/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { balance: 1000 }); /**** * Classes ****/ var BettingBoard = Container.expand(function () { var self = Container.call(this); var redNumbers = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36]; var boxes = []; var bets = []; // Create the betting grid (3 rows x 12 columns for individual numbers) for (var row = 0; row < 3; row++) { for (var col = 0; col < 12; col++) { var numberValue = 3 - row + col * 3; var box = self.attachAsset('betBox', { anchorX: 0.5, anchorY: 0.5, x: col * 130 + 160, y: row * 130 + 200 }); var numberText = new Text2(numberValue.toString(), { size: 55, // Increased size from 50 to 55 fill: numberValue === 0 ? 0xFFFFFF : redNumbers.indexOf(numberValue) !== -1 ? 0xE74C3C : 0x000000, fontWeight: 'bold' // Make the text thicker }); numberText.anchor.set(0.5, 0.5); numberText.x = box.x; numberText.y = box.y; self.addChild(numberText); // Store box info for bet placement boxes.push({ box: box, value: numberValue, type: "number", x: box.x, y: box.y }); // Add event handling for this box box.interactive = true; box.down = function (boxInfo) { return function () { if (self.onBetPlaced) { self.onBetPlaced(boxInfo); } }; }(boxes[boxes.length - 1]); } } // Create 0 box var zeroBox = self.attachAsset('betBox', { anchorX: 0.5, anchorY: 0.5, x: 160 - 130 - 3, y: 130 + 200, tint: 0x2ECC71, // Green for zero scaleY: 3.11 // Increase height by scaling Y-axis }); var zeroText = new Text2("0", { size: 60, //{A} - Increased size from 50 to 60 fill: 0xFFFFFF, fontWeight: 'bold' // Make the text thicker }); zeroText.anchor.set(0.5, 0.5); zeroText.x = zeroBox.x; zeroText.y = zeroBox.y; self.addChild(zeroText); boxes.push({ box: zeroBox, value: 0, type: "number", x: zeroBox.x, y: zeroBox.y }); zeroBox.interactive = true; zeroBox.down = function () { if (self.onBetPlaced) { self.onBetPlaced({ box: zeroBox, value: 0, type: "number", x: zeroBox.x, y: zeroBox.y }); } }; // Create outside bets (red/black, odd/even, etc.) var outsideBets = [{ label: "1 - 18", value: "low", x: 1 * 130 - 70 + 65, y: 3 * 130, width: 130 * 1.93 // Make wider by increasing width by 1.93x scale }, { label: "ÇİFT", value: "even", x: 3 * 130 - 70 + 65, y: 3 * 130, width: 130 * 1.93 // Make wider by increasing width by 1.93x scale }, { label: "KIRMIZI", value: "red", tint: 0xE74C3C, x: 5 * 130 - 70 + 65, y: 3 * 130, width: 130 * 1.93 // Make wider by increasing width by 1.93x scale }, { label: "SİYAH", value: "black", tint: 0x34495E, x: 7 * 130 - 70 + 65, y: 3 * 130, width: 130 * 1.93 // Make wider by increasing width by 1.93x scale }, { label: "TEK", value: "odd", x: 9 * 130 - 70 + 65, y: 3 * 130, width: 130 * 1.93 // Make wider by increasing width by 1.93x scale }, { label: "19 - 36", value: "high", x: 11 * 130 - 70 + 65, y: 3 * 130, width: 130 * 1.93 // Make wider by increasing width by 1.93x scale }, { label: "1. 12", value: "first12", x: 1 * 130 + 125, y: 3 * 130 - 520, width: 4 * 130 / 2 * 1.97 // Make wider by increasing width by 1.97x scale }, { label: "2. 12", value: "second12", x: 5 * 130 + 125, y: 3 * 130 - 520, width: 4 * 130 / 2 * 1.97 // Make wider by increasing width by 1.97x scale }, { label: "3. 12", value: "third12", x: 9 * 130 + 125, y: 3 * 130 - 520, width: 4 * 130 / 2 * 1.97 // Make wider by increasing width by 1.97x scale }, { label: "2'ye 1", value: "twoToOne1", x: 12 * 130 + 65, y: 2 * 130 + 200 - 200, width: 130 // Standard width }, { label: "2'ye 1", value: "twoToOne2", x: 12 * 130 + 65, y: 1 * 130 + 200 - 200, width: 130 // Standard width }, { label: "2'ye 1", value: "twoToOne3", x: 12 * 130 + 65, y: 0 * 130 + 200 - 200, width: 130 // Standard width }]; outsideBets.forEach(function (betInfo) { var box = self.attachAsset('betBox', { anchorX: 0.5, anchorY: 0.5, x: betInfo.x + 100, y: betInfo.y + 200, width: betInfo.width || 120 // Default width if not specified }); if (betInfo.tint) { box.tint = betInfo.tint; } var textSize = betInfo.value === "first12" || betInfo.value === "second12" || betInfo.value === "third12" ? 