User prompt
How can i take bet on 0 green? This betbox not working well. It works as 19to36
User prompt
Change background color to burgundy
User prompt
Set zero as like as a number 37
User prompt
Fix zero as inside bets
User prompt
Handling zero as number
User prompt
Fix these bugs
User prompt
Adjust zero number working correctly to works as zero number and not 19 to 36
User prompt
Change wallpapper asset color to felt green
User prompt
Add wallpapper to the map
User prompt
Please fix the bug: 'redNumbers is not defined' in or related to this line: 'var numberText = new Text2(numberValue.toString(), {' Line Number: 45
User prompt
Change black betbox color to black
User prompt
Please fix the bug: 'redNumbers is not defined' in or related to this line: 'var numberText = new Text2(numberValue.toString(), {' Line Number: 45
User prompt
Increase the size of the wheelBorder asset by 0.5x
User prompt
Increase the size of the wheelBorder asset by 1.5x
User prompt
Increase the size of the roulette wheelborder by 1.5x
User prompt
Increase the size of the roulette wheel by 1.5x
User prompt
Make roulette wheel bigger by 1.5x size
User prompt
Please fix the bug: 'redNumbers is not defined' in or related to this line: 'var numberText = new Text2(numberValue.toString(), {' Line Number: 45
User prompt
Changer red numbers color to red
User prompt
Color black numbers betbox to black
User prompt
Move zero betbox annd number 0 down to fit next to 2 bet box left side
User prompt
Move zero betbox next to 2 number betbox
User prompt
Still not good
User prompt
The zero number is not working wrong. When player place a bet on zero than you place it to 19 to 36 betbox, but its not true. Fix this bug
User prompt
Add 0 number to selectable numbers
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { balance: 1000 }); /**** * Classes ****/ var BettingBoard = Container.expand(function () { var self = Container.call(this); var redNumbers = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36]; var boxes = []; var bets = []; // Create the betting grid (3 rows x 12 columns for individual numbers) for (var row = 0; row < 3; row++) { for (var col = 0; col < 12; col++) { var numberValue = 3 - row + col * 3; var box = self.attachAsset('betBox', { anchorX: 0.5, anchorY: 0.5, x: col * 130 + 100, y: row * 130 }); var numberText = new Text2(numberValue.toString(), { size: 50, fill: numberValue === 0 ? 0xFFFFFF : redNumbers.indexOf(numberValue) !== -1 ? 0xE74C3C : 0x000000 }); numberText.anchor.set(0.5, 0.5); numberText.x = box.x; numberText.y = box.y; self.addChild(numberText); // Store box info for bet placement boxes.push({ box: box, value: numberValue, type: "number", x: box.x, y: box.y }); // Add event handling for this box box.interactive = true; box.down = function (boxInfo) { return function () { if (self.onBetPlaced) { self.onBetPlaced(boxInfo); } }; }(boxes[boxes.length - 1]); } } // Create 0 box var zeroBox = self.attachAsset('betBox', { anchorX: 0.5, anchorY: 0.5, x: 100 - 130, y: 130, tint: 0x2ECC71 // Green for zero }); var zeroText = new Text2("0", { size: 50, fill: 0xFFFFFF }); zeroText.anchor.set(0.5, 0.5); zeroText.x = zeroBox.x; zeroText.y = zeroBox.y; self.addChild(zeroText); boxes.push({ box: zeroBox, value: 0, type: "number", x: zeroBox.x, y: zeroBox.y }); zeroBox.interactive = true; zeroBox.down = function () { if (self.onBetPlaced) { self.onBetPlaced(boxes[boxes.length - 1]); } }; // Create outside bets (red/black, odd/even, etc.) var outsideBets = [{ label: "1 to 18", value: "low", x: 1 * 130, y: 3 * 130 }, { label: "EVEN", value: "even", x: 3 * 130, y: 3 * 130 }, { label: "RED", value: "red", tint: 0xE74C3C, x: 5 * 130, y: 3 * 130 }, { label: "BLACK", value: "black", tint: 0x34495E, x: 7 * 130, y: 3 * 130 }, { label: "ODD", value: "odd", x: 9 * 130, y: 3 * 130 }, { label: "19 to 36", value: "high", x: 11 * 130, y: 3 * 130 }]; outsideBets.forEach(function (betInfo) { var box = self.attachAsset('betBox', { anchorX: 0.5, anchorY: 0.5, x: betInfo.x + 100, y: betInfo.y }); if (betInfo.tint) { box.tint = betInfo.tint; } var text = new Text2(betInfo.label, { size: 30, fill: 0xFFFFFF }); text.anchor.set(0.5, 0.5); text.x = box.x; text.y = box.y; self.addChild(text); boxes.push({ box: box, value: betInfo.value, type: "outside", x: box.x, y: box.y }); box.interactive = true; box.down = function (boxInfo) { return function () { if (self.onBetPlaced) { self.onBetPlaced(boxInfo); } }; }(boxes[boxes.length - 1]); }); // Place a bet self.placeBet = function (boxInfo, betAmount, chipType) { // Create chip var chip = LK.getAsset(chipType, { anchorX: 0.5, anchorY: 0.5, x: boxInfo.x, y: boxInfo.y }); // Add text for bet amount var amountText = new Text2(betAmount.toString(), { size: 30, fill: 0xFFFFFF }); amountText.anchor.set(0.5, 0.5); amountText.x = chip.x; amountText.y = chip.y; self.addChild(chip); self.addChild(amountText); // Store bet information bets.push({ box: boxInfo, amount: betAmount, chip: chip, text: amountText }); // Play chip sound LK.getSound('chipPlace').play(); return bets[bets.length - 1]; }; // Clear all bets self.clearBets = function () { bets.forEach(function (bet) { bet.chip.destroy(); bet.text.destroy(); }); bets = []; }; // Get all current bets self.getBets = function () { return bets; }; return self; }); var Chip = Container.expand(function (type, value) { var self = Container.call(this); var chipType = type || 'chipRed'; var chipValue = value || 5; var chipGraphics = self.attachAsset(chipType, { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); var valueText = new Text2(chipValue.toString(), { size: 60, fill: chipValue === 100 ? 0x000000 : 0xFFFFFF }); valueText.anchor.set(0.5, 0.5); self.addChild(valueText); self.getValue = function () { return chipValue; }; self.getType = function () { return chipType; }; return self; }); var RouletteWheel = Container.expand(function () { var self = Container.call(this); // Create wheel elements var wheelBorder = self.attachAsset('wheelBorder', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); var wheelBase = self.attachAsset('wheel', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.97, scaleY: 0.97 }); var numbers = []; var numberValues = [0, 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20, 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26]; var numberColors = []; // Create number pockets for (var i = 0; i < numberValues.length; i++) { var angle = i * (2 * Math.PI / numberValues.length); var distance = 650; // Distance from center var numberCircle = LK.getAsset('number', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.9, scaleY: 0.9 }); // Set position based on angle and distance numberCircle.x = Math.cos(angle) * distance; numberCircle.y = Math.sin(angle) * distance; // Set color (0 is green, others alternate red and black) var color; if (numberValues[i] === 0) { color = 0x2ECC71; // Green for 0 } else { // Standard roulette has specific red/black pattern, not strict alternating // This is a simplified version var redNumbers = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36]; if (redNumbers.indexOf(numberValues[i]) !== -1) { color = 0xE74C3C; // Red } else { color = 0x34495E; // Black } } numberCircle.tint = color; numberColors[numberValues[i]] = color; var numberText = new Text2(numberValues[i].toString(), { size: 50, fill: 0xFFFFFF }); numberText.anchor.set(0.5, 0.5); numberText.x = numberCircle.x; numberText.y = numberCircle.y; self.addChild(numberCircle); self.addChild(numberText); numbers.push({ value: numberValues[i], angle: angle, color: color }); } // Add ball var ball = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); ball.visible = false; self.ball = ball; // Spin the wheel and determine outcome self.spin = function (onComplete) { // Hide ball initially ball.visible = true; ball.x = 0; ball.y = 0; // Set initial rotation values self.rotation = 0; // Determine the winning number (random) var winningIndex = Math.floor(Math.random() * numbers.length); var winningNumber = numbers[winningIndex]; // Play spin sound LK.getSound('spin').play(); // Spin wheel var spinRotations = 5 + Math.random() * 3; // Between 5-8 rotations var spinDuration = 5000 + Math.random() * 2000; // Between 5-7 seconds // Calculate end rotation to ensure the winning number lands at the top // We subtract from 0 (top) the angle of the winning pocket (and add some full rotations) var endRotation = 2 * Math.PI * spinRotations - winningNumber.angle; // Animate wheel rotation tween(self, { rotation: endRotation }, { duration: spinDuration, easing: tween.easeOutQuad }); // Animate ball movement tween(ball, { x: 0, y: -250 }, { duration: spinDuration * 0.3, easing: tween.easeOutQuad }); // Ball falls into pocket gradually LK.setTimeout(function () { // Play ball drop sound LK.getSound('ballDrop').play(); // Move ball to the winning pocket var targetX = Math.cos(winningNumber.angle) * 650; var targetY = Math.sin(winningNumber.angle) * 650; tween(ball, { x: targetX, y: targetY }, { duration: spinDuration * 0.4, easing: tween.bounceOut, onFinish: function onFinish() { if (onComplete) { onComplete(winningNumber.value); } } }); }, spinDuration * 0.6); return winningNumber.value; }; // Helper method to get color of a specific number self.getNumberColor = function (number) { return numberColors[number] || 0xFFFFFF; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2C3E50 // Dark blue background }); /**** * Game Code ****/ // Game state variables var balance = storage.balance || 1000; var currentBet = 0; var selectedChipValue = 10; var isSpinning = false; var bettingEnabled = true; var placedBets = []; // Create the roulette wheel var wheel = new RouletteWheel(); wheel.x = 2048 / 2; wheel.y = 2732 / 2 - 300; wheel.scale.set(0.5); game.addChild(wheel); // Create betting board var bettingBoard = new BettingBoard(); bettingBoard.x = 2048 / 2 - bettingBoard.width / 2 + 40; // Center the board horizontally bettingBoard.y = wheel.y + 680; // Position below the wheel game.addChild(bettingBoard); // Create UI elements // Balance display var balanceText = new Text2("Balance: $" + balance, { size: 60, fill: 0xFFFFFF }); balanceText.anchor.set(0.5, 0); LK.gui.top.addChild(balanceText); // Current bet display var betText = new Text2("Current Bet: $0", { size: 60, fill: 0xFFFFFF }); betText.anchor.set(0.5, 0); betText.x = 0; // Center horizontally betText.y = balanceText.height + 10; LK.gui.top.addChild(betText); // Result display var resultText = new Text2("", { size: 80, fill: 0xFFFFFF }); resultText.anchor.set(0.5, 0.5); resultText.y -= 700; // Move result title up by 700 units LK.gui.center.addChild(resultText); // Create chip selection var chipTypes = [{ type: 'chipRed', value: 5, x: 150 }, { type: 'chipBlack', value: 25, x: 350 }, { type: 'chipGreen', value: 100, x: 550 }]; var chipContainer = new Container(); chipContainer.y = 2732 - 150; game.addChild(chipContainer); chipTypes.forEach(function (chipInfo) { var chip = new Chip(chipInfo.type, chipInfo.value); chip.x = chipInfo.x; chip.interactive = true; chip.down = function () { if (bettingEnabled) { selectedChipValue = chipInfo.value; highlightSelectedChip(); } }; chipContainer.addChild(chip); }); function highlightSelectedChip() { for (var i = 0; i < chipContainer.children.length; i++) { var chip = chipContainer.children[i]; if (chip.getValue && chip.getValue() === selectedChipValue) { tween(chip, { y: -20 }, { duration: 200 }); } else { tween(chip, { y: 0 }, { duration: 200 }); } } } // Initially highlight the first chip highlightSelectedChip(); // Create action buttons var spinButton = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 2048 - 200, y: 2732 - 150 }); game.addChild(spinButton); var spinText = new Text2("SPIN", { size: 60, fill: 0xFFFFFF }); spinText.anchor.set(0.5, 0.5); spinText.x = spinButton.x; spinText.y = spinButton.y; game.addChild(spinText); spinButton.interactive = true; spinButton.down = function () { if (currentBet > 0 && !isSpinning) { startSpin(); } }; var clearButton = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 2048 - 200, y: 2732 - 270 }); game.addChild(clearButton); var clearText = new Text2("CLEAR", { size: 60, fill: 0xFFFFFF }); clearText.anchor.set(0.5, 0.5); clearText.x = clearButton.x; clearText.y = clearButton.y; game.addChild(clearText); clearButton.interactive = true; clearButton.down = function () { if (bettingEnabled) { clearBets(); } }; // Set up betting board event handling bettingBoard.onBetPlaced = function (boxInfo) { if (bettingEnabled && balance >= selectedChipValue) { placeBet(boxInfo); } }; // Play background music LK.playMusic('bgMusic', { loop: true }); // Helper functions function updateBalanceDisplay() { balanceText.setText("Balance: $" + balance); storage.balance = balance; } function updateBetDisplay() { betText.setText("Current Bet: $" + currentBet); } function