User prompt
Please fix the bug: 'TypeError: counter.getText is not a function' in or related to this line: 'counter.setText(parseInt(counter.getText()) + 1);' Line Number: 192
User prompt
the counter counting up when the snake eat the food
User prompt
move up the counter by 50 units
User prompt
place the counter toward to the fence asset
User prompt
Please fix the bug: 'TypeError: counter.getText is not a function' in or related to this line: 'counter.setText(parseInt(counter.getText()) + 1);' Line Number: 192
User prompt
Please fix the bug: 'TypeError: counter.getText2 is not a function' in or related to this line: 'counter.setText2(parseInt(counter.getText2()) + 1);' Line Number: 192
User prompt
Please fix the bug: 'TypeError: counter.getText is not a function' in or related to this line: 'counter.setText(parseInt(counter.getText()) + 1);' Line Number: 192
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'counter.x = fence.x;' Line Number: 135
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'counter.x = fence.x;' Line Number: 134
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'counter.x = fence.x;' Line Number: 134
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('counter', {' Line Number: 114
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('counter', {' Line Number: 114
User prompt
Add to the map a black coloured text counter and place it towards the fence. This is counter up wehn the snake eat food
User prompt
Please fix the bug: 'TypeError: foodCounterText.getText is not a function' in or related to this line: 'foodCounterText.setText(parseInt(foodCounterText.getText()) + 1);' Line Number: 201
User prompt
Please fix the bug: 'TypeError: foodCounter.getText is not a function' in or related to this line: 'foodCounter.setText(parseInt(foodCounter.getText()) + 1);' Line Number: 201
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'var foodCounter = game.attachAsset('foodCounter', {' Line Number: 137
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'var foodCounter = game.attachAsset('foodCounterText', {' Line Number: 137
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('foodCounterText', {' Line Number: 115
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('foodCounterText', {' Line Number: 115
User prompt
Add to the map a black coloured text food counter and place it towards the fence
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'var foodCounter = game.attachAsset('foodCounter', {' Line Number: 131
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'var foodCounter = game.attachAsset('foodCounter', {' Line Number: 131
User prompt
Add to the map a black coloured foodcounter from pixels and and place it towards the fence
User prompt
Add to the game a black foodcounter
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'call')' in or related to this line: 'self.__proto__.update.call(this);' Line Number: 107
/**** * Classes ****/ // Food class for items the snake can eat var Food = Container.expand(function () { var self = Container.call(this); var foodGraphics = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); // Randomly position the food on the screen self.randomizePosition = function () { do { self.x = Math.floor(Math.random() * (fence.width - 2 * self.width - 400)) + fence.x + self.width + 200; self.y = Math.floor(Math.random() * (fence.height / 2 - 2 * self.height)) + fence.y + self.height; } while (!fence.intersects(self)); }; return self; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Snake class for both player and computer-controlled snakes var Snake = Container.expand(function () { var self = Container.call(this); self.segments = []; self.direction = { x: 1, y: 0 }; // Initial direction to the right self.speed = 1.25; // Speed of the snake // Initialize snake with a given length self.init = function (length, startX, startY) { for (var i = 0; i < length; i++) { var segment = self.attachAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5, x: startX - i * 20, y: startY }); self.segments.push(segment); } }; // Update snake position self.update = function () { // Store the previous position of the head var prevX = self.segments[0].x; var prevY = self.segments[0].y; // Move the head in the current direction self.segments[0].x += self.direction.x * self.speed; self.segments[0].y += self.direction.y * self.speed; // Move each segment to the position of the previous one for (var i = 1; i < self.segments.length; i++) { var tempX = self.segments[i].x; var tempY = self.segments[i].y; self.segments[i].x = prevX; self.segments[i].y = prevY; prevX = tempX; prevY = tempY; } // Check if the last segment is off the screen var lastSegment = self.segments[self.segments.length - 1]; if (lastSegment.x < 0 || lastSegment.x > 2048 || lastSegment.y < 0 || lastSegment.y > 2732) { // Remove the last segment from the snake and return it to the pool self.segmentPool.push(self.segments.pop()); } }; // Initialize an object pool for the snake segments self.segmentPool = []; // Grow the snake by adding a new segment self.grow = function () { var lastSegment = self.segments[self.segments.length - 1]; var newSegment; // Check if there are any segments in the pool if (self.segmentPool.length > 0) { // Reuse a segment from the pool newSegment = self.segmentPool.pop(); newSegment.x = lastSegment.x; newSegment.y = lastSegment.y; } else { // Create a new segment newSegment = self.attachAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5, x: lastSegment.x, y: lastSegment.y }); } self.segments.push(newSegment); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Change background color to black }); /**** * Game Code ****/ // Create a new Text2 object to display the food counter var foodCounter = new Text2('0', { size: 150, fill: 0x000000 // Black color }); // Center the food counter text horizontally, anchor point set at the middle of its top edge. foodCounter.