User prompt
divide the betboxes 1st12 2nd12 3rd12 into 3 equal parts
User prompt
Make 1st 2nd 3rd betboxes text size 2x
User prompt
Move ALL THE betboxes down by 77 units
User prompt
Move ALL THE betboxes down by 123 units
User prompt
Move all betboxes down by 444 units
User prompt
Move 1st, 2nd, 3rd 12 betboxes up by 420 units
User prompt
Move 1st, 2nd, 3rd 12 betboxes up by 444 units
User prompt
Move 1st, 2nd, 3rd 12 betboxes up by 400 units
User prompt
Move 1st, 2nd, 3rd 12 betboxes up by 500 units
User prompt
Move 1st, 2nd, 3rd 12 betboxes up by 900 units
User prompt
Move 1st, 2nd, 3rd 12 betboxes up by 100 units
User prompt
Move 1st 2nd 3rd 12 betboxes up by 100 units
User prompt
Make 1st 2nd 3rd 12 betboxes thiner a little to fit number betboxes
User prompt
I asked move upward not under that
User prompt
Move 1st, 2nd, 3rd 12 betboxes upward all the other betboxes
User prompt
Move 1st 2nd 3rd betboxes belove all the betboxes
User prompt
Move 1st 2nd 3rd betboxes toward all the betboxes
User prompt
Add 1st, 2nd, 3rd. Betboxes to game winner logic
User prompt
Move This 1st, 2nd, 3rd. Betboxes right by 5 units
User prompt
Move This 1st, 2nd, 3rd. Betboxes right by 30 units
User prompt
Move This 1st, 2nd, 3rd. Betboxes right by 30 units
User prompt
Move This 1st, 2nd, 3rd. Betboxes right that the 1st left side fit horizontaly to the 1 2 3 betboxes
User prompt
This 1., 2., 3. Betboxes should be as wide as 4 betboxes
User prompt
This 1., 2., 3. Betboxes should be as wide as 4 betboxes wide
User prompt
Each 1., 2., 3. Betboxes should be 480 units wide
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
balance: 1000
});
/****
* Classes
****/
var BettingBoard = Container.expand(function () {
var self = Container.call(this);
var redNumbers = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36];
var boxes = [];
var bets = [];
// Create the betting grid (3 rows x 12 columns for individual numbers)
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 12; col++) {
var numberValue = 3 - row + col * 3;
var box = self.attachAsset('betBox', {
anchorX: 0.5,
anchorY: 0.5,
x: col * 130 + 100,
y: row * 130 + 200
});
var numberText = new Text2(numberValue.toString(), {
size: 50,
fill: numberValue === 0 ? 0xFFFFFF : redNumbers.indexOf(numberValue) !== -1 ? 0xE74C3C : 0x000000
});
numberText.anchor.set(0.5, 0.5);
numberText.x = box.x;
numberText.y = box.y;
self.addChild(numberText);
// Store box info for bet placement
boxes.push({
box: box,
value: numberValue,
type: "number",
x: box.x,
y: box.y
});
// Add event handling for this box
box.interactive = true;
box.down = function (boxInfo) {
return function () {
if (self.onBetPlaced) {
self.onBetPlaced(boxInfo);
}
};
}(boxes[boxes.length - 1]);
}
}
// Create 0 box
var zeroBox = self.attachAsset('betBox', {
anchorX: 0.5,
anchorY: 0.5,
x: 100 - 130,
y: 130 + 200,
tint: 0x2ECC71 // Green for zero
});
var zeroText = new Text2("0", {
size: 50,
fill: 0xFFFFFF
});
zeroText.anchor.set(0.5, 0.5);
zeroText.x = zeroBox.x;
zeroText.y = zeroBox.y;
self.addChild(zeroText);
boxes.push({
box: zeroBox,
value: 0,
type: "number",
x: zeroBox.x,
y: zeroBox.y
});
zeroBox.interactive = true;
zeroBox.down = function () {
if (self.onBetPlaced) {
self.onBetPlaced({
box: zeroBox,
value: 0,
type: "number",
x: zeroBox.x,
y: zeroBox.y
});
}
};
// Create outside bets (red/black, odd/even, etc.)
