User prompt
Delay the ball drop sound playing by 1 second after the spin starts
User prompt
Delay balldrop song playing by 1 second
User prompt
Scale up number betbox texts a little bit
User prompt
Scale up the 0 green betbox number a little bit
User prompt
Scale up the 0 green number a little bit
User prompt
Scale up the 0 green number a little bit
User prompt
Display shiny flashing effect to the spin button as long as the player pressing it. Display shiny flashing effect to the clear button as long as the player pressing it. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Display shiny flashing effect to the button as long as the player pressing clear or spin button
User prompt
Display shiny flashing effect while player pressing clear or spin button ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Then add to the game 'Hot numbers:' counter, place it in the top right side of the map and display numbers under the text and each other the numbers what appears at least 2 times in a match.
User prompt
Do it
User prompt
The player can then click on the spin button to spin the roulette wheel even if they have not placed a bet.
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'BlurFilter')' in or related to this line: 'var blurFilter = new LK.filters.BlurFilter(); // Define the BlurFilter' Line Number: 565
User prompt
Please fix the bug: 'filters is not defined' in or related to this line: 'var spinButton = LK.getAsset('button', {' Line Number: 565
User prompt
At the game start add blur effect to the spin button while player taken a bet. Set Inactive this effect if player player taken a bet.
User prompt
This effect should be flashing countinously while player pressed the spin button
User prompt
Display shiny flashing animation on spin button if player taken a bet. Set Inactive this effect if player pressed spin button. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
I mean that this effect flashing shiny while player clicked on it
User prompt
Display shiny flash effect to spin button if player taken a bet on one of the betboxes. Then Inactive this effect when player clicked on spin button.
User prompt
Do it
User prompt
You made a mistake in 0 number logic. 0 is green and NOT BLACK! FIX THIS BIG BUG!
User prompt
Display 18 last numbers in the left side of the map and not 12
User prompt
Display 20 last numbers not 12
User prompt
Do it
User prompt
You shouldn't clear numbers from last numbers counter when player spins
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { balance: 1000 }); /**** * Classes ****/ var BettingBoard = Container.expand(function () { var self = Container.call(this); var redNumbers = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36]; var boxes = []; var bets = []; // Create the betting grid (3 rows x 12 columns for individual numbers) for (var row = 0; row < 3; row++) { for (var col = 0; col < 12; col++) { var numberValue = 3 - row + col * 3; var box = self.attachAsset('betBox', { anchorX: 0.5, anchorY: 0.5, x: col * 130 + 160, y: row * 130 + 200 }); var numberText = new Text2(numberValue.toString(), { size: 50, fill: numberValue === 0 ? 0xFFFFFF : redNumbers.indexOf(numberValue) !== -1 ? 0xE74C3C : 0x000000, fontWeight: 'bold' // Make the text thicker }); numberText.anchor.set(0.5, 0.5); numberText.x = box.x; numberText.y = box.y; self.addChild(numberText); // Store box info for bet placement boxes.push({ box: box, value: numberValue, type: "number", x: box.x, y: box.y }); // Add event handling for this box box.interactive = true; box.down = function (boxInfo) { return function () { if (self.onBetPlaced) { self.onBetPlaced(boxInfo); } }; }(boxes[boxes.length - 1]); } } // Create 0 box var zeroBox = self.attachAsset('betBox', { anchorX: 0.5, anchorY: 0.5, x: 160 - 130 - 3, y: 130 + 200, tint: 0x2ECC71, // Green for zero scaleY: 3.11 // Increase height by scaling Y-axis }); var zeroText = new