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still not working
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Limit the lateral movement space of the food to 40 units from the upper edge of the track and 800 from the bottom edge
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The maximum possible lateral movement space of the food is 200 units from the side edges of the track
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Add blue lines to the screen, but 200 units from the map edges
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Add blue lines to the screen, but 150 units from the map edges
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Add blue lines to the screen, but 100 units from the map edges
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Please fix the bug: 'fence.contains is not a function' in or related to this line: 'self.y = Math.floor(Math.random() * (fence.height - 2 * self.height)) + fence.y + self.height;' Line Number: 25
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Ensure that the food is only loaded onto the fence asset
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Ensure that the food is only load into the fence asset
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Slow down the snake speed to the half
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slow down the snake speed to the half
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remove computer snake from the game
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Please fix the bug: 'fence.contains is not a function' in or related to this line: 'self.y = Math.floor(Math.random() * (fence.height - 2 * self.height)) + fence.y + self.height;' Line Number: 25
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STILL NOT WORKING...
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Please fix the bug: 'fence.contains is not a function' in or related to this line: 'self.y = Math.floor(Math.random() * (fence.height - 2 * self.height)) + fence.y + self.height;' Line Number: 25
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NOT WORKING!
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THEN FIX IT!
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ENSURE the food can't reach the fences side!
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ENSURE the food also can't come outside the fence!
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the food asset also loading into the fence asset
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Load the food plce into the fence asset randomly
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You should load the food also into the fence asset randomly
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FINALLY!
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THEN FIX IT!!!!
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ensure that all map is in the fence asset
/**** * Classes ****/ // Food class for items the snake can eat var Food = Container.expand(function () { var self = Container.call(this); var foodGraphics = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); // Randomly position the food on the screen self.randomizePosition = function () { self.x = Math.floor(Math.random() * (fence.width - self.width)) + fence.x; self.y = Math.floor(Math.random() * (fence.height - self.height)) + fence.y; }; return self; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Snake class for both player and computer-controlled snakes var Snake = Container.expand(function () { var self = Container.call(this); self.segments = []; self.direction = { x: 1, y: 0 }; // Initial direction to the right self.speed = 5; // Speed of the snake // Initialize snake with a given length self.init = function (length, startX, startY) { for (var i = 0; i < length; i++) { var segment = self.attachAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5, x: startX - i * 20, y: startY }); self.segments.push(segment); } }; // Update snake position self.update = function () { // Move each segment to the position of the previous one for (var i = self.segments.length - 1; i > 0; i--) { self.segments[i].x = self.segments[i - 1].x; self.segments[i].y = self.segments[i - 1].y; } // Move the head in the current direction self.segments[0].x += self.direction.x * self.speed; self.segments[0].y += self.direction.y * self.speed; }; // Grow the snake by adding a new segment self.grow = function () { var lastSegment = self.segments[self.segments.length - 1]; var newSegment = self.attachAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5, x: lastSegment.x, y: lastSegment.y }); self.segments.push(newSegment); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Change background color to black }); /**** * Game Code ****/ // Initialize screen var screen = game.attachAsset('screen', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 200, color: 0x8FBC8F // Beige green color }); game.addChild(screen); // Initialize phone var phone = game.attachAsset('phone', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 900 }); game.addChild(phone); // Initialize transparent square var fence = game.attachAsset('fence', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 200 }); game.addChild(fence); // Initialize player and computer snakes var playerSnake = new Snake(); playerSnake.init(5, 500, 500); game.addChild(playerSnake); var computerSnake = new Snake(); computerSnake.init(5, 1500, 1500); game.addChild(computerSnake); // Initialize food var food = new Food(); food.randomizePosition(); game.addChild(food); // Handle game updates game.update = function () { playerSnake.update(); // Check if player snake is within the fence for (var i = 0; i < playerSnake.segments.length; i++) { if (!fence.intersects(playerSnake.segments[i])) { playerSnake.segments[i].x -= playerSnake.direction.x * playerSnake.speed; playerSnake.segments[i].y -= playerSnake.direction.y * playerSnake.speed; // If the snake is still outside the fence after moving it back, end the game if (!fence.intersects(playerSnake.segments[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } } computerSnake.update(); // Check if computer snake is within the fence for (var i = 0; i < computerSnake.segments.length; i++) { if (!fence.intersects(computerSnake.segments[i])) { computerSnake.segments[i].x -= computerSnake.direction.x * computerSnake.speed; computerSnake.segments[i].y -= computerSnake.direction.y * computerSnake.speed; // If the snake is still outside the fence after moving it back, end the game if (!fence.intersects(computerSnake.segments[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } } // Check for collision with food if (playerSnake.segments[0].intersects(food)) { playerSnake.grow(); playerSnake.grow(); // Grow the player's snake by an additional segment food.randomizePosition(); } if (computerSnake.segments[0].intersects(food)) { computerSnake.grow(); computerSnake.grow(); // Grow the computer's snake by an additional segment food.randomizePosition(); } // Check for collision between player and computer snakes if (playerSnake.segments[0].intersects(computerSnake.segments[0])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; // Handle player input for snake direction game.down = function (x, y, obj) { var head = playerSnake.segments[0]; if (Math.abs(x - head.x) > Math.abs(y - head.y)) { if (x > head.x) { playerSnake.direction = { x: 1, y: 0 }; } else if (x < head.x) { playerSnake.direction = { x: -1, y: 0 }; } } else { if (y > head.y) { playerSnake.direction = { x: 0, y: 1 }; } else if (y < head.y) { playerSnake.direction = { x: 0, y: -1 }; } } console.log("Game was clicked at", x, y); }; // Simple AI for computer snake function updateComputerSnakeDirection() { var head = computerSnake.segments[0]; var targetX = food.x; var targetY = food.y; if (head.x < targetX) { computerSnake.direction = { x: 0.5, y: 0 }; } else if (head.x > targetX) { computerSnake.direction = { x: -0.5, y: 0 }; } else if (head.y < targetY) { computerSnake.direction = { x: 0, y: 0.5 }; } else if (head.y > targetY) { computerSnake.direction = { x: 0, y: -0.5 }; } } // Update computer snake direction periodically LK.setInterval(updateComputerSnakeDirection, 500); ;
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--- original.js
+++ change.js