User prompt
Increase the snake growing by 5 but count just one by one
User prompt
I asked from you change only the countings but not the growing! Fix it!
User prompt
I don't care just change the countings from up by 5 to one by one.
User prompt
The snake growing is still not enough and too slowly. Increase the growing scale for better visual but avoid lags.
User prompt
The snake growing is still not enough and too slowly. Increase the growing scale for better visual but avoid lags.
User prompt
The snake is not growing after it eat the the food. Fix it.
User prompt
The snake is not growing when it eaten
User prompt
Avoid it
User prompt
Avoid freezing
User prompt
Add 200 units distance between 2 food in row
User prompt
Add 300 units distance between 2 food in row
User prompt
Add 400 units distance between 2 food in row
User prompt
Add 500 units distance between 2 food in row
User prompt
Add 200 units distance between 2 food in row
User prompt
Set minimum 200 unit distance between 2 loaded food in row
User prompt
Also change the sides where you put food to be the game variable
User prompt
If you dont put the food also to the left side of the screen the game will be so boring SO REPAIR THIS ISSUE!
User prompt
If you dont put the food also to the left side of the screen the game will be boring. Dont you wanna this...
User prompt
YOU SHOULD LOAD THE FOOD ALWAYS IN THE FENCE!
User prompt
Give fence cordinates
User prompt
Fix it
User prompt
Fix it
User prompt
Avoid the food appearance int the corner of the fence asset
User prompt
Give more food appearance in the left side and on the top of fence
User prompt
Reduce food appearance at the fence corner to the half
/**** 
* Classes
****/ 
// Food class for items the snake can eat
var Food = Container.expand(function () {
	var self = Container.call(this);
	var foodGraphics = self.attachAsset('food', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Randomly position the food on the screen
	self.randomizePosition = function () {
		var lastPosition = {
			x: self.x,
			y: self.y
		};
		do {
			self.x = Math.floor(Math.random() * (game.width - 24 * self.width)) + game.x + 12 * self.width;
			self.y = Math.floor(Math.random() * (game.height - 24 * self.height)) + game.y + 12 * self.height;
		} while (!game.intersects(self) || self.y < game.y + game.height / 2 || Math.abs(self.x - lastPosition.x) < 200 && Math.abs(self.y - lastPosition.y) < 200);
	};
	return self;
});
// Food Counter class for displaying the number of food items consumed
var FoodCounter = Container.expand(function () {
	var self = Container.call(this);
	var counter = 0;
	var counterText = new Text2(counter.toString(), {
		size: 150,
		fill: 0x000000
	});
	counterText.anchor.set(0.5, 0);
	self.addChild(counterText);
	self.updateCounter = function (newCount) {
		counter = newCount;
		counterText.setText(counter.toString());
	};
	self.update = function () {
		counterText.x = 2048 / 2;
		counterText.y = 2732 / 2 - 1000;
	};
	return self;
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Snake class for both player and computer-controlled snakes
var Snake = Container.expand(function () {
	var self = Container.call(this);
	self.segments = [];
	self.direction = {
		x: 1,
		y: 0
	}; // Initial direction to the right
	self.speed = 1.25; // Speed of the snake
	// Initialize snake with a given length
	self.init = function (length, startX, startY) {
		for (var i = 0; i < length; i++) {
			var segment = self.attachAsset('snakeSegment', {
				anchorX: 0.5,
				anchorY: 0.5,
				x: startX - i * 20,
				y: startY
			});
			segment.lastX = segment.x;
			segment.lastY = segment.y;
			self.segments.push(segment);
		}
	};
	// Update snake position
	self.update = function () {
		// Store the previous position of the head
		if (self.lastX === undefined) {
			self.lastX = self.segments[0].x;
		}
		if (self.lastY === undefined) {
			self.lastY = self.segments[0].y;
		}
		var prevX = self.lastX;
		var prevY = self.lastY;
		self.lastX = self.segments[0].x;
		self.lastY = self.segments[0].y;
		// Move the head in the current direction
		self.segments[0].x += self.direction.x * self.speed;
		self.segments[0].y += self.direction.y * self.speed;
		// Move each segment to the position of the previous one
		for (var i = 1; i < self.segments.length; i++) {
			var tempX = self.segments[i].x;
			var tempY = self.segments[i].y;
			self.segments[i].x = Math.max(0, Math.min(2048, prevX));
			self.segments[i].y = Math.max(0, Math.min(2732, prevY));
			self.segments[i].lastX = self.segments[i].x;
			self.segments[i].lastY = self.segments[i].y;
			prevX = tempX;
			prevY = tempY;
		}
		// Check if the last segment is off the screen
		var lastSegment = self.segments[self.segments.length - 1];
		if (lastSegment.x < 0 || lastSegment.x > 2048 || lastSegment.y < 0 || lastSegment.y > 2732) {
			lastSegment.x = Math.max(0, Math.min(2048, lastSegment.x)); // Ensure x is within bounds
			lastSegment.y = Math.max(0, Math.min(2732, lastSegment.y)); // Ensure y is within bounds
			// Remove the last segment from the snake and return it to the pool
			var removedSegment = self.segments.pop();
			self.removeChild(removedSegment); // Remove from display