var outsideBets = [{
label: "1 to 18",
value: "low",
x: 1 * 130,
y: 3 * 130
}, {
label: "EVEN",
value: "even",
x: 3 * 130,
y: 3 * 130
}, {
label: "RED",
value: "red",
tint: 0xE74C3C,
x: 5 * 130,
y: 3 * 130
}, {
label: "BLACK",
value: "black",
tint: 0x34495E,
x: 7 * 130,
y: 3 * 130
}, {
label: "ODD",
value: "odd",
x: 9 * 130,
y: 3 * 130
}, {
label: "19 to 36",
value: "high",
x: 11 * 130,
y: 3 * 130
}, {
label: "1st 12",
value: "first12",
x: 1 * 130 + 65,
y: 3 * 130 - 520,
width: 4 * 130 / 3 // Divide into 3 equal parts
}, {
label: "2nd 12",
value: "second12",
x: 5 * 130 + 65,
y: 3 * 130 - 520,
width: 4 * 130 / 3 // Divide into 3 equal parts
}, {
label: "3rd 12",
value: "third12",
x: 9 * 130 + 65,
y: 3 * 130 - 520,
width: 4 * 130 / 3 // Divide into 3 equal parts
}];
outsideBets.forEach(function (betInfo) {
var box = self.attachAsset('betBox', {
anchorX: 0.5,
anchorY: 0.5,
x: betInfo.x + 100,
y: betInfo.y + 200,
width: betInfo.width || 120 // Default width if not specified
});
if (betInfo.tint) {
box.tint = betInfo.tint;
}
var textSize = betInfo.value === "first12" || betInfo.value === "second12" || betInfo.value === "third12" ? 60 : 30;
var text = new Text2(betInfo.label, {
size: textSize,
fill: 0xFFFFFF
});
text.anchor.set(0.5, 0.5);
text.x = box.x;
text.y = box.y;
self.addChild(text);
boxes.push({
box: box,
value: betInfo.value,
type: "outside",
x: box.x,
y: box.y
});
box.interactive = true;
box.down = function (boxInfo) {
return function () {
if (self.onBetPlaced) {
self.onBetPlaced(boxInfo);
}
};
}(boxes[boxes.length - 1]);
});
// Place a bet
self.placeBet = function (boxInfo, betAmount, chipType) {
// Create chip
var chip = LK.getAsset(chipType, {
anchorX: 0.5,
anchorY: 0.5,
x: boxInfo.x,
y: boxInfo.y
});
// Add text for bet amount
var amountText = new Text2(betAmount.toString(), {
size: 30,
fill: 0xFFFFFF
});
amountText.anchor.set(0.5, 0.5);
amountText.x = chip.x;
amountText.y = chip.y;
self.addChild(chip);
self.addChild(amountText);
// Store bet information
bets.push({
box: boxInfo,
amount: betAmount,
chip: chip,
text: amountText
});
// Play chip sound
LK.getSound('chipPlace').play();
return bets[bets.length - 1];
};
// Clear all bets
self.clearBets = function () {
bets.forEach(function (bet) {
bet.chip.destroy();
bet.text.destroy();
});
bets = [];
};
// Get all current bets
self.getBets = function () {
return bets;
};
return self;
});
var Chip = Container.expand(function (type, value) {
var self = Container.call(this);
var chipType = type || 'chipRed';
var chipValue = value || 5;
var chipGraphics = self.attachAsset(chipType, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
var valueText = new Text2(chipValue.toString(), {
size: 60,
fill: chipValue === 100 ? 0x000000 : 0xFFFFFF
});
valueText.anchor.set(0.5, 0.5);
self.addChild(valueText);
self.getValue = function () {
return chipValue;
};
self.getType = function () {
return chipType;
};
return self;
});
var RouletteWheel = Container.expand(function () {
var self = Container.call(this);
// Create wheel elements
var wheelBorder = self.attachAsset('wheelBorder', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.2,
scaleY: 1.2
});
var wheelBase = self.attachAsset('wheel', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.2,
scaleY: 1.2
});
var numbers = [];
var numberValues = [0, 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20, 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26];
var numberColors = [];
// Create number pockets
for (var i = 0; i < numberValues.length; i++) {
var angle = i * (2 * Math.PI / numberValues.length);
var distance = 650; // Distance from center
var numberCircle = LK.getAsset('number', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.9,
scaleY: 0.9
});
