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Please make all enemis move over circle
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double speed of enemies and powers
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enemies should spawn in waves and powerups should spawn between each wave
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Please fix the bug: 'Uncaught TypeError: circle.containsPoint is not a function' in or related to this line: 'if (game.children[i] instanceof Enemy && game.children[i].intersects(circle)) {' Line Number: 75
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if circle size is smaller than player then game over
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make sure powerup is inside circle to be destroyed by touch
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enemies should be spawned in waves
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enemies and powerups should overlap with circle 20% of their surface to be considered in the circle to be destroyed on touch
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when touch, also destroy powerup if inside circle
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powerup can spawn from anywhere outside of the screen, not only the bottom. But it should move towards the player
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powerup can spawn from anywhere outside of the screen like enemies, and move towards player
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when powerup is collected, add a powerup tracker on the top right. it should be 5 icons and they will the color of the power up when player catches a power up
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when e enemi intersects with player, then its game ovevr
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eneies should be hidden until they intersect with circle
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make sure enemies are dsiplaye when intersecting with circle
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enemies should be hidden when they are not on top of the circle
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make sure player is on top of circle
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make flash light yellow
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Please fix the bug: 'Uncaught TypeError: LK.effects.shakeScreen is not a function' in or related to this line: 'LK.effects.shakeScreen(10, 500); // Shake intensity of 10 and duration of 500ms' Line Number: 75
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add shake effect on screen when down is pressed
/****
* Classes
****/
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
var dx = player.x - self.x;
var dy = player.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
};
});
// Create a player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
});
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
self.y -= self.speed;
if (self.intersects(player)) {
self.destroy();
circle.scale.x *= 1.2;
circle.scale.y *= 1.2;
}
};
});
/****
* Initialize Game
****/
// Add player to the game
//<Assets used in the game will automatically appear here>
//<Write entity 'classes' with empty functions for important behavior here>
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
game.down = function (x, y, obj) {
console.log("Screen was pressed at", x, y);
for (var i = game.children.length - 1; i >= 0; i--) {
if (game.children[i] instanceof Enemy && game.children[i].intersects(circle)) {
game.children[i].destroy();
}
}
circle.scale.x *= 0.9;
circle.scale.y *= 0.9;
// Add shake effect
LK.effects.shakeScreen(10, 500); // Shake intensity of 10 and duration of 500ms
};
function spawnPowerUp() {
var powerUp = new PowerUp();
if (player) {
powerUp.x = player.x;
powerUp.y = 2800;
game.addChild(powerUp);
}
}
LK.setInterval(spawnPowerUp, 6000);
// Add player to the game
var player = game.addChild(new Player());
player.x = 2048 / 2; // Center player horizontally
player.y = 2732 / 2; // Center player vertically;
// Spawn enemies from outside the screen
function spawnEnemy() {
var enemy = new Enemy();
var side = Math.floor(Math.random() * 4);
if (side == 0) {
// Top
enemy.x = Math.random() * 2048;
enemy.y = -50;
} else if (side == 1) {
// Right
enemy.x = 2048 + 50;
enemy.y = Math.random() * 2732;
} else if (side == 2) {
// Bottom
enemy.x = Math.random() * 2048;
enemy.y = 2732 + 50;
} else {
// Left
enemy.x = -50;
enemy.y = Math.random() * 2732;
}
game.addChild(enemy);
}
// Call spawnEnemy function every second
LK.setInterval(spawnEnemy, 1000);
// Create a circle in the center of the screen
var circle = game.addChild(LK.getAsset('circle', {
anchorX: 0.5,
anchorY: 0.5
}));
circle.x = 2048 / 2;
circle.y = 2732 / 2;
circle.alpha = 0.5; // Make the circle transparent