User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'call')' in or related to this line: 'Snake.prototype.update.call(this);' Line Number: 107
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'call')' in or related to this line: 'self.__proto__.update.call(this);' Line Number: 107
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'call')' in or related to this line: 'Snake.prototype.update.call(this);' Line Number: 107
User prompt
Add to the game a computer controlled snake to opponent.
User prompt
Please fix the bug: 'TypeError: Graphics is not a constructor' in or related to this line: 'var line = new Graphics();' Line Number: 61
User prompt
avoid the overhead rendering. snake contains only one black line
User prompt
set framerate to 60 HZ
User prompt
if players snake reaches one of the fences edge, then load to the opposite side of the fence
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (lastSegment.x < 0 || lastSegment.x > 2048 || lastSegment.y < 0 || lastSegment.y > 2732) {' Line Number: 76
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.segments[0].x += self.direction.x * self.speed;' Line Number: 60
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var prevX = self.segments[0].x;' Line Number: 55
User prompt
if players snake reaches one of the fences edge, then teleport to the opposite side of the fence
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (lastSegment.x < 0 || lastSegment.x > 2048 || lastSegment.y < 0 || lastSegment.y > 2732) {' Line Number: 73
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.segments[0].x += self.direction.x * self.speed;' Line Number: 58
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var prevX = self.segments[0].x;' Line Number: 55
User prompt
When the player snake reach the edge of the fence asset, then teleport from the snake to the opposite side edge
User prompt
Ensure that every game start load a food to the center of the fence
User prompt
Then do it
User prompt
Ensure that player snake long grow to the double when it ate
User prompt
Remove the not working duplicate food asset from the map
User prompt
Ensure that players snake starting from the center of the fence asset
User prompt
Ensure that food avoid the map left and right sides with 200 units!!!!
User prompt
Fix the food proplem!
User prompt
Ensure that every game start and restart contains minimum 1 food!
User prompt
Fix it to working without lags
/****
* Classes
****/
// Food class for items the snake can eat
var Food = Container.expand(function () {
var self = Container.call(this);
var foodGraphics = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
// Randomly position the food on the screen
self.randomizePosition = function () {
do {
self.x = Math.floor(Math.random() * (fence.width - 2 * self.width - 400)) + fence.x + self.width + 200;
self.y = Math.floor(Math.random() * (fence.height / 2 - 2 * self.height)) + fence.y + self.height;
} while (!fence.intersects(self));
};
return self;
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Snake class for both player and computer-controlled snakes
var Snake = Container.expand(function () {
var self = Container.call(this);
self.segments = [];
self.direction = {
x: 1,
y: 0
}; // Initial direction to the right
self.speed = 1.25; // Speed of the snake
// Initialize snake with a given length
self.init = function (length, startX, startY) {
for (var i = 0; i < length; i++) {
var segment = self.attachAsset('snakeSegment', {
anchorX: 0.5,
anchorY: 0.5,
x: startX - i * 20,
y: startY
});
self.segments.push(segment);
}
};
// Update snake position
self.update = function () {
// Store the previous position of the head
var prevX = self.segments[0].x;
var prevY = self.segments[0].y;
// Move the head in the current direction
self.segments[0].x += self.direction.x * self.speed;
self.segments[0].y += self.direction.y * self.speed;
// Move each segment to the position of the previous one
for (var i = 1; i < self.segments.length; i++) {
var tempX = self.segments[i].x;
var tempY = self.segments[i].y;