			self.segmentPool.push(removedSegment);
		}
	};
	// Initialize an object pool for the snake segments
	self.segmentPool = [];
	// Grow the snake by adding a new segment
	self.grow = function () {
		var lastSegment = self.segments[self.segments.length - 1];
		var newSegment;
		// Check if there are any segments in the pool
		if (self.segmentPool.length > 0) {
			// Reuse a segment from the pool
			newSegment = self.segmentPool.pop();
			newSegment.x = Math.max(0, Math.min(2048, lastSegment.x));
			newSegment.y = Math.max(0, Math.min(2732, lastSegment.y));
			// Initialize last positions for pooled segment
			newSegment.lastX = newSegment.x;
			newSegment.lastY = newSegment.y;
			// Re-add the pooled segment to the display
			self.addChild(newSegment);
		} else {
			// Create a new segment
			newSegment = self.attachAsset('snakeSegment', {
				anchorX: 0.5,
				anchorY: 0.5,
				x: lastSegment.x,
				y: lastSegment.y
			});
			// Initialize last positions for new segment
			newSegment.lastX = newSegment.x;
			newSegment.lastY = newSegment.y;
		}
		self.segments.push(newSegment);
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Change background color to black
});
/**** 
* Game Code
****/ 
// Initialize screen
var screen = game.attachAsset('screen', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2 - 200,
	color: 0x8FBC8F // Beige green color
});
game.addChild(screen);
// Initialize phone
var phone = game.attachAsset('phone', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2 + 900
});
game.addChild(phone);
// Initialize transparent square
var fence = game.attachAsset('fence', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2 - 200
});
game.addChild(fence);
// Define fence coordinates
var fenceCoordinates = {
	topLeft: {
		x: fence.x - fence.width / 2,
		y: fence.y - fence.height / 2
	},
	topRight: {
		x: fence.x + fence.width / 2,
		y: fence.y - fence.height / 2
	},
	bottomLeft: {
		x: fence.x - fence.width / 2,
		y: fence.y + fence.height / 2
	},
	bottomRight: {
		x: fence.x + fence.width / 2,
		y: fence.y + fence.height / 2
	}
};
// Initialize player snake
var playerSnake = new Snake();
playerSnake.init(5, fence.x, fence.y);
game.addChild(playerSnake);
// Initialize food
var food = new Food();
food.x = fence.x;
food.y = fence.y;
game.addChild(food);
// Initialize food counter
var foodCounter = new FoodCounter();
foodCounter.updateCounter(0); // Start the counter from 0
game.addChild(foodCounter);
// Ensure that every game start and restart contains minimum 1 food
LK.on('restart', function () {
	food = new Food();
	food.x = fence.x;
	food.y = fence.y;
	game.addChild(food);
});
// Handle game updates
game.update = function () {
	if (LK.ticks % 1 == 0) {
		// Update every 60Hz
		playerSnake.update();
		// Check if player snake is at the edge of the fence
		for (var i = 0; i < playerSnake.segments.length; i++) {
			if (!fence.intersects(playerSnake.segments[i])) {
				// If the snake is at the right edge of the fence, load it to the left edge
				if (playerSnake.segments[i].x > fence.x + fence.width / 2) {
					playerSnake.segments[i].x = fence.x - fence.width / 2;
				}
				// If the snake is at the left edge of the fence, load it to the right edge
				else if (playerSnake.segments[i].x < fence.x - fence.width / 2) {
					playerSnake.segments[i].x = fence.x + fence.width / 2;
				}
				// If the snake is at the top edge of the fence, load it to the bottom edge
				else if (playerSnake.segments[i].y < fence.y - fence.height / 2) {
					playerSnake.segments[i].y = fence.y + fence.height / 2;
				}
				// If the snake is at the bottom edge of the fence, load it to the top edge
				else if (playerSnake.segments[i].y > fence.y + fence.height / 2) {
					playerSnake.segments[i].y = fence.y - fence.height / 2;
				}
			}
		}
		// Check for collision with food
		if (playerSnake.segments[0].intersects(food)) {
			// Grow snake by 5 segments (one by one counting)
			for (var g = 0; g < 5; g++) {
				playerSnake.grow();
			}
			food.randomizePosition();
			foodCounter.updateCounter(playerSnake.segments.length - 5); // Update the food counter
		}
	}
};
// Handle player input for snake direction
game.down = function (x, y, obj) {
	var head = playerSnake.segments[0];
	if (Math.abs(x - head.x) > Math.abs(y - head.y)) {
		if (x > head.x) {
			playerSnake.direction = {
				x: 1,
				y: 0
			};
		} else if (x < head.x) {
			playerSnake.direction = {
				x: -1,
				y: 0
			};
		}
	} else {
		if (y > head.y) {
			playerSnake.direction = {
				x: 0,
				y: 1
			};
		} else if (y < head.y) {
			playerSnake.direction = {
				x: 0,
				y: -1
			};
		}
	}
	console.log("Game was clicked at", x, y);
};
; ===================================================================
--- original.js
+++ change.js
@@ -239,10 +239,10 @@
 			}
 		}
 		// Check for collision with food
 		if (playerSnake.segments[0].intersects(food)) {
-			// Grow snake by one segment (one by one instead of counting by 5)
-			for (var g = 0; g < 1; g++) {
+			// Grow snake by 5 segments (one by one counting)
+			for (var g = 0; g < 5; g++) {
 				playerSnake.grow();
 			}
 			food.randomizePosition();
 			foodCounter.updateCounter(playerSnake.segments.length - 5); // Update the food counter