User prompt
When the cat sticks its head out of the box, it stretches its arm from under the head to the toggleswitch
User prompt
When the game loads, the boxlid should not be visible yet
User prompt
The center of the toggleswitch should be in the bottom third of the image.
User prompt
The center of rotation of the toggleswitch should be in the lower third of the image.
User prompt
set toggleswitch to close state when the game starts
User prompt
mirror the toggleswitch in game logic
User prompt
move up the toggleswitch with 200 units
User prompt
move up the catpaw with 100 units
User prompt
When the game loads, the catpaw should not appear
User prompt
When the game loads, mirror the toggleswitch to the up position, in the direction of the close text!
User prompt
When the game loads, set the toggleswitch to close!
User prompt
When the player switches the toggle switch to the open state for the first time when the game is loaded, the boxlid will be visible first, followed by the cat after half a second delay.
User prompt
When the game is loaded, when the player first switches the toggle switch to the open state, the boxlid will be visible first, followed by a 1-second delay of the cat
User prompt
Make the cat asset 50 units lower when the toggleswitch is open.
User prompt
Make the cat asset 50 units lower when the toggleswitch is open.
User prompt
Make the cat asset 100 units lower when the toggleswitch is open.
User prompt
move down the cat with 400 units
User prompt
move down the cat with 100 units
User prompt
When the game is start the toggle switch is on close
User prompt
Move down the cat asset with 400 units
User prompt
move the cat down with 400 units
User prompt
Ensure the cat is visible when the toggle switch is set to close
User prompt
Ensure the cat is visible when the player set the toggleswitch to open
User prompt
fix it
User prompt
place the cat asset to center of the map
/**** * Classes ****/ // Define a class for the Arrow var Arrow = Container.expand(function () { var self = Container.call(this); var arrowGraphics = self.attachAsset('arrows', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 350; // Move the arrow right by 350 units self.y = 2732 / 2 + 720; // Move the arrow down by 720 units }); // Define a class for the Box Lid var BoxLid = Container.expand(function () { var self = Container.call(this); var boxLidGraphics = self.attachAsset('boxLid', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the box lid horizontally self.y = 2732 / 2 + 270; // Position the box lid to fit the bottom to the top of the box }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Define a class for the Cat var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2 + 900; // Move the cat down by 900 units }); // Define a class for the Cat Paw var CatPaw = Container.expand(function () { var self = Container.call(this); var pawGraphics = self.attachAsset('catPaw', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 110 - 50 + 10 + 45 - 20 - 20; self.y = 2732 / 2 + 550; // Move the cat arm up by 10 units pawGraphics.rotation = Math.PI / 4; // Rotate the cat paw 45 degrees to the right }); // Define a class for the Ceiling Light var CeilingLight = Container.expand(function () { var self = Container.call(this); var lightGraphics = self.attachAsset('ceilingLight', { anchorX: 0.5, anchorY: 0.0 }); self.x = 2048 / 2; // Center the ceiling light horizontally self.y = 2732 / 2 - 1400; // Move the ceiling light up by 300 units // Initialize swaying properties self.swaySpeed = 0.005; self.swayDirection = 1; self.swaying = false; self.swayCount = 0; // Method to start swaying self.startSwaying = function () { if (!self.swaying) { self.swaying = true; self.swayCount = 0; self.swaySpeed = 0.01; // Reset sway speed to default } }; // Method to update swaying self.updateSwaying = function () { if (self.swaying) { self.rotation += self.swaySpeed * self.swayDirection; if (self.rotation > 0.349 || self.rotation < -0.349) { // 20 degrees in radians self.swayDirection *= -1; } self.swayCount++; if (self.swayCount > 120) { // 2 seconds at 60 FPS self.swaySpeed *= 