placeBet(boxInfo) { var chipType; // Determine chip type based on the value if (selectedChipValue === 5) { chipType = 'chipRed'; } else if (selectedChipValue === 25) { chipType = 'chipBlack'; } else { chipType = 'chipGreen'; } // Place the bet on the board var bet = bettingBoard.placeBet(boxInfo, selectedChipValue, chipType); // Update game state balance -= selectedChipValue; currentBet += selectedChipValue; // Store bet information placedBets.push({ type: boxInfo.type, value: boxInfo.value, amount: selectedChipValue }); // Update displays updateBalanceDisplay(); updateBetDisplay(); } function clearBets() { // Return bet amounts to balance balance += currentBet; currentBet = 0; // Clear bet display bettingBoard.clearBets(); placedBets = []; // Update displays updateBalanceDisplay(); updateBetDisplay(); } function startSpin() { // Disable betting during spin isSpinning = true; bettingEnabled = false; // Clear result text resultText.setText(""); // Spin the wheel and get the result var winningNumber = wheel.spin(function (result) { // Process the results after the wheel stops processResults(result); }); } function processResults(winningNumber) { var winAmount = 0; var winningColor = getNumberColor(winningNumber); var isOdd = winningNumber % 2 === 1; var isLow = winningNumber >= 1 && winningNumber <= 18; // Check each bet to see if it won placedBets.forEach(function (bet) { var won = false; if (bet.type === "number" && bet.value === winningNumber) { // Straight up bet (35:1) winAmount += bet.amount * 36; // Original bet + 35x payout won = true; } else if (bet.type === "outside") { if (winningNumber !== 0) { // Outside bets lose on 0 if (bet.value === "red" && winningColor === 0xE74C3C) { // Red bet (1:1) winAmount += bet.amount * 2; // Original bet + 1x payout won = true; } else if (bet.value === "black" && winningColor === 0x34495E) { // Black bet (1:1) winAmount += bet.amount * 2; won = true; } else if (bet.value === "odd" && isOdd) { // Odd bet (1:1) winAmount += bet.amount * 2; won = true; } else if (bet.value === "even" && !isOdd && winningNumber !== 0) { // Even bet (1:1) winAmount += bet.amount * 2; won = true; } else if (bet.value === "low" && isLow) { // 1-18 bet (1:1) winAmount += bet.amount * 2; won = true; } else if (bet.value === "high" && !isLow && winningNumber !== 0) { // 19-36 bet (1:1) winAmount += bet.amount * 2; won = true; } } } }); // Display results var colorName = winningNumber === 0 ? "GREEN" : winningColor === 0xE74C3C ? "RED" : "BLACK"; resultText.setText("Result: " + winningNumber + " " + colorName); if (winAmount > 0) { // Player won balance += winAmount; LK.getSound('win').play(); var winText = new Text2("YOU WIN $" + (winAmount - currentBet), { size: 80, fill: 0x2ECC71 }); winText.anchor.set(0.5, 0.5); winText.y = 100; LK.gui.center.addChild(winText); // Animate win text tween(winText, { alpha: 0, y: 50 }, { duration: 2000, onFinish: function onFinish() { winText.destroy(); } }); } else { // Player lost LK.getSound('lose').play(); } // Update balance display updateBalanceDisplay(); // Reset for next round LK.setTimeout(function () { currentBet = 0; placedBets = []; bettingBoard.clearBets(); updateBetDisplay(); isSpinning = false; bettingEnabled = true; // Check if player is out of money if (balance < 5) { // Game over if player can't afford minimum bet LK.showGameOver(); } }, 3000); } function getNumberColor(number) { if (number === 0) { return 0x2ECC71; // Green } // Standard roulette red numbers var redNumbers = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36]; if (redNumbers.indexOf(number) !== -1) { return 0xE74C3C; // Red } else { return 0x34495E; // Black } } // Game update loop game.update = function () { // Nothing needed in the update loop as everything is event-driven }; // Initial setup updateBalanceDisplay(); updateBetDisplay();
===================================================================
--- original.js
+++ change.js
@@ -227,10 +227,10 @@
});
var wheelBase = self.attachAsset('wheel', {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 1.5,
- scaleY: 1.5
+ scaleX: 0.97,
+ scaleY: 0.97
});
var numbers = [];
var numberValues = [0, 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20, 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26];
var numberColors = [];