Text2("0", { size: 50, fill: 0xFFFFFF, fontWeight: 'bold' // Make the text thicker }); zeroText.anchor.set(0.5, 0.5); zeroText.x = zeroBox.x; zeroText.y = zeroBox.y; self.addChild(zeroText); boxes.push({ box: zeroBox, value: 0, type: "number", x: zeroBox.x, y: zeroBox.y }); zeroBox.interactive = true; zeroBox.down = function () { if (self.onBetPlaced) { self.onBetPlaced({ box: zeroBox, value: 0, type: "number", x: zeroBox.x, y: zeroBox.y }); } }; // Create outside bets (red/black, odd/even, etc.) var outsideBets = [{ label: "1 to 18", value: "low", x: 1 * 130 - 70 + 65, y: 3 * 130, width: 130 * 1.93 // Make wider by increasing width by 1.93x scale }, { label: "EVEN", value: "even", x: 3 * 130 - 70 + 65, y: 3 * 130, width: 130 * 1.93 // Make wider by increasing width by 1.93x scale }, { label: "RED", value: "red", tint: 0xE74C3C, x: 5 * 130 - 70 + 65, y: 3 * 130, width: 130 * 1.93 // Make wider by increasing width by 1.93x scale }, { label: "BLACK", value: "black", tint: 0x34495E, x: 7 * 130 - 70 + 65, y: 3 * 130, width: 130 * 1.93 // Make wider by increasing width by 1.93x scale }, { label: "ODD", value: "odd", x: 9 * 130 - 70 + 65, y: 3 * 130, width: 130 * 1.93 // Make wider by increasing width by 1.93x scale }, { label: "19 to 36", value: "high", x: 11 * 130 - 70 + 65, y: 3 * 130, width: 130 * 1.93 // Make wider by increasing width by 1.93x scale }, { label: "1st 12", value: "first12", x: 1 * 130 + 125, y: 3 * 130 - 520, width: 4 * 130 / 2 * 1.97 // Make wider by increasing width by 1.97x scale }, { label: "2nd 12", value: "second12", x: 5 * 130 + 125, y: 3 * 130 - 520, width: 4 * 130 / 2 * 1.97 // Make wider by increasing width by 1.97x scale }, { label: "3rd 12", value: "third12", x: 9 * 130 + 125, y: 3 * 130 - 520, width: 4 * 130 / 2 * 1.97 // Make wider by increasing width by 1.97x scale }, { label: "2 to 1", value: "twoToOne1", x: 12 * 130 + 65, y: 2 * 130 + 200 - 200, width: 130 // Standard width }, { label: "2 to 1", value: "twoToOne2", x: 12 * 130 + 65, y: 1 * 130 + 200 - 200, width: 130 // Standard width }, { label: "2 to 1", value: "twoToOne3", x: 12 * 130 + 65, y: 0 * 130 + 200 - 200, width: 130 // Standard width }]; outsideBets.forEach(function (betInfo) { var box = self.attachAsset('betBox', { anchorX: 0.5, anchorY: 0.5, x: betInfo.x + 100, y: betInfo.y + 200, width: betInfo.width || 120 // Default width if not specified }); if (betInfo.tint) { box.tint = betInfo.tint; } var textSize = betInfo.value === "first12" || betInfo.value === "second12" || betInfo.value === "third12" ? 45 : betInfo.value.startsWith("twoToOne") ? 25 : 30; var text = new Text2(betInfo.label, { size: textSize * 2, // Increase text size by 2x fill: 0xFFFFFF, fontWeight: 'normal' // Make the text thinner }); text.anchor.set(0.5, 0.5); text.x = box.x; text.y = box.y; self.addChild(text); boxes.push({ box: box, value: betInfo.value, type: "outside", x: box.x, y: box.y }); box.interactive = true; box.down = function (boxInfo) { return function () { if (self.onBetPlaced) { self.onBetPlaced(boxInfo); } }; }(boxes[boxes.length - 1]); }); // Place a bet self.placeBet = function (boxInfo, betAmount, chipType) { // Create chip var chip = LK.getAsset(chipType, { anchorX: 0.5, anchorY: 0.5, x: boxInfo.x, y: boxInfo.y }); // Add text for bet amount var amountText = new Text2(betAmount.toString(), { size: 30, fill: 0xFFFFFF }); amountText.anchor.set(0.5, 0.5); amountText.x = chip.x; amountText.y = chip.y; self.addChild(chip); self.addChild(amountText); // Store bet information bets.push({ box: boxInfo, amount: betAmount, chip: chip, text: amountText }); // Play chip sound LK.getSound('chipPlace').play(); return bets[bets.length - 1]; }; // Clear all bets self.clearBets = function () { bets.forEach(function (bet) { bet.chip.destroy(); bet.text.destroy(); }); bets = []; }; // Get all current bets self.getBets = function () { return bets; }; return self; }); var Chip = Container.expand(function (type, value) { var self = Container.call(this); var chipType = type || 'chipRed'; var chipValue = value || 5; var chipGraphics = self.attachAsset(chipType, { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); var valueText = new Text2(chipValue.toString(), { size: 60, fill: chipValue === 100 ? 