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Haz que al soltar joystickPoinr vuelva al centro de joystickBG
Code edit (1 edits merged)
Please save this source code
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Limita el area de movimiento de joystickPoint a joystickBG
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Haz que el proceso no use tweet plugin y sea por código
User prompt
Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición del point con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega point al juego y haz que siga siempre la posición de toque y que desaparezca al soltar
User prompt
Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición touch del jugador, agrégale smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz que joystickPoinr siga constantemente y con suavidad la posición de toque de la oantala ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz que joystick siga constantemente la posición con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal({' Line Number: 70
User prompt
Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición del jugador con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega JoystickPoinr al juego haz que siga la posición del jugador con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal({' Line Number: 75
User prompt
Arregla el error que hace que joystickPoinr se vaya hacia abajo a la izquierda, haz que siga la posición de toque del jugador
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Haz que joystickPoinr se pueda arrastrar por todo joystickBG (bordes e interior)
User prompt
Haz que joystickPoinr arrastrable por todo joystickBG
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = joystickBG.toLocal(obj.position);' Line Number: 81
User prompt
Haz que joystickPoinr sea arrastrable con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz a joystickpointr arrastrable siguiendo a point con smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz que joystickPoinr se pueda arrastrar
User prompt
Haz que joystickPoinr se pueda arrastrar por todo joystickBG al mantenerlo pregionalo
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JoystickPoinr no se mueve
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Haz a joystickpointr arrastrable siguiendo a point y limita su área de movimiento a joystickpointr
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Haz que al tocar joystickpointr siga el puntero. Que no se pueda mover más del área de joystickBackground y al soltar que regrese al centro ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega puntero al juego por encima de todos los objetos, haz que este siempre esté en la posición de toque. Que aparezca y desaparezca al apretar o soltar
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create gameplay background - 4/5 of screen height (top portion) var gameplayBackground = game.attachAsset('gameplayBg', { x: 0, y: 0, anchorX: 0, anchorY: 0 }); // Create carPlayer character on top of gameplayBackground var carPlayer = gameplayBackground.attachAsset('CarPlayer', { x: 1024, // Center horizontally y: 1800, // Position in lower portion of gameplay area anchorX: 0.5, anchorY: 0.5 }); // Create UI background - 1/5 of screen height (bottom portion) var uiBackground = game.attachAsset('uiBg', { x: 0, y: 2186, anchorX: 0, anchorY: 0 }); // Create joystickBG centered in UI background var joystickBG = uiBackground.attachAsset('JoystickBG', { x: 1024, // Center horizontally in UI y: 273, // Center vertically in UI (546/2 = 273) anchorX: 0.5, anchorY: 0.5 }); // Create JoystickPoinr centered in joystickBG var joystickPoint = joystickBG.attachAsset('JoystickPoinr', { x: 0, // Center horizontally in joystickBG y: 0, // Center vertically in joystickBG anchorX: 0.5, anchorY: 0.5 }); // Variables for dragging functionality var isDragging = false; var joystickRadius = 200; // Half of joystickBG width (400/2) // Mouse/touch down event for joystickPoint joystickPoint.down = function (x, y, obj) { isDragging = true; // Stop any existing tween on joystickPoint tween.stop(joystickPoint); }; // Mouse/touch move event for game (handles dragging) game.move = function (x, y, obj) { if (isDragging) { // Convert global coordinates to joystickBG local coordinates var localPos = joystickBG.toLocal(obj.position); // Calculate distance from center var distance = Math.sqrt(localPos.x * localPos.x + localPos.y * localPos.y); // Constrain movement within joystick circle if (distance <= joystickRadius) { // Move freely within the circle joystickPoint.x = localPos.x; joystickPoint.y = localPos.y; } else { // Constrain to circle edge var angle = Math.atan2(localPos.y, localPos.x); joystickPoint.x = Math.cos(angle) * joystickRadius; joystickPoint.y = Math.sin(angle) * joystickRadius; } } }; // Mouse/touch up event for game (stops dragging) game.up = function (x, y, obj) { if (isDragging) { isDragging = false; // Smoothly return joystick to center tween(joystickPoint, { x: 0, y: 0 }, { duration: 300, easing: tween.easeOut }); } };
===================================================================
--- original.js
+++ change.js
@@ -53,73 +53,47 @@
// Center vertically in joystickBG
anchorX: 0.5,
anchorY: 0.5
});
-// Create pointer that appears on touch, positioned above all objects
-var pointer = game.attachAsset('Puntero', {
- x: 0,
- y: 0,
- anchorX: 0.5,
- anchorY: 0.5
-});
-pointer.visible = false; // Initially hidden
+// Variables for dragging functionality
var isDragging = false;
-// Touch down event - show pointer at touch position
-game.down = function (x, y, obj) {
- pointer.visible = true;
- pointer.x = x;
- pointer.y = y;
- // Check if touch is within joystick area
- var joystickGlobalPos = joystickBG.toGlobal({
- x: 0,
- y: 0
- });
- var distance = Math.sqrt(Math.pow(x - joystickGlobalPos.x, 2) + Math.pow(y - joystickGlobalPos.y, 2));
- if (distance <= 200) {
- // joystickBG radius is 200
- isDragging = true;
- }
+var joystickRadius = 200; // Half of joystickBG width (400/2)
+// Mouse/touch down event for joystickPoint
+joystickPoint.down = function (x, y, obj) {
+ isDragging = true;
+ // Stop any existing tween on joystickPoint
+ tween.stop(joystickPoint);
};
-// Touch move event - update pointer position and joystick
+// Mouse/touch move event for game (handles dragging)
game.move = function (x, y, obj) {
- if (pointer.visible) {
- pointer.x = x;
- pointer.y = y;
- if (isDragging) {
- // Convert global pointer position to joystickBG local coordinates
- var localPos = joystickBG.toLocal({
- x: x,
- y: y
- });
- // Limit joystick point within joystick background radius
- var distance = Math.sqrt(localPos.x * localPos.x + localPos.y * localPos.y);
- var maxRadius = 150; // Keep some margin within the joystickBG
- if (distance > maxRadius) {
- localPos.x = localPos.x / distance * maxRadius;
- localPos.y = localPos.y / distance * maxRadius;
- }
- // Smoothly tween joystickPoint to the new position
- tween(joystickPoint, {
- x: localPos.x,
- y: localPos.y
- }, {
- duration: 100,
- easing: tween.easeOut
- });
+ if (isDragging) {
+ // Convert global coordinates to joystickBG local coordinates
+ var localPos = joystickBG.toLocal(obj.position);
+ // Calculate distance from center
+ var distance = Math.sqrt(localPos.x * localPos.x + localPos.y * localPos.y);
+ // Constrain movement within joystick circle
+ if (distance <= joystickRadius) {
+ // Move freely within the circle
+ joystickPoint.x = localPos.x;
+ joystickPoint.y = localPos.y;
+ } else {
+ // Constrain to circle edge
+ var angle = Math.atan2(localPos.y, localPos.x);
+ joystickPoint.x = Math.cos(angle) * joystickRadius;
+ joystickPoint.y = Math.sin(angle) * joystickRadius;
}
}
};
-// Touch up event - hide pointer and reset joystick
+// Mouse/touch up event for game (stops dragging)
game.up = function (x, y, obj) {
- pointer.visible = false;
if (isDragging) {
isDragging = false;
- // Smoothly return joystick point to center
+ // Smoothly return joystick to center
tween(joystickPoint, {
x: 0,
y: 0
}, {
- duration: 200,
+ duration: 300,
easing: tween.easeOut
});
}
};
\ No newline at end of file