User prompt
Never load food at the same place 2 times in row
User prompt
Double the food distance from the sides
User prompt
Not working
User prompt
Increase foods distance to the double
User prompt
Set more distance between 2 food
User prompt
Food also can appear on the top of fence and the left side of the fence
User prompt
Food appear also in the middlle of fence, upper and left side to be more changeable
User prompt
The counter counting up from 0 when the game starts
User prompt
MOVE UP THE COUNTER BY 1000 UNITS
User prompt
MOVE UP THE COUNTER BY 800 UNITS
User prompt
Update the food counter to increment by ONE instead of TWO!
User prompt
THE FOOD COUNTER IS COUNTING UP FROM AND IT ONLY COUNTS BY ONE, NOT TWO!
User prompt
Change the color of the food counter text to BLACK
User prompt
FIX IT
User prompt
Replace NaN to "FOOD:"
User prompt
Rename NaN to FOOD:
User prompt
Move up the food counter by 800 units
User prompt
Move up the food counter by 77 units
User prompt
mov up the counter by 777 units
User prompt
replace Nan to 0 and update it when the snake eat food
User prompt
What the hell don't you mean by putting a black food counter in the game that counts up by one when the snake eats a food item? Place it 50 units towards the fence asset.
User prompt
Update the food counter when the snake eats food
User prompt
Add a food counter to the map and place it toward to the fence asset
User prompt
Add a food counter toward to the fence asset
User prompt
fix it to count
/**** 
* Classes
****/ 
// Food class for items the snake can eat
var Food = Container.expand(function () {
	var self = Container.call(this);
	var foodGraphics = self.attachAsset('food', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Randomly position the food on the screen
	self.randomizePosition = function () {
		var lastPosition = {
			x: self.x,
			y: self.y
		};
		do {
			self.x = Math.floor(Math.random() * (fence.width - 24 * self.width)) + fence.x + 12 * self.width;
			self.y = Math.floor(Math.random() * (fence.height - 24 * self.height)) + fence.y + 12 * self.height;
		} while (!fence.intersects(self) || self.y < fence.y + fence.height / 2 || self.x > fence.x + fence.width / 2 || self.x === lastPosition.x && self.y === lastPosition.y);
	};
	return self;
});
// Food Counter class for displaying the number of food items consumed
var FoodCounter = Container.expand(function () {
	var self = Container.call(this);
	var counter = 0;
	var counterText = new Text2(counter.toString(), {
		size: 150,
		fill: 0x000000
	});
	counterText.anchor.set(0.5, 0);
	self.addChild(counterText);
	self.updateCounter = function (newCount) {
		counter = newCount;
		counterText.setText(counter.toString());
	};
	self.update = function () {
		counterText.x = 2048 / 2;
		counterText.y = 2732 / 2 - 1000;
	};
	return self;
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Snake class for both player and computer-controlled snakes
var Snake = Container.expand(function () {
	var self = Container.call(this);
	self.segments = [];
	self.direction = {
		x: 1,
		y: 0
	}; // Initial direction to the right
	self.speed = 1.25; // Speed of the snake
	// Initialize snake with a given length
	self.init = function (length, startX, startY) {
		for (var i = 0; i < length; i++) {
			var segment = self.attachAsset('snakeSegment', {
				anchorX: 0.5,
				anchorY: 0.5,
				x: startX - i * 20,
				y: startY
			});
			self.segments.push(segment);
		}
	};
	// Update snake position
	self.update = function () {
		// Store the previous position of the head
		var prevX = self.segments[0].x;
		var prevY = self.segments[0].y;
		// Move the head in the current direction
		self.segments[0].x += self.direction.x * self.speed;
		self.segments[0].y += self.direction.y * self.speed;
		// Move each segment to the position of the previous one
		for (var i = 1; i < self.segments.length; i++) {
			var tempX = self.segments[i].x;
			var tempY = self.segments[i].y;
			self.segments[i].x = prevX;
			self.segments[i].y = prevY;
			prevX = tempX;
			prevY = tempY;
		}
		// Check if the last segment is off the screen
		var lastSegment = self.segments[self.segments.length - 1];
		if (lastSegment.x < 0 || lastSegment.x > 2048 || lastSegment.y < 0 || lastSegment.y > 2732) {
			// Remove the last segment from the snake and return it to the pool
			self.segmentPool.push(self.segments.pop());
		}
	};
	// Initialize an object pool for the snake segments
	self.segmentPool = [];
	// Grow the snake by adding a new segment
	self.grow = function () {
