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haz que areapunter siempre siga la posición de area
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areapounter position = area position
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'areaPunter.x = area.x;' Line Number: 38
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haz que la posición de area punter sea siempre la misma que area
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Agrega un objeto llamado area punter
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Please fix the bug: 'SolarSystem is not defined' in or related to this line: 'SolarSystem.down = function (x, y, touchedObj) {' Line Number: 165
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haz que puedan aparecer entre 15-20 solarSystem
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haz que area palpite suavemente ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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haz que no se pueda trasladar area de nuevo hasta finalizar el movimiento
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haz que el movimiento de traslado de area sea constante
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haz que la posición de solarSystem sea random
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Code edit (1 edits merged)
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agrega un giro suave al objeto area en bucle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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haz que sea en bucle
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agrega un giro suave al objeto area ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(rotateArea);' Line Number: 110
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haz que area gire
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agrega una pequeña transpariencia a area
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haz que el fondo sea un azul oscuro
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000010 }); /**** * Game Code ****/ // Create initial solar system var initialSolarSystem = game.addChild(LK.getAsset('initialSolarSystem', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Apply changeSizeOnTouch to the initialSolarSystem object changeSizeOnTouch(initialSolarSystem, 0.9); initialSolarSystem.down = function (x, y, touchedObj) { changeAreaLocation(initialSolarSystem, area); }; // Apply changeAreaLocation to the initialSolarSystem object initialSolarSystem.down = function (x, y, touchedObj) { changeAreaLocation(initialSolarSystem, area); }; // Add a new solar system object var SolarSystem = game.addChild(LK.getAsset('solarSystem', { anchorX: 0.5, anchorY: 0.5, x: 512, y: 683 })); // Apply changeSizeOnTouch to the SolarSystem object changeSizeOnTouch(SolarSystem, 0.9); SolarSystem.down = function (x, y, touchedObj) { changeAreaLocation(SolarSystem, area); }; // Function to change the size of an object when touched and restore it when released // Also, mark the SolarSystem as visited when touched function changeSizeOnTouch(obj, scaleFactor) { obj.down = function (x, y, touchedObj) { obj.scaleX = scaleFactor; obj.scaleY = scaleFactor; // If the object is a SolarSystem, mark it as visited if (obj === SolarSystem) { obj.asset = LK.getAsset('visitedSolarSystem', {}); } }; obj.up = function (x, y, touchedObj) { obj.scaleX = 1; obj.scaleY = 1; }; } // Function to enable optimized galaxy motion for a given object function enableGalaxyMotion(obj) { var dragNode = null; var velocity = { x: 0, y: 0 }; var lastPosition = { x: 0, y: 0 }; obj.down = function (x, y, touchedObj) { dragNode = obj; lastPosition.x = x; lastPosition.y = y; }; obj.move = function (x, y, touchedObj) { if (dragNode) { velocity.x = (x - lastPosition.x) * 0.6 + velocity.x * 0.8; velocity.y = (y - lastPosition.y) * 0.6 + velocity.y * 0.8; dragNode.x += velocity.x; dragNode.y += velocity.y; lastPosition.x = x; lastPosition.y = y; } }; obj.up = function (x, y, touchedObj) { dragNode = null; }; } // Add an area to the galaxy var area = game.addChild(LK.getAsset('area', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, alpha: 0.6 // Add transparency to the area })); // Function to rotate the area continuously function rotateArea() { area.rotation += 0.01; // Adjust the rotation speed as needed LK.setInterval(rotateArea, 16); } // Start rotating the area rotateArea(); // Apply galaxy motion to the entire game area enableGalaxyMotion(game); // Function to change the area's location to the touched solar system function changeAreaLocation(solarSystem, area) { var distance = Math.sqrt(Math.pow(solarSystem.x - area.x, 2) + Math.pow(solarSystem.y - area.y, 2)); var duration = distance * 0.7; // Adjust the multiplier as needed for desired speed tween(area, { x: solarSystem.x, y: solarSystem.y }, { duration: duration, easing: tween.easeInOut }); } // Apply changeAreaLocation to the SolarSystem object SolarSystem.down = function (x, y, touchedObj) { changeAreaLocation(SolarSystem, area); };
===================================================================
--- original.js
+++ change.js
@@ -97,9 +97,9 @@
}));
// Function to rotate the area continuously
function rotateArea() {
area.rotation += 0.01; // Adjust the rotation speed as needed
- requestAnimationFrame(rotateArea);
+ LK.setInterval(rotateArea, 16);
}
// Start rotating the area
rotateArea();
// Apply galaxy motion to the entire game area