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Do not show the cat's paw when the game starts
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move the catpaw right with 70 units
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not show catpaw asset when the toggleswitch is in close position
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Add catPaw asset to the map
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Add catpaw asset to the map
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Add catpaw to the game
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Please fix the bug: 'Timeout.tick error: catPaw is not defined' in or related to this line: 'if (catPaw.x < targetX) {' Line Number: 48
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delete catpaw from the game
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why not workingM
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Make the cat paw disappear immediately after touching the toggleswitch
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How do you make it so that not show catpaw, after it touches toggleswitch
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not show catpaw, after it touches toggleswitch
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not working
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do it
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As the catpaw touches the toggleswitches, the catpaw disappears
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As the catpaw touches the toggle switch, the catpaw retracts behind the cat's head to cover and disappear
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After the catpaw touches the toggleswitch, the catpaw retracts behind the cat's head to cover.
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Once the catpaw touches it, the toggle switches retract behind the cat's head to cover
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move the catpaw left with 7 units
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The head of the cat is visible further forward than the catpaw. Catpaw is not
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Catpaw cannot obscure CAT
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When the cat's head is visible, it stretches the catpaw from under the cat onto the toggleswitch
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When you load the game the catpaw is not yet visible
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MOve the catpaw right with 77 units
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move the catpaw right with 100 units
===================================================================
--- original.js
+++ change.js
@@ -37,13 +37,28 @@
catPaw.y -= 5; // Move the paw upwards towards the toggle switch
}
if (Math.abs(catPaw.x - targetX) < 5 && Math.abs(catPaw.y - targetY) < 5) {
LK.clearInterval(stretchInterval); // Stop the interval when the paw reaches the toggle switch
- toggleSwitch.x = self.x; // Retract toggle switch behind the cat's head
- toggleSwitch.y = self.y; // Align vertically with the cat's head
+ self.retractPaw(); // Trigger the retraction of the paw
}
}, 16); // Approximately 60 FPS
};
+ // Method to retract the cat paw behind the cat's head
+ self.retractPaw = function () {
+ var retractX = self.x;
+ var retractY = self.y;
+ var retractInterval = LK.setInterval(function () {
+ if (catPaw.x > retractX) {
+ catPaw.x -= 5; // Move the paw back behind the cat's head
+ }
+ if (catPaw.y < retractY) {
+ catPaw.y += 5; // Move the paw down behind the cat's head
+ }
+ if (Math.abs(catPaw.x - retractX) < 5 && Math.abs(catPaw.y - retractY) < 5) {
+ LK.clearInterval(retractInterval); // Stop the interval when the paw is retracted
+ }
+ }, 16); // Approximately 60 FPS
+ };
var catGraphics = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 0.5
});
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.