User prompt
1st12, 2nd12, 3rd12, 1to18, even, odd, 19to36 , 2to 1 betboxes should be the same color as the wallpapper asset
User prompt
All betboxes should be above their white frame in display
User prompt
Add all the betboxes a white frame to increase visibiliti
User prompt
2to1 betboxes should be transparent
User prompt
1st12, 2nd12, 3rd12, 1to18, even, odd, 19to36 betboxes should be transparent
User prompt
Change black numbers color to white
User prompt
Recolor it tobdarker black
User prompt
Change betboxes color behind the black numbers to black
User prompt
Change all red colored numbers to white colored
User prompt
Change all green betbox behind red numbers to red
User prompt
Chip1000 is not visible on numbers after selected and placed on the table. Fix it.
User prompt
Add chip1000 next to the chip100 right side
User prompt
Change coin 100 text color from black to white
User prompt
Change coin 100 color from yellow to blue
User prompt
Change coin 50 text color from white to black
User prompt
Change coin 25 color to red
User prompt
Change coin 25 color to laser red
User prompt
Change coin 5 color to black
User prompt
Add coin 50 next too coin 100 right side
User prompt
Delay the ball drop sound playing by 1 second after the spin starts
User prompt
Delay balldrop song playing by 1 second
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
balance: 1000
});
/****
* Classes
****/
var BettingBoard = Container.expand(function () {
var self = Container.call(this);
var redNumbers = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36];
var boxes = [];
var bets = [];
// Create the betting grid (3 rows x 12 columns for individual numbers)
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 12; col++) {
var numberValue = 3 - row + col * 3;
var frame = self.attachAsset('betBoxFrame', {
anchorX: 0.5,
anchorY: 0.5,
x: col * 130 + 160,
y: row * 130 + 200,
scaleX: 1.05,
scaleY: 1.05
});
var box = self.attachAsset('betBox', {
anchorX: 0.5,
anchorY: 0.5,
x: col * 130 + 160,
y: row * 130 + 200
});
// Change box color to red if the number is a red number
if (redNumbers.indexOf(numberValue) !== -1) {
box.tint = 0xE74C3C;
} else {
// Change box color to black if the number is a black number
box.tint = 0x1a1a1a;
}
var numberText = new Text2(numberValue.toString(), {
size: 55,
// Increased size from 50 to 55
fill: numberValue === 0 ? 0xFFFFFF : redNumbers.indexOf(numberValue) !== -1 ? 0xFFFFFF : 0xFFFFFF,
fontWeight: 'bold' // Make the text thicker
});
numberText.anchor.set(0.5, 0.5);
numberText.x = box.x;
numberText.y = box.y;
self.addChild(numberText);
// Store box info for bet placement
boxes.push({
box: box,
value: numberValue,
type: "number",
x: box.x,
y: box.y
});
// Add event handling for this box
box.interactive = true;
box.down = function (boxInfo) {
return function () {
if (self.onBetPlaced) {
self.onBetPlaced(boxInfo);
}
};
}(boxes[boxes.length - 1]);
}
}
// Create 0 box
var zeroFrame = self.attachAsset('betBoxFrame', {
anchorX: 0.5,
anchorY: 0.5,
x: 160 - 130 - 3,
y: 130 + 200,
scaleX: 1.05,
scaleY: 3.23
});
var zeroBox = self.attachAsset('betBox', {
anchorX: 0.5,
anchorY: 0.5,
x: 160 - 130 - 3,
y: 130 + 200,
tint: 0x2ECC71,
// Green for zero
scaleY: 3.11 // Increase height by scaling Y-axis
});
var zeroText = new Text2("0", {
size: 60,
//{A} - Increased size from 50 to 60
fill: 0xFFFFFF,
fontWeight: 'bold' // Make the text thicker
});
zeroText.anchor.set(0.5, 0.5);
zeroText.x = zeroBox.x;
zeroText.y = zeroBox.y;
self.addChild(zeroText);
boxes.push({
box: zeroBox,
value: 0,
type: "number",
x: zeroBox.x,
y: zeroBox.y
});
zeroBox.interactive = true;
zeroBox.down = function () {
if (self.onBetPlaced) {
self.onBetPlaced({
box: zeroBox,
value: 0,
type: "number",
x: zeroBox.x,
y: zeroBox.y
});
}
};
// Create outside bets (red/black, odd/even, etc.)