// Set position based on angle and distance
numberCircle.x = Math.cos(angle) * distance;
numberCircle.y = Math.sin(angle) * distance;
// Set color (0 is green, others alternate red and black)
var color;
if (numberValues[i] === 0) {
color = 0x2ECC71; // Green for 0
} else {
// Standard roulette has specific red/black pattern, not strict alternating
// This is a simplified version
var redNumbers = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36];
if (redNumbers.indexOf(numberValues[i]) !== -1) {
color = 0xE74C3C; // Red
} else {
color = 0x34495E; // Black
}
}
numberCircle.tint = color;
numberColors[numberValues[i]] = color;
var numberText = new Text2(numberValues[i].toString(), {
size: 50,
fill: 0xFFFFFF
});
numberText.anchor.set(0.5, 0.5);
numberText.x = numberCircle.x;
numberText.y = numberCircle.y;
self.addChild(numberCircle);
self.addChild(numberText);
numbers.push({
value: numberValues[i],
angle: angle,
color: color
});
}
// Add ball
var ball = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
ball.visible = false;
self.ball = ball;
// Spin the wheel continuously
self.update = function () {
self.rotation += 0.01; // Adjust the speed as needed
};
// Spin the wheel and determine outcome
self.spin = function (onComplete) {
// Hide ball initially
ball.visible = true;
ball.x = 0;
ball.y = 0;
// Set initial rotation values
self.rotation = 0;
// Determine the winning number (random)
var winningIndex = Math.floor(Math.random() * numbers.length);
var winningNumber = numbers[winningIndex];
// Play spin sound
LK.getSound('spin').play();
// Spin wheel
var spinRotations = 5 + Math.random() * 3; // Between 5-8 rotations
var spinDuration = 5000 + Math.random() * 2000; // Between 5-7 seconds
// Calculate end rotation to ensure the winning number lands at the top
// We subtract from 0 (top) the angle of the winning pocket (and add some full rotations)
var endRotation = 2 * Math.PI * spinRotations - winningNumber.angle;
// Animate wheel rotation
tween(self, {
rotation: endRotation
}, {
duration: spinDuration,
easing: tween.easeOutQuad
});
// Animate ball movement
tween(ball, {
x: 0,
y: -250
}, {
duration: spinDuration * 0.3,
easing: tween.easeOutQuad
});
// Ball falls into pocket gradually
LK.setTimeout(function () {
// Play ball drop sound
LK.getSound('ballDrop').play();
// Move ball to the winning pocket
var targetX = Math.cos(winningNumber.angle) * 650;
var targetY = Math.sin(winningNumber.angle) * 650;
tween(ball, {
x: targetX,
y: targetY
}, {
duration: spinDuration * 0.4,
easing: tween.bounceOut,
onFinish: function onFinish() {
if (onComplete) {
onComplete(winningNumber.value);
}
}
});
}, spinDuration * 0.6);
return winningNumber.value;
};
// Helper method to get color of a specific number
self.getNumberColor = function (number) {
return numberColors[number] || 0xFFFFFF;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x800020 // Burgundy background
});
/****
* Game Code
****/
// Game state variables
var balance = storage.balance || 1000;
var currentBet = 0;
var selectedChipValue = 5;
var isSpinning = false;
var bettingEnabled = true;
var placedBets = [];
// Create the roulette wheel
var wheel = new RouletteWheel();
wheel.x = 2048 / 2;
wheel.y = 2732 / 2 - 400;
wheel.scale.set(0.6);
game.addChild(wheel);
// Create betting board
var bettingBoard = new BettingBoard();
bettingBoard.x = 2048 / 2 - bettingBoard.width / 2 + 40; // Center the board horizontally
bettingBoard.y = wheel.y + 680; // Position below the wheel
game.addChild(bettingBoard);
// Create UI elements
// Balance display
var balanceText = new Text2("Balance: $" + balance, {
size: 60,
fill: 0xFFFFFF
});
balanceText.anchor.set(0.5, 0);
LK.gui.top.addChild(balanceText);
// Current bet display
var betText = new Text2("Current Bet: $0", {
