User prompt
In order of reporting, the cat should be ahead of the boxlid
User prompt
move the cat asset up to the center of map
User prompt
add cat asset to the map
User prompt
remove cat from the map
User prompt
remove boxlid from the game
User prompt
move the cat up with 800 units
User prompt
Don't cover the cat with your box!
User prompt
NOT WORKING
User prompt
FIX IT
User prompt
move down the catwith 600 units when the player click toggleswitch to open
User prompt
Change rendering order to render Box Lid before cat
User prompt
move the cat up with 600 units
User prompt
The cat is only visible when the player switches the toggleswitch from close to open
User prompt
Change the rendering order! Make the cat appear before your boxlid!
User prompt
Change **Cat** and **Box Lid** in rendering order
User prompt
CHANGE BOXLID AND CAT IN RENDERING ORDER
User prompt
CHANGE BOXLID AND CAT!
User prompt
If the sticknote has already dropped, but the player clicks on it three more times, then collapse the stickynote
User prompt
Why is the cat not visible when the toggleswitch is set to open?
User prompt
do it
User prompt
fix it!
User prompt
do it
User prompt
Move the cat down 600 units When the toggleswitch is in close position
User prompt
Move the cat up 600 units When the toggleswitch is in open position
User prompt
move down the cat with 600 units
===================================================================
--- original.js
+++ change.js
@@ -10,8 +10,18 @@
});
self.x = 2048 / 2 + 350; // Move the arrow right by 350 units
self.y = 2732 / 2 + 720; // Move the arrow down by 720 units
});
+// Define a class for the Box Lid
+var BoxLid = Container.expand(function () {
+ var self = Container.call(this);
+ var boxLidGraphics = self.attachAsset('boxLid', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = 2048 / 2; // Center the box lid horizontally
+ self.y = 2732 / 2 + 270; // Position the box lid to fit the bottom to the top of the box
+});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Define a class for the Cat
var Cat = Container.expand(function () {
var self = Container.call(this);
@@ -183,12 +193,14 @@
self.isTouched = false;
// Event handler for when the switch is touched
self.down = function (x, y, obj) {
self.isTouched = true;
- cat.visible = !cat.visible; // Toggle the visibility of the cat
- if (cat.visible) {
+ boxLid.visible = !boxLid.visible; // Toggle the visibility of the box lid
+ if (!boxLid.visible) {
+ cat.visible = true; // Make the cat visible when the box lid is not visible
cat.y = 2732 / 2 - 10; // Move the cat up by 800 units
} else {
+ cat.visible = false; // Hide the cat when the box lid is visible
cat.y = 2732 / 2 + 190; // Set the cat's position to its hidden state
}
// Mirror the toggle switch vertically
switchGraphics.scale.y *= -1;
@@ -230,10 +242,12 @@
// Add the ceiling light to the game, ensuring it is in front of the wallpaper
ceilingLight = game.addChild(new CeilingLight());
game.setChildIndex(ceilingLight, game.children.length - 1);
// Initialize game elements
-var cat = game.addChild(new Cat());
-cat.visible = false; // Initially hide the cat
+// var cat = game.addChild(new Cat());
+// cat.visible = false; // Initially hide the cat
+// Add the box lid to the game
+var boxLid = game.addChild(new BoxLid());
// Add the table to the game
var table = game.addChild(new Table());
// Add the wooden box to the game
var woodenBox = game.addChild(new WoodenBox());
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.