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Haz que al soltar joystickPoinr vuelva al centro de joystickBG
Code edit (1 edits merged)
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Limita el area de movimiento de joystickPoint a joystickBG
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Haz que el proceso no use tweet plugin y sea por código
User prompt
Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición del point con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega point al juego y haz que siga siempre la posición de toque y que desaparezca al soltar
User prompt
Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición touch del jugador, agrégale smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Haz que joystickPoinr siga constantemente y con suavidad la posición de toque de la oantala ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz que joystick siga constantemente la posición con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal({' Line Number: 70
User prompt
Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición del jugador con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega JoystickPoinr al juego haz que siga la posición del jugador con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal({' Line Number: 75
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Arregla el error que hace que joystickPoinr se vaya hacia abajo a la izquierda, haz que siga la posición de toque del jugador
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Haz que joystickPoinr se pueda arrastrar por todo joystickBG (bordes e interior)
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Haz que joystickPoinr arrastrable por todo joystickBG
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = joystickBG.toLocal(obj.position);' Line Number: 81
User prompt
Haz que joystickPoinr sea arrastrable con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz a joystickpointr arrastrable siguiendo a point con smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz que joystickPoinr se pueda arrastrar
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Haz que joystickPoinr se pueda arrastrar por todo joystickBG al mantenerlo pregionalo
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JoystickPoinr no se mueve
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Haz a joystickpointr arrastrable siguiendo a point y limita su área de movimiento a joystickpointr
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Haz que al tocar joystickpointr siga el puntero. Que no se pueda mover más del área de joystickBackground y al soltar que regrese al centro ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega puntero al juego por encima de todos los objetos, haz que este siempre esté en la posición de toque. Que aparezca y desaparezca al apretar o soltar
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create gameplay background - 4/5 of screen height (top portion) var gameplayBackground = game.attachAsset('gameplayBg', { x: 0, y: 0, anchorX: 0, anchorY: 0 }); // Create carPlayer character on top of gameplayBackground var carPlayer = gameplayBackground.attachAsset('CarPlayer', { x: 1024, // Center horizontally y: 1800, // Position in lower portion of gameplay area anchorX: 0.5, anchorY: 0.5 }); // Create UI background - 1/5 of screen height (bottom portion) var uiBackground = game.attachAsset('uiBg', { x: 0, y: 2186, anchorX: 0, anchorY: 0 }); // Create joystickBG centered in UI background var joystickBG = uiBackground.attachAsset('JoystickBG', { x: 1024, // Center horizontally in UI y: 273, // Center vertically in UI (546/2 = 273) anchorX: 0.5, anchorY: 0.5 }); // Create JoystickPoinr centered in joystickBG var joystickPoint = joystickBG.attachAsset('JoystickPoinr', { x: 0, // Center horizontally in joystickBG y: 0, // Center vertically in joystickBG anchorX: 0.5, anchorY: 0.5 }); // Create pointer that appears on touch, positioned above all objects var pointer = game.attachAsset('Puntero', { x: 0, y: 0, anchorX: 0.5, anchorY: 0.5 }); pointer.visible = false; // Initially hidden // Variable to track what is being dragged var dragNode = null; // Touch down event - show pointer at touch position game.down = function (x, y, obj) { pointer.visible = true; pointer.x = x; pointer.y = y; // Check if touch is on joystick area (convert