Code edit (2 edits merged)
Please save this source code
User prompt
haz que el fondo sea un azul oscuro
Code edit (1 edits merged)
Please save this source code
User prompt
haz que la duración sea segun la distancia de pixeles
User prompt
Please fix the bug: 'Uncaught ReferenceError: tween is not defined' in or related to this line: 'tween(area, {' Line Number: 105 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
haz que area tenga un movimiento suave ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
haz que el desplazamiento de area sea lineal
User prompt
Fix bug to allow changing the size of solar systems on touch
User prompt
arregla el bug que no permite cambiar el tamaño de los solarsystem
User prompt
arregla el bug que no cambia de tamaño los solarsystem
User prompt
haz que tambien funcione con initialSolarSystem
User prompt
crea una función para area para cambiar su ubicación al sistema solar tocado
User prompt
Please fix the bug: 'isPlanetInArea is not defined' in or related to this line: 'console.log(isPlanetInArea(SolarSystem, area));' Line Number: 99
User prompt
crea una función para area
User prompt
Please fix the bug: 'planet.getGlobalBounds is not a function' in or related to this line: 'var planetBounds = planet.getGlobalBounds();' Line Number: 109
User prompt
Please fix the bug: 'planet.getBounds is not a function' in or related to this line: 'var planetBounds = planet.getBounds();' Line Number: 109
User prompt
Please fix the bug: 'planet.getGlobalBounds is not a function' in or related to this line: 'var planetBounds = planet.getGlobalBounds();' Line Number: 109
User prompt
Please fix the bug: 'planet.getBounds is not a function' in or related to this line: 'var planetBounds = planet.getBounds();' Line Number: 109
User prompt
crea una función para sistema solar
User prompt
crea una función que detecte si un planeta esta dentro del rango de area
User prompt
agrega area a la galaxia
User prompt
crea una función reusable para Solarsystem que al tocarlo se detecte como visitado
User prompt
arregla el bug que desaparece solarsystem
User prompt
el objeto sigue desapareciendo al cambiar de asset
User prompt
arregla el bug que desaparece el sistema solar cuando cambia a visitado
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000010 }); /**** * Game Code ****/ // Create initial solar system var initialSolarSystem = game.addChild(LK.getAsset('initialSolarSystem', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Apply changeSizeOnTouch to the initialSolarSystem object changeSizeOnTouch(initialSolarSystem, 0.9); initialSolarSystem.down = function (x, y, touchedObj) { changeAreaLocation(initialSolarSystem, area); }; // Apply changeAreaLocation to the initialSolarSystem object initialSolarSystem.down = function (x, y, touchedObj) { changeAreaLocation(initialSolarSystem, area); }; // Add a new solar system object var SolarSystem = game.addChild(LK.getAsset('solarSystem', { anchorX: 0.5, anchorY: 0.5, x: 512, y: 683 })); // Apply changeSizeOnTouch to the SolarSystem object changeSizeOnTouch(SolarSystem, 0.9); SolarSystem.down = function (x, y, touchedObj) { changeAreaLocation(SolarSystem, area); }; // Function to change the size of an object when touched and restore it when released // Also, mark the SolarSystem as visited when touched function changeSizeOnTouch(obj, scaleFactor) { obj.down = function (x, y, touchedObj) { obj.scaleX = scaleFactor; obj.scaleY = scaleFactor; // If the object is a SolarSystem, mark it as visited if (obj === SolarSystem) { obj.asset = LK.getAsset('visitedSolarSystem', {}); } }; obj.up = function (x, y, touchedObj) { obj.scaleX = 1; obj.scaleY = 1; }; } // Function to enable optimized galaxy motion for a given object function enableGalaxyMotion(obj) { var dragNode = null; var velocity = { x: 0, y: 0 }; var lastPosition = { x: 0, y: 0 }; obj.down = function (x, y, touchedObj) { dragNode = obj; lastPosition.x = x; lastPosition.y = y; }; obj.move = function (x, y, touchedObj) { if (dragNode) { velocity.x = (x - lastPosition.x) * 0.6 + velocity.x * 0.8; velocity.y = (y - lastPosition.y) * 0.6 + velocity.y * 0.8; dragNode.x += velocity.x; dragNode.y += velocity.y; lastPosition.x = x; lastPosition.y = y; } }; obj.up = function (x, y, touchedObj) { dragNode = null; }; } // Add an area to the galaxy var area = game.addChild(LK.getAsset('area', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); // Apply galaxy motion to the entire game area enableGalaxyMotion(game); // Function to change the area's location to the touched solar system function changeAreaLocation(solarSystem, area) { var distance = Math.sqrt(Math.pow(solarSystem.x - area.x, 2) + Math.pow(solarSystem.y - area.y, 2)); var duration = distance * 0.7; // Adjust the multiplier as needed for desired speed tween(area, { x: solarSystem.x, y: solarSystem.y }, { duration: duration, easing: tween.easeInOut }); } // Apply changeAreaLocation to the SolarSystem object SolarSystem.down = function (x, y, touchedObj) { changeAreaLocation(SolarSystem, area); };
===================================================================
--- original.js
+++ change.js
@@ -6,9 +6,9 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x00008b
+ backgroundColor: 0x000010
});
/****
* Game Code