45 : betInfo.value.startsWith("twoToOne") ? 25 : 30; var text = new Text2(betInfo.label, { size: textSize * 2, // Increase text size by 2x fill: 0xFFFFFF, fontWeight: 'normal' // Make the text thinner }); text.anchor.set(0.5, 0.5); text.x = box.x; text.y = box.y; self.addChild(text); boxes.push({ box: box, value: betInfo.value, type: "outside", x: box.x, y: box.y }); box.interactive = true; box.down = function (boxInfo) { return function () { if (self.onBetPlaced) { self.onBetPlaced(boxInfo); } }; }(boxes[boxes.length - 1]); }); // Place a bet self.placeBet = function (boxInfo, betAmount, chipType) { // Create chip var chip = LK.getAsset(chipType, { anchorX: 0.5, anchorY: 0.5, x: boxInfo.x, y: boxInfo.y }); // Add text for bet amount var amountText = new Text2(betAmount.toString(), { size: 30, fill: 0xFFFFFF }); amountText.anchor.set(0.5, 0.5); amountText.x = chip.x; amountText.y = chip.y; self.addChild(chip); self.addChild(amountText); // Store bet information bets.push({ box: boxInfo, amount: betAmount, chip: chip, text: amountText }); // Play chip sound LK.getSound('chipPlace').play(); return bets[bets.length - 1]; }; // Clear all bets self.clearBets = function () { bets.forEach(function (bet) { bet.chip.destroy(); bet.text.destroy(); }); bets = []; }; // Get all current bets self.getBets = function () { return bets; }; return self; }); var Chip = Container.expand(function (type, value) { var self = Container.call(this); var chipType = type || 'chipRed'; var chipValue = value || 5; var chipGraphics = self.attachAsset(chipType, { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); var valueText = new Text2(chipValue.toString(), { size: 60, fill: chipValue === 100 ? 0x000000 : 0xFFFFFF }); valueText.anchor.set(0.5, 0.5); self.addChild(valueText); self.getValue = function () { return chipValue; }; self.getType = function () { return chipType; }; return self; }); var RouletteWheel = Container.expand(function () { var self = Container.call(this); // Create wheel elements var wheelBorder = self.attachAsset('wheelBorder', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, scaleY: 1.2 }); var wheelBase = self.attachAsset('wheel', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, scaleY: 1.2 }); var numbers = []; var numberValues = [0, 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20, 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26]; var numberColors = []; // Create number pockets for (var i = 0; i < numberValues.length; i++) { var angle = i * (2 * Math.PI / numberValues.length); var distance = 650; // Distance from center var numberCircle = LK.getAsset('number', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.9, scaleY: 0.9 }); // Set position based on angle and distance numberCircle.x = Math.cos(angle) * distance; numberCircle.y = Math.sin(angle) * distance; // Set color (0 is green, others alternate red and black) var color; if (numberValues[i] === 0) { color = 0x2ECC71; // Green for 0 } else { // Standard roulette has specific red/black pattern, not strict alternating // This is a simplified version var redNumbers = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36]; if (redNumbers.indexOf(numberValues[i]) !