var outsideBets = [{
label: "1 to 18",
value: "low",
x: 1 * 130 - 70 + 65,
y: 3 * 130,
width: 130 * 1.93 // Make wider by increasing width by 1.93x scale
}, {
label: "EVEN",
value: "even",
x: 3 * 130 - 70 + 65,
y: 3 * 130,
width: 130 * 1.93 // Make wider by increasing width by 1.93x scale
}, {
label: "RED",
value: "red",
tint: 0xE74C3C,
x: 5 * 130 - 70 + 65,
y: 3 * 130,
width: 130 * 1.93 // Make wider by increasing width by 1.93x scale
}, {
label: "BLACK",
value: "black",
tint: 0x1a1a1a,
x: 7 * 130 - 70 + 65,
y: 3 * 130,
width: 130 * 1.93 // Make wider by increasing width by 1.93x scale
}, {
label: "ODD",
value: "odd",
x: 9 * 130 - 70 + 65,
y: 3 * 130,
width: 130 * 1.93 // Make wider by increasing width by 1.93x scale
}, {
label: "19 to 36",
value: "high",
x: 11 * 130 - 70 + 65,
y: 3 * 130,
width: 130 * 1.93 // Make wider by increasing width by 1.93x scale
}, {
label: "1st 12",
value: "first12",
x: 1 * 130 + 125,
y: 3 * 130 - 520,
width: 4 * 130 / 2 * 1.97 // Make wider by increasing width by 1.97x scale
}, {
label: "2nd 12",
value: "second12",
x: 5 * 130 + 125,
y: 3 * 130 - 520,
width: 4 * 130 / 2 * 1.97 // Make wider by increasing width by 1.97x scale
}, {
label: "3rd 12",
value: "third12",
x: 9 * 130 + 125,
y: 3 * 130 - 520,
width: 4 * 130 / 2 * 1.97 // Make wider by increasing width by 1.97x scale
}, {
label: "2 to 1",
value: "twoToOne1",
x: 12 * 130 + 65,
y: 2 * 130 + 200 - 200,
width: 130 // Standard width
}, {
label: "2 to 1",
value: "twoToOne2",
x: 12 * 130 + 65,
y: 1 * 130 + 200 - 200,
width: 130 // Standard width
}, {
label: "2 to 1",
value: "twoToOne3",
x: 12 * 130 + 65,
y: 0 * 130 + 200 - 200,
width: 130 // Standard width
}];
outsideBets.forEach(function (betInfo) {
var scaleMultiplier = (betInfo.width || 120) / 120;
var frame = self.attachAsset('betBoxFrame', {
anchorX: 0.5,
anchorY: 0.5,
x: betInfo.x + 100,
y: betInfo.y + 200,
scaleX: scaleMultiplier * 1.05,
scaleY: 1.05
});
var box = self.attachAsset('betBox', {
anchorX: 0.5,
anchorY: 0.5,
x: betInfo.x + 100,
y: betInfo.y + 200,
width: betInfo.width || 120 // Default width if not specified
});
if (betInfo.tint) {
box.tint = betInfo.tint;
} else if (betInfo.value === "first12" || betInfo.value === "second12" || betInfo.value === "third12" || betInfo.value === "low" || betInfo.value === "even" || betInfo.value === "odd" || betInfo.value === "high" || betInfo.value === "twoToOne1" || betInfo.value === "twoToOne2" || betInfo.value === "twoToOne3") {
box.alpha = 0;
}
var textSize = betInfo.value === "first12" || betInfo.value === "second12" || betInfo.value === "third12" ? 45 : betInfo.value.startsWith("twoToOne") ? 25 : 30;
var text = new Text2(betInfo.label, {
size: textSize * 2,
// Increase text size by 2x
fill: 0xFFFFFF,
fontWeight: 'normal' // Make the text thinner
});
text.anchor.set(0.5, 0.5);
text.x = box.x;
text.y = box.y;
self.addChild(text);
boxes.push({
box: box,
value: betInfo.value,
type: "outside",
x: box.x,
y: box.y
});
box.interactive = true;
box.down = function (boxInfo) {
return function () {
if (self.onBetPlaced) {
self.onBetPlaced(boxInfo);
}
};
}(boxes[boxes.length - 1]);
});
// Place a bet
self.placeBet = function (boxInfo, betAmount, chipType) {
// Create chip
var chip = LK.getAsset(chipType, {
anchorX: 0.5,
anchorY: 0.5,
x: boxInfo.x,
y: boxInfo.y
});
// Add text for bet amount
