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Haz que al soltar joystickPoinr vuelva al centro de joystickBG
Code edit (1 edits merged)
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User prompt
Limita el area de movimiento de joystickPoint a joystickBG
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Haz que el proceso no use tweet plugin y sea por código
User prompt
Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición del point con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega point al juego y haz que siga siempre la posición de toque y que desaparezca al soltar
User prompt
Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición touch del jugador, agrégale smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz que joystickPoinr siga constantemente y con suavidad la posición de toque de la oantala ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz que joystick siga constantemente la posición con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal({' Line Number: 70
User prompt
Agrega JoystickPoinr (no ligado a joystickBG) al juego haz que siga la posición del jugador con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega JoystickPoinr al juego haz que siga la posición del jugador con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var gamePos = game.toLocal(obj.parent.toGlobal({' Line Number: 75
User prompt
Arregla el error que hace que joystickPoinr se vaya hacia abajo a la izquierda, haz que siga la posición de toque del jugador
User prompt
Haz que joystickPoinr se pueda arrastrar por todo joystickBG (bordes e interior)
User prompt
Haz que joystickPoinr arrastrable por todo joystickBG
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = joystickBG.toLocal(obj.position);' Line Number: 81
User prompt
Haz que joystickPoinr sea arrastrable con suavidad ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz a joystickpointr arrastrable siguiendo a point con smooth ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Haz que joystickPoinr se pueda arrastrar
User prompt
Haz que joystickPoinr se pueda arrastrar por todo joystickBG al mantenerlo pregionalo
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JoystickPoinr no se mueve
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Haz a joystickpointr arrastrable siguiendo a point y limita su área de movimiento a joystickpointr
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Haz que al tocar joystickpointr siga el puntero. Que no se pueda mover más del área de joystickBackground y al soltar que regrese al centro ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Agrega puntero al juego por encima de todos los objetos, haz que este siempre esté en la posición de toque. Que aparezca y desaparezca al apretar o soltar
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create gameplay background - 4/5 of screen height (top portion) var gameplayBackground = game.attachAsset('gameplayBg', { x: 0, y: 0, anchorX: 0, anchorY: 0 }); // Create carPlayer character on top of gameplayBackground var carPlayer = gameplayBackground.attachAsset('CarPlayer', { x: 1024, // Center horizontally y: 1800, // Position in lower portion of gameplay area anchorX: 0.5, anchorY: 0.5 }); // Create UI background - 1/5 of screen height (bottom portion) var uiBackground = game.attachAsset('uiBg', { x: 0, y: 2186, anchorX: 0, anchorY: 0 }); // Create joystickBG centered in UI background var joystickBG = uiBackground.attachAsset('JoystickBG', { x: 1024, // Center horizontally in UI y: 273, // Center vertically in UI (546/2 = 273) anchorX: 0.5, anchorY: 0.5 }); // Create JoystickPoinr centered in joystickBG var joystickPoint = joystickBG.attachAsset('JoystickPoinr', { x: 0, // Center horizontally in joystickBG y: 0, // Center vertically in joystickBG anchorX: 0.5, anchorY: 0.5 }); // Create pointer that appears on touch, positioned above all objects var pointer = game.attachAsset('Puntero', { x: 0, y: 0, anchorX: 0.5, anchorY: 0.5 }); pointer.visible = false; // Initially hidden // Variables to track dragging state var isDragging = false; var joystickRadius = 200; // Half of joystickBG width (400/2) // Touch down event - show pointer at touch position game.down = function (x, y, obj) { pointer.visible = true; pointer.x = x; pointer.y = y; // Check if touch is within joystick area var joystickGlobalPos = joystickBG.toGlobal({ x: 0, y: 0 }); var distanceFromJoystick = Math.sqrt(Math.pow(x - joystickGlobalPos.x, 2) + Math.pow(y - joystickGlobalPos.y, 2)); if (distanceFromJoystick <= joystickRadius) { isDragging = true; } }; // Touch move event - update pointer position game.move = function (x, y, obj) { if (pointer.visible) { pointer.x = x; pointer.y = y; } // Handle joystick dragging if (isDragging) { // Get joystick center position in global coordinates var joystickGlobalPos = joystickBG.toGlobal({ x: 0, y: 0 }); // Calculate offset from joystick center var offsetX = x - joystickGlobalPos.x; var offsetY = y - joystickGlobalPos.y; // Calculate distance from center var distance = Math.sqrt(offsetX * offsetX + offsetY * offsetY); // Limit movement within joystick boundary if (distance <= joystickRadius) { // Move freely within boundary joystickPoint.x = offsetX; joystickPoint.y = offsetY; } else { // Clamp to boundary var angle = Math.atan2(offsetY, offsetX); joystickPoint.x = Math.cos(angle) * joystickRadius; joystickPoint.y = Math.sin(angle) * joystickRadius; } } }; // Touch up event - hide pointer game.up = function (x, y, obj) { pointer.visible = false; isDragging = false; };
===================================================================
--- original.js
+++ change.js
@@ -1,10 +1,5 @@
/****
-* Plugins
-****/
-var tween = LK.import("@upit/tween.v1");
-
-/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
@@ -61,65 +56,58 @@
anchorX: 0.5,
anchorY: 0.5
});
pointer.visible = false; // Initially hidden
-// Joystick control variables
-var isDraggingJoystick = false;
-var joystickMaxDistance = 200; // Maximum distance from center (joystickBG radius is 200)
+// Variables to track dragging state
+var isDragging = false;
+var joystickRadius = 200; // Half of joystickBG width (400/2)
// Touch down event - show pointer at touch position
game.down = function (x, y, obj) {
pointer.visible = true;
pointer.x = x;
pointer.y = y;
- // Check if touch is on joystickPoint
+ // Check if touch is within joystick area
var joystickGlobalPos = joystickBG.toGlobal({
x: 0,
y: 0
});
var distanceFromJoystick = Math.sqrt(Math.pow(x - joystickGlobalPos.x, 2) + Math.pow(y - joystickGlobalPos.y, 2));
- if (distanceFromJoystick <= joystickMaxDistance) {
- isDraggingJoystick = true;
+ if (distanceFromJoystick <= joystickRadius) {
+ isDragging = true;
}
};
// Touch move event - update pointer position
game.move = function (x, y, obj) {
if (pointer.visible) {
pointer.x = x;
pointer.y = y;
}
- // Handle joystick movement if dragging
- if (isDraggingJoystick) {
+ // Handle joystick dragging
+ if (isDragging) {
+ // Get joystick center position in global coordinates
var joystickGlobalPos = joystickBG.toGlobal({
x: 0,
y: 0
});
- var deltaX = x - joystickGlobalPos.x;
- var deltaY = y - joystickGlobalPos.y;
- var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
- // Constrain movement within joystick background area
- if (distance <= joystickMaxDistance) {
- // Move freely within the circle
- joystickPoint.x = deltaX;
- joystickPoint.y = deltaY;
+ // Calculate offset from joystick center
+ var offsetX = x - joystickGlobalPos.x;
+ var offsetY = y - joystickGlobalPos.y;
+ // Calculate distance from center
+ var distance = Math.sqrt(offsetX * offsetX + offsetY * offsetY);
+ // Limit movement within joystick boundary
+ if (distance <= joystickRadius) {
+ // Move freely within boundary
+ joystickPoint.x = offsetX;
+ joystickPoint.y = offsetY;
} else {
- // Clamp to circle edge
- var angle = Math.atan2(deltaY, deltaX);
- joystickPoint.x = Math.cos(angle) * joystickMaxDistance;
- joystickPoint.y = Math.sin(angle) * joystickMaxDistance;
+ // Clamp to boundary
+ var angle = Math.atan2(offsetY, offsetX);
+ joystickPoint.x = Math.cos(angle) * joystickRadius;
+ joystickPoint.y = Math.sin(angle) * joystickRadius;
}
}
};
// Touch up event - hide pointer
game.up = function (x, y, obj) {
pointer.visible = false;
- // Return joystick to center when released
- if (isDraggingJoystick) {
- isDraggingJoystick = false;
- tween(joystickPoint, {
- x: 0,
- y: 0
- }, {
- duration: 200,
- easing: tween.easeOut
- });
- }
+ isDragging = false;
};
\ No newline at end of file