0x000000 : 0xFFFFFF }); valueText.anchor.set(0.5, 0.5); self.addChild(valueText); self.getValue = function () { return chipValue; }; self.getType = function () { return chipType; }; return self; }); var RouletteWheel = Container.expand(function () { var self = Container.call(this); // Create wheel elements var wheelBorder = self.attachAsset('wheelBorder', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, scaleY: 1.2 }); var wheelBase = self.attachAsset('wheel', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, scaleY: 1.2 }); var numbers = []; var numberValues = [0, 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20, 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26]; var numberColors = []; // Create number pockets for (var i = 0; i < numberValues.length; i++) { var angle = i * (2 * Math.PI / numberValues.length); var distance = 650; // Distance from center var numberCircle = LK.getAsset('number', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.9, scaleY: 0.9 }); // Set position based on angle and distance numberCircle.x = Math.cos(angle) * distance; numberCircle.y = Math.sin(angle) * distance; // Set color (0 is green, others alternate red and black) var color; if (numberValues[i] === 0) { color = 0x2ECC71; // Green for 0 } else { // Standard roulette has specific red/black pattern, not strict alternating // This is a simplified version var redNumbers = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36]; if (redNumbers.indexOf(numberValues[i]) !== -1) { color = 0xE74C3C; // Red } else { color = 0x34495E; // Black } } numberCircle.tint = color; numberColors[numberValues[i]] = color; var numberText = new Text2(numberValues[i].toString(), { size: 50, fill: 0xFFFFFF }); numberText.anchor.set(0.5, 0.5); numberText.x = numberCircle.x; numberText.y = numberCircle.y; numberText.rotation = angle + Math.PI / 2; // Rotate to face the center self.addChild(numberCircle); self.addChild(numberText); numbers.push({ value: numberValues[i], angle: angle, color: color }); } // Add ball var ball = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); ball.visible = false; self.ball = ball; // Spin the wheel continuously self.update = function () { self.rotation += 0.01; // Adjust the speed as needed }; // Spin the wheel and determine outcome self.spin = function (onComplete) { // Hide ball initially ball.visible = true; ball.x = 0; ball.y = 0; // Set initial rotation values self.rotation = 0; // Determine the winning number (random) var winningIndex = Math.floor(Math.random() * numbers.length); var winningNumber = numbers[winningIndex]; // Play spin sound LK.getSound('spin').play(); // Spin wheel var spinRotations = 5 + Math.random() * 3; // Between 5-8 rotations var spinDuration = 5000 + Math.random() * 2000; // Between 5-7 seconds // Calculate end rotation to ensure the winning number lands at the top // We subtract from 0 (top) the angle of the winning pocket (and add some full rotations) var endRotation = 2 * Math.PI * spinRotations - winningNumber.angle; // Animate wheel rotation tween(self, { rotation: endRotation }, { duration: spinDuration, easing: tween.easeOutQuad }); // Animate ball movement tween(ball, { x: 0, y: -250 }, { duration: spinDuration * 0.3, easing: tween.easeOutQuad }); // Ball falls into pocket gradually LK.setTimeout(function () { // Play ball drop sound LK.getSound('ballDrop').play(); // Move ball to the winning pocket var targetX = Math.cos(winningNumber.angle) * 650; var targetY = Math.sin(winningNumber.angle) * 650; tween(ball, { x: targetX, y: targetY }, { duration: spinDuration * 0.4, easing: tween.bounceOut, onFinish: function onFinish() { if (onComplete) { onComplete(winningNumber.value); } } }); }, spinDuration * 0.6); return winningNumber.value; }; // Helper method to get color of a specific number self.getNumberColor = function (number) { return numberColors[number] || 0xFFFFFF; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x800020 // Burgundy background }); /**** * Game Code ****/ // Create 'Last numbers:' counter var lastNumbers = []; var lastNumbersText = new Text2("Last numbers:", { size: 40, fill: 0xFFFFFF }); lastNumbersText.anchor.set(0, 0); lastNumbersText.x = 50; lastNumbersText.y = 200 - 777 - 200; LK.gui.left.addChild(lastNumbersText); var lastNumbersDisplay = []; for (var i = 0; i < 18; i++) { var numberText = new Text2("", { size: 40, fill: 0xFFFFFF }); numberText.anchor.set(0, 0); numberText.x = 50; numberText.y = 250 + i * 50 - 777 - 200; LK.gui.left.addChild(numberText); lastNumbersDisplay.push(numberText); } // Clear last numbers at the start of each game load function clearLastNumbers() { lastNumbers = []; lastNumbersDisplay.forEach(function (text) { text.setText(""); }); } clearLastNumbers(); // Create UI elements var balance = storage.balance || 1000; var currentBet = 0; var selectedChipValue = 5; var isSpinning = false; var bettingEnabled = true; var placedBets = []; // Create the roulette wheel var wheel = new RouletteWheel(); wheel.x = 2048 / 2; wheel.y = 2732 / 2 - 400; wheel.scale.set(0.6); game.addChild(wheel); // Create betting board var bettingBoard = new BettingBoard(); bettingBoard.x = 2048 / 2 - bettingBoard.width / 2 + 40; // Center the board horizontally bettingBoard.y = wheel.y + 680; // Position below the wheel game.addChild(bettingBoard); // Create UI elements // Balance display var balanceText = new Text2("Balance: $" + balance, { size: 60, fill: 0xFFFFFF }); balanceText.anchor.set(0.5, 0); LK.gui.top.addChild(balanceText); // Current bet display var betText = new Text2("Current Bet: $0", { size: 60, fill: 0xFFFFFF }); betText.anchor.set(0.5, 0); betText.x = 0; // Center horizontally betText.y = balanceText.height + 10; LK.gui.top.addChild(betText); // Result display var resultText = new Text2("", { size: 80, fill: 0xFFFFFF }); resultText.anchor.set(0.5, 0.5); resultText.y -= 700; // Move result title up by 700 units LK.gui.center.addChild(resultText); // Create chip selection var chipTypes = [{ type: 'chipRed', value: 5, x: 150 }, { type: 'chipBlack', value: 25, x: 350 }, { type: 'chipGreen', value: 100, x: 550 }]; var chipContainer = new Container(); chipContainer.y = 2732 - 150; game.addChild(chipContainer); chipTypes.forEach(function (chipInfo) { var chip = new Chip(chipInfo.type, chipInfo.value); chip.x = chipInfo.x; chip.interactive = true; chip.down = function () { if (bettingEnabled) { selectedChipValue = chipInfo.value; highlightSelectedChip(); } }; chipContainer.addChild(chip); }); function highlightSelectedChip() { for (var i = 0; i < chipContainer.children.length; i++) { var chip = chipContainer.children[i]; if (chip.getValue && chip.getValue() === selectedChipValue) { tween(chip, { y: -40 }, { duration: 200 }); } else { tween(chip, { y: 0 }, { duration: 200 }); } } } // Initially highlight the first chip highlightSelectedChip(); // Create action buttons var spinButton = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 2048 - 300, y: 2732 - 150, scaleX: 1.3, // Adjust the width of the spin button to make it wider scaleY: 1.8 }); game.addChild(spinButton); var spinText = new Text2("SPIN", { size: 60, fill: 0xFFFFFF }); spinText.anchor.set(0.5, 0.5); spinText.x = spinButton.x; spinText.y = spinButton.y; game.addChild(spinText); spinButton.interactive = true; spinButton.down = function () { if (!isSpinning) { startSpin(); } }; var clearButton = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 2048 - 700, y: 2732 - 