var amountText = new Text2(betAmount.toString(), {
size: 30,
fill: chipType === 'chip1000' ? 0x000000 : 0xFFFFFF
});
amountText.anchor.set(0.5, 0.5);
amountText.x = chip.x;
amountText.y = chip.y;
self.addChild(chip);
self.addChild(amountText);
// Store bet information
bets.push({
box: boxInfo,
amount: betAmount,
chip: chip,
text: amountText
});
// Play chip sound
LK.getSound('chipPlace').play();
return bets[bets.length - 1];
};
// Clear all bets
self.clearBets = function () {
bets.forEach(function (bet) {
bet.chip.destroy();
bet.text.destroy();
});
bets = [];
};
// Get all current bets
self.getBets = function () {
return bets;
};
return self;
});
var Chip = Container.expand(function (type, value) {
var self = Container.call(this);
var chipType = type || 'chipRed';
var chipValue = value || 5;
var chipGraphics = self.attachAsset(chipType, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
var valueText = new Text2(chipValue.toString(), {
size: 60,
fill: chipValue === 50 ? 0x000000 : 0xFFFFFF
});
valueText.anchor.set(0.5, 0.5);
self.addChild(valueText);
self.getValue = function () {
return chipValue;
};
self.getType = function () {
return chipType;
};
return self;
});
var RouletteWheel = Container.expand(function () {
var self = Container.call(this);
// Create wheel elements
var wheelBorder = self.attachAsset('wheelBorder', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.2,
scaleY: 1.2
});
var wheelBase = self.attachAsset('wheel', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.2,
scaleY: 1.2
});
var numbers = [];
var numberValues = [0, 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20, 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26];
var numberColors = [];
// Create number pockets
for (var i = 0; i < numberValues.length; i++) {
var angle = i * (2 * Math.PI / numberValues.length);
var distance = 650; // Distance from center
var numberCircle = LK.getAsset('number', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.9,
scaleY: 0.9
});
// Set position based on angle and distance
numberCircle.x = Math.cos(angle) * distance;
numberCircle.y = Math.sin(angle) * distance;
// Set color (0 is green, others alternate red and black)
var color;
if (numberValues[i] === 0) {
color = 0x2ECC71; // Green for 0
} else {
// Standard roulette has specific red/black pattern, not strict alternating
// This is a simplified version
var redNumbers = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36];
if (redNumbers.indexOf(numberValues[i]) !== -1) {
color = 0xE74C3C; // Red
} else {
color = 0x1a1a1a; // Black
}
}
numberCircle.tint = color;
numberColors[numberValues[i]] = color;
var numberText = new Text2(numberValues[i].toString(), {
size: 50,
fill: 0xFFFFFF
});
numberText.anchor.set(0.5, 0.5);
numberText.x = numberCircle.x;
numberText.y = numberCircle.y;
numberText.rotation = angle + Math.PI / 2; // Rotate to face the center
self.addChild(numberCircle);
self.addChild(numberText);
numbers.push({
value: numberValues[i],
angle: angle,
color: color
});
}
// Add ball
var ball = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
ball.visible = false;
self.ball = ball;
// Spin the wheel continuously
self.update = function () {
self.rotation += 0.01; // Adjust the speed as needed
};
// Spin the wheel and determine outcome
self.spin = function (onComplete) {
// Hide ball initially
