() < 0.5 ? 'horizontal' : 'vertical'; // Apply tint cell.sprite.tint = 0xFF8800; // Orange tint for line special memes LK.effects.flashObject(cell, 0xFFFFFF, 200); // Activate each special meme with a slight delay LK.setTimeout(function () { cell.activateSpecialPower(); }, 100 + Math.random() * 300); }); // Remove the green special meme gridContainer.removeChild(greenSpecialCell); greenSpecialCell.destroy(); gridCells[greenSpecialCell.row][greenSpecialCell.col] = null; // Activate the original line-clearing meme last LK.setTimeout(function () { regularCell.activateSpecialPower(); }, 500); }, 250); } else if (regularCell.isSpecial && regularCell.specialType === 'bomb') { // Green special + bomb special interaction var targetType = regularCell.value; var cellsToTransform = []; // Find all cells with the same type as the bomb meme for (var row = extraRows; row < gridSize + extraRows; row++) { for (var col = 0; col < gridSize; col++) { var cell = gridCells[row][col]; if (cell && cell.value === targetType && cell !== greenSpecialCell && cell !== regularCell && !cell.isSpecial) { cellsToTransform.push(cell); } } } // Mark green special meme for destruction greenSpecialCell.beingDestroyed = true; // Schedule transformation and activation after swap animation LK.setTimeout(function () { LK.getSound('Explosion').play(); LK.effects.flashObject(greenSpecialCell, 0xFFFFFF, 200); // Transform all cells of same type into bomb memes cellsToTransform.forEach(function (cell) { cell.isSpecial = true; cell.specialType = 'bomb'; // Apply blue tint for bomb memes cell.sprite.tint = 0x0088FF; LK.effects.flashObject(cell, 0xFFFFFF, 200); // Activate each bomb with slight delay LK.setTimeout(function () { cell.activateSpecialPower(); }, 100 + Math.random() * 300); }); // Remove the green special meme gridContainer.removeChild(greenSpecialCell); greenSpecialCell.destroy(); gridCells[greenSpecialCell.row][greenSpecialCell.col] = null; // Activate the original bomb last LK.setTimeout(function () { regularCell.activateSpecialPower(); }, 500); }, 250); } else { var targetType = regularCell.value; var cellsToDestroy = []; // Find all cells with the same type as the swapped meme for (var row = extraRows; row < gridSize + extraRows; row++) { for (var col = 0; col < gridSize; col++) { var cell = gridCells[row][col]; if (cell && cell.value === targetType && cell !== greenSpecialCell) { cellsToDestroy.push(cell); } } } // Also destroy the green special meme itself greenSpecialCell.beingDestroyed = true; // Schedule destruction after the swap animation completes LK.setTimeout(function () { if (cellsToDestroy.length > 0) { LK.getSound('Explosion').play(); LK.effects.flashObject(greenSpecialCell, 0xFFFFFF, 200); destroyCells(cellsToDestroy); gridContainer.removeChild(greenSpecialCell); greenSpecialCell.destroy(); gridCells[greenSpecialCell.row][greenSpecialCell.col] = null; } }, 250); } } tween(cell1, { x: pos2_x, y: pos2_y }, { duration: 200 }); tween(cell2, { x: pos1_x, y: pos1_y }, { duration: 200 }); selectedCell = null; LK.setTimeout(function () { checkForAndDestroyMatches(cell1, cell2); if (!window.destructionInProgress && !window.gravityInProgress && !window.fillInProgress) { isAnimating = false; } }, 250); } function getMatches() { var matches = []; function findDirectionalMatches(isHorizontal) { var primary, secondary; var primaryMax = isHorizontal ? gridSize + extraRows : gridSize; var secondaryMax = isHorizontal ? gridSize : gridSize + extraRows; for (primary = isHorizontal ? extraRows : 0; primary < primaryMax; primary++) { if (!gridCells[primary]) { continue; } for (secondary = 0; secondary < secondaryMax;) { if (secondary > secondaryMax - 3) { secondary++; continue; } var cell1 = isHorizontal ? gridCells[primary] ? gridCells[primary][secondary] : null : gridCells[secondary] ? gridCells[secondary][primary] : null; if (!cell1 || !cell1.value) { secondary++; continue; } var currentMatchValue = cell1.value; var currentMatchCells = [cell1]; for (var k = secondary + 1; k < secondaryMax; k++) { var nextCell = isHorizontal ? gridCells[primary] ? gridCells[primary][k] : null : gridCells[k] ? gridCells[k][primary] : null; if (nextCell && nextCell.value === currentMatchValue) { currentMatchCells.push(nextCell); } else { // If no new matches found, reset combo counter LK.setTimeout(function () { if (!window.gravityInProgress && !window.fillInProgress) { comboInProgress = false; comboCounter = 0; } }, 500); break; } } if (currentMatchCells.length >= 3) { var validCells = currentMatchCells.filter(function (cell) { return cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell; }); if (validCells.length >= 3) { var visibleCells = validCells.filter(function (cell) { return cell.row >= extraRows; }); var invisibleCells = validCells.filter(function (cell) { return cell.row < extraRows; }); // Either all cells are visible, or all cells are invisible, or there are at least 3 visible cells if (visibleCells.length === 0 || invisibleCells.length === 0 || visibleCells.length >= 3) { // Add isHorizontal and matchType to the match data validCells.isHorizontal = isHorizontal; validCells.matchType = currentMatchValue; matches.push(validCells); } } } secondary += currentMatchCells.length > 0 ? currentMatchCells.length : 1; } } } findDirectionalMatches(true); findDirectionalMatches(false); return matches; } function destroyCells(cellsToDestroy) { isAnimating = true; // Create a unique ID for this destruction process var destructionId = Date.now() + Math.random(); // Check if match crosses visible/invisible boundary var visibleCells = cellsToDestroy.filter(function (cell) { return cell.row >= extraRows; }); var invisibleCells = cellsToDestroy.filter(function (cell) { return cell.row < extraRows; }); // If mixed visibility and only one cell is visible, don't destroy any if (visibleCells.length > 0 && invisibleCells.length > 0 && (visibleCells.length === 1 || invisibleCells.length === 1)) { isAnimating = false; return; } // Reset timer if we're in Fast Mode and destroying visible cells if (game.gameMode === 'fast' && visibleCells.length > 0) { resetTimer(); } // Update memes broken count for custom level break mode if (game.gameMode === 'custom' && game.customLevel.modeType === 'break' && visibleCells.length > 0) { game.memesBroken += visibleCells.length; // Update target display if (game.targetText) { game.targetText.setText("Break: " + game.memesBroken + "/" + game.customLevel.targetMemes); } // Check if target is reached if (game.memesBroken >= game.customLevel.targetMemes) { // Show you win after animation completes LK.setTimeout(function () { LK.showYouWin(); }, 1000); } } // No coins to add anymore, all sets are free // Calculate points for destroyed cells - only count visible cells var basePoints = visibleCells.length * 10; var visibleCellsToDestroy = cellsToDestroy.filter(function (cell) { return cell.row >= extraRows && cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell; }); // Find the center cell (the one that triggered the match) var centerCell = null; // If we have the cells from a swap, use one of those as the center if (arguments.length > 1 && arguments[1]) { centerCell = arguments[1]; } else if (cellsToDestroy.length > 0) { // Otherwise use the middle cell of the match centerCell = cellsToDestroy[Math.floor(cellsToDestroy.length / 2)]; } // Group cells by meme type var cellsByType = {}; visibleCellsToDestroy.forEach(function (cell) { if (!cellsByType[cell.value]) { cellsByType[cell.value] = []; } cellsByType[cell.value].push(cell); }); // Count unique groups for combo sound var uniqueGroupCount = Object.keys(cellsByType).length; if (uniqueGroupCount > 0) { // Increment combo counter only if this is part of a continuous combo if (!comboInProgress) { comboCounter = uniqueGroupCount; comboInProgress = true; } else { comboCounter += uniqueGroupCount; } // Calculate score multiplier based on combo count var comboMultiplier = 1; if (comboCounter >= 9) { comboMultiplier = 5; } else if (comboCounter >= 6) { comboMultiplier = 4; } else if (comboCounter >= 4) { comboMultiplier = 3; } else if (comboCounter >= 3) { comboMultiplier = 2; } else if (comboCounter >= 2) { comboMultiplier = 1.5; } // Award points with combo multiplier var pointsToAdd = Math.floor(basePoints * comboMultiplier); updateScore(pointsToAdd); // Show floating score text at center cell if available if (centerCell && centerCell.row >= extraRows) { var scorePopup = new Text2("+" + pointsToAdd, { size: 60, fill: 0xFF8800 }); scorePopup.anchor.set(0.5, 0.5); scorePopup.x = centerCell.x; scorePopup.y = centerCell.y; game.addChild(scorePopup); // Animate score popup tween(scorePopup, { y: scorePopup.y - 80, alpha: 0 }, { duration: 800, onComplete: function onComplete() { game.removeChild(scorePopup); scorePopup.destroy(); } }); } // Stop any currently playing combo sounds before playing a new one LK.getSound('Combo1').stop(); LK.getSound('Combo2').stop(); LK.getSound('Combo3').stop(); LK.getSound('Combo4').stop(); LK.getSound('Combo5').stop(); if (comboCounter >= 9) { LK.getSound('Combo5').play(); } else if (comboCounter >= 6) { LK.getSound('Combo4').play(); } else if (comboCounter >= 4) { LK.getSound('Combo3').play(); } else if (comboCounter >= 3) { LK.getSound('Combo2').play(); } else if (comboCounter >= 2) { LK.getSound('Combo1').play(); } } var specialCell = null; var isHorizontalMatch = false; var isVerticalMatch = false; for (var type in cellsByType) { var typeCells = cellsByType[type]; if (typeCells.length >= 6) { // Check if a special ability is currently being used before creating a green special var specialAbilityInUse = false; // Loop through all cells to check if any special is activated for (var r = 0; r < gridSize + extraRows; r++) { for (var c = 0; c < gridSize; c++) { if (gridCells[r] && gridCells[r][c] && gridCells[r][c].isSpecial && gridCells[r][c].beingDestroyed) { specialAbilityInUse = true; break; } } if (specialAbilityInUse) { break; } } // Only create a green special meme if no other special ability is in use if (!specialAbilityInUse) { // Create green special meme for 6 or more matches if (centerCell && centerCell.value === parseInt(type)) { specialCell = centerCell; } else { specialCell = typeCells[0]; } specialCell.isSpecial = true; specialCell.specialType = 'green'; specialCell.beingDestroyed = false; // Award bonus points for creating a green special meme updateScore(100); // Remove special cell from cells to destroy visibleCellsToDestroy = visibleCellsToDestroy.filter(function (cell) { return cell !== specialCell; }); } break; // Only create one special meme } else if (typeCells.length === 5) { // Create bomb special meme (blue) if (centerCell && centerCell.value === parseInt(type)) { specialCell = centerCell; } else { specialCell = typeCells[0]; } specialCell.isSpecial = true; specialCell.specialType = 'bomb'; specialCell.beingDestroyed = false; // Award bonus points for creating a bomb special meme updateScore(75); // Remove special cell from cells to destroy visibleCellsToDestroy = visibleCellsToDestroy.filter(function (cell) { return cell !== specialCell; }); break; // Only create one special meme } else if (typeCells.length === 4) { // Determine if match is horizontal or vertical var allInSameRow = true; var allInSameCol = true; var firstCell = typeCells[0]; for (var i = 1; i < typeCells.length; i++) { if (typeCells[i].row !== firstCell.row) { allInSameRow = false; } if (typeCells[i].col !== firstCell.col) { allInSameCol = false; } } isHorizontalMatch = allInSameRow; isVerticalMatch = allInSameCol; // Create special meme only if it's a clean horizontal or vertical match if (isHorizontalMatch || isVerticalMatch) { // Use center cell if it matches the type, otherwise use the first cell of this type if (centerCell && centerCell.value === parseInt(type)) { specialCell = centerCell; } else { specialCell = typeCells[0]; } specialCell.isSpecial = true; specialCell.specialType = isHorizontalMatch ? 'horizontal' : 'vertical'; specialCell.beingDestroyed = false; // Award bonus points for creating a line-clearing special meme updateScore(50); // Remove special cell from cells to destroy visibleCellsToDestroy = visibleCellsToDestroy.filter(function (cell) { return cell !