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Haz que al soltar joystickPoinr vuelva al centro de joystickBG
Code edit (1 edits merged)
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Limita el area de movimiento de joystickPoint a joystickBG
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Haz que el proceso no use tweet plugin y sea por código
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Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición del point con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega point al juego y haz que siga siempre la posición de toque y que desaparezca al soltar
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Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición touch del jugador, agrégale smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz que joystickPoinr siga constantemente y con suavidad la posición de toque de la oantala ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz que joystick siga constantemente la posición con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal({' Line Number: 70
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Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición del jugador con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega JoystickPoinr al juego haz que siga la posición del jugador con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal({' Line Number: 75
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Arregla el error que hace que joystickPoinr se vaya hacia abajo a la izquierda, haz que siga la posición de toque del jugador
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Haz que joystickPoinr se pueda arrastrar por todo joystickBG (bordes e interior)
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Haz que joystickPoinr arrastrable por todo joystickBG
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = joystickBG.toLocal(obj.position);' Line Number: 81
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Haz que joystickPoinr sea arrastrable con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz a joystickpointr arrastrable siguiendo a point con smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz que joystickPoinr se pueda arrastrar
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Haz que joystickPoinr se pueda arrastrar por todo joystickBG al mantenerlo pregionalo
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JoystickPoinr no se mueve
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Haz a joystickpointr arrastrable siguiendo a point y limita su área de movimiento a joystickpointr
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Haz que al tocar joystickpointr siga el puntero. Que no se pueda mover más del área de joystickBackground y al soltar que regrese al centro ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Agrega puntero al juego por encima de todos los objetos, haz que este siempre esté en la posición de toque. Que aparezca y desaparezca al apretar o soltar
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create gameplay background - 4/5 of screen height (top portion) var gameplayBackground = game.attachAsset('gameplayBg', { x: 0, y: 0, anchorX: 0, anchorY: 0 }); // Create carPlayer character on top of gameplayBackground var carPlayer = gameplayBackground.attachAsset('CarPlayer', { x: 1024, // Center horizontally y: 1800, // Position in lower portion of gameplay area anchorX: 0.5, anchorY: 0.5 }); // Create UI background - 1/5 of screen height (bottom portion) var uiBackground = game.attachAsset('uiBg', { x: 0, y: 2186, anchorX: 0, anchorY: 0 }); // Create joystickBG centered in UI background var joystickBG = uiBackground.attachAsset('JoystickBG', { x: 1024, // Center horizontally in UI y: 273, // Center vertically in UI (546/2 = 273) anchorX: 0.5, anchorY: 0.5 }); // Create JoystickPoinr centered in joystickBG var joystickPoint = joystickBG.attachAsset('JoystickPoinr', { x: 0, // Center horizontally in joystickBG y: 0, // Center vertically in joystickBG anchorX: 0.5, anchorY: 0.5 }); // Variables for joystick dragging var isDraggingJoystick = false; var joystickRadius = 200; // Half of joystickBG width (400/2) // Mouse/touch down handler for joystick joystickPoint.down = function (x, y, obj) { isDraggingJoystick = true; }; // Mouse/touch up handler to stop dragging game.up = function (x, y, obj) { isDraggingJoystick = false; }; // Mouse/touch move handler for dragging joystick game.move = function (x, y, obj) { if (isDraggingJoystick) { // Convert global coordinates to joystickBG local coordinates var localPos = joystickBG.toLocal({ x: x, y: y }); // Calculate distance from center var distance = Math.sqrt(localPos.x * localPos.x + localPos.y * localPos.y); // Constrain within joystick background radius if (distance <= joystickRadius) { joystickPoint.x = localPos.x; joystickPoint.y = localPos.y; } else { // Clamp to edge of joystick background var angle = Math.atan2(localPos.y, localPos.x); joystickPoint.x = Math.cos(angle) * joystickRadius; joystickPoint.y = Math.sin(angle) * joystickRadius; } } };
===================================================================
--- original.js
+++ change.js
@@ -1,10 +1,5 @@
/****
-* Plugins
-****/
-var tween = LK.import("@upit/tween.v1");
-
-/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
@@ -53,51 +48,37 @@
// Center vertically in joystickBG
anchorX: 0.5,
anchorY: 0.5
});
-// Variables for dragging functionality
-var isDragging = false;
+// Variables for joystick dragging
+var isDraggingJoystick = false;
var joystickRadius = 200; // Half of joystickBG width (400/2)
-// Mouse/touch down event for joystickPoint
+// Mouse/touch down handler for joystick
joystickPoint.down = function (x, y, obj) {
- isDragging = true;
- // Stop any existing tween on joystickPoint
- tween.stop(joystickPoint);
+ isDraggingJoystick = true;
};
-// Mouse/touch move event for game (handles dragging)
+// Mouse/touch up handler to stop dragging
+game.up = function (x, y, obj) {
+ isDraggingJoystick = false;
+};
+// Mouse/touch move handler for dragging joystick
game.move = function (x, y, obj) {
- if (isDragging) {
- // Convert game coordinates to joystickBG local coordinates
- var gamePos = {
+ if (isDraggingJoystick) {
+ // Convert global coordinates to joystickBG local coordinates
+ var localPos = joystickBG.toLocal({
x: x,
y: y
- };
- var localPos = joystickBG.toLocal(gamePos);
+ });
// Calculate distance from center
var distance = Math.sqrt(localPos.x * localPos.x + localPos.y * localPos.y);
- // Constrain movement within joystick circle
+ // Constrain within joystick background radius
if (distance <= joystickRadius) {
- // Move freely within the circle
joystickPoint.x = localPos.x;
joystickPoint.y = localPos.y;
} else {
- // Constrain to circle edge
+ // Clamp to edge of joystick background
var angle = Math.atan2(localPos.y, localPos.x);
joystickPoint.x = Math.cos(angle) * joystickRadius;
joystickPoint.y = Math.sin(angle) * joystickRadius;
}
}
-};
-// Mouse/touch up event for game (stops dragging)
-game.up = function (x, y, obj) {
- if (isDragging) {
- isDragging = false;
- // Smoothly return joystick to center
- tween(joystickPoint, {
- x: 0,
- y: 0
- }, {
- duration: 300,
- easing: tween.easeOut
- });
- }
};
\ No newline at end of file