ball.visible = true;
ball.x = 0;
ball.y = 0;
// Set initial rotation values
self.rotation = 0;
// Determine the winning number (random)
var winningIndex = Math.floor(Math.random() * numbers.length);
var winningNumber = numbers[winningIndex];
// Play spin sound
LK.getSound('spin').play();
// Spin wheel
var spinRotations = 5 + Math.random() * 3; // Between 5-8 rotations
var spinDuration = 5000 + Math.random() * 2000; // Between 5-7 seconds
// Calculate end rotation to ensure the winning number lands at the top
// We subtract from 0 (top) the angle of the winning pocket (and add some full rotations)
var endRotation = 2 * Math.PI * spinRotations - winningNumber.angle;
// Animate wheel rotation
tween(self, {
rotation: endRotation
}, {
duration: spinDuration,
easing: tween.easeOutQuad
});
// Animate ball movement
tween(ball, {
x: 0,
y: -250
}, {
duration: spinDuration * 0.3,
easing: tween.easeOutQuad
});
// Ball falls into pocket gradually
LK.setTimeout(function () {
// Delay the ball drop sound by 1 second after the spin starts
LK.setTimeout(function () {
LK.getSound('ballDrop').play();
}, 1000);
// Move ball to the winning pocket
var targetX = Math.cos(winningNumber.angle) * 650;
var targetY = Math.sin(winningNumber.angle) * 650;
tween(ball, {
x: targetX,
y: targetY
}, {
duration: spinDuration * 0.4,
easing: tween.bounceOut,
onFinish: function onFinish() {
if (onComplete) {
onComplete(winningNumber.value);
}
}
});
}, spinDuration * 0.6);
return winningNumber.value;
};
// Helper method to get color of a specific number
self.getNumberColor = function (number) {
return numberColors[number] || 0xFFFFFF;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x800020 // Burgundy background
});
/****
* Game Code
****/
// Create 'Last numbers:' counter
var lastNumbers = [];
var lastNumbersText = new Text2("Last numbers:", {
size: 40,
fill: 0xFFFFFF
});
lastNumbersText.anchor.set(0, 0);
lastNumbersText.x = 50;
lastNumbersText.y = 200 - 777 - 200;
LK.gui.left.addChild(lastNumbersText);
var lastNumbersDisplay = [];
for (var i = 0; i < 18; i++) {
var numberText = new Text2("", {
size: 40,
fill: 0xFFFFFF
});
numberText.anchor.set(0, 0);
numberText.x = 50;
numberText.y = 250 + i * 50 - 777 - 200;
LK.gui.left.addChild(numberText);
lastNumbersDisplay.push(numberText);
}
// Clear last numbers at the start of each game load
function clearLastNumbers() {
lastNumbers = [];
lastNumbersDisplay.forEach(function (text) {
text.setText("");
});
}
clearLastNumbers();
// Create UI elements
var balance = storage.balance || 1000;
var currentBet = 0;
var selectedChipValue = 5;
var isSpinning = false;
var bettingEnabled = true;
var placedBets = [];
// Create the roulette wheel
var wheel = new RouletteWheel();
wheel.x = 2048 / 2;
wheel.y = 2732 / 2 - 400;
wheel.scale.set(0.6);
game.addChild(wheel);
// Create betting board
var bettingBoard = new BettingBoard();
bettingBoard.x = 2048 / 2 - bettingBoard.width / 2 + 40; // Center the board horizontally
bettingBoard.y = wheel.y + 680; // Position below the wheel
game.addChild(bettingBoard);
// Create UI elements
// Balance display
var balanceText = new Text2("Balance: $" + balance, {
size: 60,
fill: 0xFFFFFF
});
balanceText.anchor.set(0.5, 0);
LK.gui.top.addChild(balanceText);
// Current bet display
var betText = new Text2("Current Bet: $0", {
size: 60,
fill: 0xFFFFFF
});