== specialCell; }); break; // Only create one special meme } } } // Sort cells by distance from center cell for ripple effect if (centerCell && visibleCellsToDestroy.length > 0) { visibleCellsToDestroy.sort(function (a, b) { var distA = Math.abs(a.row - centerCell.row) + Math.abs(a.col - centerCell.col); var distB = Math.abs(b.row - centerCell.row) + Math.abs(b.col - centerCell.col); return distA - distB; }); } var delay = 0; var delayIncrement = 50; var totalDestructionTime = visibleCellsToDestroy.length * delayIncrement; // Mark cells as being destroyed to prevent them from being part of new matches visibleCellsToDestroy.forEach(function (cell) { if (cell) { cell.beingDestroyed = true; // Check if any of these cells are matched with a special meme if (cell.isSpecial) { // Special meme is being destroyed, activate its power LK.setTimeout(function () { cell.activateSpecialPower(); }, 100); } } }); // If we have a special meme, apply the appropriate tint if (specialCell && specialCell.isSpecial) { if (specialCell.specialType === 'bomb') { specialCell.sprite.tint = 0x0088FF; // Blue tint for bomb } else if (specialCell.specialType === 'green') { specialCell.sprite.tint = 0x00FF00; // Green tint for swap-destroy special meme } else { specialCell.sprite.tint = 0xFF8800; // Orange tint for others } LK.effects.flashObject(specialCell, 0xFFFFFF, 300); } visibleCellsToDestroy.forEach(function (cell) { LK.setTimeout(function () { if (cell && cell.beingDestroyed && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) { LK.getSound('Explosion').play(); LK.effects.flashObject(cell, 0xFFFFFF, 200); gridContainer.removeChild(cell); cell.destroy(); gridCells[cell.row][cell.col] = null; } }, delay); delay += delayIncrement; }); // After all cells in this group are destroyed, check if we need to apply gravity LK.setTimeout(function () { // Check if all destructions are complete before applying gravity var allCellsDestroyed = true; for (var r = 0; r < gridSize + extraRows; r++) { for (var c = 0; c < gridSize; c++) { if (gridCells[r] && gridCells[r][c] && gridCells[r][c].beingDestroyed) { allCellsDestroyed = false; } } } // Only the last destruction process should trigger gravity if (allCellsDestroyed && !window.gravityInProgress && !window.fillInProgress) { applyGravity(); } }, totalDestructionTime + 50); } function applyGravity() { isAnimating = true; var cellsToFall = []; if (window.gravityInProgress) { return; } window.gravityInProgress = true; for (var col = 0; col < gridSize; col++) { for (var row = gridSize + extraRows - 1; row >= extraRows; row--) { if (!gridCells[row][col]) { var sourceRow = row - 1; while (sourceRow >= 0 && !gridCells[sourceRow][col]) { sourceRow--; } if (sourceRow >= 0) { var cellToMove = gridCells[sourceRow][col]; if (cellToMove) { cellsToFall.push({ cell: cellToMove, fromRow: sourceRow, toRow: row, col: col }); gridCells[row][col] = cellToMove; gridCells[sourceRow][col] = null; cellToMove.row = row; if (sourceRow < extraRows) { gridContainer.addChild(cellToMove); } } } } } } var longestDelay = 0; var baseDelay = 25; cellsToFall.sort(function (a, b) { if (a.col !== b.col) { return a.col - b.col; } return b.toRow - a.toRow; }); cellsToFall.forEach(function (fallInfo, index) { var delay = index * baseDelay; var newPos = getCellPosition(fallInfo.toRow, fallInfo.col); // Calculate duration based on distance var distance = Math.abs(newPos.y - fallInfo.cell.y); var duration = 100 + distance * 0.35; // Reduced base time + smaller distance multiplier for faster falls var totalTime = delay + duration; if (totalTime > longestDelay) { longestDelay = totalTime; } LK.setTimeout(function () { if (fallInfo.cell && gridCells[fallInfo.cell.row] && gridCells[fallInfo.cell.row][fallInfo.cell.col] === fallInfo.cell) { tween(fallInfo.cell, { y: newPos.y }, { duration: duration, easing: tween.linear }); } }, delay); }); LK.setTimeout(function () { window.gravityInProgress = false; if (!window.destructionInProgress) { fillEmptySpacesWithNewMemes(); } }, longestDelay + 50); } function fillEmptySpacesWithNewMemes() { if (window.fillInProgress || window.gravityInProgress) { return; } window.fillInProgress = true; var anyNewMemeAdded = false; var newCellsToAdd = []; for (var col = 0; col < gridSize; col++) { for (var row = 0; row < gridSize + extraRows; row++) { if (!gridCells[row][col]) { anyNewMemeAdded = true; var newCell = getGridCell(); var pos = getCellPosition(row, col); newCell.x = pos.x; newCell.y = pos.y - 400; var randomValue = Math.floor(Math.random() * 5) + 1; newCell.setValue(randomValue); newCell.row = row; newCell.col = col; gridCells[row][col] = newCell; newCellsToAdd.push({ cell: newCell, destY: pos.y, row: row, col: col }); if (row >= extraRows) { gridContainer.addChild(newCell); } } } } var longestDelay = 0; var baseDelay = 15; var constantDuration = 250; newCellsToAdd.sort(function (a, b) { if (a.col !