User prompt
elimina todo lo relacionado a cambio de tamaño
User prompt
siguen sin cambiar su tamaño al tocarlos
User prompt
el codigo no funciona
User prompt
haz que al tocar un solarsistem disminuya su tamaño y se reustaure
Code edit (1 edits merged)
Please save this source code
User prompt
aumenenta el radio de aparición de los solarSystem en 50%
User prompt
aumenta el radio de los sistemas solares un 50%
User prompt
haz que los sistemas solares no puedan estar a mas de 1100 pixeles de distancia de otro
Code edit (2 edits merged)
Please save this source code
User prompt
haz que los sistemas solares puedan aparecer más esparcidos
User prompt
haz que los sistem solar no puedan aparecer a menos de 400 pixeles del sistema inicial
Code edit (9 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var j = 0; j < solarSystems.length; j++) {' Line Number: 47
User prompt
"Ensure solar systems are placed at least 400 pixels apart from each other." Haz que tambien incluya initial sistem solar
Code edit (1 edits merged)
Please save this source code
User prompt
quita la duración de areamoving para que no sea siempre la misma y que en vez su velocidad sea fija
User prompt
haz que los sistemas solares nunca aparezcan a menos de 400 pixeles de otro sistema solar
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'areaPunter.x = area.x;' Line Number: 38
User prompt
haz que areapunter siempre siga la posición de area
User prompt
areapounter position = area position
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'areaPunter.x = area.x;' Line Number: 38
User prompt
haz que la posición de area punter sea siempre la misma que area
User prompt
Agrega un objeto llamado area punter
User prompt
Please fix the bug: 'SolarSystem is not defined' in or related to this line: 'SolarSystem.down = function (x, y, touchedObj) {' Line Number: 165
User prompt
haz que puedan aparecer entre 15-20 solarSystem
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
/**** 
* Classes
****/ 
var SolarSystem = Container.expand(function () {
	var self = Container.call(this);
	var solarSystemGraphics = self.attachAsset('solarSystem', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000010
});
/**** 
* Game Code
****/ 
game.update = function () {
	areaPunter.x = area.x;
	areaPunter.y = area.y;
};
var initialSolarSystem = game.addChild(LK.getAsset('initialSolarSystem', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 1024,
	y: 1366
}));
initialSolarSystem.down = function (x, y, touchedObj) {
	changeAreaLocation(initialSolarSystem, area);
};
// Apply changeAreaLocation to the initialSolarSystem object
initialSolarSystem.down = function (x, y, touchedObj) {
	changeAreaLocation(initialSolarSystem, area);
};
// Add multiple solar system objects
var solarSystems = [];
for (var i = 0; i < Math.floor(Math.random() * 6) + 15; i++) {
	var x, y, validPosition;
	do {
		x = Math.random() * 3072;
		y = Math.random() * 4098;
		validPosition = true;
		for (var j = 0; j < solarSystems.length; j++) {
			var existingSystem = solarSystems[j];
			var dx = existingSystem.x - x;
			var dy = existingSystem.y - y;
			var distance = Math.sqrt(dx * dx + dy * dy);
			if (distance < 400) {
				validPosition = false;
				break;
			}
		}
		// Ensure solar systems do not appear within 600 pixels of the initial solar system
		var dxInitial = initialSolarSystem.x - x;
		var dyInitial = initialSolarSystem.y - y;
		var distanceInitial = Math.sqrt(dxInitial * dxInitial + dyInitial * dyInitial);
		if (distanceInitial < 600) {
			validPosition = false;
		}
	} while (!validPosition);
	var solarSystem = game.addChild(LK.getAsset('solarSystem', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: x,
		y: y
	}));
	solarSystems.push(solarSystem);
	solarSystem.down = function (x, y, touchedObj) {
		changeAreaLocation(solarSystem, area);
	};
}