betText.anchor.set(0.5, 0);
betText.x = 0; // Center horizontally
betText.y = balanceText.height + 10;
LK.gui.top.addChild(betText);
// Result display
var resultText = new Text2("", {
size: 80,
fill: 0xFFFFFF
});
resultText.anchor.set(0.5, 0.5);
resultText.y -= 700; // Move result title up by 700 units
LK.gui.center.addChild(resultText);
// Create chip selection
var chipTypes = [{
type: 'chipBlack',
value: 5,
x: 150
}, {
type: 'chipRed',
value: 25,
x: 350
}, {
type: 'chipGreen',
value: 50,
x: 550
}, {
type: 'chipBlue',
value: 100,
x: 750
}, {
type: 'chip1000',
value: 1000,
x: 950
}];
var chipContainer = new Container();
chipContainer.y = 2732 - 150;
game.addChild(chipContainer);
chipTypes.forEach(function (chipInfo) {
var chip = new Chip(chipInfo.type, chipInfo.value);
chip.x = chipInfo.x;
chip.interactive = true;
chip.down = function () {
if (bettingEnabled) {
selectedChipValue = chipInfo.value;
highlightSelectedChip();
}
};
chipContainer.addChild(chip);
});
function highlightSelectedChip() {
for (var i = 0; i < chipContainer.children.length; i++) {
var chip = chipContainer.children[i];
if (chip.getValue && chip.getValue() === selectedChipValue) {
tween(chip, {
y: -40
}, {
duration: 200
});
} else {
tween(chip, {
y: 0
}, {
duration: 200
});
}
}
}
// Initially highlight the first chip
highlightSelectedChip();
// Create action buttons
var spinButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 - 300,
y: 2732 - 150,
scaleX: 1.3,
// Adjust the width of the spin button to make it wider
scaleY: 1.8
});
game.addChild(spinButton);
var spinText = new Text2("SPIN", {
size: 60,
fill: 0xFFFFFF
});
spinText.anchor.set(0.5, 0.5);
spinText.x = spinButton.x;
spinText.y = spinButton.y;
game.addChild(spinText);
spinButton.interactive = true;
spinButton.down = function () {
if (!isSpinning) {
// Add shiny flashing effect
tween(spinButton, {
tint: 0xFFFF00
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(spinButton, {
tint: 0x3498db
}, {
duration: 500,
easing: tween.easeInOut
});
}
});
startSpin();
}
};
var clearButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 - 700,
y: 2732 - 150,
scaleX: 1.3,
// Adjust the width of the clear button to make it wider
scaleY: 1.8
});
game.addChild(clearButton);
var clearText = new Text2("CLEAR", {
size: 60,
fill: 0xFFFFFF
});
clearText.anchor.set(0.5, 0.5);
clearText.x = clearButton.x;
clearText.y = clearButton.y;
game.addChild(clearText);
clearButton.interactive = true;
clearButton.down = function () {
if (bettingEnabled) {
// Add shiny flashing effect
tween(clearButton, {
tint: 0xFFFF00
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(clearButton, {
tint: 0x3498db
}, {
duration: 500,
easing: tween.easeInOut
});
}
});
clearBets();
}
};
// Set up betting board event handling
bettingBoard.onBetPlaced = function (boxInfo) {
if (bettingEnabled && balance >= selectedChipValue) {
placeBet(boxInfo);
}
};
// Play background music
LK.playMusic('bgMusic', {
loop: true
});
// Helper functions
function updateBalanceDisplay() {
balanceText.setText("Balance: $" + balance);
storage.balance = balance;
}
function updateBetDisplay() {
betText.setText("Current Bet: $" + currentBet);
}
function placeBet(boxInfo) {
var chipType;
// Determine chip type based on the value
if (selectedChipValue === 5) {
chipType = 'chipBlack';
} else if (selectedChipValue === 25) {