150, scaleX: 1.3, // Adjust the width of the clear button to make it wider scaleY: 1.8 }); game.addChild(clearButton); var clearText = new Text2("CLEAR", { size: 60, fill: 0xFFFFFF }); clearText.anchor.set(0.5, 0.5); clearText.x = clearButton.x; clearText.y = clearButton.y; game.addChild(clearText); clearButton.interactive = true; clearButton.down = function () { if (bettingEnabled) { clearBets(); } }; // Set up betting board event handling bettingBoard.onBetPlaced = function (boxInfo) { if (bettingEnabled && balance >= selectedChipValue) { placeBet(boxInfo); } }; // Play background music LK.playMusic('bgMusic', { loop: true }); // Helper functions function updateBalanceDisplay() { balanceText.setText("Balance: $" + balance); storage.balance = balance; } function updateBetDisplay() { betText.setText("Current Bet: $" + currentBet); } function placeBet(boxInfo) { var chipType; // Determine chip type based on the value if (selectedChipValue === 5) { chipType = 'chipRed'; } else if (selectedChipValue === 25) { chipType = 'chipBlack'; } else { chipType = 'chipGreen'; } // Place the bet on the board var bet = bettingBoard.placeBet(boxInfo, selectedChipValue, chipType); // Update game state balance -= selectedChipValue; currentBet += selectedChipValue; // Store bet information placedBets.push({ type: boxInfo.type, value: boxInfo.value, amount: selectedChipValue }); // Update displays updateBalanceDisplay(); updateBetDisplay(); } function clearBets() { // Return bet amounts to balance balance += currentBet; currentBet = 0; // Clear bet display bettingBoard.clearBets(); placedBets = []; // Update displays updateBalanceDisplay(); updateBetDisplay(); } function startSpin() { // Spin the wheel and get the result isSpinning = true; bettingEnabled = false; // Clear result text resultText.setText(""); // Spin the wheel and get the result var winningNumber = wheel.spin(function (result) { // Process the results after the wheel stops processResults(result); }); } function processResults(winningNumber) { var winAmount = 0; var winningColor = getNumberColor(winningNumber); var isOdd = winningNumber % 2 === 1; var isLow = winningNumber >= 1 && winningNumber <= 18; // Update last numbers display lastNumbers.unshift(winningNumber); if (lastNumbers.length > 18) { lastNumbers.pop(); } for (var i = 0; i < lastNumbersDisplay.length; i++) { if (lastNumbers[i] !== undefined) { var number = lastNumbers[i]; var colorName = number === 0 ? "GREEN" : getNumberColor(number) === 0xE74C3C ? "RED" : "BLACK"; lastNumbersDisplay[i].setText(number.toString() + " " + colorName); } else { lastNumbersDisplay[i].setText(""); } } // Process the results after the wheel stops placedBets.forEach(function (bet) { var won = false; if (bet.type === "number" && bet.value === winningNumber) { // Straight up bet (35:1) winAmount += bet.amount * 36; // Original bet + 35x payout won = true; } else if (bet.type === "outside") { if (winningNumber !== 0) { // Outside bets lose on 0 if (bet.value === "red" && winningColor === 0xE74C3C) { // Red bet (1:1) winAmount += bet.amount * 2; // Original bet + 1x payout won = true; } else if (bet.value === "black" && winningColor === 0x34495E) { // Black bet (1:1) winAmount += bet.amount * 2; won = true; } else if (bet.value === "odd" && isOdd) { // Odd bet (1:1) winAmount += bet.amount * 2; won = true; } else if (bet.value === "even" && !isOdd && winningNumber !== 0) { // Even bet (1:1) winAmount += bet.amount * 2; won = true; } else if (bet.value === "low" && isLow) { // 1-18 bet (1:1) winAmount += bet.amount * 2; won = true; } else if (bet.value === "high" && !isLow && winningNumber !