== -1) { color = 0xE74C3C; // Red } else { color = 0x34495E; // Black } } numberCircle.tint = color; numberColors[numberValues[i]] = color; var numberText = new Text2(numberValues[i].toString(), { size: 50, fill: 0xFFFFFF }); numberText.anchor.set(0.5, 0.5); numberText.x = numberCircle.x; numberText.y = numberCircle.y; numberText.rotation = angle + Math.PI / 2; // Rotate to face the center self.addChild(numberCircle); self.addChild(numberText); numbers.push({ value: numberValues[i], angle: angle, color: color }); } // Add ball var ball = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); ball.visible = false; self.ball = ball; // Spin the wheel continuously self.update = function () { self.rotation += 0.01; // Adjust the speed as needed }; // Spin the wheel and determine outcome self.spin = function (onComplete) { // Hide ball initially ball.visible = true; ball.x = 0; ball.y = 0; // Set initial rotation values self.rotation = 0; // Determine the winning number (random) var winningIndex = Math.floor(Math.random() * numbers.length); var winningNumber = numbers[winningIndex]; // Play spin sound LK.getSound('spin').play(); // Spin wheel var spinRotations = 5 + Math.random() * 3; // Between 5-8 rotations var spinDuration = 5000 + Math.random() * 2000; // Between 5-7 seconds // Calculate end rotation to ensure the winning number lands at the top // We subtract from 0 (top) the angle of the winning pocket (and add some full rotations) var endRotation = 2 * Math.PI * spinRotations - winningNumber.angle; // Animate wheel rotation tween(self, { rotation: endRotation }, { duration: spinDuration, easing: tween.easeOutQuad }); // Animate ball movement tween(ball, { x: 0, y: -250 }, { duration: spinDuration * 0.3, easing: tween.easeOutQuad }); // Ball falls into pocket gradually LK.setTimeout(function () { // Delay the ball drop sound by 1 second after the spin starts LK.setTimeout(function () { LK.getSound('ballDrop').play(); }, 1000); // Move ball to the winning pocket var targetX = Math.cos(winningNumber.angle) * 650; var targetY = Math.sin(winningNumber.angle) * 650; tween(ball, { x: targetX, y: targetY }, { duration: spinDuration * 0.4, easing: tween.bounceOut, onFinish: function onFinish() { if (onComplete) { onComplete(winningNumber.value); } } }); }, spinDuration * 0.6); return winningNumber.value; }; // Helper method to get color of a specific number self.getNumberColor = function (number) { return numberColors[number] || 0xFFFFFF; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x800020 // Burgundy background }); /**** * Game Code ****/ // Add a scratch screen overlay at game start var scratchOverlay = new Container(); scratchOverlay.zIndex = 9999; // Ensure it's on top // Semi-transparent black background var scratchBg = LK.getAsset('wallpaper', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2732, alpha: 0.92 }); scratchOverlay.addChild(scratchBg); // "Başlamak için ekrana dokunun" text var scratchText = new Text2("Başlamak için ekrana dokunun", { size: 90, fill: 0xFFFFFF }); scratchText.anchor.set(0.5, 0.5); scratchText.x = 2048 / 2; scratchText.y = 2732 / 2; scratchOverlay.addChild(scratchText); game.addChild(scratchOverlay); // Block all input to the game until scratch is removed scratchOverlay.interactive = true; scratchOverlay.down = function () { scratchOverlay.destroy(); // Optionally, you could trigger a callback here if needed }; // Add the rf photo to the game, positioned at the top right corner, not overlapping UI var rfPhoto = LK.getAsset('rf', { anchorX: 1, anchorY: 0, x: 2048 - 20, y: 20 }); game.addChild(rfPhoto); // Create 'Last numbers:' counter var lastNumbers = []; var lastNumbersText = new Text2("Son Sayılar:", { size: 40, fill: 0xFFFFFF }); lastNumbersText.anchor.set(0, 