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Please make all enemis move over circle
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double speed of enemies and powers
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enemies should spawn in waves and powerups should spawn between each wave
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Please fix the bug: 'Uncaught TypeError: circle.containsPoint is not a function' in or related to this line: 'if (game.children[i] instanceof Enemy && game.children[i].intersects(circle)) {' Line Number: 75
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if circle size is smaller than player then game over
Code edit (1 edits merged)
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make sure powerup is inside circle to be destroyed by touch
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enemies should be spawned in waves
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enemies and powerups should overlap with circle 20% of their surface to be considered in the circle to be destroyed on touch
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when touch, also destroy powerup if inside circle
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powerup can spawn from anywhere outside of the screen, not only the bottom. But it should move towards the player
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powerup can spawn from anywhere outside of the screen like enemies, and move towards player
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when powerup is collected, add a powerup tracker on the top right. it should be 5 icons and they will the color of the power up when player catches a power up
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when e enemi intersects with player, then its game ovevr
Code edit (1 edits merged)
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eneies should be hidden until they intersect with circle
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make sure enemies are dsiplaye when intersecting with circle
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enemies should be hidden when they are not on top of the circle
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make sure player is on top of circle
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make flash light yellow
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Please fix the bug: 'Uncaught TypeError: LK.effects.shakeScreen is not a function' in or related to this line: 'LK.effects.shakeScreen(10, 500); // Shake intensity of 10 and duration of 500ms' Line Number: 75
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add shake effect on screen when down is pressed
===================================================================
--- original.js
+++ change.js
@@ -8,15 +8,15 @@
anchorY: 0.5
});
self.speed = 4;
self.update = function () {
- var dx = player.x - self.x;
- var dy = player.y - self.y;
+ var dx = self.targetX - self.x;
+ var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
- if (self.intersects(player)) {
- LK.showGameOver();
+ if (self.intersects(circle)) {
+ self.destroy();
}
};
});
// Create a player class
@@ -34,14 +34,14 @@
anchorY: 0.5
});
self.speed = 4;
self.update = function () {
- var dx = player.x - self.x;
- var dy = player.y - self.y;
+ var dx = circle.x - self.x;
+ var dy = circle.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
- if (self.intersects(player)) {
+ if (self.intersects(circle)) {
self.destroy();
circle.scale.x *= 1.2;
circle.scale.y *= 1.2;
}
@@ -120,8 +120,10 @@
// Left
enemy.x = -50;
enemy.y = Math.random() * 2732;
}
+ enemy.targetX = circle.x;
+ enemy.targetY = circle.y;
game.addChild(enemy);
}
// Variables to manage waves and power-up spawning
var waveNumber = 0;