size: 60,
fill: 0xFFFFFF
});
betText.anchor.set(0.5, 0);
betText.x = 0; // Center horizontally
betText.y = balanceText.height + 10;
LK.gui.top.addChild(betText);
// Result display
var resultText = new Text2("", {
size: 80,
fill: 0xFFFFFF
});
resultText.anchor.set(0.5, 0.5);
resultText.y -= 700; // Move result title up by 700 units
LK.gui.center.addChild(resultText);
// Create chip selection
var chipTypes = [{
type: 'chipRed',
value: 5,
x: 150
}, {
type: 'chipBlack',
value: 25,
x: 350
}, {
type: 'chipGreen',
value: 100,
x: 550
}];
var chipContainer = new Container();
chipContainer.y = 2732 - 150;
game.addChild(chipContainer);
chipTypes.forEach(function (chipInfo) {
var chip = new Chip(chipInfo.type, chipInfo.value);
chip.x = chipInfo.x;
chip.interactive = true;
chip.down = function () {
if (bettingEnabled) {
selectedChipValue = chipInfo.value;
highlightSelectedChip();
}
};
chipContainer.addChild(chip);
});
function highlightSelectedChip() {
for (var i = 0; i < chipContainer.children.length; i++) {
var chip = chipContainer.children[i];
if (chip.getValue && chip.getValue() === selectedChipValue) {
tween(chip, {
y: -20
}, {
duration: 200
});
} else {
tween(chip, {
y: 0
}, {
duration: 200
});
}
}
}
// Initially highlight the first chip
highlightSelectedChip();
// Create action buttons
var spinButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 - 200,
y: 2732 - 150
});
game.addChild(spinButton);
var spinText = new Text2("SPIN", {
size: 60,
fill: 0xFFFFFF
});
spinText.anchor.set(0.5, 0.5);
spinText.x = spinButton.x;
spinText.y = spinButton.y;
game.addChild(spinText);
spinButton.interactive = true;
spinButton.down = function () {
if (currentBet > 0 && !isSpinning) {
startSpin();
}
};
var clearButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 - 200,
y: 2732 - 270
});
game.addChild(clearButton);
var clearText = new Text2("CLEAR", {
size: 60,
fill: 0xFFFFFF
});
clearText.anchor.set(0.5, 0.5);
clearText.x = clearButton.x;
clearText.y = clearButton.y;
game.addChild(clearText);
clearButton.interactive = true;
clearButton.down = function () {
if (bettingEnabled) {
clearBets();
}
};
// Set up betting board event handling
bettingBoard.onBetPlaced = function (boxInfo) {
if (bettingEnabled && balance >= selectedChipValue) {
placeBet(boxInfo);
}
};
// Play background music
LK.playMusic('bgMusic', {
loop: true
});
// Helper functions
function updateBalanceDisplay() {
balanceText.setText("Balance: $" + balance);
storage.balance = balance;
}
function updateBetDisplay() {
betText.setText("Current Bet: $" + currentBet);
}
function placeBet(boxInfo) {
var chipType;
// Determine chip type based on the value
if (selectedChipValue === 5) {
chipType = 'chipRed';
} else if (selectedChipValue === 25) {
chipType = 'chipBlack';
} else {
chipType = 'chipGreen';
}
// Place the bet on the board
var bet = bettingBoard.placeBet(boxInfo, selectedChipValue, chipType);
// Update game state
balance -= selectedChipValue;
currentBet += selectedChipValue;
// Store bet information
placedBets.push({
type: boxInfo.type,
value: boxInfo.value,
amount: selectedChipValue
});
// Update displays
updateBalanceDisplay();
updateBetDisplay();
}
function clearBets() {
// Return bet amounts to balance
balance += currentBet;
currentBet = 0;
// Clear bet display
bettingBoard.clearBets();
placedBets = [];
// Update displays
updateBalanceDisplay();
updateBetDisplay();
}
function startSpin() {
// Disable betting during spin
isSpinning = true;
bettingEnabled = false;
// Clear result text
resultText.setText("");
// Spin the wheel and get the result
var winningNumber = wheel.spin(function (result) {
// Process the results after the wheel stops
processResults(result);
});
}
function processResults(winningNumber) {
var winAmount = 0;