chipType = 'chipRed';
} else if (selectedChipValue === 50) {
chipType = 'chipGreen';
} else if (selectedChipValue === 100) {
chipType = 'chipBlue';
} else if (selectedChipValue === 1000) {
chipType = 'chip1000';
}
// Place the bet on the board
var bet = bettingBoard.placeBet(boxInfo, selectedChipValue, chipType);
// Update game state
balance -= selectedChipValue;
currentBet += selectedChipValue;
// Store bet information
placedBets.push({
type: boxInfo.type,
value: boxInfo.value,
amount: selectedChipValue
});
// Update displays
updateBalanceDisplay();
updateBetDisplay();
}
function clearBets() {
// Return bet amounts to balance
balance += currentBet;
currentBet = 0;
// Clear bet display
bettingBoard.clearBets();
placedBets = [];
// Update displays
updateBalanceDisplay();
updateBetDisplay();
}
function startSpin() {
// Spin the wheel and get the result
isSpinning = true;
bettingEnabled = false;
// Clear result text
resultText.setText("");
// Spin the wheel and get the result
var winningNumber = wheel.spin(function (result) {
// Process the results after the wheel stops
processResults(result);
});
}
function processResults(winningNumber) {
var winAmount = 0;
var winningColor = getNumberColor(winningNumber);
var isOdd = winningNumber % 2 === 1;
var isLow = winningNumber >= 1 && winningNumber <= 18;
// Update last numbers display
lastNumbers.unshift(winningNumber);
if (lastNumbers.length > 18) {
lastNumbers.pop();
}
for (var i = 0; i < lastNumbersDisplay.length; i++) {
if (lastNumbers[i] !== undefined) {
var number = lastNumbers[i];
var colorName = number === 0 ? "GREEN" : getNumberColor(number) === 0xE74C3C ? "RED" : "BLACK";
lastNumbersDisplay[i].setText(number.toString() + " " + colorName);
} else {
lastNumbersDisplay[i].setText("");
}
}
// Process the results after the wheel stops
placedBets.forEach(function (bet) {
var won = false;
if (bet.type === "number" && bet.value === winningNumber) {
// Straight up bet (35:1)
winAmount += bet.amount * 36; // Original bet + 35x payout
won = true;
} else if (bet.type === "outside") {
if (winningNumber !== 0) {
// Outside bets lose on 0
if (bet.value === "red" && winningColor === 0xE74C3C) {
// Red bet (1:1)
winAmount += bet.amount * 2; // Original bet + 1x payout
won = true;
} else if (bet.value === "black" && winningColor === 0x1a1a1a) {
// Black bet (1:1)
winAmount += bet.amount * 2;
won = true;
} else if (bet.value === "odd" && isOdd) {
// Odd bet (1:1)
winAmount += bet.amount * 2;
won = true;
} else if (bet.value === "even" && !isOdd && winningNumber !== 0) {
// Even bet (1:1)
winAmount += bet.amount * 2;
won = true;
} else if (bet.value === "low" && isLow) {
// 1-18 bet (1:1)
winAmount += bet.amount * 2;
won = true;
} else if (bet.value === "high" && !isLow && winningNumber !== 0) {
// 19-36 bet (1:1)
winAmount += bet.amount * 2;
won = true;
} else if (bet.value === "first12" && winningNumber >= 1 && winningNumber <= 12) {
// 1st 12 bet (2:1)
winAmount += bet.amount * 3;
won = true;
} else if (bet.value === "second12" && winningNumber >= 13 && winningNumber <= 24) {
// 2nd 12 bet (2:1)
winAmount += bet.amount * 3;
won = true;
} else if (bet.value === "third12" && winningNumber >= 25 && winningNumber <= 36) {
// 3rd 12 bet (2:1)
winAmount += bet.amount * 3;
won = true;