self.segments[i].x = prevX;
self.segments[i].y = prevY;
prevX = tempX;
prevY = tempY;
}
// Check if the last segment is off the screen
var lastSegment = self.segments[self.segments.length - 1];
if (lastSegment.x < 0 || lastSegment.x > 2048 || lastSegment.y < 0 || lastSegment.y > 2732) {
// Remove the last segment from the snake and return it to the pool
self.segmentPool.push(self.segments.pop());
}
};
// Initialize an object pool for the snake segments
self.segmentPool = [];
// Grow the snake by adding a new segment
self.grow = function () {
var lastSegment = self.segments[self.segments.length - 1];
var newSegment;
// Check if there are any segments in the pool
if (self.segmentPool.length > 0) {
// Reuse a segment from the pool
newSegment = self.segmentPool.pop();
newSegment.x = lastSegment.x;
newSegment.y = lastSegment.y;
} else {
// Create a new segment
newSegment = self.attachAsset('snakeSegment', {
anchorX: 0.5,
anchorY: 0.5,
x: lastSegment.x,
y: lastSegment.y
});
}
self.segments.push(newSegment);
};
return self;
});
// ComputerSnake class for computer-controlled snakes
var ComputerSnake = Snake.expand(function () {
var self = Snake.call(this);
// Override the update method to include AI logic
self.update = function () {
// Call the original update method
Snake.prototype.update.call(this);
// Add AI logic here
// For example, change direction towards the food
var dx = food.x - self.segments[0].x;
var dy = food.y - self.segments[0].y;
if (Math.abs(dx) > Math.abs(dy)) {
self.direction = {
x: dx > 0 ? 1 : -1,
y: 0
};
} else {
self.direction = {
x: 0,
y: dy > 0 ? 1 : -1
};
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Change background color to black
});
/****
* Game Code
****/
// Initialize screen
var screen = game.attachAsset('screen', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 200,
color: 0x8FBC8F // Beige green color
});
game.addChild(screen);
// Initialize phone
var phone = game.attachAsset('phone', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 900
});
game.addChild(phone);
// Initialize transparent square
var fence = game.attachAsset('fence', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 200
});
game.addChild(fence);
// Initialize player snake
var playerSnake = new Snake();
playerSnake.init(5, fence.x, fence.y);
game.addChild(playerSnake);
// Initialize computer snake
var computerSnake = new ComputerSnake();
computerSnake.init(5, fence.x, fence.y + 200);
game.addChild(computerSnake);
// Initialize food
var food = new Food();
food.x = fence.x;
food.y = fence.y;
game.addChild(food);
// Ensure that every game start and restart contains minimum 1 food
LK.on('restart', function () {
food = new Food();
food.x = fence.x;
food.y = fence.y;
game.addChild(food);
});
// Handle game updates
game.update = function () {
if (LK.ticks % 1 == 0) {
// Update every 60Hz
playerSnake.update();
computerSnake.update();
// Check if player snake is at the edge of the fence
for (var i = 0; i < playerSnake.segments.length; i++) {
if (!fence.intersects(playerSnake.segments[i])) {
// If the snake is at the right edge of the fence, load it to the left edge
if (playerSnake.segments[i].x > fence.x + fence.width / 2) {
playerSnake.segments[i].x = fence.x - fence.width / 2;
}
// If the snake is at the left edge of the fence, load it to the right edge
else if (playerSnake.segments[i].x < fence.x - fence.width / 2) {
playerSnake.segments[i].x = fence.x + fence.width / 2;
}
// If the snake is at the top edge of the fence, load it to the bottom edge
else if (playerSnake.segments[i].y < fence.y - fence.height / 2) {
playerSnake.segments[i].y = fence.y + fence.height / 2;
}
// If the snake is at the bottom edge of the fence, load it to the top edge
else if (playerSnake.segments[i].y > fence.y + fence.height / 2) {
playerSnake.segments[i].y = fence.y - fence.height / 2;
}
}
}
// Check for collision with food
if (playerSnake.segments[0].intersects(food)) {
playerSnake.grow();
playerSnake.grow(); // Grow the player's snake by an additional segment
