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Haz que al soltar joystickPoinr vuelva al centro de joystickBG
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Limita el area de movimiento de joystickPoint a joystickBG
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Haz que el proceso no use tweet plugin y sea por código
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Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición del point con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Agrega point al juego y haz que siga siempre la posición de toque y que desaparezca al soltar
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Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición touch del jugador, agrégale smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz que joystickPoinr siga constantemente y con suavidad la posición de toque de la oantala ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz que joystick siga constantemente la posición con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal({' Line Number: 70
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Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición del jugador con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega JoystickPoinr al juego haz que siga la posición del jugador con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal({' Line Number: 75
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Arregla el error que hace que joystickPoinr se vaya hacia abajo a la izquierda, haz que siga la posición de toque del jugador
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Haz que joystickPoinr se pueda arrastrar por todo joystickBG (bordes e interior)
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Haz que joystickPoinr arrastrable por todo joystickBG
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = joystickBG.toLocal(obj.position);' Line Number: 81
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Haz que joystickPoinr sea arrastrable con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz a joystickpointr arrastrable siguiendo a point con smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz que joystickPoinr se pueda arrastrar
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Haz que joystickPoinr se pueda arrastrar por todo joystickBG al mantenerlo pregionalo
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JoystickPoinr no se mueve
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Haz a joystickpointr arrastrable siguiendo a point y limita su área de movimiento a joystickpointr
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Haz que al tocar joystickpointr siga el puntero. Que no se pueda mover más del área de joystickBackground y al soltar que regrese al centro ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Agrega puntero al juego por encima de todos los objetos, haz que este siempre esté en la posición de toque. Que aparezca y desaparezca al apretar o soltar
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create gameplay background - 4/5 of screen height (top portion) var gameplayBackground = game.attachAsset('gameplayBg', { x: 0, y: 0, anchorX: 0, anchorY: 0 }); // Create carPlayer character on top of gameplayBackground var carPlayer = gameplayBackground.attachAsset('CarPlayer', { x: 1024, // Center horizontally y: 1800, // Position in lower portion of gameplay area anchorX: 0.5, anchorY: 0.5 }); // Create UI background - 1/5 of screen height (bottom portion) var uiBackground = game.attachAsset('uiBg', { x: 0, y: 2186, anchorX: 0, anchorY: 0 }); // Create joystickBG centered in UI background var joystickBG = uiBackground.attachAsset('JoystickBG', { x: 1024, // Center horizontally in UI y: 273, // Center vertically in UI (546/2 = 273) anchorX: 0.5, anchorY: 0.5 }); // Create JoystickPoinr as game child (not tied to joystickBG) var joystickPoinr = game.attachAsset('JoystickPoinr', { x: 1024, y: 2459, // UI center Y position in game coordinates (2186 + 273) anchorX: 0.5, anchorY: 0.5 }); // Mouse/touch tracking for smooth joystick pointer following game.move = function (x, y, obj) { // Use the x, y coordinates directly as they're already in the correct coordinate system // Smoothly tween joystick pointer to follow mouse/touch position tween.stop(joystickPoinr, { x: true, y: true }); tween(joystickPoinr, { x: x, y: y }, { duration: 100, easing: tween.easeOut }); }; // Continuous smooth joystick pointer following of car player game.update = function () { // Convert car player position to game coordinates var carGlobalPos = gameplayBackground.toGlobal({ x: carPlayer.x, y: carPlayer.y }); var carGamePos = game.toLocal(carGlobalPos); // Map car's X position to joystick area (keeping Y centered in UI) var joystickTargetX = carGamePos.x; var joystickTargetY = 2459; // Keep Y centered in UI area // Stop any existing tweens and start new smooth following tween.stop(joystickPoinr, { x: true, y: true }); tween(joystickPoinr, { x: joystickTargetX, y: joystickTargetY }, { duration: 150, easing: tween.easeOut }); };
===================================================================
--- original.js
+++ change.js
@@ -67,5 +67,29 @@
}, {
duration: 100,
easing: tween.easeOut
});
+};
+// Continuous smooth joystick pointer following of car player
+game.update = function () {
+ // Convert car player position to game coordinates
+ var carGlobalPos = gameplayBackground.toGlobal({
+ x: carPlayer.x,
+ y: carPlayer.y
+ });
+ var carGamePos = game.toLocal(carGlobalPos);
+ // Map car's X position to joystick area (keeping Y centered in UI)
+ var joystickTargetX = carGamePos.x;
+ var joystickTargetY = 2459; // Keep Y centered in UI area
+ // Stop any existing tweens and start new smooth following
+ tween.stop(joystickPoinr, {
+ x: true,
+ y: true
+ });
+ tween(joystickPoinr, {
+ x: joystickTargetX,
+ y: joystickTargetY
+ }, {
+ duration: 150,
+ easing: tween.easeOut
+ });
};
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