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Please fix the bug: 'fence is undefined' in or related to this line: 'var screen = game.attachAsset('screen', {' Line Number: 87
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Please fix the bug: 'fence is undefined' in or related to this line: 'var screen = game.attachAsset('screen', {' Line Number: 87
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set the map size to the fence asset size
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set the fence asset to the map
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ensure that all map is the fence asset
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set the fence to the map
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Add a check to ensure the player snake does not move outside the fence
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remove life counter asset from the game
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Please fix the bug: 'TypeError: lifeCounter.text is undefined' in or related to this line: 'var lives = parseInt(lifeCounter.text.split(' ')[1]);' Line Number: 136
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Please fix the bug: 'fence is undefined' in or related to this line: 'var lifeCounter = game.attachAsset('lifeCounter', {' Line Number: 103
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Please fix the bug: 'TypeError: lifeCounterText.text is undefined' in or related to this line: 'var lives = parseInt(lifeCounterText.text.split(' ')[1]);' Line Number: 141
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Please fix the bug: 'TypeError: lifeCounter.text is undefined' in or related to this line: 'var lives = parseInt(lifeCounter.text.split(' ')[1]);' Line Number: 141
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Please fix the bug: 'fence is undefined' in or related to this line: 'var lifeCounter = game.attachAsset('lifeCounter', {' Line Number: 107
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Please fix the bug: 'LK.init is undefined' in or related to this line: 'LK.init.text('lifeCounter', {' Line Number: 87
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fix it
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Please fix the bug: 'LK.init is undefined' in or related to this line: 'LK.init.text('lifeCounter', {' Line Number: 87
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Add a life counter to the game and place it on top of the fence. The player has 3 lives. If the player-controlled snake touches one side of the fence, it will come out the other side, at which point deduct a life from it.
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The player and the computer-controlled snake can only move within the fence!
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move up the fence asset by 200 units
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move up the fence asset by 300 units
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Rename transparentSquare asset to fence asset
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rename transparent square asset to fence
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Add a transparent square with black lines
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Add a black lined transparent square
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Change the SCREENcolor to beige green
/**** * Classes ****/ // Food class for items the snake can eat var Food = Container.expand(function () { var self = Container.call(this); var foodGraphics = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); // Randomly position the food on the screen self.randomizePosition = function () { self.x = Math.floor(Math.random() * 2048); self.y = Math.floor(Math.random() * 2732); }; return self; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Snake class for both player and computer-controlled snakes var Snake = Container.expand(function () { var self = Container.call(this); self.segments = []; self.direction = { x: 1, y: 0 }; // Initial direction to the right self.speed = 5; // Speed of the snake // Initialize snake with a given length self.init = function (length, startX, startY) { for (var i = 0; i < length; i++) { var segment = self.attachAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5, x: startX - i * 20, y: startY }); self.segments.push(segment); } }; // Update snake position self.update = function () { // Move each segment to the position of the previous one for (var i = self.segments.length - 1; i > 0; i--) { self.segments[i].x = self.segments[i - 1].x; self.segments[i].y = self.segments[i - 1].y; } // Move the head in the current direction self.segments[0].x += self.direction.x * self.speed; self.segments[0].y += self.direction.y * self.speed; }; // Grow the snake by adding a new segment self.grow = function () { var lastSegment = self.segments[self.segments.length - 1]; var newSegment = self.attachAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5, x: lastSegment.x, y: lastSegment.y }); self.segments.push(newSegment); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Change background color to black }); /**** * Game Code ****/ // Initialize screen var screen = game.attachAsset('screen', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 200, color: 0x8FBC8F // Beige green color }); game.addChild(screen); // Initialize phone var phone = game.attachAsset('phone', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 900 }); game.addChild(phone); // Initialize fence that covers the entire map var fence = game.attachAsset('fence', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, width: 2048, height: 2732 }); game.addChild(fence); // Initialize player and computer snakes var playerSnake = new Snake(); playerSnake.init(5, 500, 500); game.addChild(playerSnake); var computerSnake = new Snake(); computerSnake.init(5, 1500, 1500); game.addChild(computerSnake); // Initialize food var food = new Food(); food.randomizePosition(); game.addChild(food); // Handle game updates game.update = function () { playerSnake.update(); // Check if player snake is within the fence if (!fence.intersects(playerSnake.segments[0])) { playerSnake.segments[0].x -= playerSnake.direction.x * playerSnake.speed; playerSnake.segments[0].y -= playerSnake.direction.y * playerSnake.speed; } computerSnake.update(); // Check if computer snake is within the fence if (!fence.intersects(computerSnake.segments[0])) { computerSnake.segments[0].x -= computerSnake.direction.x * computerSnake.speed; computerSnake.segments[0].y -= computerSnake.direction.y * computerSnake.speed; } // Check for collision with food if (playerSnake.segments[0].intersects(food)) { playerSnake.grow(); playerSnake.grow(); // Grow the player's snake by an additional segment food.randomizePosition(); } if (computerSnake.segments[0].intersects(food)) { computerSnake.grow(); computerSnake.grow(); // Grow the computer's snake by an additional segment food.randomizePosition(); } // Check for collision between player and computer snakes if (playerSnake.segments[0].intersects(computerSnake.segments[0])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; // Handle player input for snake direction game.down = function (x, y, obj) { var head = playerSnake.segments[0]; if (Math.abs(x - head.x) > Math.abs(y - head.y)) { if (x > head.x) { playerSnake.direction = { x: 1, y: 0 }; } else if (x < head.x) { playerSnake.direction = { x: -1, y: 0 }; } } else { if (y > head.y) { playerSnake.direction = { x: 0, y: 1 }; } else if (y < head.y) { playerSnake.direction = { x: 0, y: -1 }; } } console.log("Game was clicked at", x, y); }; // Simple AI for computer snake function updateComputerSnakeDirection() { var head = computerSnake.segments[0]; var targetX = food.x; var targetY = food.y; if (head.x < targetX) { computerSnake.direction = { x: 0.5, y: 0 }; } else if (head.x > targetX) { computerSnake.direction = { x: -0.5, y: 0 }; } else if (head.y < targetY) { computerSnake.direction = { x: 0, y: 0.5 }; } else if (head.y > targetY) { computerSnake.direction = { x: 0, y: -0.5 }; } } // Update computer snake direction periodically LK.setInterval(updateComputerSnakeDirection, 500); ;
===================================================================
--- original.js
+++ change.js
@@ -89,14 +89,16 @@
x: 2048 / 2,
y: 2732 / 2 + 900
});
game.addChild(phone);
-// Initialize fence as the map boundary
+// Initialize fence that covers the entire map
var fence = game.attachAsset('fence', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
- y: 2732 / 2
+ y: 2732 / 2,
+ width: 2048,
+ height: 2732
});
game.addChild(fence);
// Initialize player and computer snakes
var playerSnake = new Snake();