} else if (bet.value === "twoToOne1" && [1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34].includes(winningNumber)) {
// 2 to 1 column 1 bet (2:1)
winAmount += bet.amount * 3;
won = true;
} else if (bet.value === "twoToOne2" && [2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35].includes(winningNumber)) {
// 2 to 1 column 2 bet (2:1)
winAmount += bet.amount * 3;
won = true;
} else if (bet.value === "twoToOne3" && [3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36].includes(winningNumber)) {
// 2 to 1 column 3 bet (2:1)
winAmount += bet.amount * 3;
won = true;
}
}
}
});
// Display results
var colorName = winningNumber === 0 ? "GREEN" : winningColor === 0xE74C3C ? "RED" : "BLACK";
resultText.setText("Result: " + winningNumber + " " + colorName);
if (winAmount > 0) {
// Player won
balance += winAmount;
LK.getSound('win').play();
var winText = new Text2("YOU WIN $" + (winAmount - currentBet), {
size: 80,
fill: 0x2ECC71
});
winText.anchor.set(0.5, 0.5);
winText.y = 100;
LK.gui.center.addChild(winText);
// Animate win text
tween(winText, {
alpha: 0,
y: 50
}, {
duration: 2000,
onFinish: function onFinish() {
winText.destroy();
}
});
} else {
// Player lost
LK.getSound('lose').play();
}
// Update balance display
updateBalanceDisplay();
// Reset for next round
LK.setTimeout(function () {
currentBet = 0;
placedBets = [];
bettingBoard.clearBets();
updateBetDisplay();
isSpinning = false;
bettingEnabled = true;
// Check if player is out of money
if (balance < 5) {
// Game over if player can't afford minimum bet
LK.showGameOver();
}
}, 3000);
}
function getNumberColor(number) {
if (number === 0) {
return 0x2ECC71; // Green
}
// Standard roulette red numbers
var redNumbers = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36];
if (redNumbers.indexOf(number) !== -1) {
return 0xE74C3C; // Red
} else {
return 0x1a1a1a; // Black
}
}
// Game update loop
game.update = function () {
// Nothing needed in the update loop as everything is event-driven
};
// Initial setup
updateBalanceDisplay();
updateBetDisplay(); ===================================================================
--- original.js
+++ change.js
@@ -17,8 +17,16 @@
// Create the betting grid (3 rows x 12 columns for individual numbers)
for (var row = 0; row < 3; row++) {
for (var col = 0; col < 12; col++) {
var numberValue = 3 - row + col * 3;
+ var frame = self.attachAsset('betBoxFrame', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: col * 130 + 160,
+ y: row * 130 + 200,
+ scaleX: 1.05,
+ scaleY: 1.05
+ });
var box = self.attachAsset('betBox', {
anchorX: 0.5,
anchorY: 0.5,
x: col * 130 + 160,
@@ -60,8 +68,16 @@
}(boxes[boxes.length - 1]);
}
}
// Create 0 box
+ var zeroFrame = self.attachAsset('betBoxFrame', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 160 - 130 - 3,
+ y: 130 + 200,
+ scaleX: 1.05,
+ scaleY: 3.23
+ });
var zeroBox = self.attachAsset('betBox', {
anchorX: 0.5,
anchorY: 0.5,
x: 160 - 130 - 3,
@@ -175,8 +191,17 @@
y: 0 * 130 + 200 - 200,
width: 130 // Standard width
}];
outsideBets.forEach(function (betInfo) {
+ var scaleMultiplier = (betInfo.width || 120) / 120;
+ var frame = self.attachAsset('betBoxFrame', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: betInfo.x + 100,
+ y: betInfo.y + 200,
+ scaleX: scaleMultiplier * 1.05,
+ scaleY: 1.05
+ });
var box = self.attachAsset('betBox', {
anchorX: 0.5,
anchorY: 0.5,
x: betInfo.x + 100,