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Aumenta el tamaño de la cuadricula un 60%
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aumenta su tamaño un 60% ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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crea un grid 9*9 en el centro de la pantalla con un espaciado de 10 pixeles entre cada uno
Code edit (1 edits merged)
Please save this source code
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/****
* Classes
****/
var Grid = Container.expand(function () {
var self = Container.call(this);
// Grid configuration
self.rows = 9;
self.cols = 9;
self.cellSize = 160; // Size of each grid cell
self.spacing = 10; // Spacing between cells
// Calculate total grid dimensions
self.gridWidth = self.cellSize * self.cols + self.spacing * (self.cols - 1);
self.gridHeight = self.cellSize * self.rows + self.spacing * (self.rows - 1);
// Create cells for the grid
self.createGrid = function () {
for (var row = 0; row < self.rows; row++) {
for (var col = 0; col < self.cols; col++) {
var cell = self.attachAsset('cuadricula', {
anchorX: 0,
anchorY: 0
});
// Position the cell with spacing
cell.x = col * (self.cellSize + self.spacing);
cell.y = row * (self.cellSize + self.spacing);
}
}
};
// Initialize the grid
self.createGrid();
return self;
});
/****
* Initialize Game
****/
// Create a new grid
var game = new LK.Game({
backgroundColor: 0xF4FFFF
});
/****
* Game Code
****/
// Create a new grid
var grid = new Grid();
// Center the grid on the screen
grid.x = (2048 - grid.gridWidth) / 2;
grid.y = (2732 - grid.gridHeight) / 2;
// Add the grid to the game
game.addChild(grid); ===================================================================
--- original.js
+++ change.js
@@ -1,20 +1,14 @@
/****
-* Plugins
-****/
-var tween = LK.import("@upit/tween.v1");
-
-/****
* Classes
****/
var Grid = Container.expand(function () {
var self = Container.call(this);
// Grid configuration
self.rows = 9;
self.cols = 9;
- self.cellSize = 100; // Size of each grid cell
+ self.cellSize = 160; // Size of each grid cell
self.spacing = 10; // Spacing between cells
- self.cells = []; // Store references to all cells
// Calculate total grid dimensions
self.gridWidth = self.cellSize * self.cols + self.spacing * (self.cols - 1);
self.gridHeight = self.cellSize * self.rows + self.spacing * (self.rows - 1);
// Create cells for the grid
@@ -27,50 +21,11 @@
});
// Position the cell with spacing
cell.x = col * (self.cellSize + self.spacing);
cell.y = row * (self.cellSize + self.spacing);
- // Store cell reference
- self.cells.push(cell);
}
}
};
- // Method to resize the grid cells
- self.resizeGrid = function (scaleFactor, duration) {
- var newCellSize = self.cellSize * scaleFactor;
- var oldCellSize = self.cellSize;
- // Update cell size
- self.cellSize = newCellSize;
- // Recalculate grid dimensions
- self.gridWidth = self.cellSize * self.cols + self.spacing * (self.cols - 1);
- self.gridHeight = self.cellSize * self.rows + self.spacing * (self.rows - 1);
- // Animate each cell to its new size and position
- for (var i = 0; i < self.cells.length; i++) {
- var cell = self.cells[i];
- var row = Math.floor(i / self.cols);
- var col = i % self.cols;
- // Animate the size and position
- tween(cell, {
- width: newCellSize,
- height: newCellSize,
- x: col * (newCellSize + self.spacing),
- y: row * (newCellSize + self.spacing)
- }, {
- duration: duration || 800,
- easing: tween.easeInOut
- });
- }
- // Re-center the grid in the game
- var centerX = (2048 - self.gridWidth) / 2;
- var centerY = (2732 - self.gridHeight) / 2;
- // Animate the grid to center it
- tween(self, {
- x: centerX,
- y: centerY
- }, {
- duration: duration || 800,
- easing: tween.easeInOut
- });
- };
// Initialize the grid
self.createGrid();
return self;
});
@@ -91,9 +46,5 @@
// Center the grid on the screen
grid.x = (2048 - grid.gridWidth) / 2;
grid.y = (2732 - grid.gridHeight) / 2;
// Add the grid to the game
-game.addChild(grid);
-// Increase grid size by 60% after a short delay
-LK.setTimeout(function () {
- grid.resizeGrid(1.6, 1000); // Increase size by 60% with 1 second animation
-}, 500);
\ No newline at end of file
+game.addChild(grid);
\ No newline at end of file
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