== b.col) { return a.col - b.col; } return b.row - a.row; }); newCellsToAdd.forEach(function (cellData, index) { var delay = index * baseDelay; var totalTime = delay + constantDuration; if (totalTime > longestDelay) { longestDelay = totalTime; } LK.setTimeout(function () { if (cellData.cell && gridCells[cellData.row] && gridCells[cellData.row][cellData.col] === cellData.cell) { tween(cellData.cell, { y: cellData.destY }, { duration: constantDuration, easing: tween.linear }); } }, delay); }); if (anyNewMemeAdded) { LK.setTimeout(function () { window.fillInProgress = false; if (window.destructionInProgress || window.gravityInProgress) { isAnimating = false; return; } var visibleMatchGroups = getMatches().filter(function (group) { // Check if the match has cells in both visible and invisible areas var visibleCells = group.filter(function (cell) { return cell.row >= extraRows; }); var invisibleCells = group.filter(function (cell) { return cell.row < extraRows; }); // Don't count groups with both visible and invisible cells unless there are at least 3 visible cells if (visibleCells.length > 0 && invisibleCells.length > 0 && visibleCells.length < 3) { return false; } return visibleCells.length >= 3; // At least 3 visible cells make a valid visible match }); var newMatches = visibleMatchGroups; if (newMatches.length > 0) { // Group by meme type var matchesByType = {}; newMatches.forEach(function (group) { if (group.length > 0) { var type = group[0].value; if (!matchesByType[type]) { matchesByType[type] = []; } matchesByType[type].push(group); } }); var newCellsToDestroy = []; var newCellTracker = {}; // Process each type separately for (var type in matchesByType) { var typeGroups = matchesByType[type]; // Find a central cell for this type var centerCell = null; if (typeGroups.length > 0 && typeGroups[0].length > 0) { // Pick the center of the first match group of this type var matchGroup = typeGroups[0]; centerCell = matchGroup[Math.floor(matchGroup.length / 2)]; } // Collect all cells of this type var typeCells = []; typeGroups.forEach(function (group) { group.forEach(function (cell) { var cellKey = cell.row + "_" + cell.col; if (!newCellTracker[cellKey] && cell.row >= extraRows && cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) { typeCells.push(cell); newCellTracker[cellKey] = true; } }); }); // Destroy cells of this type if (typeCells.length) { destroyCells(typeCells, centerCell); } } if (Object.keys(matchesByType).length === 0) { isAnimating = false; } } else { isAnimating = false; } }, longestDelay + 50); } else { window.fillInProgress = false; isAnimating = false; // Reset combo tracking when no more matches are being created comboInProgress = false; comboCounter = 0; } } // Timer management functions function startTimer() { // Clear any existing timer if (timerInterval) { LK.clearInterval(timerInterval); timerInterval = null; } // Calculate initial max timer value based on score // This ensures proper timer initialization when starting a game with existing score var maxTimer = 10; // Use exponential thresholds for slower decrease if (score >= 100) { maxTimer = 9; } if (score >= 500) { maxTimer = 8; } if (score >= 1000) { maxTimer = 7; } if (score >= 3500) { maxTimer = 6; } if (score >= 10000) { maxTimer = 5; } if (score >= 25000) { maxTimer = 4; } if (score >= 50000) { maxTimer = 3; } // Only set timer to max when initializing new game, not when resuming if (!game.timerInitialized) { timerSeconds = maxTimer; game.timerInitialized = true; } // Update timer display initially if (timerText) { timerText.setText("Time: " + timerSeconds.toFixed(1)); } // Start countdown timer with decimals (100ms interval) timerInterval = LK.setInterval(function () { timerSeconds -= 0.1; timerSeconds = Math.max(0, parseFloat(timerSeconds.toFixed(1))); // Fix floating point issues // Update timer display if (timerText) { timerText.setText("Time: " + timerSeconds.toFixed(1)); } // Check for game over if (timerSeconds <= 0) { // Stop timer LK.clearInterval(timerInterval); timerInterval = null; // Instead of showing game over screen, trigger the custom game over