coordinates) var joystickLocalPos = joystickBG.toLocal({ x: x, y: y }); var distanceFromCenter = Math.sqrt(joystickLocalPos.x * joystickLocalPos.x + joystickLocalPos.y * joystickLocalPos.y); if (distanceFromCenter <= 200) { // Within joystick radius dragNode = joystickPoint; } }; // Touch move event - update pointer position game.move = function (x, y, obj) { if (pointer.visible) { pointer.x = x; pointer.y = y; } // Handle joystick dragging if (dragNode === joystickPoint) { // Convert touch position to joystickBG local coordinates var joystickLocalPos = joystickBG.toLocal({ x: x, y: y }); // Calculate distance from center var distanceFromCenter = Math.sqrt(joystickLocalPos.x * joystickLocalPos.x + joystickLocalPos.y * joystickLocalPos.y); // Constrain within joystick boundary (radius 200) if (distanceFromCenter <= 200) { joystickPoint.x = joystickLocalPos.x; joystickPoint.y = joystickLocalPos.y; } else { // Keep at boundary edge var angle = Math.atan2(joystickLocalPos.y, joystickLocalPos.x); joystickPoint.x = Math.cos(angle) * 200; joystickPoint.y = Math.sin(angle) * 200; } } }; // Touch up event - hide pointer game.up = function (x, y, obj) { pointer.visible = false; // Reset joystick position when releasing drag if (dragNode === joystickPoint) { joystickPoint.x = 0; joystickPoint.y = 0; } dragNode = null; };
===================================================================
--- original.js
+++ change.js
@@ -56,53 +56,59 @@
anchorX: 0.5,
anchorY: 0.5
});
pointer.visible = false; // Initially hidden
-var isDraggingJoystick = false;
-// Touch down event - show pointer at touch position and check joystick
+// Variable to track what is being dragged
+var dragNode = null;
+// Touch down event - show pointer at touch position
game.down = function (x, y, obj) {
pointer.visible = true;
pointer.x = x;
pointer.y = y;
- // Check if touch is on joystickPoint
- var joystickGlobalPos = joystickBG.toGlobal({
- x: joystickPoint.x,
- y: joystickPoint.y
+ // Check if touch is on joystick area (convert coordinates)
+ var joystickLocalPos = joystickBG.toLocal({
+ x: x,
+ y: y
});
- var distance = Math.sqrt(Math.pow(x - joystickGlobalPos.x, 2) + Math.pow(y - joystickGlobalPos.y, 2));
- if (distance <= 50) {
- // Within joystick point radius
- isDraggingJoystick = true;
+ var distanceFromCenter = Math.sqrt(joystickLocalPos.x * joystickLocalPos.x + joystickLocalPos.y * joystickLocalPos.y);
+ if (distanceFromCenter <= 200) {
+ // Within joystick radius
+ dragNode = joystickPoint;
}
};
-// Touch move event - update pointer position and drag joystick
+// Touch move event - update pointer position
game.move = function (x, y, obj) {
if (pointer.visible) {
pointer.x = x;
pointer.y = y;
}
- if (isDraggingJoystick) {
+ // Handle joystick dragging
+ if (dragNode === joystickPoint) {
// Convert touch position to joystickBG local coordinates
- var localPos = joystickBG.toLocal({
+ var joystickLocalPos = joystickBG.toLocal({
x: x,
y: y
});
- // Calculate distance from center of joystickBG
- var distance = Math.sqrt(localPos.x * localPos.x + localPos.y * localPos.y);
- var maxDistance = 200; // joystickBG radius (400/2)
- // Constrain joystickPoint within joystickBG boundaries
- if (distance <= maxDistance) {
- joystickPoint.x = localPos.x;
- joystickPoint.y = localPos.y;
+ // Calculate distance from center
+ var distanceFromCenter = Math.sqrt(joystickLocalPos.x * joystickLocalPos.x + joystickLocalPos.y * joystickLocalPos.y);
+ // Constrain within joystick boundary (radius 200)
+ if (distanceFromCenter <= 200) {
+ joystickPoint.x = joystickLocalPos.x;
+ joystickPoint.y = joystickLocalPos.y;
} else {
- // Clamp to edge of joystickBG
- var angle = Math.atan2(localPos.y, localPos.x);
- joystickPoint.x = Math.cos(angle) * maxDistance;
- joystickPoint.y = Math.sin(angle) * maxDistance;
+ // Keep at boundary edge
+ var angle = Math.atan2(joystickLocalPos.y, joystickLocalPos.x);
+ joystickPoint.x = Math.cos(angle) * 200;
+ joystickPoint.y = Math.sin(angle) * 200;
}
}
};
-// Touch up event - hide pointer and stop dragging
+// Touch up event - hide pointer
game.up = function (x, y, obj) {
pointer.visible = false;
- isDraggingJoystick = false;
+ // Reset joystick position when releasing drag
+ if (dragNode === joystickPoint) {
+ joystickPoint.x = 0;
+ joystickPoint.y = 0;
+ }
+ dragNode = null;
};
\ No newline at end of file