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Haz que al soltar joystickPoinr vuelva al centro de joystickBG
Code edit (1 edits merged)
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Limita el area de movimiento de joystickPoint a joystickBG
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Haz que el proceso no use tweet plugin y sea por código
User prompt
Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición del point con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega point al juego y haz que siga siempre la posición de toque y que desaparezca al soltar
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Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición touch del jugador, agrégale smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz que joystickPoinr siga constantemente y con suavidad la posición de toque de la oantala ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz que joystick siga constantemente la posición con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal({' Line Number: 70
User prompt
Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición del jugador con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega JoystickPoinr al juego haz que siga la posición del jugador con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal({' Line Number: 75
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Arregla el error que hace que joystickPoinr se vaya hacia abajo a la izquierda, haz que siga la posición de toque del jugador
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Haz que joystickPoinr se pueda arrastrar por todo joystickBG (bordes e interior)
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Haz que joystickPoinr arrastrable por todo joystickBG
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = joystickBG.toLocal(obj.position);' Line Number: 81
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Haz que joystickPoinr sea arrastrable con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz a joystickpointr arrastrable siguiendo a point con smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz que joystickPoinr se pueda arrastrar
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Haz que joystickPoinr se pueda arrastrar por todo joystickBG al mantenerlo pregionalo
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JoystickPoinr no se mueve
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Haz a joystickpointr arrastrable siguiendo a point y limita su área de movimiento a joystickpointr
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Haz que al tocar joystickpointr siga el puntero. Que no se pueda mover más del área de joystickBackground y al soltar que regrese al centro ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega puntero al juego por encima de todos los objetos, haz que este siempre esté en la posición de toque. Que aparezca y desaparezca al apretar o soltar
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create gameplay background - 4/5 of screen height (top portion) var gameplayBackground = game.attachAsset('gameplayBg', { x: 0, y: 0, anchorX: 0, anchorY: 0 }); // Create carPlayer character on top of gameplayBackground var carPlayer = gameplayBackground.attachAsset('CarPlayer', { x: 1024, // Center horizontally y: 1800, // Position in lower portion of gameplay area anchorX: 0.5, anchorY: 0.5 }); // Create UI background - 1/5 of screen height (bottom portion) var uiBackground = game.attachAsset('uiBg', { x: 0, y: 2186, anchorX: 0, anchorY: 0 }); // Create joystickBG centered in UI background var joystickBG = uiBackground.attachAsset('JoystickBG', { x: 1024, // Center horizontally in UI y: 273, // Center vertically in UI (546/2 = 273) anchorX: 0.5, anchorY: 0.5 }); // Create JoystickPoinr centered in joystickBG var joystickPoint = joystickBG.attachAsset('JoystickPoinr', { x: 0, // Center horizontally in joystickBG y: 0, // Center vertically in joystickBG anchorX: 0.5, anchorY: 0.5 }); // Create pointer that appears on touch, positioned above all objects var pointer = game.attachAsset('Puntero', { x: 0, y: 0, anchorX: 0.5, anchorY: 0.5 }); pointer.visible = false; // Initially hidden var isDragging = false; // Touch down event - show pointer at touch position game.down = function (x, y, obj) { pointer.visible = true; pointer.x = x; pointer.y = y; // Check if touch is within joystick area var joystickGlobalPos = joystickBG.toGlobal({ x: 