User prompt
set background colour to black
User prompt
resize the screen sides to the mobile asset sides
User prompt
set colour green to black
User prompt
Resize the screen width to the mobile asset width
User prompt
Ensure that the mobilie asset sides reach the background left and right sides
User prompt
change this colour to black
User prompt
Change the background colour to beige green
User prompt
MOVE THE MOBILE ASSET DOWN BY 1000 UNITS
User prompt
MOVE THE MOBILE ASSET DOWN BY 2000 UNITS
User prompt
Add mobile asset to the center of the map
User prompt
change the background colour to nokia 3310 screen colour
User prompt
Change the neongreen background to grassgreen
User prompt
Change the black background colour to neongreen
User prompt
Computer' snake also chases the food but make this a little bis slower, then the player's snake
User prompt
Double the size of the computer' snake' length when it eats food
User prompt
when the player's snake eat food then reach his snake to the double size long
User prompt
why not working the movement up and down???
User prompt
Add click event to the gam
Initial prompt
Snakes
/**** 
* Classes
****/ 
// Food class for items the snake can eat
var Food = Container.expand(function () {
	var self = Container.call(this);
	var foodGraphics = self.attachAsset('food', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Randomly position the food on the screen
	self.randomizePosition = function () {
		self.x = Math.floor(Math.random() * 2048);
		self.y = Math.floor(Math.random() * 2732);
	};
	return self;
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Snake class for both player and computer-controlled snakes
var Snake = Container.expand(function () {
	var self = Container.call(this);
	self.segments = [];
	self.direction = {
		x: 1,
		y: 0
	}; // Initial direction to the right
	self.speed = 5; // Speed of the snake
	// Initialize snake with a given length
	self.init = function (length, startX, startY) {
		for (var i = 0; i < length; i++) {
			var segment = self.attachAsset('snakeSegment', {
				anchorX: 0.5,
				anchorY: 0.5,
				x: startX - i * 20,
				y: startY
			});
			self.segments.push(segment);
		}
	};
	// Update snake position
	self.update = function () {
		// Move each segment to the position of the previous one
		for (var i = self.segments.length - 1; i > 0; i--) {
			self.segments[i].x = self.segments[i - 1].x;
			self.segments[i].y = self.segments[i - 1].y;
		}
		// Move the head in the current direction
		self.segments[0].x += self.direction.x * self.speed;
		self.segments[0].y += self.direction.y * self.speed;
	};
	// Grow the snake by adding a new segment
	self.grow = function () {
		var lastSegment = self.segments[self.segments.length - 1];
		var newSegment = self.attachAsset('snakeSegment', {
			anchorX: 0.5,
			anchorY: 0.5,
			x: lastSegment.x,
			y: lastSegment.y
		});
		self.segments.push(newSegment);
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Change background color to black
});
/**** 
* Game Code
****/ 
// Initialize player and computer snakes
var playerSnake = new Snake();
playerSnake.init(5, 500, 500);
game.addChild(playerSnake);
var computerSnake = new Snake();
computerSnake.init(5, 1500, 1500);
game.addChild(computerSnake);
// Initialize food
var food = new Food();
food.randomizePosition();
game.addChild(food);
// Initialize mobile
var mobile = game.addChild(LK.getAsset('mobile', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2 + 1000
}));
// Resize the screen sides to the mobile asset sides
game.width = mobile.width;
game.height = mobile.height;
// Handle game updates
game.update = function () {
	playerSnake.update();
	computerSnake.update();
	// Check for collision with food
	if (playerSnake.segments[0].intersects(food)) {
		playerSnake.grow();
		playerSnake.grow(); // Grow the player's snake by an additional segment
		food.randomizePosition();
	}
	if (computerSnake.segments[0].intersects(food)) {
		computerSnake.grow();
		computerSnake.grow(); // Grow the computer's snake by an additional segment
		food.randomizePosition();
	}
	// Check for collision between player and computer snakes
	if (playerSnake.segments[0].intersects(computerSnake.segments[0])) {
		LK.effects.flashScreen(0xff0000, 1000);
		LK.showGameOver();
	}
};
// Handle player input for snake direction
game.down = function (x, y, obj) {
	var head = playerSnake.segments[0];
	if (Math.abs(x - head.x) > Math.abs(y - head.y)) {
		if (x > head.x) {
			playerSnake.direction = {
				x: 1,
				y: 0
			};
		} else if (x < head.x) {
			playerSnake.direction = {
				x: -1,
				y: 0
			};
		}
	} else {
		if (y > head.y) {
			playerSnake.direction = {
				x: 0,
				y: 1
			};
		} else if (y < head.y) {
			playerSnake.direction = {
				x: 0,
				y: -1
			};
		}
	}
	console.log("Game was clicked at", x, y);
};
// Simple AI for computer snake
function updateComputerSnakeDirection() {
	var head = computerSnake.segments[0];
	var targetX = food.x;
	var targetY = food.y;
	if (head.x < targetX) {
		computerSnake.direction = {
			x: 0.5,
			y: 0
		};
	} else if (head.x > targetX) {
		computerSnake.direction = {
			x: -0.5,
			y: 0
		};
	} else if (head.y < targetY) {
		computerSnake.direction = {
			x: 0,
			y: 0.5
		};
	} else if (head.y > targetY) {
		computerSnake.direction = {
			x: 0,
			y: -0.5
		};
	}
}
// Update computer snake direction periodically
LK.setInterval(updateComputerSnakeDirection, 500);
; ===================================================================
--- original.js
+++ change.js
@@ -66,9 +66,9 @@
 /**** 
 * Initialize Game
 ****/ 
 var game = new LK.Game({
-	backgroundColor: 0xBADA55 //Change background color to beige green
+	backgroundColor: 0x000000 //Change background color to black
 });
 
 /**** 
 * Game Code