var winningColor = getNumberColor(winningNumber);
var isOdd = winningNumber % 2 === 1;
var isLow = winningNumber >= 1 && winningNumber <= 18;
// Check each bet to see if it won
placedBets.forEach(function (bet) {
var won = false;
if (bet.type === "number" && bet.value === winningNumber) {
// Straight up bet (35:1)
winAmount += bet.amount * 36; // Original bet + 35x payout
won = true;
} else if (bet.type === "outside") {
if (winningNumber !== 0) {
// Outside bets lose on 0
if (bet.value === "red" && winningColor === 0xE74C3C) {
// Red bet (1:1)
winAmount += bet.amount * 2; // Original bet + 1x payout
won = true;
} else if (bet.value === "black" && winningColor === 0x34495E) {
// Black bet (1:1)
winAmount += bet.amount * 2;
won = true;
} else if (bet.value === "odd" && isOdd) {
// Odd bet (1:1)
winAmount += bet.amount * 2;
won = true;
} else if (bet.value === "even" && !isOdd && winningNumber !== 0) {
// Even bet (1:1)
winAmount += bet.amount * 2;
won = true;
} else if (bet.value === "low" && isLow) {
// 1-18 bet (1:1)
winAmount += bet.amount * 2;
won = true;
} else if (bet.value === "high" && !isLow && winningNumber !== 0) {
// 19-36 bet (1:1)
winAmount += bet.amount * 2;
won = true;
} else if (bet.value === "first12" && winningNumber >= 1 && winningNumber <= 12) {
// 1st 12 bet (2:1)
winAmount += bet.amount * 3;
won = true;
} else if (bet.value === "second12" && winningNumber >= 13 && winningNumber <= 24) {
// 2nd 12 bet (2:1)
winAmount += bet.amount * 3;
won = true;
} else if (bet.value === "third12" && winningNumber >= 25 && winningNumber <= 36) {
// 3rd 12 bet (2:1)
winAmount += bet.amount * 3;
won = true;
}
}
}
});
// Display results
var colorName = winningNumber === 0 ? "GREEN" : winningColor === 0xE74C3C ? "RED" : "BLACK";
resultText.setText("Result: " + winningNumber + " " + colorName);
if (winAmount > 0) {
// Player won
balance += winAmount;
LK.getSound('win').play();
var winText = new Text2("YOU WIN $" + (winAmount - currentBet), {
size: 80,
fill: 0x2ECC71
});
winText.anchor.set(0.5, 0.5);
winText.y = 100;
LK.gui.center.addChild(winText);
// Animate win text
tween(winText, {
alpha: 0,
y: 50
}, {
duration: 2000,
onFinish: function onFinish() {
winText.destroy();
}
});
} else {
// Player lost
LK.getSound('lose').play();
}
// Update balance display
updateBalanceDisplay();
// Reset for next round
LK.setTimeout(function () {
currentBet = 0;
placedBets = [];
bettingBoard.clearBets();
updateBetDisplay();
isSpinning = false;
bettingEnabled = true;
// Check if player is out of money
if (balance < 5) {
// Game over if player can't afford minimum bet
LK.showGameOver();
}
}, 3000);
}
function getNumberColor(number) {
if (number === 0) {
return 0x2ECC71; // Green
}
// Standard roulette red numbers
var redNumbers = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36];
if (redNumbers.indexOf(number) !== -1) {
return 0xE74C3C; // Red
} else {
return 0x34495E; // Black
}
}
// Game update loop
game.update = function () {
// Nothing needed in the update loop as everything is event-driven
};
// Initial setup
updateBalanceDisplay();
updateBetDisplay(); ===================================================================
--- original.js
+++ change.js
@@ -123,21 +123,21 @@
label: "1st 12",
value: "first12",
x: 1 * 130 + 65,
y: 3 * 130 - 520,
- width: 4 * 130
+ width: 4 * 130 / 3 // Divide into 3 equal parts
}, {
label: "2nd 12",
value: "second12",
x: 5 * 130 + 65,
y: 3 * 130 - 520,
- width: 4 * 130
+ width: 4 * 130 / 3 // Divide into 3 equal parts
}, {
label: "3rd 12",
value: "third12",
x: 9 * 130 + 65,
y: 3 * 130 - 520,
- width: 4 * 130
+ width: 4 * 130 / 3 // Divide into 3 equal parts
}];
outsideBets.forEach(function (betInfo) {
var box = self.attachAsset('betBox', {
anchorX: 0.5,