0.99; // Gradually slow down if (Math.abs(self.rotation) < 0.01) { self.rotation = 0; // Reset to original position self.swaying = false; // Stop swaying } } } }; // Event handler for when the ceiling light is touched self.down = function (x, y, obj) { self.startSwaying(); self.clickCount = (self.clickCount || 0) + 1; // Increment click count if (self.clickCount >= 10) { self.fallToGround(); // Trigger the fall to ground method self.clickCount = 0; // Reset click count } self.swaySpeed *= 1.2; // Increase swaying speed self.swayCount = 0; // Reset sway count }; // Method to make the ceiling light fall to the ground self.fallToGround = function () { darkOverlay.toggle(); // Turn on the dark overlay var fallInterval = LK.setInterval(function () { if (self.y < 2732 / 2 + 1100) { self.y += 64; // Move the ceiling light down at double the previous speed } else { LK.clearInterval(fallInterval); // Stop the interval when it reaches the ground self.visible = false; // Hide the ceiling light } }, 16); // Approximately 60 FPS }; }); // Define a class for the DarkOverlay var DarkOverlay = Container.expand(function () { var self = Container.call(this); var overlayGraphics = LK.getAsset('darkOverlay', { anchorX: 0.0, anchorY: 0.0, width: 2048, height: 2732, alpha: 0.95 }); self.addChild(overlayGraphics); self.visible = false; // Initially hidden // Method to toggle visibility self.toggle = function () { self.visible = !self.visible; }; }); // Define a class for the LightSwitch var LightSwitch = Container.expand(function () { var self = Container.call(this); var switchGraphics = self.attachAsset('lightswitch', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 800; self.y = 2732 / 2 - 500; // Move the light switch up by 500 units self.isTouched = false; // Event handler for when the switch is touched self.down = function (x, y, obj) { self.isTouched = true; // Mirror the light switch vertically switchGraphics.scale.y *= -1; }; }); // Define a class for the StickyNote var StickyNote = Container.expand(function () { var self = Container.call(this); var stickyNoteGraphics = self.attachAsset('stickyNote', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 300; // Move the sticky note left by 300 units self.y = 2732 / 2 + 700; // Move the sticky note up by 500 units self.touchCount = 0; // Initialize touch counter // Method to handle touch events self.down = function (x, y, obj) { self.touchCount++; if (self.touchCount >= 3) { self.fallToBottom(); self.touchCount = 0; // Reset touch counter } }; // Method to animate falling to the bottom self.fallToBottom = function () { var fallInterval = LK.setInterval(function () { if (self.y < 2732 / 2 + 1100) { self.y += 5; // Move the sticky note down } else { LK.clearInterval(fallInterval); // Stop the interval when it reaches the bottom } }, 16); // Approximately 60 FPS }; }); // Define a class for the Table var Table = Container.expand(function () { var self = Container.call(this); var tableGraphics = self.attachAsset('table', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the table horizontally self.y = 2732 / 2 + 2200; // Move the table down by 2000 units }); // Define a class for the Toggle Switch var ToggleSwitch = Container.expand(function () { var self = Container.call(this); var switchGraphics = self.attachAsset('toggleSwitch', { anchorX: 0.5, anchorY: 0.33 }); self.x = 2048 / 2; self.y = 2732 / 2 + 700; // Move the toggle switch up by 20 units self.isTouched = false; // Event handler for when the switch is touched self.down = function (x, y, obj) { self.isTouched = true; boxLid.visible = !boxLid.visible; // Toggle the visibility of the box lid if (boxLid.visible) { LK.setTimeout(function () { cat.visible = true; // Make the cat visible after 1 second delay cat.y = 2732 / 2 + 100; // Move the cat 100 units lower when the toggle switch is open }, 1000); } else { cat.visible = false; // Hide the cat when the box lid is not visible } // Mirror the toggle switch vertically switchGraphics.scale.y *= -1; }; }); // Define a class for the Wallpaper var Wallpaper = Container.expand(function () { var self = Container.call(this); var