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add gradient to the circle from the center out
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add dim to the circle
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rope and player should move like a pendulum
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add a rope asset. rope should be attached to the top of the player
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add a new asset for player rope. Rope should start on the top and be connected to the top of the player
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'line.x = self.width / 2;' Line Number: 68
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'Rectangle')' in or related to this line: 'var line = new LK.Shape.Rectangle({' Line Number: 65
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add a small black line that comes from the top of the screen until the top of the payer
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'update')' in or related to this line: 'self.update = function () {' Line Number: 248
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player should have a very slow pendulum movement
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make player have a very very slow pendulum movement, but very small
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make powerup slowly rotate on its axis
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battery should also be darker when outside of the circle
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use power up sound when power up intersects with player
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when enemy is outside of circle, they should be way darker
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when a wave is spawned play mosquito sound
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on touch pay zap sound
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wings soudl not count as part of the enemy
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make moskito speed when falling 10 times faster
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when down is held and mosquito should be destroyed, instead, first rotate them 180 degrees, and have them fall downwards. once off screen, destroy them
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Code edit (14 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -74,8 +74,16 @@
circle.scale.x *= 1.25;
circle.scale.y *= 1.25;
LK.getSound('powerup').play();
}
+ // Check if power up is outside of the circle
+ if (!isInsideCircle(self, circle)) {
+ // Make power up darker
+ powerUpGraphics.alpha = 0.5;
+ } else {
+ // Restore power up brightness
+ powerUpGraphics.alpha = 1;
+ }
};
});
/****