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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = joystickBG.toLocal(obj.position);' Line Number: 80
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Haz a joystickpointr arrastrable y limita el area de movimiento el tamaño de joystickBG
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var localPos = joystickBG.toLocal(obj.parent.toGlobal(obj.position));' Line Number: 72
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Haz que joystickPoinr se pueda arrastrar dentro del área de joystickBG y al soltar regrese al centro ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Agrega JoystickPoinr en el centro de joystickBG
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Agrega joystickBG en el centro de UI
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Agrega al juego un personaje llamado carPlayer sin código aún hijo de que este por encima de gameplayBG y por debajo de UI
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Agrega un objeto llamado "gameplay background" de tamaño 4/5 de pantalla en la parte superior color gris oscuro y crea un objeto llamado "UI" 1/5 en la parte inferior color gris claro
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Crea un objeto llamado "gameplay background" de tamaño 4/5 de pantalla en la parte superior y crea un objeto llamado "UI" 1/5 en la parte inferior
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Crea un objeto llamado "gameplay background" de tamaño 3/5 de pantalla en la parte superior y crea un objeto llamado "UI" 2/5 en la parte inferior
Code edit (1 edits merged)
Please save this source code
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Speed Rush Racing
Initial prompt
Juego de carreras
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create gameplay background - 4/5 of screen height (top portion) var gameplayBackground = game.attachAsset('gameplayBg', { x: 0, y: 0, anchorX: 0, anchorY: 0 }); // Create carPlayer character on top of gameplayBackground var carPlayer = gameplayBackground.attachAsset('CarPlayer', { x: 1024, // Center horizontally y: 1800, // Position in lower portion of gameplay area anchorX: 0.5, anchorY: 0.5 }); // Create UI background - 1/5 of screen height (bottom portion) var uiBackground = game.attachAsset('uiBg', { x: 0, y: 2186, anchorX: 0, anchorY: 0 }); // Create joystickBG centered in UI background var joystickBG = uiBackground.attachAsset('JoystickBG', { x: 1024, // Center horizontally in UI y: 273, // Center vertically in UI (546/2 = 273) anchorX: 0.5, anchorY: 0.5 }); // Create JoystickPoinr centered in joystickBG var joystickPoint = joystickBG.attachAsset('JoystickPoinr', { x: 0, // Center horizontally in joystickBG y: 0, // Center vertically in joystickBG anchorX: 0.5, anchorY: 0.5 }); // Variables for joystick dragging var isDraggingJoystick = false; var joystickRadius = 200; // Half of joystickBG width (400/2) // Mouse/touch down event for joystick joystickPoint.down = function (x, y, obj) { isDraggingJoystick = true; }; // Mouse/touch up event for joystick joystickPoint.up = function (x, y, obj) { isDraggingJoystick = false; // Reset joystick to center when released joystickPoint.x = 0; joystickPoint.y = 0; }; // Game move handler for joystick dragging game.move = function (x, y, obj) { if (isDraggingJoystick) { // Create position object from x,y coordinates var globalPos = { x: x, y: y }; // Convert coordinates to joystickBG local space var localPos = joystickBG.toLocal(globalPos); // Calculate distance from center var distance = Math.sqrt(localPos.x * localPos.x + localPos.y * localPos.y); // Limit movement to joystickBG radius if (distance <= joystickRadius) { joystickPoint.x = localPos.x; joystickPoint.y = localPos.y; } else { // Clamp to edge of joystickBG var angle = Math.atan2(localPos.y, localPos.x); joystickPoint.x = Math.cos(angle) * joystickRadius; joystickPoint.y = Math.sin(angle) * joystickRadius; } } };
===================================================================
--- original.js
+++ change.js
@@ -65,10 +65,15 @@
};
// Game move handler for joystick dragging
game.move = function (x, y, obj) {
if (isDraggingJoystick) {
+ // Create position object from x,y coordinates
+ var globalPos = {
+ x: x,
+ y: y
+ };
// Convert coordinates to joystickBG local space
- var localPos = joystickBG.toLocal(obj.position);
+ var localPos = joystickBG.toLocal(globalPos);
// Calculate distance from center
var distance = Math.sqrt(localPos.x * localPos.x + localPos.y * localPos.y);
// Limit movement to joystickBG radius
if (distance <= joystickRadius) {