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haz que la posición de area punter sea siempre la misma que area
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Agrega un objeto llamado area punter
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Please fix the bug: 'SolarSystem is not defined' in or related to this line: 'SolarSystem.down = function (x, y, touchedObj) {' Line Number: 165
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haz que puedan aparecer entre 15-20 solarSystem
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haz que area palpite suavemente ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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haz que no se pueda trasladar area de nuevo hasta finalizar el movimiento
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haz que el movimiento de traslado de area sea constante
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haz que la posición de solarSystem sea random
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agrega un giro suave al objeto area en bucle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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haz que sea en bucle
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agrega un giro suave al objeto area ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(rotateArea);' Line Number: 110
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haz que area gire
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agrega una pequeña transpariencia a area
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haz que el fondo sea un azul oscuro
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haz que la duración sea segun la distancia de pixeles
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Please fix the bug: 'Uncaught ReferenceError: tween is not defined' in or related to this line: 'tween(area, {' Line Number: 105 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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haz que area tenga un movimiento suave ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Create initial solar system
var initialSolarSystem = game.addChild(LK.getAsset('initialSolarSystem', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
}));
// Apply changeSizeOnTouch to the initialSolarSystem object
changeSizeOnTouch(initialSolarSystem, 0.9);
initialSolarSystem.down = function (x, y, touchedObj) {
changeAreaLocation(initialSolarSystem, area);
};
// Apply changeAreaLocation to the initialSolarSystem object
initialSolarSystem.down = function (x, y, touchedObj) {
changeAreaLocation(initialSolarSystem, area);
};
// Add a new solar system object
var SolarSystem = game.addChild(LK.getAsset('solarSystem', {
anchorX: 0.5,
anchorY: 0.5,
x: 512,
y: 683
}));
// Apply changeSizeOnTouch to the SolarSystem object
changeSizeOnTouch(SolarSystem, 0.9);
SolarSystem.down = function (x, y, touchedObj) {
changeAreaLocation(SolarSystem, area);
};
// Function to change the size of an object when touched and restore it when released
// Also, mark the SolarSystem as visited when touched
function changeSizeOnTouch(obj, scaleFactor) {
obj.down = function (x, y, touchedObj) {
obj.scaleX = scaleFactor;
obj.scaleY = scaleFactor;
// If the object is a SolarSystem, mark it as visited
if (obj === SolarSystem) {
obj.asset = LK.getAsset('visitedSolarSystem', {});
}
};
obj.up = function (x, y, touchedObj) {
obj.scaleX = 1;
obj.scaleY = 1;
};
}
// Function to enable optimized galaxy motion for a given object
function enableGalaxyMotion(obj) {
var dragNode = null;
var velocity = {
x: 0,
y: 0
};
var lastPosition = {
x: 0,
y: 0
};
obj.down = function (x, y, touchedObj) {
dragNode = obj;
lastPosition.x = x;
lastPosition.y = y;
};
obj.move = function (x, y, touchedObj) {
if (dragNode) {
velocity.x = (x - lastPosition.x) * 0.6 + velocity.x * 0.8;
velocity.y = (y - lastPosition.y) * 0.6 + velocity.y * 0.8;
dragNode.x += velocity.x;
dragNode.y += velocity.y;
lastPosition.x = x;
lastPosition.y = y;
}
};
obj.up = function (x, y, touchedObj) {
dragNode = null;
};
}
// Add an area to the galaxy
var area = game.addChild(LK.getAsset('area', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
}));
// Apply galaxy motion to the entire game area
enableGalaxyMotion(game);
// Function to change the area's location to the touched solar system
function changeAreaLocation(solarSystem, area) {
tween(area, {
x: solarSystem.x,
y: solarSystem.y
}, {
duration: 500,
easing: tween.easeInOut
});
}
// Apply changeAreaLocation to the SolarSystem object
SolarSystem.down = function (x, y, touchedObj) {
changeAreaLocation(SolarSystem, area);
};