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text. // Add the food counter text to the GUI overlay. // The food counter text is attached to the top-center of the screen. // Use LK.gui for overlaying interface elements that should be on top of the game scene. LK.gui.top.addChild(foodCounter); // Initialize screen var screen = game.attachAsset('screen', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 200, color: 0x8FBC8F // Beige green color }); game.addChild(screen); // Initialize phone var phone = game.attachAsset('phone', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 900 }); game.addChild(phone); // Initialize transparent square var fence = game.attachAsset('fence', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 200 }); game.addChild(fence); // Initialize player snake var playerSnake = new Snake(); playerSnake.init(5, fence.x, fence.y); game.addChild(playerSnake); // Initialize food var food = new Food(); food.x = fence.x; food.y = fence.y; game.addChild(food); // Ensure that every game start and restart contains minimum 1 food LK.on('restart', function () { food = new Food(); food.x = fence.x; food.y = fence.y; game.addChild(food); }); // Handle game updates game.update = function () { if (LK.ticks % 1 == 0) { // Update every 60Hz playerSnake.update(); // Check if player snake is at the edge of the fence for (var i = 0; i < playerSnake.segments.length; i++) { if (!fence.intersects(playerSnake.segments[i])) { // If the snake is at the right edge of the fence, load it to the left edge if (playerSnake.segments[i].x > fence.x + fence.width / 2) { playerSnake.segments[i].x = fence.x - fence.width / 2; } // If the snake is at the left edge of the fence, load it to the right edge else if (playerSnake.segments[i].x < fence.x - fence.width / 2) { playerSnake.segments[i].x = fence.x + fence.width / 2; } // If the snake is at the top edge of the fence, load it to the bottom edge else if (playerSnake.segments[i].y < fence.y - fence.height / 2) { playerSnake.segments[i].y = fence.y + fence.height / 2; } // If the snake is at the bottom edge of the fence, load it to the top edge else if (playerSnake.segments[i].y > fence.y + fence.height / 2) { playerSnake.segments[i].y = fence.y - fence.height / 2; } } } // Check for collision with food if (playerSnake.segments[0].intersects(food)) { playerSnake.grow(); playerSnake.grow(); // Grow the player's snake by an additional segment food.randomizePosition(); // Update the food counter foodCounter.setText(parseInt(foodCounter.text) + 1); } } }; // Handle player input for snake direction game.down = function (x, y, obj) { var head = playerSnake.segments[0]; if (Math.abs(x - head.x) > Math.abs(y - head.y)) { if (x > head.x) { playerSnake.direction = { x: 1, y: 0 }; } else if (x < head.x) { playerSnake.direction = { x: -1, y: 0 }; } } else { if (y > head.y) { playerSnake.direction = { x: 0, y: 1 }; } else if (y < head.y) { playerSnake.direction = { x: 0, y: -1 }; } } console.log("Game was clicked at", x, y); }; ;
===================================================================
--- original.js
+++ change.js
@@ -88,33 +88,8 @@
self.segments.push(newSegment);
};
return self;
});
-// ComputerSnake class for computer-controlled snakes
-var ComputerSnake = Snake.expand(function () {
- var self = Snake.call(this);
- // Override the update method to include AI logic
- self.update = function () {
- // Call the original update method
- Snake.prototype.update.call(this);
- // Add AI logic here
- // For example, change direction towards the food
- var dx = food.x - self.segments[0].x;
- var dy = food.y - self.segments[0].y;
- if (Math.abs(dx) > Math.abs(dy)) {
- self.direction = {
- x: dx > 0 ? 1 : -1,
- y: 0
- };
- } else {
- self.direction = {
- x: 0,
- y: dy > 0 ? 1 : -1
- };
- }
- };
- return self;
-});
/****
* Initialize Game
****/
@@ -124,8 +99,19 @@
/****
* Game Code
****/
+// Create a new Text2 object to display the food counter
+var foodCounter = new Text2('0', {
+ size: 150,
+ fill: 0x000000 // Black color
+});
+// Center the food counter text horizontally, anchor point set at the middle of its top edge.
+foodCounter.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text.
+// Add the food counter text to the GUI overlay.
+// The food counter text is attached to the top-center of the screen.
+// Use LK.gui for overlaying interface elements that should be on top of the game scene.
+LK.gui.top.addChild(foodCounter);
// Initialize screen
var screen = game.attachAsset('screen', {
anchorX: 0.5,
anchorY: 0.5,
@@ -153,12 +139,8 @@
// Initialize player snake
var playerSnake = new Snake();
playerSnake.init(5, fence.x, fence.y);
game.addChild(playerSnake);
-// Initialize computer snake
-var computerSnake = new ComputerSnake();
-computerSnake.init(5, fence.x, fence.y + 200);
-game.addChild(computerSnake);
// Initialize food
var food = new Food();
food.x = fence.x;
food.y = fence.y;
@@ -174,9 +156,8 @@
game.update = function () {
if (LK.ticks % 1 == 0) {
// Update every 60Hz
playerSnake.update();
- computerSnake.update();
// Check if player snake is at the edge of the fence
for (var i = 0; i < playerSnake.segments.length; i++) {
if (!fence.intersects(playerSnake.segments[i])) {
// If the snake is at the right edge of the fence, load it to the left edge
@@ -201,12 +182,10 @@
if (playerSnake.segments[0].intersects(food)) {
playerSnake.grow();
playerSnake.grow(); // Grow the player's snake by an additional segment
food.randomizePosition();
- } else if (computerSnake.segments[0].intersects(food)) {
- computerSnake.grow();
- computerSnake.grow(); // Grow the computer's snake by an additional segment
- food.randomizePosition();
+ // Update the food counter
+ foodCounter.setText(parseInt(foodCounter.text) + 1);
}
}
};
// Handle player input for snake direction