food.randomizePosition();
} else if (computerSnake.segments[0].intersects(food)) {
computerSnake.grow();
computerSnake.grow(); // Grow the computer's snake by an additional segment
food.randomizePosition();
}
}
};
// Handle player input for snake direction
game.down = function (x, y, obj) {
var head = playerSnake.segments[0];
if (Math.abs(x - head.x) > Math.abs(y - head.y)) {
if (x > head.x) {
playerSnake.direction = {
x: 1,
y: 0
};
} else if (x < head.x) {
playerSnake.direction = {
x: -1,
y: 0
};
}
} else {
if (y > head.y) {
playerSnake.direction = {
x: 0,
y: 1
};
} else if (y < head.y) {
playerSnake.direction = {
x: 0,
y: -1
};
}
}
console.log("Game was clicked at", x, y);
};
; ===================================================================
--- original.js
+++ change.js
@@ -47,20 +47,21 @@
var prevY = self.segments[0].y;
// Move the head in the current direction
self.segments[0].x += self.direction.x * self.speed;
self.segments[0].y += self.direction.y * self.speed;
- // Draw a line from the head to the tail of the snake
- var line = LK.getAsset('snakeSegment', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: prevX,
- y: prevY
- });
- line.width = Math.sqrt(Math.pow(self.segments[0].x - prevX, 2) + Math.pow(self.segments[0].y - prevY, 2));
- line.rotation = Math.atan2(self.segments[0].y - prevY, self.segments[0].x - prevX);
- game.addChild(line);
- // Remove the last segment from the snake and return it to the pool
- if (self.segments.length > 1) {
+ // Move each segment to the position of the previous one
+ for (var i = 1; i < self.segments.length; i++) {
+ var tempX = self.segments[i].x;
+ var tempY = self.segments[i].y;
+ self.segments[i].x = prevX;
+ self.segments[i].y = prevY;
+ prevX = tempX;
+ prevY = tempY;
+ }
+ // Check if the last segment is off the screen
+ var lastSegment = self.segments[self.segments.length - 1];
+ if (lastSegment.x < 0 || lastSegment.x > 2048 || lastSegment.y < 0 || lastSegment.y > 2732) {
+ // Remove the last segment from the snake and return it to the pool
self.segmentPool.push(self.segments.pop());
}
};
// Initialize an object pool for the snake segments
@@ -87,8 +88,33 @@
self.segments.push(newSegment);
};
return self;
});
+// ComputerSnake class for computer-controlled snakes
+var ComputerSnake = Snake.expand(function () {
+ var self = Snake.call(this);
+ // Override the update method to include AI logic
+ self.update = function () {
+ // Call the original update method
+ Snake.prototype.update.call(this);
+ // Add AI logic here
+ // For example, change direction towards the food
+ var dx = food.x - self.segments[0].x;
+ var dy = food.y - self.segments[0].y;
+ if (Math.abs(dx) > Math.abs(dy)) {
+ self.direction = {
+ x: dx > 0 ? 1 : -1,
+ y: 0
+ };
+ } else {
+ self.direction = {
+ x: 0,
+ y: dy > 0 ? 1 : -1
+ };
+ }
+ };
+ return self;
+});
/****
* Initialize Game
****/
@@ -127,8 +153,12 @@
// Initialize player snake
var playerSnake = new Snake();
playerSnake.init(5, fence.x, fence.y);
game.addChild(playerSnake);
+// Initialize computer snake
+var computerSnake = new ComputerSnake();
+computerSnake.init(5, fence.x, fence.y + 200);
+game.addChild(computerSnake);
// Initialize food
var food = new Food();
food.x = fence.x;
food.y = fence.y;
@@ -144,8 +174,9 @@
game.update = function () {
if (LK.ticks % 1 == 0) {
// Update every 60Hz
playerSnake.update();
+ computerSnake.update();
// Check if player snake is at the edge of the fence
for (var i = 0; i < playerSnake.segments.length; i++) {
if (!fence.intersects(playerSnake.segments[i])) {
// If the snake is at the right edge of the fence, load it to the left edge
@@ -170,8 +201,12 @@
if (playerSnake.segments[0].intersects(food)) {
playerSnake.grow();
playerSnake.grow(); // Grow the player's snake by an additional segment
food.randomizePosition();
+ } else if (computerSnake.segments[0].intersects(food)) {
+ computerSnake.grow();
+ computerSnake.grow(); // Grow the computer's snake by an additional segment
+ food.randomizePosition();
}
}
};
// Handle player input for snake direction