0); lastNumbersText.x = 50; lastNumbersText.y = 200 - 777 - 200; LK.gui.left.addChild(lastNumbersText); var lastNumbersDisplay = []; for (var i = 0; i < 18; i++) { var numberText = new Text2("", { size: 40, fill: 0xFFFFFF }); numberText.anchor.set(0, 0); numberText.x = 50; numberText.y = 250 + i * 50 - 777 - 200; LK.gui.left.addChild(numberText); lastNumbersDisplay.push(numberText); } // Clear last numbers at the start of each game load function clearLastNumbers() { lastNumbers = []; lastNumbersDisplay.forEach(function (text) { text.setText(""); }); } clearLastNumbers(); // Create UI elements var balance = storage.balance || 1000; var currentBet = 0; var selectedChipValue = 5; var isSpinning = false; var bettingEnabled = true; var placedBets = []; // Create the roulette wheel var wheel = new RouletteWheel(); wheel.x = 2048 / 2; wheel.y = 2732 / 2 - 400; wheel.scale.set(0.6); game.addChild(wheel); // Create betting board var bettingBoard = new BettingBoard(); bettingBoard.x = 2048 / 2 - bettingBoard.width / 2 + 40; // Center the board horizontally bettingBoard.y = wheel.y + 680; // Position below the wheel game.addChild(bettingBoard); // Create UI elements // Balance display var balanceText = new Text2("Bakiye: ₺" + balance, { size: 60, fill: 0xFFFFFF }); balanceText.anchor.set(0.5, 0); LK.gui.top.addChild(balanceText); // Current bet display var betText = new Text2("Bahis: ₺0", { size: 60, fill: 0xFFFFFF }); betText.anchor.set(0.5, 0); betText.x = 0; // Center horizontally betText.y = balanceText.height + 10; LK.gui.top.addChild(betText); // Result display var resultText = new Text2("", { size: 80, fill: 0xFFFFFF }); resultText.anchor.set(0.5, 0.5); resultText.y -= 700; // Move result title up by 700 units LK.gui.center.addChild(resultText); // Create chip selection var chipTypes = [{ type: 'chipRed', value: 5, x: 150 }, { type: 'chipBlack', value: 25, x: 350 }, { type: 'chipGreen', value: 100, x: 550 }]; var chipContainer = new Container(); chipContainer.y = 2732 - 150; game.addChild(chipContainer); chipTypes.forEach(function (chipInfo) { var chip = new Chip(chipInfo.type, chipInfo.value); chip.x = chipInfo.x; chip.interactive = true; chip.down = function () { if (bettingEnabled) { selectedChipValue = chipInfo.value; highlightSelectedChip(); } }; chipContainer.addChild(chip); }); function highlightSelectedChip() { for (var i = 0; i < chipContainer.children.length; i++) { var chip = chipContainer.children[i]; if (chip.getValue && chip.getValue() === selectedChipValue) { tween(chip, { y: -40 }, { duration: 200 }); } else { tween(chip, { y: 0 }, { duration: 200 }); } } } // Initially highlight the first chip highlightSelectedChip(); // Create action buttons var spinButton = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 2048 - 300, y: 2732 - 150, scaleX: 1.3, // Adjust the width of the spin button to make it wider scaleY: 1.8 }); game.addChild(spinButton); var spinText = new Text2("ÇEVİR", { size: 60, fill: 0xFFFFFF }); spinText.anchor.set(0.5, 0.5); spinText.x = spinButton.x; spinText.y = spinButton.y; game.addChild(spinText); // Add a button to set the balance to 1000 var setBalanceButton = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 2048 - 1100, y: 2732 - 150, scaleX: 1.3, scaleY: 1.8 }); game.addChild(setBalanceButton); var setBalanceText = new Text2("₺1000", { size: 60, fill: 0xFFFFFF }); setBalanceText.anchor.set(0.5, 0.5); setBalanceText.x = setBalanceButton.x; setBalanceText.y = setBalanceButton.y; game.addChild(setBalanceText); setBalanceButton.interactive = true; setBalanceButton.down = function () { balance = 1000; storage.balance = 1000; updateBalanceDisplay(); }; spinButton.interactive = true; spinButton.down = function () { if (!isSpinning) { // Add shiny flashing effect tween(spinButton, { tint: 0xFFFF00 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(spinButton, { tint: 0x3498db }, { duration: 500, easing: tween.easeInOut }); } }); startSpin(); } }; var clearButton = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 2048 - 700, y: 2732 - 150, scaleX: 1.3, // Adjust the width of the clear button to make it wider scaleY: 1.8 }); game.addChild(clearButton); var clearText = new Text2("TEMİZLE", { size: 60, fill: 0xFFFFFF }); clearText.anchor.set(0.5, 0.5); clearText.x = clearButton.x; clearText.y = clearButton.y; game.addChild(clearText); clearButton.interactive = true; clearButton.down = function () { if (bettingEnabled) { // Add shiny flashing effect tween(clearButton, { tint: 0xFFFF00 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(clearButton, { tint: 0x3498db }, { duration: 500, easing: tween.easeInOut }); } }); clearBets(); } }; // Set up betting board event handling bettingBoard.onBetPlaced = function (boxInfo) { if (bettingEnabled && balance >= selectedChipValue) { placeBet(boxInfo); } }; // Play background music quietly as soon as the game starts LK.playMusic('bgMusic', { loop: true, fade: { start: 0, end: 0.2, duration: 1000 } }); // Helper functions function updateBalanceDisplay() { balanceText.setText("Bakiye: ₺" + balance); storage.balance = balance; } function updateBetDisplay() { betText.setText("Bahis: ₺" + currentBet); } function placeBet(boxInfo) { var chipType; // Determine chip type based on the value if (selectedChipValue === 5) { chipType = 'chipRed'; } else if (selectedChipValue === 25) { chipType = 'chipBlack'; } else { chipType = 'chipGreen'; } // Place the bet on the board var bet = bettingBoard.placeBet(boxInfo, selectedChipValue, chipType); // Update game state balance -= selectedChipValue; currentBet += selectedChipValue; // Store bet information placedBets.push({ type: boxInfo.type, value: boxInfo.value, amount: selectedChipValue }); // Update displays updateBalanceDisplay(); updateBetDisplay(); } function clearBets() { // Return bet amounts to balance balance += currentBet; currentBet = 0; // Clear bet display bettingBoard.clearBets(); placedBets = []; // Update displays updateBalanceDisplay(); updateBetDisplay(); } function startSpin() { // Spin the wheel and get the result isSpinning = true; bettingEnabled = false; // Clear result text resultText.setText(""); // Spin the wheel and get the result var winningNumber = wheel.spin(function (result) { // Process the results after the wheel stops processResults(result); }); } function processResults(winningNumber) { var winAmount = 0; var winningColor = getNumberColor(winningNumber); var isOdd = winningNumber % 2 === 1; var isLow = winningNumber >= 1 && winningNumber <= 18; // Update last numbers display lastNumbers.unshift(winningNumber); if (lastNumbers.length > 18) { lastNumbers.pop(); } for (var i = 0; i < lastNumbersDisplay.length; i++) { if (lastNumbers[i] !== undefined) { var number = lastNumbers[i]; var colorName = number === 0 ? "YEŞİL" : getNumberColor(number) === 0xE74C3C ? "KIRMIZI" : "SİYAH"; lastNumbersDisplay[i].setText(number.toString() + " " + colorName); } else { lastNumbersDisplay[i].setText(""); } } // Process the results after the wheel stops placedBets.forEach(function (bet) { var won = false; if (bet.type === "number" && bet.value === winningNumber) { // Straight up bet (35:1) winAmount += bet.amount * 36; // Original bet + 35x payout won = true; } else if (bet.type === "outside") { if (winningNumber !