User prompt
In order of reporting, the cat should be ahead of the boxlid
User prompt
move the cat asset up to the center of map
User prompt
add cat asset to the map
User prompt
remove cat from the map
User prompt
remove boxlid from the game
User prompt
move the cat up with 800 units
User prompt
Don't cover the cat with your box!
User prompt
NOT WORKING
User prompt
FIX IT
User prompt
move down the catwith 600 units when the player click toggleswitch to open
User prompt
Change rendering order to render Box Lid before cat
User prompt
move the cat up with 600 units
User prompt
The cat is only visible when the player switches the toggleswitch from close to open
User prompt
Change the rendering order! Make the cat appear before your boxlid!
User prompt
Change **Cat** and **Box Lid** in rendering order
User prompt
CHANGE BOXLID AND CAT IN RENDERING ORDER
User prompt
CHANGE BOXLID AND CAT!
User prompt
If the sticknote has already dropped, but the player clicks on it three more times, then collapse the stickynote
User prompt
Why is the cat not visible when the toggleswitch is set to open?
User prompt
do it
User prompt
fix it!
User prompt
do it
User prompt
Move the cat down 600 units When the toggleswitch is in close position
User prompt
Move the cat up 600 units When the toggleswitch is in open position
User prompt
move down the cat with 600 units
===================================================================
--- original.js
+++ change.js
@@ -196,9 +196,9 @@
self.isTouched = true;
boxLid.visible = !boxLid.visible; // Toggle the visibility of the box lid
if (!boxLid.visible) {
cat.visible = true; // Make the cat visible when the box lid is not visible
- cat.y = 2732 / 2 + 790; // Set the cat's position to its visible state
+ cat.y = 2732 / 2 - 10; // Move the cat up by 800 units
} else {
cat.visible = false; // Hide the cat when the box lid is visible
cat.y = 2732 / 2 + 190; // Set the cat's position to its hidden state
}
@@ -244,18 +244,18 @@
game.setChildIndex(ceilingLight, game.children.length - 1);
// Initialize game elements
var cat = game.addChild(new Cat());
cat.visible = false; // Initially hide the cat
+// Add the box lid to the game
+var boxLid = game.addChild(new BoxLid());
// Add the table to the game
var table = game.addChild(new Table());
// Add the wooden box to the game
var woodenBox = game.addChild(new WoodenBox());
var toggleSwitch = game.addChild(new ToggleSwitch());
var lightSwitch = game.addChild(new LightSwitch());
var catPaw = game.addChild(new CatPaw());
game.setChildIndex(catPaw, game.children.length - 1);
-// Add the box lid to the game
-var boxLid = game.addChild(new BoxLid());
// Add the sticky note to the game
var stickyNote = game.addChild(new StickyNote());
// Add the arrow to the game
var arrow = game.addChild(new Arrow());
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.