wallpaperGraphics = self.attachAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 10; // Move the wallpaper left by 10 units self.y = 2732 / 2 - 300; // Move the wallpaper up by 300 units }); // Define a class for the Wooden Box var WoodenBox = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('woodenBox', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the wooden box horizontally self.y = 2732 / 2 + 720; // Move the wooden box down by 220 units }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Add the wallpaper to the game var wallpaper = game.addChild(new Wallpaper()); // Add the ceiling light to the game, ensuring it is in front of the wallpaper ceilingLight = game.addChild(new CeilingLight()); game.setChildIndex(ceilingLight, game.children.length - 1); // Add the box lid to the game var boxLid = game.addChild(new BoxLid()); // Initialize game elements var cat = game.addChild(new Cat()); cat.visible = true; // Ensure the cat is visible when the game starts // Add the table to the game var table = game.addChild(new Table()); // Add the wooden box to the game var woodenBox = game.addChild(new WoodenBox()); var toggleSwitch = game.addChild(new ToggleSwitch()); var lightSwitch = game.addChild(new LightSwitch()); var catPaw = game.addChild(new CatPaw()); game.setChildIndex(catPaw, game.children.length - 1); // Add the sticky note to the game var stickyNote = game.addChild(new StickyNote()); // Add the arrow to the game var arrow = game.addChild(new Arrow()); // Add the dark overlay to the game darkOverlay = game.addChild(new DarkOverlay()); // Add 'Close' text to the center of the map var closeText = new Text2('Close', { size: 75, fill: "#000000" }); closeText.anchor.set(0.5, 0.5); // Center the text closeText.x = 2048 / 2 + 350; // Move right by 600 units closeText.y = 2732 / 2 + 500; // Move down by 500 units game.addChild(closeText); // Add 'Open' text to the game var openText = new Text2('Open', { size: 75, fill: "#000000" }); openText.anchor.set(0.5, 0.5); // Center the text openText.x = 2048 / 2 + 350; // Move right by 600 units openText.y = 2732 / 2 - 500 + 1400 + 50; // Move down by 1450 units game.addChild(openText); // Game update loop game.update = function () { // Check if the light switch is touched if (lightSwitch.isTouched && ceilingLight.visible) { darkOverlay.toggle(); // Toggle the dark overlay lightSwitch.isTouched = false; // Reset the switch state } ceilingLight.updateSwaying(); // Update swaying effect for ceiling light // Move the cat down by 600 units if (toggleSwitch.isTouched) { if (!boxLid.visible) { cat.y = 2732 / 2 + 790; // Ensure the cat's position is set correctly when visible } toggleSwitch.isTouched = false; // Reset the switch state } }; // Handle touch events on the game game.down = function (x, y, obj) { // Convert global coordinates to local game coordinates var localPos = game.toLocal(obj.global); // Check if the touch is on the light switch if (lightSwitch.intersects({ x: localPos.x, y: localPos.y, width: 1, height: 1 })) { lightSwitch.down(x, y, obj); LK.effects.flashScreen(0xff0000, 1000); // Flash screen red LK.showGameOver(); // End the game } // Check if the touch is on the sticky note if (stickyNote.intersects({ x: localPos.x, y: localPos.y, width: 1, height: 1 })) { stickyNote.down(x, y, obj); } };
===================================================================
--- original.js
+++ change.js
@@ -195,10 +195,12 @@
self.down = function (x, y, obj) {
self.isTouched = true;
boxLid.visible = !boxLid.visible; // Toggle the visibility of the box lid
if (boxLid.visible) {
- cat.visible = true; // Make the cat visible when the box lid is visible
- cat.y = 2732 / 2 + 50; // Move the cat 50 units lower when the toggle switch is open
+ LK.setTimeout(function () {
+ cat.visible = true; // Make the cat visible after 1 second delay
+ cat.y = 2732 / 2 + 100; // Move the cat 100 units lower when the toggle switch is open
+ }, 1000);
} else {
cat.visible = false; // Hide the cat when the box lid is not visible
}
// Mirror the toggle switch vertically
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.