== 0) { // Outside bets lose on 0 if (bet.value === "red" && winningColor === 0xE74C3C) { // Red bet (1:1) winAmount += bet.amount * 2; // Original bet + 1x payout won = true; } else if (bet.value === "black" && winningColor === 0x34495E) { // Black bet (1:1) winAmount += bet.amount * 2; won = true; } else if (bet.value === "odd" && isOdd) { // Odd bet (1:1) winAmount += bet.amount * 2; won = true; } else if (bet.value === "even" && !isOdd && winningNumber !== 0) { // Even bet (1:1) winAmount += bet.amount * 2; won = true; } else if (bet.value === "low" && isLow) { // 1-18 bet (1:1) winAmount += bet.amount * 2; won = true; } else if (bet.value === "high" && !isLow && winningNumber !== 0) { // 19-36 bet (1:1) winAmount += bet.amount * 2; won = true; } else if (bet.value === "first12" && winningNumber >= 1 && winningNumber <= 12) { // 1st 12 bet (2:1) winAmount += bet.amount * 3; won = true; } else if (bet.value === "second12" && winningNumber >= 13 && winningNumber <= 24) { // 2nd 12 bet (2:1) winAmount += bet.amount * 3; won = true; } else if (bet.value === "third12" && winningNumber >= 25 && winningNumber <= 36) { // 3rd 12 bet (2:1) winAmount += bet.amount * 3; won = true; } else if (bet.value === "twoToOne1" && [1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34].includes(winningNumber)) { // 2 to 1 column 1 bet (2:1) winAmount += bet.amount * 3; won = true; } else if (bet.value === "twoToOne2" && [2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35].includes(winningNumber)) { // 2 to 1 column 2 bet (2:1) winAmount += bet.amount * 3; won = true; } else if (bet.value === "twoToOne3" && [3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36].includes(winningNumber)) { // 2 to 1 column 3 bet (2:1) winAmount += bet.amount * 3; won = true; } } } }); // Display results var colorName = winningNumber === 0 ? "YEŞİL" : winningColor === 0xE74C3C ? "KIRMIZI" : "SİYAH"; resultText.setText("Sonuç: " + winningNumber + " " + colorName); if (winAmount > 0) { // Player won balance += winAmount; LK.getSound('win').play(); var winText = new Text2("KAZANDINIZ ₺" + (winAmount - currentBet), { size: 80, fill: 0x2ECC71 }); winText.anchor.set(0.5, 0.5); winText.y = 100; LK.gui.center.addChild(winText); // Animate win text tween(winText, { alpha: 0, y: 50 }, { duration: 2000, onFinish: function onFinish() { winText.destroy(); } }); } else { // Player lost LK.getSound('lose').play(); } // Update balance display updateBalanceDisplay(); // Reset for next round LK.setTimeout(function () { currentBet = 0; placedBets = []; bettingBoard.clearBets(); updateBetDisplay(); isSpinning = false; bettingEnabled = true; // Check if player is out of money if (balance < 5) { // Game over if player can't afford minimum bet LK.showGameOver(); } }, 3000); } function getNumberColor(number) { if (number === 0) { return 0x2ECC71; // Green } // Standard roulette red numbers var redNumbers = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36]; if (redNumbers.indexOf(number) !== -1) { return 0xE74C3C; // Red } else { return 0x34495E; // Black } } // Game update loop game.update = function () { // Nothing needed in the update loop as everything is event-driven }; // Initial setup updateBalanceDisplay(); updateBetDisplay();
===================================================================
--- original.js
+++ change.js
@@ -691,11 +691,16 @@
if (bettingEnabled && balance >= selectedChipValue) {
placeBet(boxInfo);
}
};
-// Play background music
+// Play background music quietly as soon as the game starts
LK.playMusic('bgMusic', {
- loop: true
+ loop: true,
+ fade: {
+ start: 0,
+ end: 0.2,
+ duration: 1000
+ }
});
// Helper functions
function updateBalanceDisplay() {
balanceText.setText("Bakiye: ₺" + balance);