== 0) { // 19-36 bet (1:1) winAmount += bet.amount * 2; won = true; } else if (bet.value === "first12" && winningNumber >= 1 && winningNumber <= 12) { // 1st 12 bet (2:1) winAmount += bet.amount * 3; won = true; } else if (bet.value === "second12" && winningNumber >= 13 && winningNumber <= 24) { // 2nd 12 bet (2:1) winAmount += bet.amount * 3; won = true; } else if (bet.value === "third12" && winningNumber >= 25 && winningNumber <= 36) { // 3rd 12 bet (2:1) winAmount += bet.amount * 3; won = true; } else if (bet.value === "twoToOne1" && [1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34].includes(winningNumber)) { // 2 to 1 column 1 bet (2:1) winAmount += bet.amount * 3; won = true; } else if (bet.value === "twoToOne2" && [2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35].includes(winningNumber)) { // 2 to 1 column 2 bet (2:1) winAmount += bet.amount * 3; won = true; } else if (bet.value === "twoToOne3" && [3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36].includes(winningNumber)) { // 2 to 1 column 3 bet (2:1) winAmount += bet.amount * 3; won = true; } } } }); // Display results var colorName = winningNumber === 0 ? "GREEN" : winningColor === 0xE74C3C ? "RED" : "BLACK"; resultText.setText("Result: " + winningNumber + " " + colorName); if (winAmount > 0) { // Player won balance += winAmount; LK.getSound('win').play(); var winText = new Text2("YOU WIN $" + (winAmount - currentBet), { size: 80, fill: 0x2ECC71 }); winText.anchor.set(0.5, 0.5); winText.y = 100; LK.gui.center.addChild(winText); // Animate win text tween(winText, { alpha: 0, y: 50 }, { duration: 2000, onFinish: function onFinish() { winText.destroy(); } }); } else { // Player lost LK.getSound('lose').play(); } // Update balance display updateBalanceDisplay(); // Reset for next round LK.setTimeout(function () { currentBet = 0; placedBets = []; bettingBoard.clearBets(); updateBetDisplay(); isSpinning = false; bettingEnabled = true; // Check if player is out of money if (balance < 5) { // Game over if player can't afford minimum bet LK.showGameOver(); } }, 3000); } function getNumberColor(number) { if (number === 0) { return 0x2ECC71; // Green } // Standard roulette red numbers var redNumbers = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36]; if (redNumbers.indexOf(number) !== -1) { return 0xE74C3C; // Red } else { return 0x34495E; // Black } } // Game update loop game.update = function () { // Nothing needed in the update loop as everything is event-driven }; // Initial setup updateBalanceDisplay(); updateBetDisplay();
===================================================================
--- original.js
+++ change.js
@@ -419,14 +419,8 @@
/****
* Game Code
****/
// Create 'Last numbers:' counter
-var BlurFilter = function BlurFilter() {
- this.apply = function (displayObject) {
- // Custom blur logic can be implemented here
- // For now, this is a placeholder to fix the error
- };
-};
var lastNumbers = [];
var lastNumbersText = new Text2("Last numbers:", {
size: 40,
fill: 0xFFFFFF
@@ -547,18 +541,16 @@
}
// Initially highlight the first chip
highlightSelectedChip();
// Create action buttons
-var blurFilter = new LK.filters.BlurFilter(); // Define the BlurFilter
var spinButton = LK.getAsset('button', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 - 300,
y: 2732 - 150,
scaleX: 1.3,
- // Adjust the width of the spin button to make it wider
- scaleY: 1.8,
- filters: [blurFilter] // Use the defined BlurFilter
+ // Adjust the width of the spin button to make it wider
+ scaleY: 1.8
});
game.addChild(spinButton);
var spinText = new Text2("SPIN", {
size: 60,
@@ -569,9 +561,9 @@
spinText.y = spinButton.y;
game.addChild(spinText);
spinButton.interactive = true;
spinButton.down = function () {
- if (currentBet > 0 && !isSpinning) {
+ if (!isSpinning) {
startSpin();
}
};
var clearButton = LK.getAsset('button', {
@@ -601,10 +593,8 @@
// Set up betting board event handling
bettingBoard.onBetPlaced = function (boxInfo) {
if (bettingEnabled && balance >= selectedChipValue) {
placeBet(boxInfo);
- // Remove blur effect from spin button
- spinButton.filters = [];
}
};
// Play background music
LK.playMusic('bgMusic', {