		var lastSegment = self.segments[self.segments.length - 1];
		var newSegment;
		// Check if there are any segments in the pool
		if (self.segmentPool.length > 0) {
			// Reuse a segment from the pool
			newSegment = self.segmentPool.pop();
			newSegment.x = lastSegment.x;
			newSegment.y = lastSegment.y;
		} else {
			// Create a new segment
			newSegment = self.attachAsset('snakeSegment', {
				anchorX: 0.5,
				anchorY: 0.5,
				x: lastSegment.x,
				y: lastSegment.y
			});
		}
		self.segments.push(newSegment);
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Change background color to black
});
/**** 
* Game Code
****/ 
// Initialize screen
var screen = game.attachAsset('screen', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2 - 200,
	color: 0x8FBC8F // Beige green color
});
game.addChild(screen);
// Initialize phone
var phone = game.attachAsset('phone', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2 + 900
});
game.addChild(phone);
// Initialize transparent square
var fence = game.attachAsset('fence', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2 - 200
});
game.addChild(fence);
// Initialize player snake
var playerSnake = new Snake();
playerSnake.init(5, fence.x, fence.y);
game.addChild(playerSnake);
// Initialize food
var food = new Food();
food.x = fence.x;
food.y = fence.y;
game.addChild(food);
// Initialize food counter
var foodCounter = new FoodCounter();
foodCounter.updateCounter(0); // Start the counter from 0
game.addChild(foodCounter);
// Ensure that every game start and restart contains minimum 1 food
LK.on('restart', function () {
	food = new Food();
	food.x = fence.x;
	food.y = fence.y;
	game.addChild(food);
});
// Handle game updates
game.update = function () {
	if (LK.ticks % 1 == 0) {
		// Update every 60Hz
		playerSnake.update();
		// Check if player snake is at the edge of the fence
		for (var i = 0; i < playerSnake.segments.length; i++) {
			if (!fence.intersects(playerSnake.segments[i])) {
				// If the snake is at the right edge of the fence, load it to the left edge
				if (playerSnake.segments[i].x > fence.x + fence.width / 2) {
					playerSnake.segments[i].x = fence.x - fence.width / 2;
				}
				// If the snake is at the left edge of the fence, load it to the right edge
				else if (playerSnake.segments[i].x < fence.x - fence.width / 2) {
					playerSnake.segments[i].x = fence.x + fence.width / 2;
				}
				// If the snake is at the top edge of the fence, load it to the bottom edge
				else if (playerSnake.segments[i].y < fence.y - fence.height / 2) {
					playerSnake.segments[i].y = fence.y + fence.height / 2;
				}
				// If the snake is at the bottom edge of the fence, load it to the top edge
				else if (playerSnake.segments[i].y > fence.y + fence.height / 2) {
					playerSnake.segments[i].y = fence.y - fence.height / 2;
				}
			}
		}
		// Check for collision with food
		if (playerSnake.segments[0].intersects(food)) {
			playerSnake.grow();
			food.randomizePosition();
			foodCounter.updateCounter(playerSnake.segments.length - 5); // Update the food counter
		}
	}
};
// Handle player input for snake direction
game.down = function (x, y, obj) {
	var head = playerSnake.segments[0];
	if (Math.abs(x - head.x) > Math.abs(y - head.y)) {
		if (x > head.x) {
			playerSnake.direction = {
				x: 1,
				y: 0
			};
		} else if (x < head.x) {
			playerSnake.direction = {
				x: -1,
				y: 0
			};
		}
	} else {
		if (y > head.y) {
			playerSnake.direction = {
				x: 0,
				y: 1
			};
		} else if (y < head.y) {
			playerSnake.direction = {
				x: 0,
				y: -1
			};
		}
	}
	console.log("Game was clicked at", x, y);
};
; ===================================================================
--- original.js
+++ change.js
@@ -9,12 +9,16 @@
 		anchorY: 0.5
 	});
 	// Randomly position the food on the screen
 	self.randomizePosition = function () {
+		var lastPosition = {
+			x: self.x,
+			y: self.y
+		};
 		do {
 			self.x = Math.floor(Math.random() * (fence.width - 24 * self.width)) + fence.x + 12 * self.width;
 			self.y = Math.floor(Math.random() * (fence.height - 24 * self.height)) + fence.y + 12 * self.height;
-		} while (!fence.intersects(self) || self.y < fence.y + fence.height / 2 || self.x > fence.x + fence.width / 2);
+		} while (!fence.intersects(self) || self.y < fence.y + fence.height / 2 || self.x > fence.x + fence.width / 2 || self.x === lastPosition.x && self.y === lastPosition.y);
 	};
 	return self;
 });
 // Food Counter class for displaying the number of food items consumed