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Haz que al soltar joystickPoinr vuelva al centro de joystickBG
Code edit (1 edits merged)
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Limita el area de movimiento de joystickPoint a joystickBG
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Haz que el proceso no use tweet plugin y sea por código
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Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición del point con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Agrega point al juego y haz que siga siempre la posición de toque y que desaparezca al soltar
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Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición touch del jugador, agrégale smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz que joystickPoinr siga constantemente y con suavidad la posición de toque de la oantala ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz que joystick siga constantemente la posición con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal({' Line Number: 70
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Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición del jugador con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega JoystickPoinr al juego haz que siga la posición del jugador con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal({' Line Number: 75
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Arregla el error que hace que joystickPoinr se vaya hacia abajo a la izquierda, haz que siga la posición de toque del jugador
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Haz que joystickPoinr se pueda arrastrar por todo joystickBG (bordes e interior)
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Haz que joystickPoinr arrastrable por todo joystickBG
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = joystickBG.toLocal(obj.position);' Line Number: 81
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Haz que joystickPoinr sea arrastrable con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz a joystickpointr arrastrable siguiendo a point con smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz que joystickPoinr se pueda arrastrar
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Haz que joystickPoinr se pueda arrastrar por todo joystickBG al mantenerlo pregionalo
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JoystickPoinr no se mueve
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Haz a joystickpointr arrastrable siguiendo a point y limita su área de movimiento a joystickpointr
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Haz que al tocar joystickpointr siga el puntero. Que no se pueda mover más del área de joystickBackground y al soltar que regrese al centro ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Agrega puntero al juego por encima de todos los objetos, haz que este siempre esté en la posición de toque. Que aparezca y desaparezca al apretar o soltar
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create gameplay background - 4/5 of screen height (top portion) var gameplayBackground = game.attachAsset('gameplayBg', { x: 0, y: 0, anchorX: 0, anchorY: 0 }); // Create carPlayer character on top of gameplayBackground var carPlayer = gameplayBackground.attachAsset('CarPlayer', { x: 1024, // Center horizontally y: 1800, // Position in lower portion of gameplay area anchorX: 0.5, anchorY: 0.5 }); // Create UI background - 1/5 of screen height (bottom portion) var uiBackground = game.attachAsset('uiBg', { x: 0, y: 2186, anchorX: 0, anchorY: 0 }); // Create joystickBG centered in UI background var joystickBG = uiBackground.attachAsset('JoystickBG', { x: 1024, // Center horizontally in UI y: 273, // Center vertically in UI (546/2 = 273) anchorX: 0.5, anchorY: 0.5 }); // Create point object that will follow touch position var point = null; // Create JoystickPoinr that will follow point position smoothly var joystickPoinr = game.attachAsset('JoystickPoinr', { x: 1024, y: 2459, anchorX: 0.5, anchorY: 0.5 }); // Variables for smooth movement var targetX = 1024; var targetY = 2459; var smoothSpeed = 0.2; // Handle touch down - create and show point game.down = function (x, y, obj) { // Create point at touch position point = game.attachAsset('Puntero', { x: x, y: y, anchorX: 0.5, anchorY: 0.5 }); }; // Handle touch move - update point position game.move = function (x, y, obj) { if (point) { point.x = x; point.y = y; // Calculate joystickBG world position var joystickWorldX = joystickBG.x + uiBackground.x; var joystickWorldY = joystickBG.y + uiBackground.y; // Calculate distance from joystick center var deltaX = x - joystickWorldX; var deltaY = y - joystickWorldY; var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); var maxRadius = joystickBG.width / 2; // Limit movement to joystick radius if (distance > maxRadius) { var angle = Math.atan2(deltaY, deltaX); deltaX = Math.cos(angle) * maxRadius; deltaY = Math.sin(angle) * maxRadius; } // Update target position for smooth movement (constrained) targetX = joystickWorldX + deltaX; targetY = joystickWorldY + deltaY; } }; // Handle touch up - remove point game.up = function (x, y, obj) { if (point) { point.destroy(); point = null; // Reset target position to joystick center var joystickWorldX = joystickBG.x + uiBackground.x; var joystickWorldY = joystickBG.y + uiBackground.y; targetX = joystickWorldX; targetY = joystickWorldY; } }; // Update function for smooth movement game.update = function () { // Smoothly move JoystickPoinr towards target position var deltaX = targetX - joystickPoinr.x; var deltaY = targetY - joystickPoinr.y; joystickPoinr.x += deltaX * smoothSpeed; joystickPoinr.y += deltaY * smoothSpeed; // Double-check that joystickPoinr stays within bounds var joystickWorldX = joystickBG.x + uiBackground.x; var joystickWorldY = joystickBG.y + uiBackground.y; var currentDeltaX = joystickPoinr.x - joystickWorldX; var currentDeltaY = joystickPoinr.y - joystickWorldY; var currentDistance = Math.sqrt(currentDeltaX * currentDeltaX + currentDeltaY * currentDeltaY); var maxRadius = joystickBG.width / 2; if (currentDistance > maxRadius) { var angle = Math.atan2(currentDeltaY, currentDeltaX); joystickPoinr.x = joystickWorldX + Math.cos(angle) * maxRadius; joystickPoinr.y = joystickWorldY + Math.sin(angle) * maxRadius; } };
===================================================================
--- original.js
+++ change.js
@@ -91,8 +91,13 @@
game.up = function (x, y, obj) {
if (point) {
point.destroy();
point = null;
+ // Reset target position to joystick center
+ var joystickWorldX = joystickBG.x + uiBackground.x;
+ var joystickWorldY = joystickBG.y + uiBackground.y;
+ targetX = joystickWorldX;
+ targetY = joystickWorldY;
}
};
// Update function for smooth movement
game.update = function () {