0, y: 0 }); var distance = Math.sqrt(Math.pow(x - joystickGlobalPos.x, 2) + Math.pow(y - joystickGlobalPos.y, 2)); if (distance <= 200) { // joystickBG radius is 200 isDragging = true; } }; // Touch move event - update pointer position and joystick game.move = function (x, y, obj) { if (pointer.visible) { pointer.x = x; pointer.y = y; if (isDragging) { // Convert global pointer position to joystickBG local coordinates var localPos = joystickBG.toLocal({ x: x, y: y }); // Limit joystick point within joystick background radius var distance = Math.sqrt(localPos.x * localPos.x + localPos.y * localPos.y); var maxRadius = 150; // Keep some margin within the joystickBG if (distance > maxRadius) { localPos.x = localPos.x / distance * maxRadius; localPos.y = localPos.y / distance * maxRadius; } // Smoothly tween joystickPoint to the new position tween(joystickPoint, { x: localPos.x, y: localPos.y }, { duration: 100, easing: tween.easeOut }); } } }; // Touch up event - hide pointer and reset joystick game.up = function (x, y, obj) { pointer.visible = false; if (isDragging) { isDragging = false; // Smoothly return joystick point to center tween(joystickPoint, { x: 0, y: 0 }, { duration: 200, easing: tween.easeOut }); } };
===================================================================
--- original.js
+++ change.js
@@ -1,5 +1,10 @@
/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
@@ -56,59 +61,65 @@
anchorX: 0.5,
anchorY: 0.5
});
pointer.visible = false; // Initially hidden
-// Variable to track what is being dragged
-var dragNode = null;
+var isDragging = false;
// Touch down event - show pointer at touch position
game.down = function (x, y, obj) {
pointer.visible = true;
pointer.x = x;
pointer.y = y;
- // Check if touch is on joystick area (convert coordinates)
- var joystickLocalPos = joystickBG.toLocal({
- x: x,
- y: y
+ // Check if touch is within joystick area
+ var joystickGlobalPos = joystickBG.toGlobal({
+ x: 0,
+ y: 0
});
- var distanceFromCenter = Math.sqrt(joystickLocalPos.x * joystickLocalPos.x + joystickLocalPos.y * joystickLocalPos.y);
- if (distanceFromCenter <= 200) {
- // Within joystick radius
- dragNode = joystickPoint;
+ var distance = Math.sqrt(Math.pow(x - joystickGlobalPos.x, 2) + Math.pow(y - joystickGlobalPos.y, 2));
+ if (distance <= 200) {
+ // joystickBG radius is 200
+ isDragging = true;
}
};
-// Touch move event - update pointer position
+// Touch move event - update pointer position and joystick
game.move = function (x, y, obj) {
if (pointer.visible) {
pointer.x = x;
pointer.y = y;
- }
- // Handle joystick dragging
- if (dragNode === joystickPoint) {
- // Convert touch position to joystickBG local coordinates
- var joystickLocalPos = joystickBG.toLocal({
- x: x,
- y: y
- });
- // Calculate distance from center
- var distanceFromCenter = Math.sqrt(joystickLocalPos.x * joystickLocalPos.x + joystickLocalPos.y * joystickLocalPos.y);
- // Constrain within joystick boundary (radius 200)
- if (distanceFromCenter <= 200) {
- joystickPoint.x = joystickLocalPos.x;
- joystickPoint.y = joystickLocalPos.y;
- } else {
- // Keep at boundary edge
- var angle = Math.atan2(joystickLocalPos.y, joystickLocalPos.x);
- joystickPoint.x = Math.cos(angle) * 200;
- joystickPoint.y = Math.sin(angle) * 200;
+ if (isDragging) {
+ // Convert global pointer position to joystickBG local coordinates
+ var localPos = joystickBG.toLocal({
+ x: x,
+ y: y
+ });
+ // Limit joystick point within joystick background radius
+ var distance = Math.sqrt(localPos.x * localPos.x + localPos.y * localPos.y);
+ var maxRadius = 150; // Keep some margin within the joystickBG
+ if (distance > maxRadius) {
+ localPos.x = localPos.x / distance * maxRadius;
+ localPos.y = localPos.y / distance * maxRadius;
+ }
+ // Smoothly tween joystickPoint to the new position
+ tween(joystickPoint, {
+ x: localPos.x,
+ y: localPos.y
+ }, {
+ duration: 100,
+ easing: tween.easeOut
+ });
}
}
};
-// Touch up event - hide pointer
+// Touch up event - hide pointer and reset joystick
game.up = function (x, y, obj) {
pointer.visible = false;
- // Reset joystick position when releasing drag
- if (dragNode === joystickPoint) {
- joystickPoint.x = 0;
- joystickPoint.y = 0;
+ if (isDragging) {
+ isDragging = false;
+ // Smoothly return joystick point to center
+ tween(joystickPoint, {
+ x: 0,
+ y: 0
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
}
- dragNode = null;
};
\ No newline at end of file