// Function to enable optimized galaxy motion for a given object
function enableGalaxyMotion(obj) {
	var dragNode = null;
	var velocity = {
		x: 0,
		y: 0
	};
	var lastPosition = {
		x: 0,
		y: 0
	};
	obj.down = function (x, y, touchedObj) {
		dragNode = obj;
		lastPosition.x = x;
		lastPosition.y = y;
	};
	obj.move = function (x, y, touchedObj) {
		if (dragNode) {
			velocity.x = (x - lastPosition.x) * 0.6 + velocity.x * 0.8;
			velocity.y = (y - lastPosition.y) * 0.6 + velocity.y * 0.8;
			dragNode.x += velocity.x;
			dragNode.y += velocity.y;
			lastPosition.x = x;
			lastPosition.y = y;
		}
	};
	obj.up = function (x, y, touchedObj) {
		dragNode = null;
	};
}
// Add an area to the galaxy
var area = game.addChild(LK.getAsset('area', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 1024,
	y: 1366,
	alpha: 0.6 // Add transparency to the area
}));
// Add a new object called areaPunter
var areaPunter = game.addChild(LK.getAsset('areaPunter', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 1024,
	y: 1366
}));
// Add a smooth rotation to the area object in a loop
function rotateArea() {
	tween(area, {
		rotation: area.rotation + Math.PI * 2
	}, {
		duration: 35000,
		easing: tween.linear,
		onFinish: rotateArea
	});
}
rotateArea();
// Function to make the area pulse smoothly
function pulseArea() {
	tween(area, {
		scaleX: 1.05,
		scaleY: 1.05
	}, {
		duration: 1000,
		easing: tween.easeInOut,
		onFinish: function onFinish() {
			tween(area, {
				scaleX: 0.95,
				scaleY: 0.95
			}, {
				duration: 1500,
				easing: tween.easeInOut,
				onFinish: pulseArea
			});
		}
	});
}
pulseArea();
// Apply galaxy motion to the entire game area
enableGalaxyMotion(game);
// Function to change the area's location to the touched solar system
function changeAreaLocation(solarSystem, area) {
	if (area.isMoving) {
		return;
	} // Prevent relocation if already moving
	area.isMoving = true; // Set moving flag
	var speed = 0.15; // Set a fixed speed for the movement
	var distance = Math.sqrt(Math.pow(solarSystem.x - area.x, 2) + Math.pow(solarSystem.y - area.y, 2));
	var duration = distance / speed; // Calculate duration based on distance and speed
	tween(area, {
		x: solarSystem.x,
		y: solarSystem.y
	}, {
		duration: duration,
		easing: tween.easeInOut,
		onFinish: function onFinish() {
			area.isMoving = false; // Reset moving flag
		}
	});
}
// Apply changeAreaLocation to the SolarSystem object
// Apply changeAreaLocation to each SolarSystem object
solarSystems.forEach(function (solarSystem) {
	solarSystem.down = function (x, y, touchedObj) {
		changeAreaLocation(solarSystem, area);
	};
}); ===================================================================
--- original.js
+++ change.js
@@ -34,10 +34,8 @@
 	anchorY: 0.5,
 	x: 1024,
 	y: 1366
 }));
-// Apply changeSizeOnTouch to the initialSolarSystem object
-changeSizeOnTouch(initialSolarSystem, 0.9);
 initialSolarSystem.down = function (x, y, touchedObj) {
 	changeAreaLocation(initialSolarSystem, area);
 };
 // Apply changeAreaLocation to the initialSolarSystem object
@@ -76,26 +74,12 @@
 		x: x,
 		y: y
 	}));
 	solarSystems.push(solarSystem);
-	// Apply changeSizeOnTouch to each SolarSystem object
-	changeSizeOnTouch(solarSystem, 0.9);
 	solarSystem.down = function (x, y, touchedObj) {
 		changeAreaLocation(solarSystem, area);
 	};
 }
-// Function to change the size of an object when touched and restore it when released
-// Also, mark the SolarSystem as visited when touched
-function changeSizeOnTouch(obj, scale) {
-	obj.down = function (x, y, touchedObj) {
-		this.scaleX = scale;
-		this.scaleY = scale;
-	};
-	obj.up = function (x, y, touchedObj) {
-		this.scaleX = 1;
-		this.scaleY = 1;
-	};
-}
 // Function to enable optimized galaxy motion for a given object
 function enableGalaxyMotion(obj) {
 	var dragNode = null;
 	var velocity = {