game.onGameOver(); } }, 100); } function resetTimer() { // Only reset timer in Fast Mode if (game.gameMode === 'fast') { // Calculate max timer value based on score // Start with 10 seconds, decrease as score increases, minimum of 3 seconds var maxTimer = 10; // Use exponential thresholds for slower decrease if (score >= 100) { maxTimer = 9; } if (score >= 500) { maxTimer = 8; } if (score >= 1000) { maxTimer = 7; } if (score >= 3500) { maxTimer = 6; } if (score >= 10000) { maxTimer = 5; } if (score >= 25000) { maxTimer = 4; } if (score >= 50000) { maxTimer = 3; } // Set timer to calculated max timerSeconds = maxTimer; if (timerText) { timerText.setText("Time: " + timerSeconds.toFixed(1)); } } } // Handle game over events to return to menu game.onGameOver = function () { // Check for custom level win condition if (game.gameMode === 'custom') { if (game.customLevel.modeType === 'score' && score >= game.customLevel.targetScore) { // Score target reached - show win screen LK.showYouWin(); return; } else if (game.movesRemaining <= 0) { // No moves left - show game over if (game.customLevel.modeType === 'score' && score >= game.customLevel.targetScore) { // If score target reached right on the last move LK.showYouWin(); return; } } } // Save high score if current score is higher if (game.gameMode === 'classic' && score > storage.highScores.classic) { storage.highScores.classic = score; } else if (game.gameMode === 'fast' && score > storage.highScores.fast) { storage.highScores.fast = score; } // Stop timer if running if (timerInterval) { LK.clearInterval(timerInterval); timerInterval = null; } // Stop periodic save interval if (saveScoreInterval) { LK.clearInterval(saveScoreInterval); saveScoreInterval = null; } // Clear music interval if (game.musicInterval) { LK.clearInterval(game.musicInterval); game.musicInterval = null; // Stop any currently playing music LK.stopMusic(); } // For Fast Mode, show a custom high score popup instead of the game over screen if (game.gameMode === 'fast') { // Create popup container var popupContainer = new Container(); // Create popup background var popupBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 4.5 }); popupBg.tint = 0x0088FF; // Blue tint for Fast Mode // Create popup title var popupTitle = new Text2("GAME OVER", { size: 100, fill: 0xFFFFFF }); popupTitle.anchor.set(0.5, 0); popupTitle.y = -350; // Create high score text with line break var highScoreText = new Text2("YOUR HIGH SCORE:\n" + storage.highScores.fast, { size: 60, fill: 0xFFFFFF }); highScoreText.anchor.set(0.5, 0); highScoreText.y = -200; // Create current score text with line break var currentScoreText = new Text2("THIS GAME:\n" + score, { size: 60, fill: 0xFFFFFF }); currentScoreText.anchor.set(0.5, 0); currentScoreText.y = -50; // Create button to return to menu var menuButton = new Container(); var menuButtonBg = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 1.5 }); menuButtonBg.tint = 0xFF5500; var menuButtonText = new Text2("BACK TO MENU", { size: 70, fill: 0xFFFFFF }); menuButtonText.anchor.set(0.5, 0.5); menuButton.addChild(menuButtonBg); menuButton.addChild(menuButtonText); menuButton.y = 250; // Add all elements to popup popupContainer.addChild(popupBg); popupContainer.addChild(popupTitle); popupContainer.addChild(highScoreText); popupContainer.addChild(currentScoreText); popupContainer.addChild(menuButton); // Position popup in center of screen popupContainer.x = 2048 / 2; popupContainer.y = 2732 / 2; game.addChild(popupContainer); // Add button interaction menuButton.interactive = true; menuButton.down = function (x, y, obj) { LK.effects.flashObject(menuButtonBg, 0xFFFFFF, 200); // Clear the game board while (gridContainer.children.length > 0) { var child = gridContainer.children[0]; gridContainer.removeChild(child); child.destroy(); } if (scoreText) { game.removeChild(scoreText); scoreText = null; } if (timerText) { game.removeChild(timerText); timerText = null; } // Remove popup game.removeChild(popupContainer); // Clean up any game UI elements if (game.modeText) { game.removeChild(game.modeText); game.modeText = null; } if (game.pauseButton) { game.removeChild(game.pauseButton); game.pauseButton = null; } game.timerInitialized = false; // Show menu initializeMenu(); }; } else { // For Classic Mode, use the standard game over screen LK.setTimeout(function () { // Clear the game board while (gridContainer.children.length > 0) { var child = gridContainer.children[0]; gridContainer.removeChild(child); child.destroy(); } if (scoreText) { game.removeChild(scoreText); scoreText = null; } if (timerText) { game.removeChild(timerText); timerText = null; } // Clean up any game UI elements if (game.modeText) { game.removeChild(game.modeText); game.modeText = null; } if (game.pauseButton) { game.removeChild(game.pauseButton); game.pauseButton = null; } game.timerInitialized = false; // Show menu initializeMenu(); }, 500); } }; function checkForAndDestroyMatches(swappedCellA, swappedCellB) { if (window.gravityInProgress || window.fillInProgress) { return; } var allMatchGroupsOnBoard = getMatches(); if (!allMatchGroupsOnBoard.length) { return; } var relevantMatchGroups = allMatchGroupsOnBoard.filter(function (group) { // Check if the match has cells in both visible and invisible areas var visibleCells = group.filter(function (cell) { return cell.row >= extraRows; }); var invisibleCells = group.filter(function (cell) { return cell.row < extraRows; }); // Don't count groups with both visible and invisible cells unless there are at least 3 visible cells if (visibleCells.length > 0 && invisibleCells.length > 0 && visibleCells.length < 3) { return false; } return group.some(function (cellInGroup) { return (cellInGroup === swappedCellA || cellInGroup === swappedCellB) && cellInGroup.row >= extraRows; }); }); if (!relevantMatchGroups.length) { return; } // Group by meme type var matchesByType = {}; relevantMatchGroups.forEach(function (group) { if (group.length > 0) { var type = group[0].value; if (!matchesByType[type]) { matchesByType[type] = []; } matchesByType[type].push(group); } }); var uniqueCellTracker = {}; var cellsToDestroy = []; // Process each type separately for (var type in matchesByType) { var typeGroups = matchesByType[type]; // Flatten all groups of this type var typeCells = []; typeGroups.forEach(function (group) { group.forEach(function (cell) { if (cell.row >= extraRows) { typeCells.push(cell); } }); }); // Add each cell of this type to cellsToDestroy typeCells.forEach(function (cell) { var cellKey = cell.row + "_" + cell.col; if (!uniqueCellTracker[cellKey] && cell.row >= extraRows && cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) { cellsToDestroy.push(cell); uniqueCellTracker[cellKey] = true; } }); } ; if (cellsToDestroy.length) { // Pass the swapped cell that created the match as the center for the ripple effect var centerCell = swappedCellA && relevantMatchGroups.some(function (group) { return group.includes(swappedCellA); }) ? swappedCellA : swappedCellB; destroyCells(cellsToDestroy, centerCell); LK.setTimeout(function () { if (window.gravityInProgress || window.fillInProgress) { return; } var visibleMatchGroups = getMatches().filter(function (group) { // Check if the match has cells in both visible and invisible areas var visibleCells = group.filter(function (cell) { return cell.row >= extraRows; }); var invisibleCells = group.filter(function (cell) { return cell.row < extraRows; }); // Don't count groups with both visible and invisible cells unless there are at least 3 visible cells if (visibleCells.length > 0 && invisibleCells.length > 0 && visibleCells.length < 3) { return false; } return visibleCells.length >= 3; // At least 3 visible cells make a valid visible match }); var newMatches = visibleMatchGroups; if (newMatches.length > 0) { // Group by meme type var matchesByType = {}; newMatches.forEach(function (group) { if (group.length > 0) { var type = group[0].value; if (!matchesByType[type]) { matchesByType[type] = []; } matchesByType[type].push(group); } }); // Process each type separately for (var type in matchesByType) { var typeGroups = matchesByType[type]; var newCellsToDestroy = []; var newCellTracker = {}; // Collect all cells of this type typeGroups.forEach(function (group) { group.forEach(function (cell) { var cellKey = cell.row + "_" + cell.col; if (!newCellTracker[cellKey] && cell.row >= extraRows && cell && gridCells[cell.row] && gridCells[cell.row][cell.col] === cell) { newCellsToDestroy.push(cell); newCellTracker[cellKey] = true; } }); }); if (newCellsToDestroy.length) { // Find center cell of this type var centerCell = newCellsToDestroy[Math.floor(newCellsToDestroy.length / 2)]; destroyCells(newCellsToDestroy, centerCell); } } } }, 400); } } var gridSize = 7; var extraRows = 9; var cellSpacing = 12; var cellSize = 240; var gridCells = []; var totalGridWidth = gridSize * cellSize + (gridSize - 1) * cellSpacing; var totalVisibleGridHeight = totalGridWidth; var totalGridHeight = totalVisibleGridHeight + extraRows * (cellSize + cellSpacing); var startX = (2048 - totalGridWidth) / 2 + cellSize / 2; var startY = (-1300 - totalVisibleGridHeight) / 2 + cellSize / 2 + extraRows * (cellSize + cellSpacing); function getCellPosition(row, col) { return { x: startX + col * (cellSize + cellSpacing), y: startY + row * (cellSize + cellSpacing) - extraRows * (cellSize + cellSpacing) }; } function initializeGrid() { gridCells = []; // Prepare meme distribution for custom levels var memeDistribution = []; var customMemeCount = []; // If playing a custom level, set up meme distribution based on custom level settings if (game.gameMode === 'custom' && game.customLevel && game.customLevel.memeCount) { customMemeCount = game.customLevel.memeCount.slice(); // Calculate total memes var totalMemes = 0; for (var i = 0; i < customMemeCount.length; i++) { totalMemes += customMemeCount[i]; } // Create distribution array for (var i = 0; i < customMemeCount.length; i++) { if (customMemeCount[i] > 0) { var percentage = customMemeCount[i] / totalMemes; var count = Math.round(percentage * 100); for (var j = 0; j < count; j++) { memeDistribution.push(i + 1); } } } // Ensure we have at least 5 entries while (memeDistribution.length < 5) { memeDistribution.push(1); } } for (var row = 0; row < gridSize + extraRows; row++) { gridCells[row] = []; for (var col = 0; col < gridSize; col++) { var pos = getCellPosition(row, col); var cell = getGridCell ? getGridCell() : new GridCell(); cell.x = pos.x; cell.y = pos.y; cell.row = row; cell.col = col; var randomValue; var attempts = 0; do { // Use custom distribution for custom levels, otherwise random if (game.gameMode === 'custom' && memeDistribution.length > 0) { var randIndex = Math.floor(Math.random() * memeDistribution.length); randomValue = memeDistribution[randIndex]; } else { randomValue = Math.floor(Math.random() * 5) + 1; } attempts++; var leftMatchCount = 0; var aboveMatchCount = 0; if (col >= 2) { if (gridCells[row][col - 1].value === randomValue && gridCells[row][col - 2].value === randomValue) { leftMatchCount = 2; } } if (row >= 2) { if (gridCells[row - 1][col].value === randomValue && gridCells[row - 2][col].value === randomValue) { aboveMatchCount = 2; } } } while ((leftMatchCount >= 2 || aboveMatchCount >= 2) && attempts < 10); cell.setValue(randomValue); if (row >= extraRows) { gridContainer.addChild(cell); } gridCells[row][col] = cell; } } } // Initialize menu instead of directly starting the game initializeMenu(); function ensureNoInitialMatches() { var matches = getMatches(); if (matches.length > 0) { matches.forEach(function (group) { group.forEach(function (cell) { var currentValue = cell.value; var newValue; do { newValue = Math.floor(Math.random() * 5) + 1; } while (newValue === currentValue); cell.setValue(newValue); }); }); ensureNoInitialMatches(); } } ensureNoInitialMatches();
===================================================================
--- original.js
+++ change.js
@@ -714,9 +714,9 @@
// Create scroll container for levels
self.levelContainer = new Container();
self.addChild(self.levelContainer);
// Create new level button
- var createButton = createButton("CREATE NEW LEVEL", 0x00AA00, 3, 1.2, function () {
+ var createNewLevelButton = createButton("CREATE NEW LEVEL", 0x00AA00, 3, 1.2, function () {
game.removeChild(self);
var levelCreator = new LevelCreator();
game.addChild(levelCreator);
}, 2048 / 2, 300);
la figura de una casa color blanca simple para una interfaz. In-Game asset. 2d. High contrast. No shadows
haz el fondo color morado
circular check logo. In-Game asset. 2d. High contrast. No shadows
Cuadrado con los bordes redondeado negro. In-Game asset. 2d. High contrast. No shadows
hazlo un gris claro
Que sea blanco
Que sea blanco